Stats displayed are for unit at max level with max stars. Mods are included in the calculation and shown by the unit portrait.
Physical Offense
Damage
4624
Critical Chance
24.79%
Armor Penetration
0
General
Health
79878
Protection
0
Speed
144
Potency
28.16%
Tenacity
43.16%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 1
Darth Revan - Gear 1
All crew - 5 dot mods
Special Offense
Damage
16672
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.42%
Resistance
26.02%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
4637
Critical Chance
24.79%
Armor Penetration
0
General
Health
80202
Protection
0
Speed
145
Potency
28.3%
Tenacity
43.3%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 2
Darth Revan - Gear 2
All crew - 5 dot mods
Special Offense
Damage
16738
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.42%
Resistance
26.02%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
4678
Critical Chance
24.79%
Armor Penetration
0
General
Health
81220
Protection
0
Speed
145
Potency
28.75%
Tenacity
43.75%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 3
Darth Revan - Gear 3
All crew - 5 dot mods
Special Offense
Damage
16948
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.42%
Resistance
26.17%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
4730
Critical Chance
24.79%
Armor Penetration
0
General
Health
82517
Protection
0
Speed
146
Potency
29.32%
Tenacity
44.32%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 4
Darth Revan - Gear 4
All crew - 5 dot mods
Special Offense
Damage
17215
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.42%
Resistance
26.32%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
4799
Critical Chance
24.79%
Armor Penetration
0
General
Health
84230
Protection
0
Speed
147
Potency
30.08%
Tenacity
45.08%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 5
Darth Revan - Gear 5
All crew - 5 dot mods
Special Offense
Damage
17567
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.42%
Resistance
26.55%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
4881
Critical Chance
24.79%
Armor Penetration
0
General
Health
86267
Protection
0
Speed
148
Potency
30.97%
Tenacity
45.97%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 6
Darth Revan - Gear 6
All crew - 5 dot mods
Special Offense
Damage
17987
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.42%
Resistance
26.84%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
4985
Critical Chance
24.79%
Armor Penetration
0
General
Health
88860
Protection
0
Speed
150
Potency
32.12%
Tenacity
47.12%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 7
Darth Revan - Gear 7
All crew - 5 dot mods
Special Offense
Damage
18520
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.42%
Resistance
27.14%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
5125
Critical Chance
24.79%
Armor Penetration
0
General
Health
92332
Protection
0
Speed
152
Potency
33.65%
Tenacity
48.65%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 8
Darth Revan - Gear 8
All crew - 5 dot mods
Special Offense
Damage
19235
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.42%
Resistance
27.57%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
5276
Critical Chance
24.79%
Armor Penetration
0
General
Health
96082
Protection
0
Speed
155
Potency
35.3%
Tenacity
50.3%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 9
Darth Revan - Gear 9
All crew - 5 dot mods
Special Offense
Damage
20007
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.42%
Resistance
28%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
5453
Critical Chance
24.79%
Armor Penetration
0
General
Health
100480
Protection
0
Speed
157
Potency
37.24%
Tenacity
52.24%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 10
Darth Revan - Gear 10
All crew - 5 dot mods
Special Offense
Damage
20912
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.42%
Resistance
28.57%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
5672
Critical Chance
24.79%
Armor Penetration
0
General
Health
105944
Protection
0
Speed
161
Potency
39.65%
Tenacity
54.65%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 11
Darth Revan - Gear 11
All crew - 5 dot mods
Special Offense
Damage
22036
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.42%
Resistance
29.2%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6087
Critical Chance
24.79%
Armor Penetration
0
General
Health
116268
Protection
0
Speed
167
Potency
44.2%
Tenacity
59.2%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 12
Darth Revan - Gear 12
All crew - 6 dot mods
Special Offense
Damage
24161
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.42%
Resistance
30.42%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6348
Critical Chance
24.79%
Armor Penetration
0
General
Health
122750
Protection
0
Speed
171
Potency
47.06%
Tenacity
62.06%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 13
Darth Revan - Gear 13
All crew - 6 dot mods
Special Offense
Damage
25495
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.42%
Resistance
31.15%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6426
Critical Chance
24.79%
Armor Penetration
0
General
Health
124695
Protection
0
Speed
173
Potency
47.92%
Tenacity
62.92%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 1
1
Darth Revan - Gear Relic 1
All crew - 6 dot mods
Special Offense
Damage
25896
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.42%
Resistance
31.34%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6478
