Leviathan

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Stats

Stats displayed are for unit at max level with max stars. Mods are included in the calculation and shown by the unit portrait.

Physical Offense
Damage 7136
Critical Chance 24.79%
Armor Penetration 0
General
Health 142334
Protection 0
Speed 184
Potency 55.69%
Tenacity 70.69%
Critical Damage 150%
Defense Penetration 0%
Crew Relic 9
Unit-Character-Darth Revan-portrait.png
Indicator-Gear-Level-Relic-DS.png
9
Darth Revan - Gear Relic 9
Indicator-Mod Dots-6.png
Crew Mod-6 Dots.pngAll crew - 6 dot mods

Unit-Ship-Leviathan-portrait.png
Indicator-Stars-7.png
Special Offense
Damage 29526
Critical Chance 10%
Resistance Penetration 0
Survivability
Armor 20.42%
Resistance 33.3%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 0%
Accuracy 0%

Abilities

Tex.ability leviathan basic.png

Apocalyptic Fusillade
Basic • Level 8 Game-Icon-Ship Ability Material Prestige.png

Deal Special damage to target enemy and inflict Shock for 2 turns, then all Sith allies gain 1 stack of Ferocity for 2 turns. If target enemy already had Shock, inflict Doubt for 2 turns on 2 random enemies who don't have it. If Seize the Bridge has been used in this encounter, dispel all buffs on target enemy and inflict Fear for 1 turn, which can't be dispelled or resisted.
More Details
Tex.ability leviathan special01.png

Sabotage the Hangars
Special • Level 8 Game-Icon-Ship Ability Material Prestige.png

Limit one use per battle. Sith allies gain Critical Hit Immunity and 5 stacks of Ferocity for 2 turns, and target ally recovers 40% Health. Increase the cooldown of Call Reinforcement by 1 on the enemy Capital Ship if they're Light Side, and inflict Capital Ship Sabotaged on all enemies until the end of the encounter, next enemy reinforcement, or Seize the Bridge is used.

Capital Ship Sabotaged: The next allied ship called to Reinforce is immediately destroyed upon deployment

This ability can't be used until other allied Sith ships inflict 15 debuffs.
More Details
Tex.ability leviathan special02.png

Sabotage the Engines
Special • Level 8 Game-Icon-Ship Ability Material Prestige.png

Limit one use per battle. Sith allies gain Critical Hit Immunity and 5 stacks of Ferocity for 2 turns, and target Sith ally gains Breach Immunity for 3 turns. Reduce the enemy Capital Ship's Speed by 30% for the rest of the encounter and remove 30% Turn Meter, which can't be resisted. If the enemy Capital Ship is Light Side, dispel all buffs on target enemy and inflict Isolate on them for the rest of the encounter, which can't be copied, dispelled, or resisted.
More Details
Tex.ability leviathan special03.png

Seize the Bridge
Special • Level 8 Game-Icon-Ship Ability Material Prestige.png
5 Turn Cooldown

Limit one use per battle. Take control of the enemy Capital Ship, reset its cooldowns, and grant it a bonus turn. While controlled, you can't use Call Reinforcement and the cooldown of the Ultimate ability is set to max at the start of each turn. Allies recover 50% Health and have their cooldowns reset, and all enemies are inflicted with Fear for 1 turn, which can't be evaded, dispelled, or resisted. This ability starts on cooldown. The first time Sith allies are inflicted with 50 debuffs, reduce the cooldown by 1.

This ability can't be used until Sabotage the Engines and Sabotage the Hangars were used in the same encounter.
More Details
Tex.abilityui passive sith.png

Wrath of the Sith
Commander • Level 8 Game-Icon-Ship Ability Material Prestige.png

Unit-Character-Darth Revan-portrait.png
Darth Revan
Crew
Sith allies gain 15% Max Health. At the start of battle, Sith Ships gain Critical Hit Immunity for 1 turn, 1 stack of Ferocity, 1 stack of We Have Returned for 2 turns, and Sith Empire ships gain an additional stack of We Have Returned.

Whenever an enemy is summoned, reduce their Max Health by 50% until the end of the encounter. Enemies attacking out of turn can't critically hit Sith allies.

Whenever an enemy's debuff expires, a random allied Sith ship gains 1 stack of Ferocity for 2 turns (limit once per turn). Mark VI Interceptor gains an additional 10 stacks of Devouring Swarm when starting its first turn after it's deployed.

