The Ghost and target other ally gain Stealth for 3 turns. Then, call target ally and two Rebel allies to Assist, dealing 55% less damage. (4 Turn Cooldown)
Level
Crew Gear Level
Ability Material
Credits
Adds
8
11
30
30
20
15
78500
-15% Damage penalty
7
11
20
20
15
5
45000
Stealth Duration + 1
6
10
15
15
10
21250
-5% Damage penalty
5
9
15
10
5
13750
-5% Damage penalty
4
8
10
10
7500
Stealth Duration + 1
3
7
10
5
5000
-5% Damage penalty
2
6
10
5
5000
-5% Damage penalty
1
Description: The Ghost and target other ally gain Stealth for 1 turn. Then, call target ally and two Rebel allies to Assist, dealing 75% less damage. (4 Turn Cooldown)
Attack All Angles Special • Level 8 4 Turn Cooldown
Kanan Jarrus Crew
Deal Physical damage to all enemies and deal 40% bonus damage for each Rebel ally.
Inflict Defense Down to all enemies for 2 turns, which can't be Evaded. Expose target enemy for 2 turns, which can't be Evaded or Resisted. The Ghost gains 30% Turn Meter for each debuffed enemy.
Inflict Defense Down to all enemies for 2 turns, which can't be Evaded. Expose target enemy for 2 turns, which can't be Evaded or Resisted. The Ghost gains 20% Turn Meter for each debuffed enemy. (3 Turn Cooldown)
Level
Crew Gear Level
Ability Material
Credits
Adds
8
11
30
30
20
15
78500
+10% Turn Meter gain
7
11
20
20
15
5
45000
+3% Turn Meter gain
6
10
15
15
10
21250
+2% Turn Meter gain
5
9
15
10
5
13750
+3% Turn Meter gain
4
8
10
10
7500
+2% Turn Meter gain
3
7
10
5
5000
+3% Turn Meter gain
2
6
10
5
5000
+2% Turn Meter gain
1
Description: Inflict Defense Down to all enemies for 2 turns, which can't be Evaded. Expose target enemy for 2 turns, which can't be Evaded or Resisted. The Ghost gains 5% Turn Meter for each debuffed enemy. (3 Turn Cooldown)
Sensor Scrambler Unique • Level 8
All enemies have -25% Potency. Whenever an enemy debuff is Resisted by an ally, Ghost inflicts Speed Down on that enemy for 2 turns. This effect can't be Resisted. Additionally, while Phantom II is present, the Ghost cannot be Target Locked. When Phantom II is defeated, Ghost gains Protection Up (50%) for 2 turns and 100% Defense until the end of the battle.
More Details
Crew Member: [[{{{crew}}}]]
Level 7:
All enemies have -25% Potency. Whenever an enemy debuff is Resisted by an ally, Ghost inflicts Speed Down on that enemy for 2 turns. This effect can't be Resisted. Additionally, while Phantom II is present, the Ghost cannot be Target Locked.
Level
Unit Level
Ability Material
Credits
Adds
8
85
25
25
10
20
88750
When Phantom II is defeated, Ghost gains Protection Up (50%) for 2 turns and 100% Defense until the end of the battle
7
85
20
15
10
5
32500
-3% Potency
6
80
15
10
5
13750
-2% Potency
5
75
10
10
7500
-3% Potency
4
70
10
5
5000
-2% Potency
3
60
5
1250
-3% Potency
2
50
5
1250
-2% Potency
1
Description: All enemies have -10% Potency. Whenever an enemy debuff is Resisted by an ally, Ghost inflicts Speed Down on that enemy for 2 turns. This effect can't be Resisted. Additionally, while Phantom II is present, the Ghost cannot be Target Locked.
Reconnaissance Reinforcement • Level 3
Enter Battle: Inflict Critical Chance Down on all enemies for 2 turns and inflict Target Lock on enemies who suffer from Ghost's Critical Chance Down, which can't be Evaded or Resisted.
More Details
Crew Member: [[{{{crew}}}]]
Level
Unit Level
Ability Material
Credits
Adds
3
85
75
525000
Also inflict Target Lock on enemies that suffer from Ghost's Critical Chance Down, which can't be Evaded or Resisted
2
75
25
175000
Critical Chance Down Duration + 1
1
Description:Enter Battle: Inflict Critical Chance Down on all enemies for 1 turn.
Recommendations
Abilities
Omega and Zeta Rankings
Ability Name
Ability Type
Cost
Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all.
Priority Number in order of most important, 1, to least important
Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content.
Reasons
MS-2B Twin Laser Cannon
Basic
25
25
10
15
?
?
?
Static Jammer
Special
30
30
20
15
?
?
?
Attack All Angles
Special
30
30
20
15
?
?
?
Take 'em Down
Special
30
30
20
15
?
?
?
Sensor Scrambler
Unique
25
25
10
20
?
?
?
Reconnaissance
Reinforcement
75
?
?
?
Synergy
<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
Example Jedi - High Synergy
Paragraph Light Side - Low Synergy
Paragraph Any Faction - Very Low Synergy
Paragraph.
Unit Strategy
<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.
Team Strategy
Details of how to use and mod Ghost within specific teams can be found on the following pages:
<<<ADD INFO>>> Add links to internal or external guides in list format here.
Kit Counters
<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit
MS-2B Twin Laser Cannon -
Static Jammer -
Attack All Angles -
Take 'em Down -
Sensor Scrambler -
Reconnaissance -
Notes
Lore
<<<USER EDIT>>> Any lore you want to add or just include a link to this characters starwars.fandom.com page.
E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.
Trivia
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