Template:Scythe Abilities
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GA-60s Laser Cannon
Basic • Level 8
Deal Physical damage to target and gain 20% Turn meter and inflict Defense Down for 2 turns. If the target is a Jedi this attack can't be evaded. When scoring a critical hit, grant a random Imperial TIE fighter Foresight for 2 turns that doesn't have it.
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Intimidating Fly-over
Special • Level 8
3 Turn Cooldown
Grand Inquisitor
Crew
Crew
Dispel all buffs on all enemies. Recover 30% Health and Protection. Ally Empire ships gain 1 stack of Formation (max 30) for each buff dispelled for 2 turns, which can't be copied.
Formation: +10% Max Health, Offense, and Potency; whenever this ship uses an ability, gain 1% Turn Meter per stack of Formation
Formation: +10% Max Health, Offense, and Potency; whenever this ship uses an ability, gain 1% Turn Meter per stack of Formation
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Predatory Instincts
Special • Level 8
3 Turn Cooldown
Fifth Brother
Crew
Crew
Target ally recovers 50% Health and gains Protection Up (50%) for 2 turns, then Scythe uses GA-60s Laser Cannon against target enemy. This attack has +75% Critical Chance this turn if the target is debuffed. If this attack scores a critical hit, inflict Fear on target enemy for 1 turn, which can't be copied or dispelled and can't be evaded by Jedi enemies. If this attack defeats the target enemy and the allied Capital Ship is Executrix, target ally gains Foresight for 2 turns and inflict all enemies with Fear for 1 turn, which can't be copied, dispelled, or evaded.
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Two Moves Ahead
Unique • Level 8
Allied Empire ships gain 20% Max Health and Offense and 10 Speed. If the enemy Capital Ship is a Jedi, allied Empire ships gain an additional 70% Max Health. At the start of battle, all Empire allies gain a stack of Formation. Imperial TIE fighter allies instead gain stacks of Formation equal to the number of ally Imperial TIE fighters. These stacks can't be copied, dispelled, or prevented and are removed at the end of battle or when Scythe is defeated.
If the ally Capital Ship is Executrix, at the start of battle summon two crewless Imperial TIE fighters, and while an ally Imperial TIE fighter has Foresight, they are also Marked. The first time an allied Imperial TIE fighter defeats a ship, all allies gain 100% Turn Meter.
If the ally Capital Ship is Executrix, at the start of battle summon two crewless Imperial TIE fighters, and while an ally Imperial TIE fighter has Foresight, they are also Marked. The first time an allied Imperial TIE fighter defeats a ship, all allies gain 100% Turn Meter.
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Crew Member: [[{{{crew}}}]]
Level 7:
Allied Empire ships gain 20% Max Health and Offense and 10 Speed. If the enemy Capital Ship is a Jedi, allied Empire ships gain an additional 70% Max Health. At the start of battle, all Empire allies gain a stack of Formation. Imperial TIE fighter allies instead gain stacks of Formation equal to the number of ally Imperial TIE fighters. These stacks can't be copied, dispelled, or prevented and are removed at the end of battle or when Scythe is defeated.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 85 | 25 25 10 20 | 88750 | If the ally Capital Ship is Executrix, summon two crewless Imperial TIE fighters at the start of battle; while an ally Imperial TIE fighter has Foresight, they are also Marked; the first time an allied Imperial TIE fighter defeats a ship, all allies gain 100% Turn Meter |
7 | 85 | 20 15 10 5 | 32500 | At the start of battle, all Empire allies gain a stack of Formation; Imperial TIE fighter allies instead gain stacks of Formation equal to the number of ally Imperial TIE fighters; these stacks can't be copied, dispelled, or prevented and are removed at the end of battle or when Scythe is defeated |
6 | 80 | 15 10 5 | 13750 | Empire allies gain 4 Speed |
5 | 75 | 10 10 | 7500 | Empire allies gain 3 Speed |
4 | 70 | 10 5 | 5000 | Empire allies gain 3 Speed |
3 | 60 | 5 | 1250 | Empire allies gain 10% Offense and 10% Max Health |
2 | 50 | 5 | 1250 | Allied Empire ships gain an additional +35% Max Health |
1 | Description: Allied Empire ships gain 10% Max Health and Offense. If the enemy Capital Ship is a Jedi, allied Empire ships gain an additional 35% Max Health. |
Surprise and Fear
Reinforcement • Level 3
Inflict Speed Down, which can't be evaded or resisted, on Jedi enemies for 2 turns. If the allied Capital Ship is Executrix, inflict Fear on all enemies for 1 turn, which can't be copied, dispelled, or evaded, and summon two crewless Imperial TIE fighters.
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Crew Member: [[{{{crew}}}]]
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
3 | 85 | 75 | 525000 | If the allied Capital Ship is Executrix, summon two crewless Imperial TIE fighters |
2 | 75 | 25 | 175000 | If the allied Capital Ship is Executrix, inflict Fear on all enemies for 1 turn, which can't be copied, dispelled, or evaded |
1 | Description: Inflict Speed Down on Jedi enemies for 2 turns, which can't be evaded or resisted. |