Whenever a non-Tank Sith ally is critically hit, all allied Sith Tanks gain Taunt for 2 turns.

Whenever an enemy reinforces, inflict Daze on all enemies for 1 turn. Sith ships are immune to Max Health reduction. Reinforcement Bonus: Reinforced Sith ships can't be evaded, gain 5 stacks of Ferocity, ignore Taunt effects until the end of the turn, and Stun target enemy for 1 turn, which can't be resisted when deployed.
Prestige
More Details
Crew Member: Darth Revan
Level 7:
Sith allies gain 15% Max Health. At the start of battle, Sith Ships gain Critical Hit Immunity for 1 turn, 1 stack of Ferocity, 1 stack of We Have Returned for 2 turns, and Sith Empire ships gain an additional stack of We Have Returned.

Whenever an enemy is summoned, reduce their Max Health by 50% until the end of the encounter. Enemies attacking out of turn deal 50% less Critical Damage to Attacker Sith allies.

Whenever an enemy's debuff expires, a random allied Sith ship gains 1 stack of Ferocity for 2 turns (limit once per turn).

Whenever an enemy reinforces, inflict Daze on all enemies for 1 turn. Sith ships are immune to Max Health reduction. Reinforcement Bonus: Reinforced Sith ships can't be evaded, they gain 5 stacks of Ferocity, and they ignore Taunt effects until the end of the turn, and Stun target enemy for 1 turn, which can't be resisted when deployed.
Level Crew Gear
Level
Ability Material Credits Adds
8 11
Game-Icon-Ship Ability Material Prestige.png
150
150000 The first time Mark VI Interceptor starts its turn after it's deployed, gain an additional 10 stacks of Devouring Swarm; enemies attacking out of turn can't critically hit Sith allies; whenever a non-Tank Sith ally is critically hit, all allied Sith Tanks gain Taunt for 2 turns
7 11
Game-Icon-Ship Ability Material Prestige.png
80
80000 Enemies attacking out of turn deal 50% less Critical Damage to Attacker Sith allies
6 10
Game-Icon-Ship Ability Material Prestige.png
60
60000 +3% Max Health
5 9
Game-Icon-Ship Ability Material Prestige.png
40
40000 Whenever an enemy is summoned, reduce their Max Health by 50% until the end of the encounter
4 8
Game-Icon-Ship Ability Material Prestige.png
30
30000 +3% Max Health
3 7
Game-Icon-Ship Ability Material Prestige.png
20
20000 +3% Max Health
2 6
Game-Icon-Ship Ability Material Prestige.png
10
10000 +3% Max Health
1 Description: Sith allies gain 3% Max Health. At the start of battle, Sith Ships gain Critical Hit Immunity for 1 turn, 1 stack of Ferocity, 1 stack of We Have Returned for 2 turns, and Sith Empire ships gain an additional stack of We Have Returned.

Whenever an enemy's debuff expires, a random allied Sith ship gains 1 stack of Ferocity for 2 turns (limit once per turn).

Whenever an enemy reinforces, inflict Daze on all enemies for 1 turn. Sith ships are immune to Max Health reduction. Reinforcement Bonus: Reinforced Sith ships can't be evaded, they gain 5 stacks of Ferocity, and they ignore Taunt effects until the end of the turn, and Stun target enemy for 1 turn, which can't be resisted when deployed.

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Apocalyptic Fusillade Basic
Game-Icon-Ship Ability Material Prestige.png
150
? ? ?
Sabotage the Hangars Special
Game-Icon-Ship Ability Material Prestige.png
150
? ? ?
Sabotage the Engines Special
Game-Icon-Ship Ability Material Prestige.png
150
? ? ?
Seize the Bridge Special
Game-Icon-Ship Ability Material Prestige.png
150
? ? ?
Wrath of the Sith Unique
Game-Icon-Ship Ability Material Prestige.png
150
? ? ?

Synergy

<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
Example
Jedi - High Synergy
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Light Side - Low Synergy
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Any Faction - Very Low Synergy
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Unit Strategy

<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.

Team Strategy

Details of how to use and mod Leviathan within specific teams can be found on the following pages:

  • <<<ADD INFO>>> Add links to internal or external guides in list format here.

Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Apocalyptic Fusillade -
  • Sabotage the Hangars -
  • Sabotage the Engines -
  • Seize the Bridge -
  • Wrath of the Sith -

Notes

Lore

<<<USER EDIT>>> Any lore you want to add or just include a link to this characters starwars.fandom.com page.
E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.

Trivia

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