Mark VI Interceptor

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Mark VI Interceptor

A reinforced Attacker ship called to swarm its enemy until it's defeated.

Unit-Ship-Mark VI Interceptor.png
Alignment Dark Side
Role Attacker
Faction SithSith Empire
Crew Sith Empire Trooper
Synergy Sith EmpireLeviathanSith
Immune to Damage Over Time
Release Date June 9, 2023
Shards to Activate 80
Acquisition Cantina Battles: 5-F Game-Icon-Cantina Energy.png12
Buffs Critical Damage UpAccuracy UpTenacity UpRetributionCritical Chance UpAdvantage
Debuffs ShockPotency DownCritical Damage DownSpeed Down
Other Status Devouring Swarm
Battle Mechanics Destroy
Assist - Call Ally
Stacking Increase - Speed
Ignore - Protection
Reinforcement Mechanics Devouring Swarm
Ferocity

Stats

Stats displayed are for unit at max level with max stars. Mods are included in the calculation and shown by the unit portrait.

Physical Offense
Damage 10434
Critical Chance 33.42%
Armor Penetration 0
General
Health 24355
Protection 0
Speed 171
Potency 54.22%
Tenacity 69.22%
Critical Damage 150%
Defense Penetration 0%
Crew Relic 9
Unit-Character-Sith Empire Trooper-portrait.png
Indicator-Gear-Level-Relic-DS.png
9
Sith Empire Trooper - Gear Relic 9
Indicator-Mod Dots-6.png
Crew Mod-6 Dots.pngAll crew - 6 dot mods

Unit-Ship-Mark VI Interceptor-portrait.png
Indicator-Stars-7.png
Special Offense
Damage 1939
Critical Chance 10%
Resistance Penetration 0
Survivability
Armor 26.77%
Resistance 18.26%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 0%
Accuracy 0%

Abilities

Tex.ability sithsupremacyclass basic.png

Deadly Stack
Basic • Level 8 Game-Icon-Ship Ability Material Omega.png

Deal Physical damage to target enemy.

Mark VI Interceptor gains additional effects based on how many stacks of Devouring Swarm it has:
- If below 10 stacks and another non-Capital Ship Sith ally is active: gain 10 stacks of Devouring Swarm.
- If above 20 stacks: gain Critical Damage Up for 2 turns.
- If above 30 stacks: Shock target enemy for 2 turns.
- If above 40 stacks and the Capital Ship is Sith Empire and it's Mark VI Interceptor's turn: lose 40 stacks and instantly defeat target enemy.

Devouring Swarm: +2% Offense per stack
More Details
Tex.ability sithsupremacyclass special01.png

Can't Outrun This
Special • Level 8 Game-Icon-Ship Ability Material Omega.png
4 Turn Cooldown

Deal Special damage to a target enemy and call another ally to assist. Mark VI Interceptor gains Accuracy Up for 2 turns, 10 Speed (max 100), and 10 stacks of Devouring Swarm for the rest of the encounter. All enemies are inflicted with Potency Down for 2 turns.
More Details
Tex.ability sithsupremacyclass special02.png

The Devouring Sacrifice
Special • Level 8 Game-Icon-Ship Ability Material Omega.png
3 Turn Cooldown

Deal Special damage to all enemies. All allies gain Tenacity Up for 2 turns.

If Mark VI Interceptor has 4 or more stacks of Devouring Swarm:

- Lose 3 stacks of Devouring Swarm.
- Mark VI gains Retribution for 1 turn.
- All allies gain Critical Chance Up for 2 turns.
- Inflict enemies with Critical Damage Down and Speed Down, which can't be evaded or resisted, for 2 turns.
More Details
Tex.abilityui passive swarmingwithsupremacy.png

Devastating Sensation
Unique • Level 8 Game-Icon-Ship Ability Material Omega.png

Unit-Character-Sith Empire Trooper-portrait.png
Sith Empire Trooper
Crew
At the start of battle, Mark VI Interceptor's Max Health is set to 1 and it has no Protection, which can't be prevented. Mark VI is immune to Damage Over Time, Max Health changes and Max Protection changes.

Mark VI starts with 10 stacks of Devouring Swarm, and can't be defeated or destroyed while it has Devouring Swarm. When Mark VI Interceptor takes damage, it loses 2 stacks of Devouring Swarm and dispels all debuffs on itself. If Mark VI Interceptor has no stacks of Devouring Swarm, it is immediately destroyed.

When Mark VI Interceptor has Retribution, its attacks ignore enemy Protection. When Retribution expires, gain 5 stacks of Devouring Swarm, doubled if dispelled. Whenever an ally gains Defense Up, Mark VI Interceptor gains Accuracy Up and Advantage for 1 turn, and 2 stacks of Devouring Swarm.
More Details
Crew Member: Sith Empire Trooper
Level 7:
At the start of battle, Mark VI Interceptor's Max Health is set to 1 and it has no Protection, which can't be prevented. Mark VI is immune to Damage Over Time, Max Health changes and Max Protection changes.

