Property:Has leader ability

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5
Droid allies have +35% Defense and +35 Speed and gain <span class="granted-ability" style="font-weight:bold;">Spare Parts</span> until the end of battle, which can't be copied, dispelled or prevented. At the start of battle, if all allies are Droids, 50R-T gains 30% Max Health and +40 Speed.<br/><br/><span class="granted-ability" style="font-weight:bold;">Spare Parts:</span> +30% Critical Chance and +30% Offense; if this character is defeated, they are revived with 100% Health, gain Foresight and Protection Up (50%) for 2 turns, and dispel this buff from all allies; this revive can't be prevented<br/><br/><span class="granted-ability" style="font-weight:bold;">While in Conquests, if all allies are non-Separatist Droids</span>: The first time the first enemy to take a turn is defeated, if there are other active enemies (excluding summons), all allies are revived with 60% Health, and gain Damage Immunity and Instant Defeat Immunity for 2 turns, these buffs can't be copied, dispelled, or prevented. This revive can't be prevented.  +
A
Jedi allies gain 40% Tenacity and recover 10% of their Max Health when they resist an effect.  +
Rebel allies have +25 Speed and +10% Tenacity. In addition, whenever an ally uses an ability that isn't an attack, they call a random Rebel ally to assist.<br/><br/><span class="granted-ability" style="font-weight:bold;">While in Grand Arenas:</span> At the start of battle, all allies gain Tenacity Up for 2 turns. If all allies are Rebel, whenever an ally's buff expires that ally gains 3% Turn Meter. Whenever an ally uses an ability that isn't an attack, all allies recover 5% Health, and, instead of a random ally, the 2 other weakest allies are called to assist. The allies who assisted have their cooldowns reduced by 1.  +
Empire allies have +30% Offense and Potency. Light Side enemies have -30% Tenacity and -15 Speed. When an ally with Inevitable Failure critically hits an enemy, they gain 1 stack of Inevitable Failure and Defense Up for 2 turns.  +
For each Rogue One ally at the start of battle, Rogue One allies gain 10% Health, 12% Potency, 8 Speed, and 12% Tenacity. When an Empire enemy gains bonus Turn Meter, they are inflicted with Daze for 2 turns, which can't be resisted. If a Rogue One ally is critically hit by an enemy, that enemy gains Expose for 2 turns, which can't be resisted.<br/><br/><span class="granted-ability" style="font-weight:bold;">While in Grand Arenas:</span> Rogue One allies gain 40% Max Protection. At the start of battle, all Rogue One allies gain Spark of Rebellion for 3 turns. When Spark of Rebellion is dispelled from an ally, they gain Critical Chance Up, Critical Damage Up, Defense Up, Health Up, Offense Up, Potency Up, and Protection Up (20%) for 2 turns.  +
Separatist allies have +30% Max Health, Max Protection, and Potency and they have +10% Speed (excludes Galactic Legend allies) for each ally with Tech and each enemy with Extortion.<br/><br/>Whenever a Separatist ally inflicts a debuff on an enemy, they gain 20% Offense for 3 turns (stacking, limit once per turn). While a Separatist ally has a Tech, they have +100% Potency. When a non-Geonosian Separatist ally gains Baktoid Shield Generator Tech, they dispel Stealth from themselves and while they have Baktoid Shield Generator Tech, they are immune to Stealth and gain 100% Critical Avoidance and Defense.<br/><br/>While a Separatist ally has a Heal Over Time, they have +30% Counter Chance, and while they have a Protection Over Time, they have +30% Defense Penetration. While an enemy has Burning, they can't assist, counter attack, or gain bonus Turn Meter.<br/><br/><span class="granted-ability" style="font-weight:bold;">While in Territory Wars:</span> Non-Droid Separatist allies have +50% Mastery, and +75% Max Health and Max Protection. Separatist allies with Tech can't have their turn meter reduced. Enemies with Extortion will be critically hit if able.<br/><br/>Whenever an enemy dispels a debuff, Separatist allies gain 10% turn meter (limit once per turn). The first time each enemy is reduced below 100% Health (excluding summons), Separatist allies gain 20% Offense (stacking) and +5 Speed (stacking) until the end of the battle.  +
Jedi and Nightsister allies have +14% Evasion, and gain 20% Turn Meter whenever they Evade.  +
Nightsister allies have +30 Speed, +30% Offense, gain 50% Turn Meter when they fall below 100% Health, and have a 50% chance to remove 20% Turn Meter when they damage an enemy. This Turn Meter removal can't be Resisted.  +
