OffenseDefenseValorHeal Protection - AllyTurn Meter Gain - Capital ShipCooldown Reduction - Capital Ship
Stats
Stats displayed are for unit at max level with max stars. Mods are included in the calculation and shown by the unit portrait.
Physical Offense
Damage
6021
Critical Chance
24.46%
Armor Penetration
0
General
Health
86332
Protection
0
Speed
136
Potency
29.68%
Tenacity
44.68%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 1
Mace Windu - Gear 1
All crew - 5 dot mods
Special Offense
Damage
3105
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
28.22%
Resistance
25.49%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6043
Critical Chance
24.46%
Armor Penetration
0
General
Health
86665
Protection
0
Speed
136
Potency
29.83%
Tenacity
44.83%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 2
Mace Windu - Gear 2
All crew - 5 dot mods
Special Offense
Damage
3105
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
28.22%
Resistance
25.49%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6114
Critical Chance
24.46%
Armor Penetration
0
General
Health
87710
Protection
0
Speed
137
Potency
30.29%
Tenacity
45.29%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 3
Mace Windu - Gear 3
All crew - 5 dot mods
Special Offense
Damage
3105
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
28.29%
Resistance
25.64%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6203
Critical Chance
24.46%
Armor Penetration
0
General
Health
89040
Protection
0
Speed
138
Potency
30.89%
Tenacity
45.89%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 4
Mace Windu - Gear 4
All crew - 5 dot mods
Special Offense
Damage
3105
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
28.43%
Resistance
25.87%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6322
Critical Chance
24.46%
Armor Penetration
0
General
Health
90797
Protection
0
Speed
139
Potency
31.67%
Tenacity
46.67%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 5
Mace Windu - Gear 5
All crew - 5 dot mods
Special Offense
Damage
3105
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
28.57%
Resistance
26.1%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6462
Critical Chance
24.46%
Armor Penetration
0
General
Health
92887
Protection
0
Speed
140
Potency
32.6%
Tenacity
47.6%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 6
Mace Windu - Gear 6
All crew - 5 dot mods
Special Offense
Damage
3105
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
28.71%
Resistance
26.4%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6642
Critical Chance
24.46%
Armor Penetration
0
General
Health
95547
Protection
0
Speed
141
Potency
33.79%
Tenacity
48.79%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 7
Mace Windu - Gear 7
All crew - 5 dot mods
Special Offense
Damage
3105
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
28.92%
Resistance
26.69%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6882
Critical Chance
24.46%
Armor Penetration
0
General
Health
99109
Protection
0
Speed
144
Potency
35.37%
Tenacity
50.37%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 8
Mace Windu - Gear 8
All crew - 5 dot mods
Special Offense
Damage
3105
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
29.2%
Resistance
27.21%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
7141
Critical Chance
24.46%
Armor Penetration
0
General
Health
102957
Protection
0
Speed
146
Potency
37.09%
Tenacity
52.09%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 9
Mace Windu - Gear 9
All crew - 5 dot mods
Special Offense
Damage
3105
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
29.47%
Resistance
27.72%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
7445
Critical Chance
24.46%
Armor Penetration
0
General
Health
107469
Protection
0
Speed
149
Potency
39.1%
Tenacity
54.1%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 10
Mace Windu - Gear 10
All crew - 5 dot mods
Special Offense
Damage
3105
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
29.82%
Resistance
28.29%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
7823
Critical Chance
24.46%
Armor Penetration
0
General
Health
113074
Protection
0
Speed
152
Potency
41.59%
Tenacity
56.59%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 11
Mace Windu - Gear 11
All crew - 5 dot mods
Special Offense
Damage
3105
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
30.22%
Resistance
28.99%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
8536
Critical Chance
24.46%
Armor Penetration
0
General
Health
123666
Protection
0
Speed
159
Potency
46.31%
Tenacity
61.31%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 12
Mace Windu - Gear 12
All crew - 6 dot mods
Special Offense
Damage
3105
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
31.02%
Resistance
30.29%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
8984
Critical Chance
24.46%
Armor Penetration
0
General
Health
130316
Protection
0
Speed
163
Potency
49.27%
Tenacity
64.27%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 13
Mace Windu - Gear 13
All crew - 6 dot mods
Special Offense
Damage
3105
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
31.47%
Resistance
31.08%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
9119
Critical Chance
24.46%
Armor Penetration
0
General
Health
132311
Protection
0
Speed
164
Potency
50.16%
Tenacity
65.16%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 1
1
Mace Windu - Gear Relic 1
All crew - 6 dot mods
Special Offense
Damage
3105
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
31.6%
Resistance