Critical Chance
24.79%
Armor Penetration
0
General
Health
125983
Protection
0
Speed
173
Potency
48.48%
Tenacity
63.48%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 2
2
Darth Revan - Gear Relic 2
All crew - 6 dot mods
Special Offense
Damage
26161
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.42%
Resistance
31.54%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6530
Critical Chance
24.79%
Armor Penetration
0
General
Health
127272
Protection
0
Speed
174
Potency
49.05%
Tenacity
64.05%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 3
3
Darth Revan - Gear Relic 3
All crew - 6 dot mods
Special Offense
Damage
26426
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.42%
Resistance
31.67%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6582
Critical Chance
24.79%
Armor Penetration
0
General
Health
128560
Protection
0
Speed
175
Potency
49.62%
Tenacity
64.62%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 4
4
Darth Revan - Gear Relic 4
All crew - 6 dot mods
Special Offense
Damage
26691
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.42%
Resistance
31.8%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6633
Critical Chance
24.79%
Armor Penetration
0
General
Health
129849
Protection
0
Speed
176
Potency
50.19%
Tenacity
65.19%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 5
5
Darth Revan - Gear Relic 5
All crew - 6 dot mods
Special Offense
Damage
26957
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.42%
Resistance
31.92%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6732
Critical Chance
24.79%
Armor Penetration
0
General
Health
132295
Protection
0
Speed
177
Potency
51.27%
Tenacity
66.27%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 6
6
Darth Revan - Gear Relic 6
All crew - 6 dot mods
Special Offense
Damage
27460
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.42%
Resistance
32.18%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6830
Critical Chance
24.79%
Armor Penetration
0
General
Health
134741
Protection
0
Speed
179
Potency
52.34%
Tenacity
67.34%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 7
7
Darth Revan - Gear Relic 7
All crew - 6 dot mods
Special Offense
Damage
27964
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.42%
Resistance
32.5%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6975
Critical Chance
24.79%
Armor Penetration
0
General
Health
138345
Protection
0
Speed
181
Potency
53.93%
Tenacity
68.93%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 8
8
Darth Revan - Gear Relic 8
All crew - 6 dot mods
Special Offense
Damage
28705
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.42%
Resistance
32.87%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
7136
Critical Chance
24.79%
Armor Penetration
0
General
Health
142334
Protection
0
Speed
184
Potency
55.69%
Tenacity
70.69%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 9
9
Darth Revan - Gear Relic 9
All crew - 6 dot mods
Special Offense
Damage
29526
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.42%
Resistance
33.3%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Abilities
Apocalyptic Fusillade Basic • Level 8
Deal Special damage to target enemy and inflict Shock for 2 turns, then all Sith allies gain 1 stack of Ferocity for 2 turns. If target enemy already had Shock, inflict Doubt for 2 turns on 2 random enemies who don't have it. If Seize the Bridge has been used in this encounter, dispel all buffs on target enemy and inflict Fear for 1 turn, which can't be dispelled or resisted.
More Details
Crew Member: [[{{{crew}}}]]
Level 7:
Deal Special damage to target enemy and inflict Shock for 2 turns. If target enemy already had Shock, inflict Doubt for 2 turns on 2 random enemies who don't have it. If Seize the Bridge has been used in this encounter, dispel all buffs on target enemy and inflict Fear for 1 turn, which can't be dispelled or resisted.
Level
Unit Level
Ability Material
Credits
Adds
8
85
150
150000
All Sith allies gain 1 stack of Ferocity for 2 turns
7
85
80
80000
+10% Damage
6
85
60
60000
+10% Damage
5
81
40
40000
+15% Damage
4
77
30
30000
+5% Damage
3
72
20
20000
+10% Damage
2
68
10
10000
+5% Damage
1
Description: Deal Special damage to target enemy and inflict Shock for 2 turns. If target enemy already had Shock, inflict Doubt for 2 turns on 2 random enemies who don't have it. If Seize the Bridge has been used in this encounter, dispel all buffs on target enemy and inflict Fear for 1 turn, which can't be dispelled or resisted.
Sabotage the Hangars Special • Level 8
Limit one use per battle. Sith allies gain Critical Hit Immunity and 5 stacks of Ferocity for 2 turns, and target ally recovers 40% Health. Increase the cooldown of Call Reinforcement by 1 on the enemy Capital Ship if they're Light Side, and inflict Capital Ship Sabotaged on all enemies until the end of the encounter, next enemy reinforcement, or Seize the Bridge is used.
Capital Ship Sabotaged: The next allied ship called to Reinforce is immediately destroyed upon deployment
This ability can't be used until other allied Sith ships inflict 15 debuffs.
More Details
Crew Member: [[{{{crew}}}]]
Level 7:
Limit one use per battle. Sith allies gain Critical Hit Immunity and 5 stacks of Ferocity for 2 turns, and target ally recovers 40% Health. Increase the cooldown of Call Reinforcement by 1 on the enemy Capital Ship if they're Light Side.
This ability can't be used until other allied Sith ships inflict 15 debuffs.
