All allies gain 40% Turn Meter. All Galactic Republic allies gain Health Up and Protection Recharge (35%) for 2 turns. (4 Turn Cooldown)
Level
Crew Gear Level
Ability Material
Credits
Adds
8
11
30
30
20
15
78500
+10% Protection recovery
7
11
20
20
15
5
45000
+5% Turn Meter gain
6
10
15
15
10
21250
+5% Protection recovery
5
9
15
10
5
13750
+5% Turn Meter gain
4
8
10
10
7500
+5% Protection recovery
3
7
10
5
5000
+5% Turn Meter gain
2
6
10
5
5000
+5% Turn Meter gain
1
Description: All allies gain 20% Turn Meter. All Galactic Republic allies gain Health Up and Protection Recharge (25%) for 2 turns. (4 Turn Cooldown)
Wings of the Republic Special • Level 8 3 Turn Cooldown
Dispel all debuffs on target ally and grant them Taunt and Protection Up (50%) for 2 turns. If target ally is Galactic Republic, grant them Critical Hit Immunity for 2 turns.
More Details
Crew Member: [[{{{crew}}}]]
Level 7:
Dispel all debuffs on target ally and grant them Taunt and Protection Up (50%) for 2 turns. (3 Turn Cooldown)
Level
Unit Level
Ability Material
Credits
Adds
8
85
30
30
20
15
78500
If target ally is Republic, grant them Critical Hit Immunity for 2 turns
7
85
20
20
15
5
45000
+10% Protection
6
80
15
15
10
21250
+10% Protection
5
75
15
10
5
13750
+3% Protection
4
70
10
10
7500
+2% Protection
3
60
10
5
5000
+3% Protection
2
50
10
5
5000
+2% Protection
1
Description: Dispel all debuffs on target ally and grant them Taunt and Protection Up (20%) for 2 turns. (3 Turn Cooldown)
Commander of the 104th Battalion Reinforcement • Level 3
Enter Battle: Dispel all debuffs from all allies and they recover 40% Health and 40% Protection.
More Details
Crew Member: [[{{{crew}}}]]
Level
Unit Level
Ability Material
Credits
Adds
3
85
75
525000
Dispel all debuffs from all allies
2
75
25
175000
+20% Health Recovery and +20% Protection Recovery
1
Description:Enter Battle: All allies recover 20% Health and 20% Protection.
Recommendations
Abilities
Omega and Zeta Rankings
Ability Name
Ability Type
Cost
Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all.
Priority Number in order of most important, 1, to least important
Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content.
Reasons
Coordinated Assault
Basic
25
25
10
15
?
?
?
Inspiring Charge
Special
30
30
20
15
?
?
?
Wings of the Republic
Special
30
30
20
15
?
?
?
Commander of the 104th Battalion
Reinforcement
75
?
?
?
Synergy
<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
Example Jedi - High Synergy
Paragraph Light Side - Low Synergy
Paragraph Any Faction - Very Low Synergy
Paragraph.
Unit Strategy
<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.
Team Strategy
Details of how to use and mod Plo Koon's Jedi Starfighter within specific teams can be found on the following pages:
<<<ADD INFO>>> Add links to internal or external guides in list format here.
Kit Counters
<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit
Coordinated Assault -
Inspiring Charge -
Wings of the Republic -
Commander of the 104th Battalion -
Notes
Lore
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E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.
Trivia
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