Mark VI starts with 10 stacks of Devouring Swarm, and can't be defeated or destroyed while it has Devouring Swarm. When Mark VI Interceptor takes damage, it loses 2 stacks of Devouring Swarm and dispels all debuffs on itself. If Mark VI Interceptor has no stacks of Devouring Swarm, it is immediately destroyed.

When Mark VI Interceptor has Retribution, its attacks ignore enemy Protection. When Retribution expires, gain 5 stacks of Devouring Swarm, doubled if dispelled. Whenever an ally gains Defense Up, Mark VI Interceptor gains Accuracy Up and Advantage for 1 turn, and 1 stack of Devouring Swarm.
Level Crew Gear
Level
Ability Material Credits Adds
8 11
Game-Icon-Ship Ability Material Mk I.png
25
Game-Icon-Ship Ability Material Mk II.png
25
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
20
88750 Whenever an ally gains Defense Up, Mark VI Interceptor gains another stack of Devouring Swarm
7 11
Game-Icon-Ship Ability Material Mk I.png
20
Game-Icon-Ship Ability Material Mk II.png
15
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
5
32500 Whenever an ally gains Defense Up, Mark VI Interceptor gains a stack of Devouring Swarm
6 10
Game-Icon-Ship Ability Material Mk I.png
15
Game-Icon-Ship Ability Material Mk II.png
10
Game-Icon-Ship Ability Material Mk III.png
5
13750 Whenever an ally gains Defense Up, Mark VI Interceptor gains Advantage
5 9
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
10
7500 Whenever an ally gains Defense Up, Mark VI Interceptor gains Accuracy Up
4 8
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
5
5000 When Retribution is dispelled, gain 10 stacks of Devouring Swarm
3 7
Game-Icon-Ship Ability Material Mk I.png
5
1250 When Retribution expires, gain 5 stacks of Devouring Swarm
2 6
Game-Icon-Ship Ability Material Mk I.png
5
1250 When Mark VI Interceptor has Retribution, its attacks ignores enemy Protection
1 Description: At the start of battle, Mark VI Interceptor's Max Health is set to 1 and it has no Protection, which can't be prevented. Mark VI is immune to Damage Over Time, Max Health changes and Max Protection changes.

Mark VI starts with 10 stacks of Devouring Swarm, and can't be defeated or destroyed while it has Devouring Swarm. When Mark VI Interceptor takes damage, it loses 2 stacks of Devouring Swarm and dispels all debuffs on itself. If Mark VI Interceptor has no stacks of Devouring Swarm, it is immediately destroyed.
Tex.abilityui passive faction sithempire.png

The Supreme Empire
Reinforcement • Level 3 Game-Icon-Ship Ability Material Reinforcement Materials.png

Enter Battle: Gain 5 stacks of Devouring Swarm for every other ally reinforced ship.

If the Capital Ship is Sith Empire:
- Mark VI Interceptor gains 30 stacks of Devouring Swarm instead for every other ally reinforced ship.
- Mark VI gains a stack of Ferocity for 2 turns.
More Details
Crew Member: [[{{{crew}}}]]
Level Unit
Level
Ability Material Credits Adds
3 85
Game-Icon-Ship Ability Material Reinforcement Materials.png
75
525000 If the Capital Ship is Sith Empire:\nMark VI Interceptor gains 30 stacks of Devouring Swarm instead for every other ally reinforced ship. Mark VI gains a stack of Ferocity for 2 turns
2 75
Game-Icon-Ship Ability Material Reinforcement Materials.png
25
175000 Gain 5 stacks of Devouring Swarm for every other ally reinforced ship
1 Description: Enter Battle: Gain 3 stacks of Devouring Swarm for every other ally reinforced ship.

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Deadly Stack Basic
Game-Icon-Ship Ability Material Mk I.png
25
Game-Icon-Ship Ability Material Mk II.png
25
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
15
? ? ?
Can't Outrun This Special
Game-Icon-Ship Ability Material Mk I.png
30
Game-Icon-Ship Ability Material Mk II.png
30
Game-Icon-Ship Ability Material Mk III.png
20
Game-Icon-Ship Ability Material Omega.png
15
? ? ?
The Devouring Sacrifice Special
Game-Icon-Ship Ability Material Mk I.png
30
Game-Icon-Ship Ability Material Mk II.png
30
Game-Icon-Ship Ability Material Mk III.png
20
Game-Icon-Ship Ability Material Omega.png
15
? ? ?
Devastating Sensation Unique
Game-Icon-Ship Ability Material Mk I.png
25
Game-Icon-Ship Ability Material Mk II.png
25
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
20
? ? ?
The Supreme Empire Reinforcement
Game-Icon-Ship Ability Material Reinforcement Materials.png
75
? ? ?

Synergy

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Light Side - Low Synergy
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Unit Strategy

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Team Strategy

Details of how to use and mod Mark VI Interceptor within specific teams can be found on the following pages:

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Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Deadly Stack -
  • Can't Outrun This -
  • The Devouring Sacrifice -
  • Devastating Sensation -
  • The Supreme Empire -

Notes

Lore

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Trivia

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