Level
Unit Level
Ability Material
Credits
Adds
8
85
150
150000
Inflict Capital Ship Sabotaged: on all enemies until the end of the encounter, next enemy reinforcement, or Seize the Bridge is used
7
85
80
80000
Sith allies gain 5 stacks of Ferocity for 2 turns
6
85
60
60000
+5% Health recovery
5
83
40
40000
+5% Health recovery
4
79
30
30000
+5% Health recovery
3
74
20
20000
+5% Health recovery
2
70
10
10000
+5% Health recovery
1
Description:Limit one use per battle. Sith allies gain Critical Hit Immunity for 2 turns and target ally recovers 15% Health. Increase the cooldown of Call Reinforcement by 1 on the enemy Capital Ship if they're Light Side.
This ability can't be used until other allied Sith ships inflict 15 debuffs.
Sabotage the Engines Special • Level 8
Limit one use per battle. Sith allies gain Critical Hit Immunity and 5 stacks of Ferocity for 2 turns, and target Sith ally gains Breach Immunity for 3 turns. Reduce the enemy Capital Ship's Speed by 30% for the rest of the encounter and remove 30% Turn Meter, which can't be resisted. If the enemy Capital Ship is Light Side, dispel all buffs on target enemy and inflict Isolate on them for the rest of the encounter, which can't be copied, dispelled, or resisted.
More Details
Crew Member: [[{{{crew}}}]]
Level 7:
Limit one use per battle. Sith allies gain Critical Hit Immunity for 2 turns and target Sith ally gains Breach Immunity for 3 turns. Reduce the enemy Capital Ship's Speed by 30% for the rest of the encounter and remove 30% Turn Meter from the enemy Capital Ship, which can't be resisted.
Level
Unit Level
Ability Material
Credits
Adds
8
85
150
150000
Sith allies gain 5 stacks of Ferocity for 2 turns; if the enemy Capital Ship is Light Side, dispel all buffs on target enemy and inflict Isolate on them for the rest of the encounter, which can't be copied, dispelled, or resisted
7
85
80
80000
+5% Capital Ship Speed reduction
6
85
60
60000
+5% Capital Ship Speed reduction
5
82
40
40000
Sith allies gain Critical Hit Immunity for 2 turns
4
78
30
30000
+5% Capital Ship Speed reduction
3
73
20
20000
+5% Capital Ship Speed reduction
2
69
10
10000
+5% Capital Ship Speed reduction
1
Description:Limit one use per battle. Target Sith ally gains Breach Immunity for 3 turns. Reduce the enemy Capital Ship's Speed by 5% for the rest of the encounter and remove 30% Turn Meter from the enemy Capital Ship, which can't be resisted.
Seize the Bridge Special • Level 8 5 Turn Cooldown
Limit one use per battle. Take control of the enemy Capital Ship, reset its cooldowns, and grant it a bonus turn. While controlled, you can't use Call Reinforcement and the cooldown of the Ultimate ability is set to max at the start of each turn. Allies recover 50% Health and have their cooldowns reset, and all enemies are inflicted with Fear for 1 turn, which can't be evaded, dispelled, or resisted. This ability starts on cooldown. The first time Sith allies are inflicted with 50 debuffs, reduce the cooldown by 1.
This ability can't be used until Sabotage the Engines and Sabotage the Hangars were used in the same encounter.
More Details
Crew Member: [[{{{crew}}}]]
Level 7:
Limit one use per battle. Take control of the enemy Capital Ship, reset its cooldowns, and grant it a bonus turn. While controlled, you can't use Call Reinforcement and the cooldown of the Ultimate ability is set to max at the start of each turn. Allies recover 50% Health, and all enemies are inflicted with Fear for 1 turn, which can't be evaded, dispelled, or resisted. This ability starts on cooldown. The first time Sith allies are inflicted with 50 debuffs, reduce the cooldown by 1.
This ability can't be used until Sabotage the Engines and Sabotage the Hangars were used in the same encounter. (5 Turn Cooldown)
Level
Unit Level
Ability Material
Credits
Adds
8
85
150
150000
Allies have their cooldowns reset
7
85
80
80000
All enemies are inflicted with Fear for 1 turn, which can't be evaded, dispelled, or resisted
6
85
60
60000
+10% Health recovery
5
84
40
40000
+10% Health recovery
4
80
30
30000
+10% Health recovery
3
75
20
20000
+10% Health recovery
2
71
10
10000
+10% Health recovery
1
Description:Limit one use per battle. Take control of the enemy Capital Ship, reset its cooldowns, and grant it a bonus turn. While controlled, you can't use Call Reinforcement and the cooldown of the Ultimate ability is set to max at the start of each turn. This ability starts on cooldown. The first time Sith allies are inflicted with 50 debuffs, reduce the cooldown by 1.
