Template:Malevolence Abilities
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Fire!
Basic • Level 8
Deal Physical damage to target enemy and Stun them for 1 turn.
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Charging Malevolence
Special • Level 8
3 Turn Cooldown
Dispel all debuffs on target ally and grant them 1 stack of Overcharge for 2 turns. Grant all allies 20% Turn Meter. Then, call target ally to assist.
Overcharge: +20% Offense and Defense per stack (max 5 stacks), can't be copied
Overcharge: +20% Offense and Defense per stack (max 5 stacks), can't be copied
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All Cannons Fire!
Special • Level 8
4 Turn Cooldown
Inflict Offense Down for 2 turns then deal Physical damage to all enemies. This attack deals 10% more damage for each ally with Overcharge.
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Fire The Ion Cannon!
Special • Level 8
5 Turn Cooldown
Stun the enemy Capital Ship for 1 turn. Dispel all buffs from all enemies and remove all Protection and Turn Meter from them (including the Capital Ship). Affected enemies can't recover Protection or gain bonus Protection for the rest of the battle. These effects can't be dispelled, evaded, or resisted. This ability starts on cooldown.
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Let Them Come
Commander • Level 8
General Grievous
Crew
Crew
Separatist allies have +50% Critical Avoidance. Malevolence triples the effects of Buzz Droids on enemies.
Each time the Malevolence uses a Special ability (except Call Reinforcement), it summons a Vulture Droid if there is an available slot on the battlefield. The Malevolence gains 30% Turn Meter whenever an allied Vulture Droid is defeated.
Whenever another Separatist or Droid ally uses a Basic ability, they gain a stack of Overcharge for 2 turns if an ally is already Overcharged.
Reinforcement Bonus: Reinforcements gain Overcharge for 2 turns.
Each time the Malevolence uses a Special ability (except Call Reinforcement), it summons a Vulture Droid if there is an available slot on the battlefield. The Malevolence gains 30% Turn Meter whenever an allied Vulture Droid is defeated.
Whenever another Separatist or Droid ally uses a Basic ability, they gain a stack of Overcharge for 2 turns if an ally is already Overcharged.
Reinforcement Bonus: Reinforcements gain Overcharge for 2 turns.
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Crew Member: General Grievous
Level 7:
Separatist allies have +50% Critical Avoidance. Malevolence triples the effects of Buzz Droids on enemies.
Each time the Malevolence uses a Special ability (except Call Reinforcement), it summons a Vulture Droid if there is an available slot on the battlefield.
Whenever another Separatist or Droid ally uses a Basic ability, they gain a stack of Overcharge for 2 turns if an ally is already Overcharged.
Reinforcement Bonus: Reinforcements gain Overcharge for 2 turns.
Each time the Malevolence uses a Special ability (except Call Reinforcement), it summons a Vulture Droid if there is an available slot on the battlefield.
Whenever another Separatist or Droid ally uses a Basic ability, they gain a stack of Overcharge for 2 turns if an ally is already Overcharged.
Reinforcement Bonus: Reinforcements gain Overcharge for 2 turns.
Level | Crew Gear Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 11 | 150 | 150000 | Malevolence gains 30% Turn Meter whenever an allied Vulture Droid is defeated |
7 | 11 | 80 | 80000 | +5% Critical Avoidance |
6 | 10 | 60 | 60000 | +5% Critical Avoidance |
5 | 9 | 40 | 40000 | +5% Critical Avoidance |
4 | 8 | 30 | 30000 | +5% Critical Avoidance |
3 | 7 | 20 | 20000 | +5% Critical Avoidance |
2 | 6 | 10 | 10000 | +5% Critical Avoidance |
1 | Description: Separatist allies have +20% Critical Avoidance. Malevolence triples the effects of Buzz Droids on enemies. Each time the Malevolence uses a Special ability (except Call Reinforcement), it summons a Vulture Droid if there is an available slot on the battlefield. Whenever another Separatist or Droid ally uses a Basic ability, they gain a stack of Overcharge for 2 turns if an ally is already Overcharged. Reinforcement Bonus: Reinforcements gain Overcharge for 2 turns. |