Executor

From SWGoH Wiki
Jump to navigationJump to search


Executor

Empire Capital Ship with strong Bounty Hunter synergy.

Unit-Ship-Executor.png
Alignment Dark Side
Role Capital Ship
Faction Empire
Crew Admiral Piett
Lead Synergy EmpireBounty Hunter
Synergy EmpireBounty HunterTarget LockBreach
Release Date August 16, 2021
Shards to Activate 80
Acquisition Discarded Doctrine
Grant Reinforcement Breach ImmunityChaff
Buffs Potency UpTauntForesightProtection Up
Debuffs ExposeStun
Battle Mechanics Assist - Call All Allies
Dispel Debuffs - All Allies
Destroy
Heal Health - Ally
Heal Protection - Ally
Commander Mechanics Tenacity Up
Evasion Up
Target Lock
Ignore - Taunt
Dispel Debuffs - Ally
We Don't Need Their Scum
Breach ImmunityChaffAssist - Call All AlliesDispel Debuffs - All AlliesDestroyHeal Health - AllyHeal Protection - Ally

Stats

Stats displayed are for unit at max level with max stars. Mods are included in the calculation and shown by the unit portrait.

Physical Offense
Damage 10618
Critical Chance 24.46%
Armor Penetration 0
General
Health 121366
Protection 0
Speed 194
Potency 53.91%
Tenacity 68.91%
Critical Damage 150%
Defense Penetration 0%
Crew Relic 9
Unit-Character-Admiral Piett-portrait.png
Indicator-Gear-Level-Relic-DS.png
9
Admiral Piett - Gear Relic 9
Indicator-Mod Dots-6.png
Crew Mod-6 Dots.pngAll crew - 6 dot mods

Tex.charui executor.png
Indicator-Stars-7.png
Special Offense
Damage 2085
Critical Chance 10%
Resistance Penetration 0
Survivability
Armor 27.35%
Resistance 18.72%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 0%
Accuracy 0%

Abilities

Tex.ability executor basic.png

Unorthodox Methods
Basic • Level 8 Game-Icon-Ship Ability Material Prestige.png

Deal Physical damage and inflict Expose for 1 turn on target enemy. Deal 5% more damage for each active Empire ally. Deal 25% more damage for each active Bounty Hunter ally.
More Details
Tex.ability executor special01.png

Breach of Protocols
Special • Level 8 Game-Icon-Ship Ability Material Prestige.png
4 Turn Cooldown

Dispel Tenacity Up and deal Physical damage to all enemies. Call all Bounty Hunter allies to assist, dealing 10% more damage. If the target enemy is Breached, assisting Bounty Hunter allies deal 25% more damage instead. If the target enemy is Target Locked, call all Empire allies to assist, dealing 30% less damage.
More Details
Tex.ability executor special02.png

We Only Need to Keep Them from Escaping
Special • Level 8 Game-Icon-Ship Ability Material Prestige.png
5 Turn Cooldown

Bounty Hunter allies gain Potency Up for 1 turn.

Dispel Outmaneuver and Stealth from all enemies, and dispel all debuffs from Bounty Hunter allies.

Target ally recovers 100% Health and Protection. If the target ally is a Bounty Hunter, they gain Foresight for 2 turns, and if they are also a Tank they gain Taunt for 2 turns.
More Details
Tex.ability executor ultimate.png

Something Special Planned
Special • Level 8 Game-Icon-Ship Ability Material Prestige.png
20 Turn Cooldown

Destroy the enemy Capital Ship and Stun all enemies for 1 turn. Allies gain Protection Up (35%) for 2 turns. If there is no enemy Capital Ship, destroy all active enemy ships instead. This ability can't be evaded or resisted, starts on cooldown, and is reduced by 1 each time Breach is inflicted on an enemy ship.
More Details
Tex.abilityui passive vadersbounty.png

Vader's Bounty
Commander • Level 8 Game-Icon-Ship Ability Material Prestige.png

Unit-Character-Admiral Piett-portrait.png
Admiral Piett
Crew
Bounty Hunter allies have +35% Max Health, Max Protection, and Offense, and ignore Taunt on Crewless or Droid ships. At the start of battle, Bounty Hunter allies gain Tenacity Up for 2 turns, and Empire allies gain We Don't Need Their Scum for the rest of the battle, which can't be copied, dispelled, or prevented. Enemies attacking out of turn deal 50% less damage to Tank allies. Whenever an enemy reinforces, Bounty Hunter allies gain Evasion Up for 1 turn. Whenever an ally applies Breach to an enemy, they dispel all debuffs on themselves.

Whenever a Bounty Hunter ally deals damage with a Basic ability, they inflict Target Lock on the target enemy for 1 turn. The first time allies inflict Target Lock 20 times on enemies, dispel Breach Immunity and Chaff from all enemies, then each active enemy, enemies who are called in from Reinforcements, or summoned, are inflicted with Breach and Target Lock. These effects can't be prevented, dispelled, evaded, or resisted, and last until the end of the battle.

