Template:Scythe Abilities

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Tex.ability scythe basic.png

GA-60s Laser Cannon
Basic • Level 8 Game-Icon-Ship Ability Material Omega.png

Deal Physical damage to target and gain 20% Turn meter and inflict Defense Down for 2 turns. If the target is a Jedi this attack can't be evaded. When scoring a critical hit, grant a random Imperial TIE fighter Foresight for 2 turns that doesn't have it.
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Tex.ability scythe special01.png

Intimidating Fly-over
Special • Level 8 Game-Icon-Ship Ability Material Omega.png
3 Turn Cooldown

Unit-Character-Grand Inquisitor-portrait.png
Grand Inquisitor
Crew
Dispel all buffs on all enemies. Recover 30% Health and Protection. Ally Empire ships gain 1 stack of Formation (max 30) for each buff dispelled for 2 turns, which can't be copied.

Formation: +10% Max Health, Offense, and Potency; whenever this ship uses an ability, gain 1% Turn Meter per stack of Formation
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Tex.ability scythe special02.png

Predatory Instincts
Special • Level 8 Game-Icon-Ship Ability Material Omega.png
3 Turn Cooldown

Unit-Character-Fifth Brother-portrait.png
Fifth Brother
Crew
Target ally recovers 50% Health and gains Protection Up (50%) for 2 turns, then Scythe uses GA-60s Laser Cannon against target enemy. This attack has +75% Critical Chance this turn if the target is debuffed. If this attack scores a critical hit, inflict Fear on target enemy for 1 turn, which can't be copied or dispelled and can't be evaded by Jedi enemies. If this attack defeats the target enemy and the allied Capital Ship is Executrix, target ally gains Foresight for 2 turns and inflict all enemies with Fear for 1 turn, which can't be copied, dispelled, or evaded.
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Tex.abilityui leader inquisitor.png

Two Moves Ahead
Unique • Level 8 Game-Icon-Ship Ability Material Omega.png

Allied Empire ships gain 20% Max Health and Offense and 10 Speed. If the enemy Capital Ship is a Jedi, allied Empire ships gain an additional 70% Max Health. At the start of battle, all Empire allies gain a stack of Formation. Imperial TIE fighter allies instead gain stacks of Formation equal to the number of ally Imperial TIE fighters. These stacks can't be copied, dispelled, or prevented and are removed at the end of battle or when Scythe is defeated.

If the ally Capital Ship is Executrix, at the start of battle summon two crewless Imperial TIE fighters, and while an ally Imperial TIE fighter has Foresight, they are also Marked. The first time an allied Imperial TIE fighter defeats a ship, all allies gain 100% Turn Meter.
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Crew Member: [[{{{crew}}}]]
Level 7:
Allied Empire ships gain 20% Max Health and Offense and 10 Speed. If the enemy Capital Ship is a Jedi, allied Empire ships gain an additional 70% Max Health. At the start of battle, all Empire allies gain a stack of Formation. Imperial TIE fighter allies instead gain stacks of Formation equal to the number of ally Imperial TIE fighters. These stacks can't be copied, dispelled, or prevented and are removed at the end of battle or when Scythe is defeated.
Level Unit
Level
Ability Material Credits Adds
8 85
Game-Icon-Ship Ability Material Mk I.png
25
Game-Icon-Ship Ability Material Mk II.png
25
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
20
88750 If the ally Capital Ship is Executrix, summon two crewless Imperial TIE fighters at the start of battle; while an ally Imperial TIE fighter has Foresight, they are also Marked; the first time an allied Imperial TIE fighter defeats a ship, all allies gain 100% Turn Meter
7 85
Game-Icon-Ship Ability Material Mk I.png
20
Game-Icon-Ship Ability Material Mk II.png
15
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
5
32500 At the start of battle, all Empire allies gain a stack of Formation; Imperial TIE fighter allies instead gain stacks of Formation equal to the number of ally Imperial TIE fighters; these stacks can't be copied, dispelled, or prevented and are removed at the end of battle or when Scythe is defeated
6 80
Game-Icon-Ship Ability Material Mk I.png
15
Game-Icon-Ship Ability Material Mk II.png
10
Game-Icon-Ship Ability Material Mk III.png
5
13750 Empire allies gain 4 Speed
5 75
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
10
7500 Empire allies gain 3 Speed
4 70
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
5
5000 Empire allies gain 3 Speed
3 60
Game-Icon-Ship Ability Material Mk I.png
5
1250 Empire allies gain 10% Offense and 10% Max Health
2 50
Game-Icon-Ship Ability Material Mk I.png
5
1250 Allied Empire ships gain an additional +35% Max Health
1 Description: Allied Empire ships gain 10% Max Health and Offense. If the enemy Capital Ship is a Jedi, allied Empire ships gain an additional 35% Max Health.
Tex.abilityui passive empire.png

Surprise and Fear
Reinforcement • Level 3 Game-Icon-Ship Ability Material Reinforcement Materials.png

Inflict Speed Down, which can't be evaded or resisted, on Jedi enemies for 2 turns. If the allied Capital Ship is Executrix, inflict Fear on all enemies for 1 turn, which can't be copied, dispelled, or evaded, and summon two crewless Imperial TIE fighters.
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Crew Member: [[{{{crew}}}]]
Level Unit
Level
Ability Material Credits Adds
3 85
Game-Icon-Ship Ability Material Reinforcement Materials.png
75
525000 If the allied Capital Ship is Executrix, summon two crewless Imperial TIE fighters
2 75
Game-Icon-Ship Ability Material Reinforcement Materials.png
25
175000 If the allied Capital Ship is Executrix, inflict Fear on all enemies for 1 turn, which can't be copied, dispelled, or evaded
1 Description: Inflict Speed Down on Jedi enemies for 2 turns, which can't be evaded or resisted.