31.28%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
9208
Critical Chance
24.46%
Armor Penetration
0
General
Health
133633
Protection
0
Speed
165
Potency
50.75%
Tenacity
65.75%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 2
2
Mace Windu - Gear Relic 2
All crew - 6 dot mods
Special Offense
Damage
3105
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
31.67%
Resistance
31.47%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
9297
Critical Chance
24.46%
Armor Penetration
0
General
Health
134955
Protection
0
Speed
165
Potency
51.34%
Tenacity
66.34%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 3
3
Mace Windu - Gear Relic 3
All crew - 6 dot mods
Special Offense
Damage
3105
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
31.8%
Resistance
31.6%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
9386
Critical Chance
24.46%
Armor Penetration
0
General
Health
136277
Protection
0
Speed
166
Potency
51.93%
Tenacity
66.93%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 4
4
Mace Windu - Gear Relic 4
All crew - 6 dot mods
Special Offense
Damage
3105
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
31.86%
Resistance
31.73%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
9475
Critical Chance
24.46%
Armor Penetration
0
General
Health
137599
Protection
0
Speed
167
Potency
52.52%
Tenacity
67.52%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 5
5
Mace Windu - Gear Relic 5
All crew - 6 dot mods
Special Offense
Damage
3105
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
31.99%
Resistance
31.92%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
9644
Critical Chance
24.46%
Armor Penetration
0
General
Health
140109
Protection
0
Speed
168
Potency
53.64%
Tenacity
68.64%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 6
6
Mace Windu - Gear Relic 6
All crew - 6 dot mods
Special Offense
Damage
3105
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
32.12%
Resistance
32.18%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
9813
Critical Chance
24.46%
Armor Penetration
0
General
Health
142618
Protection
0
Speed
170
Potency
54.75%
Tenacity
69.75%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 7
7
Mace Windu - Gear Relic 7
All crew - 6 dot mods
Special Offense
Damage
3105
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
32.31%
Resistance
32.5%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
10062
Critical Chance
24.46%
Armor Penetration
0
General
Health
146315
Protection
0
Speed
172
Potency
56.4%
Tenacity
71.4%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 8
8
Mace Windu - Gear Relic 8
All crew - 6 dot mods
Special Offense
Damage
3105
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
32.56%
Resistance
32.87%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
10338
Critical Chance
24.46%
Armor Penetration
0
General
Health
150408
Protection
0
Speed
175
Potency
58.22%
Tenacity
73.22%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 9
9
Mace Windu - Gear Relic 9
All crew - 6 dot mods
Special Offense
Damage
3105
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
32.87%
Resistance
33.36%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Abilities
Strike True Basic • Level 8
Deal Physical damage to target enemy and inflict Target Lock for 2 turns on them and a random enemy that doesn't already have it.
More Details
Crew Member: [[{{{crew}}}]]
Level 7:
Deal Physical damage to target enemy and inflict Target Lock for 2 turns.
Level
Unit Level
Ability Material
Credits
Adds
8
85
150
150000
+30% Damage; inflict Target Lock for 2 turns to a random enemy that doesn't already have it
7
85
80
80000
+15% Damage
6
85
60
60000
+10% Damage
5
81
40
40000
+5% Damage
4
77
30
30000
+15% Damage
3
72
20
20000
+10% Damage
2
68
10
10000
+5% Damage
1
Description: Deal Physical damage to target enemy and inflict Target Lock for 2 turns.
Hold Fast Special • Level 8 3 Turn Cooldown
Target ally gains Critical Hit Immunity for 2 turns and recovers 50% Health and 100% Protection. If target ally is a Tank, they Taunt for 2 turns. If target ally is already at full Health, they gain Defense Penetration Up for 2 turns.
More Details
Crew Member: [[{{{crew}}}]]
Level 7:
Target ally gains Critical Hit Immunity for 2 turns and recovers 80% Protection. If target ally is a Tank, they Taunt for 2 turns. (3 Turn Cooldown)
Level
Unit Level
Ability Material
Credits
Adds
8
85
150
150000
+20% Protection recovery; +50% Health recovery; if target ally is already at full Health, they gain Defense Penetration Up for 2 turns
7
85
80
80000
+10% Protection recovery
6
85
60
60000
+10% Protection recovery
5
82
40
40000
+5% Protection recovery
4
78
30
30000
+5% Protection recovery
3
73
20
20000
+5% Protection recovery
2
69
10
10000
+5% Protection recovery
1
Description: Target ally gains Critical Hit Immunity for 2 turns and recovers 40% Protection. If target ally is a Tank, they Taunt for 2 turns. (3 Turn Cooldown)
Fortune Favors the Bold Special • Level 8 4 Turn Cooldown
Deal Physical damage to target enemy and all other Target Locked enemies, then grant all allies Valor for 2 turns. This ability's cooldown is reduced by 1 for each enemy damaged.
Valor: Grant allied Galactic Republic Capital Ship 15% Turn Meter and reduce its Ultimate ability's cooldown by 1 at end of turn
More Details
Crew Member: [[{{{crew}}}]]
Level 7:
Deal Physical damage to target enemy and all other Target Locked enemies, then grant all allies Valor for 2 turns. This ability's cooldown is reduced by 1 for each enemy damaged.