Reinforcement Bonus: Reinforcements gain Breach Immunity and Chaff for 2 turns

We Don't Need Their Scum: Immune to Turn Meter manipulation; whenever a Bounty Hunter ally is defeated, recover 25% Health and Protection; TIE Advanced x1 instead recovers 10% Health and Protection
Prestige
More Details
Crew Member: Admiral Piett
Level 7:
Bounty Hunter allies have +20% Max Health, Max Protection, and Offense, and ignore Taunt on Crewless or Droid ships. At the start of battle, Bounty Hunter allies gain Tenacity Up for 2 turns, and Empire allies gain We Don't Need Their Scum for the rest of the battle, which can't be copied, dispelled, or prevented. Whenever an enemy reinforces, Bounty Hunter allies gain Evasion Up for 1 turn. Whenever an ally applies Breach to an enemy, they dispel all debuffs on themselves.

Whenever a Bounty Hunter ally deals damage with a Basic ability, they inflict Target Lock on the target enemy for 1 turn. The first time allies inflict Target Lock 20 times on enemies, dispel Breach Immunity and Chaff from all enemies, then each active enemy, enemies who are called in from Reinforcements, or summoned, are inflicted with Breach and Target Lock. These effects can't be prevented, dispelled, evaded, or resisted, and last until the end of the battle.

Reinforcement Bonus: Reinforcements gain Breach Immunity and Chaff for 2 turns

We Don't Need Their Scum: Immune to Turn Meter manipulation; whenever a Bounty Hunter ally is defeated, recover 25% Health and Protection; TIE Advanced x1 instead recovers 10% Health and Protection
Level Crew Gear
Level
Ability Material Credits Adds
8 11
Game-Icon-Ship Ability Material Prestige.png
150
150000 +15% Max Health, Max Protection, and Offense; enemies attacking out of turn deal 50% less damage to Tank allies
7 11
Game-Icon-Ship Ability Material Prestige.png
80
80000 Whenever an ally applies Breach to an enemy, they dispel all debuffs on themselves
6 10
Game-Icon-Ship Ability Material Prestige.png
60
60000 Whenever an enemy reinforces, Bounty Hunter allies gain Evasion Up for 1 turn
5 9
Game-Icon-Ship Ability Material Prestige.png
40
40000 +5% Max Health and Max Protection
4 8
Game-Icon-Ship Ability Material Prestige.png
30
30000 +5% Offense
3 7
Game-Icon-Ship Ability Material Prestige.png
20
20000 +5% Offense
2 6
Game-Icon-Ship Ability Material Prestige.png
10
10000 +5% Max Health and Max Protection
1 Description: Bounty Hunter allies have +10% Max Health, Max Protection, and Offense, and ignore Taunt on Crewless or Droid ships. At the start of battle, Bounty Hunter allies gain Tenacity Up for 2 turns, and Empire allies gain We Don't Need Their Scum for the rest of the battle, which can't be copied, dispelled, or prevented.

Whenever a Bounty Hunter ally deals damage with a Basic ability, they inflict Target Lock on the target enemy for 1 turn. The first time allies inflict Target Lock 20 times on enemies, dispel Breach Immunity and Chaff from all enemies, then each active enemy, enemies who are called in from Reinforcements, or summoned, are inflicted with Breach and Target Lock. These effects can't be prevented, dispelled, evaded, or resisted, and last until the end of the battle.

Reinforcement Bonus: Reinforcements gain Breach Immunity and Chaff for 2 turns

We Don't Need Their Scum: Immune to Turn Meter manipulation; whenever a Bounty Hunter ally is defeated, recover 25% Health and Protection; TIE Advanced x1 instead recovers 10% Health and Protection

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Unorthodox Methods Basic
Game-Icon-Ship Ability Material Prestige.png
150
? ? ?
Breach of Protocols Special
Game-Icon-Ship Ability Material Prestige.png
150
? ? ?
We Only Need to Keep Them from Escaping Special
Game-Icon-Ship Ability Material Prestige.png
150
? ? ?
Something Special Planned Special
Game-Icon-Ship Ability Material Prestige.png
150
? ? ?
Vader's Bounty Unique
Game-Icon-Ship Ability Material Prestige.png
150
? ? ?

Synergy

<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
Example
Jedi - High Synergy
Paragraph
Light Side - Low Synergy
Paragraph
Any Faction - Very Low Synergy
Paragraph.

Unit Strategy

<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.

Team Strategy

Details of how to use and mod Executor within specific teams can be found on the following pages:

  • <<<ADD INFO>>> Add links to internal or external guides in list format here.

Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Unorthodox Methods -
  • Breach of Protocols -
  • We Only Need to Keep Them from Escaping -
  • Something Special Planned -
  • Vader's Bounty -

Notes

Lore

<<<USER EDIT>>> Any lore you want to add or just include a link to this characters starwars.fandom.com page.
E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.

Trivia

  • something special planed is when the death star 2 attacked the rebels in episode VI