Template:TIE Echelon Abilities

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Tex.ability firstordertieechelon basic.png

Initiate the Hunt
Basic • Level 8 Game-Icon-Ship Ability Material Omega.png

Deal Physical damage to target enemy. If the enemy is Hunted, inflict Target Lock for 2 turns which can't be resisted.

Target Lock: Call all other First Order allies with Advantage to assist and they gain Advantage for 1 turn
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Tex.ability firstordertieechelon special01.png

The Galaxy's Edge
Special • Level 8 Game-Icon-Ship Ability Material Omega.png
4 Turn Cooldown

Unit-Character-First Order Officer-portrait.png
First Order Officer
Crew
TIE Echelon gains 30% Protection Up for 2 turns and all other First Order allies gain half that amount. Call all other First Order allies to assist, dealing 50% less damage and they gain Stealth for 2 turns.
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Tex.abilityui passive def.png

Might of the First Order
Unique • Level 8 Game-Icon-Ship Ability Material Omega.png

At the start of each First Order ally's turn, TIE Echelon gains 2% Defense, Max Health, and Max Protection (stacking) for each Stealthed First Order ally. When a First Order ally lands a critical hit, TIE Echelon recovers 20% Health and Protection. If TIE Echelon is the only ally ship not Stealthed, and there is at least one other ally Stealthed, it can't be critically hit.
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Crew Member: [[{{{crew}}}]]
Level 7:
At the start of each First Order ally's turn, TIE Echelon gains 2% Defense, Max Health, and Max Protection (stacking) for each Stealthed First Order ally. When a First Order ally lands a critical hit, TIE Echelon recovers 20% Health and Protection.
Level Unit
Level
Ability Material Credits Adds
8 85
Game-Icon-Ship Ability Material Mk I.png
25
Game-Icon-Ship Ability Material Mk II.png
25
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
20
88750 If TIE Echelon is the only ally ship not Stealthed, and there is at least one other ally Stealthed, it can't be critically hit
7 85
Game-Icon-Ship Ability Material Mk I.png
20
Game-Icon-Ship Ability Material Mk II.png
15
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
5
32500 +0.5% Defense, Max Health, and Max Protection
6 80
Game-Icon-Ship Ability Material Mk I.png
15
Game-Icon-Ship Ability Material Mk II.png
10
Game-Icon-Ship Ability Material Mk III.png
5
13750 +0.5% Defense, Max Health, and Max Protection
5 75
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
10
7500 +1% Max Protection
4 70
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
5
5000 +5% Health Recovery and +5% Protection Recovery
3 60
Game-Icon-Ship Ability Material Mk I.png
5
1250 +1% Max Health
2 50
Game-Icon-Ship Ability Material Mk I.png
5
1250 +5% Health Recovery and +5% Protection Recovery
1 Description: At the start of each First Order ally's turn, TIE Echelon gains 1% Defense (stacking) for each Stealthed First Order ally. When a First Order ally lands a critical hit, TIE Echelon recovers 10% Health and Protection.
Tex.abilityui passive cloak.png

Vanguard of the First Order
Reinforcement • Level 3 Game-Icon-Ship Ability Material Reinforcement Materials.png

Enter Battle: TIE Echelon gains 30% Protection Up for 2 turns. All other First Order allies gain Stealth for 1 turn. For the rest of the encounter, whenever another First Order ally's Stealth expires, gain Taunt for 1 turn.
More Details
Crew Member: [[{{{crew}}}]]
Level Unit
Level
Ability Material Credits Adds
3 85
Game-Icon-Ship Ability Material Reinforcement Materials.png
75
525000 All other First Order allies gain stealth for 1 turn
2 75
Game-Icon-Ship Ability Material Reinforcement Materials.png
25
175000 +20% Protection Up
1 Description: Enter Battle: TIE Echelon gains 10% Protection Up for 2 turns. For the rest of the encounter, whenever another First Order ally's Stealth expires, gain Taunt for 1 turn.