This ability can't be used until Sabotage the Engines and Sabotage the Hangars were used in the same encounter. (5 Turn Cooldown)
Wrath of the Sith Commander • Level 8
Darth Revan Crew
Sith allies gain 15% Max Health. At the start of battle, Sith Ships gain Critical Hit Immunity for 1 turn, 1 stack of Ferocity, 1 stack of We Have Returned for 2 turns, and Sith Empire ships gain an additional stack of We Have Returned.
Whenever an enemy is summoned, reduce their Max Health by 50% until the end of the encounter. Enemies attacking out of turn can't critically hit Sith allies.
Whenever an enemy's debuff expires, a random allied Sith ship gains 1 stack of Ferocity for 2 turns (limit once per turn). Mark VI Interceptor gains an additional 10 stacks of Devouring Swarm when starting its first turn after it's deployed.
Whenever a non-Tank Sith ally is critically hit, all allied Sith Tanks gain Taunt for 2 turns.
Whenever an enemy reinforces, inflict Daze on all enemies for 1 turn. Sith ships are immune to Max Health reduction. Reinforcement Bonus: Reinforced Sith ships can't be evaded, gain 5 stacks of Ferocity, ignore Taunt effects until the end of the turn, and Stun target enemy for 1 turn, which can't be resisted when deployed.
Sith allies gain 15% Max Health. At the start of battle, Sith Ships gain Critical Hit Immunity for 1 turn, 1 stack of Ferocity, 1 stack of We Have Returned for 2 turns, and Sith Empire ships gain an additional stack of We Have Returned.
Whenever an enemy is summoned, reduce their Max Health by 50% until the end of the encounter. Enemies attacking out of turn deal 50% less Critical Damage to Attacker Sith allies.
Whenever an enemy's debuff expires, a random allied Sith ship gains 1 stack of Ferocity for 2 turns (limit once per turn).
Whenever an enemy reinforces, inflict Daze on all enemies for 1 turn. Sith ships are immune to Max Health reduction. Reinforcement Bonus: Reinforced Sith ships can't be evaded, they gain 5 stacks of Ferocity, and they ignore Taunt effects until the end of the turn, and Stun target enemy for 1 turn, which can't be resisted when deployed.
Level
Crew Gear Level
Ability Material
Credits
Adds
8
11
150
150000
The first time Mark VI Interceptor starts its turn after it's deployed, gain an additional 10 stacks of Devouring Swarm; enemies attacking out of turn can't critically hit Sith allies; whenever a non-Tank Sith ally is critically hit, all allied Sith Tanks gain Taunt for 2 turns
7
11
80
80000
Enemies attacking out of turn deal 50% less Critical Damage to Attacker Sith allies
6
10
60
60000
+3% Max Health
5
9
40
40000
Whenever an enemy is summoned, reduce their Max Health by 50% until the end of the encounter
4
8
30
30000
+3% Max Health
3
7
20
20000
+3% Max Health
2
6
10
10000
+3% Max Health
1
Description: Sith allies gain 3% Max Health. At the start of battle, Sith Ships gain Critical Hit Immunity for 1 turn, 1 stack of Ferocity, 1 stack of We Have Returned for 2 turns, and Sith Empire ships gain an additional stack of We Have Returned.
Whenever an enemy's debuff expires, a random allied Sith ship gains 1 stack of Ferocity for 2 turns (limit once per turn).
Whenever an enemy reinforces, inflict Daze on all enemies for 1 turn. Sith ships are immune to Max Health reduction. Reinforcement Bonus: Reinforced Sith ships can't be evaded, they gain 5 stacks of Ferocity, and they ignore Taunt effects until the end of the turn, and Stun target enemy for 1 turn, which can't be resisted when deployed.
Recommendations
Abilities
Omega and Zeta Rankings
Ability Name
Ability Type
Cost
Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all.
Priority Number in order of most important, 1, to least important
Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content.
Reasons
Apocalyptic Fusillade
Basic
150
?
?
?
Sabotage the Hangars
Special
150
?
?
?
Sabotage the Engines
Special
150
?
?
?
Seize the Bridge
Special
150
?
?
?
Wrath of the Sith
Unique
150
?
?
?
Synergy
<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
Example Jedi - High Synergy
Paragraph Light Side - Low Synergy
Paragraph Any Faction - Very Low Synergy
Paragraph.
Unit Strategy
<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.
Team Strategy
Details of how to use and mod Leviathan within specific teams can be found on the following pages:
<<<ADD INFO>>> Add links to internal or external guides in list format here.
Kit Counters
<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit
Apocalyptic Fusillade -
Sabotage the Hangars -
Sabotage the Engines -
Seize the Bridge -
Wrath of the Sith -
Notes
Lore
<<<USER EDIT>>> Any lore you want to add or just include a link to this characters starwars.fandom.com page.
E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.
Trivia
<<<USER EDIT>>>Any trivia you desire to add in list format.