Valor: Grant allied Galactic Republic Capital Ship 15% Turn Meter and reduce its Ultimate ability's cooldown by 1 at end of turn (4 Turn Cooldown)
Level
Unit Level
Ability Material
Credits
Adds
8
85
150
150000
+30% Damage
7
85
80
80000
+15% Damage
6
85
60
60000
+10% Damage
5
83
40
40000
+5% Damage
4
79
30
30000
+15% Damage
3
74
20
20000
+10% Damage
2
70
10
10000
+5% Damage
1
Description: Deal Physical damage to target enemy and all other Target Locked enemies, then grant all allies Valor for 2 turns. This ability's cooldown is reduced by 1 for each enemy damaged.
Valor: Grant allied Galactic Republic Capital Ship 15% Turn Meter and reduce its Ultimate ability's cooldown by 1 at end of turn (4 Turn Cooldown)
Convergence Special • Level 8 15 Turn Cooldown
Mace Windu Crew
All allies gain Defense Up, Offense Up, and Protection Up (150%) for 3 turns, which can't be dispelled or prevented. Call itself and all allies with Valor to assist. All allies with Valor gain a bonus turn. After taking this bonus turn, that ally gains Retribution for 2 turns. This ability starts on Cooldown.
All allies gain Protection Up (150%) for 2 turns, which can't be dispelled or prevented. This ability starts on cooldown. (15 Turn Cooldown)
Level
Crew Gear Level
Ability Material
Credits
Adds
8
11
150
150000
Protection Up +1 duration; all allies gain Defense Up and Offense Up for 3 turns, which can't be dispelled or prevented; Endurance calls itself and all allies with Valor to assist; all allies with Valor gain a bonus turn; after taking this bonus turn, that ally gains Retribution for 2 turns
7
11
80
80000
+25% Protection
6
10
60
60000
+20% Protection
5
9
40
40000
+20% Protection
4
8
30
30000
+20% Protection
3
7
20
20000
+20% Protection
2
6
10
10000
+20% Protection
1
Description: All allies gain Protection Up (25%) for 2 turns, which can't be dispelled or prevented. This ability starts on cooldown. (15 Turn Cooldown)
Honor and Might Commander • Level 8
All allies have +15% Defense and Offense for each allied Galactic Republic ship deployed at the start of battle (including the Capital Ship).
At the start of battle, all Clone Trooper allies gain Valor for 1 turn.
Enemies have -30% Offense when attacking Clone Trooper allies with Valor.
When Valor is dispelled on an ally, Endurance gains 5% Turn Meter, and when Valor is dispelled on a Clone Trooper ally, they gain Valor for 2 turns.
Reinforcement Bonus: Reinforcements gain Valor for 2 turns. Galactic Republic allies gain Critical Chance Up and Defense Penetration Up for 2 turns and non-Galactic Republic allies gain Stealth for 3 turns.
Prestige
More Details
Crew Member: [[{{{crew}}}]]
Level 7:
All allies have +12% Defense and Offense for each allied Galactic Republic ship deployed at the start of battle (including the Capital Ship).
Reinforcement Bonus: Reinforcements gain Valor for 2 turns.
Level
Unit Level
Ability Material
Credits
Adds
8
85
150
150000
+3% Defense and Offense; at the start of battle, all Clone Trooper allies gain Valor for 1 turn; enemies have -30% Offense when attacking Clone Trooper allies with Valor; whenever Valor is dispelled on an ally, Endurance gains 5% Turn Meter, and whenever Valor is dispelled on a Clone Trooper ally, they gain Valor for 2 turns; Reinforcement Bonus: Republic allies gain Critical Chance Up and Defense Penetration Up for 2 turns and non-Galactic Republic allies gain Stealth for 3 turns
7
85
80
80000
+2% Defense and Offense
6
85
60
60000
+1% Defense and Offense
5
84
40
40000
+1% Defense and Offense
4
80
30
30000
+1% Defense and Offense
3
75
20
20000
+1% Defense and Offense
2
71
10
10000
+1% Defense and Offense
1
Description: All allies have +5% Defense and Offense for each allied Galactic Republic ship deployed at the start of battle (including the Capital Ship).
Reinforcement Bonus: Reinforcements gain Valor for 2 turns.
Recommendations
Abilities
Omega and Zeta Rankings
Ability Name
Ability Type
Cost
Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all.
Priority Number in order of most important, 1, to least important
Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content.
Reasons
Strike True
Basic
150
?
?
?
Hold Fast
Special
150
?
?
?
Fortune Favors the Bold
Special
150
?
?
?
Convergence
Special
150
?
?
?
Honor and Might
Unique
150
?
?
?
Synergy
<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
Example Jedi - High Synergy
Paragraph Light Side - Low Synergy
Paragraph Any Faction - Very Low Synergy
Paragraph.
Unit Strategy
<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.
Team Strategy
Details of how to use and mod Endurance within specific teams can be found on the following pages:
<<<ADD INFO>>> Add links to internal or external guides in list format here.
Kit Counters
<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit
Strike True -
Hold Fast -
Fortune Favors the Bold -
Convergence -
Honor and Might -
Notes
Lore
<<<USER EDIT>>> Any lore you want to add or just include a link to this characters starwars.fandom.com page.
E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.
Trivia
<<<USER EDIT>>>Any trivia you desire to add in list format.