Template:TIE Echelon Abilities
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Initiate the Hunt
Basic • Level 8
Deal Physical damage to target enemy. If the enemy is Hunted, inflict Target Lock for 2 turns which can't be resisted.
Target Lock: Call all other First Order allies with Advantage to assist and they gain Advantage for 1 turn
Target Lock: Call all other First Order allies with Advantage to assist and they gain Advantage for 1 turn
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The Galaxy's Edge
Special • Level 8
4 Turn Cooldown
First Order Officer
Crew
Crew
TIE Echelon gains 30% Protection Up for 2 turns and all other First Order allies gain half that amount. Call all other First Order allies to assist, dealing 50% less damage and they gain Stealth for 2 turns.
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Might of the First Order
Unique • Level 8
At the start of each First Order ally's turn, TIE Echelon gains 2% Defense, Max Health, and Max Protection (stacking) for each Stealthed First Order ally. When a First Order ally lands a critical hit, TIE Echelon recovers 20% Health and Protection. If TIE Echelon is the only ally ship not Stealthed, and there is at least one other ally Stealthed, it can't be critically hit.
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Crew Member: [[{{{crew}}}]]
Level 7:
At the start of each First Order ally's turn, TIE Echelon gains 2% Defense, Max Health, and Max Protection (stacking) for each Stealthed First Order ally. When a First Order ally lands a critical hit, TIE Echelon recovers 20% Health and Protection.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 85 | 25 25 10 20 | 88750 | If TIE Echelon is the only ally ship not Stealthed, and there is at least one other ally Stealthed, it can't be critically hit |
7 | 85 | 20 15 10 5 | 32500 | +0.5% Defense, Max Health, and Max Protection |
6 | 80 | 15 10 5 | 13750 | +0.5% Defense, Max Health, and Max Protection |
5 | 75 | 10 10 | 7500 | +1% Max Protection |
4 | 70 | 10 5 | 5000 | +5% Health Recovery and +5% Protection Recovery |
3 | 60 | 5 | 1250 | +1% Max Health |
2 | 50 | 5 | 1250 | +5% Health Recovery and +5% Protection Recovery |
1 | Description: At the start of each First Order ally's turn, TIE Echelon gains 1% Defense (stacking) for each Stealthed First Order ally. When a First Order ally lands a critical hit, TIE Echelon recovers 10% Health and Protection. |
Vanguard of the First Order
Reinforcement • Level 3
Enter Battle: TIE Echelon gains 30% Protection Up for 2 turns. All other First Order allies gain Stealth for 1 turn. For the rest of the encounter, whenever another First Order ally's Stealth expires, gain Taunt for 1 turn.
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Crew Member: [[{{{crew}}}]]
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
3 | 85 | 75 | 525000 | All other First Order allies gain stealth for 1 turn |
2 | 75 | 25 | 175000 | +20% Protection Up |
1 | Description: Enter Battle: TIE Echelon gains 10% Protection Up for 2 turns. For the rest of the encounter, whenever another First Order ally's Stealth expires, gain Taunt for 1 turn. |