Bounty Hunter and Scoundrel allies have +30% Offense while Stealthed. At the start of battle, and whenever a Bounty Hunter ally defeats an enemy, all Bounty Hunter Attacker allies gain Stealth for 2 turns. When Aurra Sing is in the Leader slot, and not the Ally slot, the following Contract is active:<br/><br/><span class="granted-ability" style="font-weight:bold;">Contract:</span> Use an ability while buffed 10 times. (Only Bounty Hunter allies can contribute to the Contract.)<br/><br/><span class="granted-ability" style="font-weight:bold;">Reward:</span> All Bounty Hunter allies gain +50% Counter Chance and their Payouts are activated. Bounty Hunter allies recover 25% Protection and gain 25% Turn Meter whenever an enemy is defeated.  +
B
Jedi allies gain 20% Max Health, and other allies gain half that amount. In addition, at the start of each of their turns, Jedi allies heal for 8% of Barriss Offee's Max Health, and other allies heal half that amount.  +
At the start of the battle, Jedi allies gain 15% Turn Meter and Protection Up (200%, can't be dispelled), and Jedi Tank allies Taunt for 1 turn. While Jedi allies have Protection Up, they have +150% Tenacity and deal 35% more damage.  +
Light Side Mandalorian allies gain 40% Defense, Max Health and Offense. Light Side Mandalorian allies gain 5% Defense (stacking, max 30%) for each debuff on them. Whenever a Light Side Mandalorian ally deals True damage, dispels a debuff, or resists a debuff, all Light Side Mandalorian allies gain 1 stack of Ancestral Resolve (max 100) until the end of the encounter, which can't be copied, dispelled, or prevented. Whenever an ally attacks an enemy inflicted with Armor Shred, all Light Side Mandalorian Tank allies Taunt for 1 turn (max 2 times per turn).<br/><br/><span class="granted-ability" style="font-weight:bold;">While in Grand Arenas:</span> Light Side Mandalorian allies gain 50% Mastery, Max Health and 30 Speed. At the start of each encounter, Light Side Mandalorian Tank allies Taunt for 2 turns. If there are other active enemies (excluding summons), the first Light Side Mandalorian ally that is defeated each battle is revived and recovers 50% Health and Protection. All Light Side Mandalorian allies gain 1 additional stack of Ancestral Resolve whenever a Light Side Mandalorian ally deals True damage, dispels a debuff, or resists a debuff.  +
Whenever a Mandalorian ally uses a Basic ability during their turn, they call another random Mandalorian ally to assist, dealing 20% less damage (limit once per turn). <br/><br/>Whenever a Mandalorian ally attacks out of turn, they gain 25% Critical Damage (max 5 stacks) until the end of their next turn. At the start of encounter, all Mandalorian allies gain the granted ability <span class="granted-ability" style="font-weight:bold;">Ancestral Armor</span>. <br/><br/><span class="granted-ability" style="font-weight:bold;">Ancestral Armor</span>: Dispel all debuffs on this character. Then, gain Defense Up, Taunt, and Tenacity Up for 2 turns. (Cooldown: 4)  +
All allies gain 50% Critical Damage and 10% Critical Chance. Bounty Hunter allies gain 15 Speed for each debuffed enemy, gain Max Health equal to 50% of the total Potency of all Bounty Hunter allies, and gain 15% Turn Meter whenever a Thermal Detonator explodes. When Boba Fett is in the Leader slot, and not the Ally slot, the following Contract is active:<br/><br/><span class="granted-ability" style="font-weight:bold;">Contract:</span> Defeat the first enemy that takes a turn in any encounter. (Only Bounty Hunter allies can contribute to the Contract.)<br/><br/><span class="granted-ability" style="font-weight:bold;">Reward:</span> All Bounty Hunter allies have +25% Tenacity for the rest of the battle and their Payouts are activated.  +
Bounty Hunter or Scoundrel allies have +50% Critical Avoidance while they have Tenacity Up. While debuffed, Bounty Hunter or Scoundrel allies gain 40% Critical Damage.<br/><br/>When Boba Fett, Scion of Jango is in the Leader slot, and not the Ally slot, the following Contract is active:<br/><br/><span class="granted-ability" style="font-weight:bold;">Contract:</span> While buffed, damage a debuffed enemy 20 times. Enemies must be debuffed before the start of an attack to count progress. (Only Bounty Hunter or Scoundrel allies can contribute to the Contract.)<br/><br/><span class="granted-ability" style="font-weight:bold;">Reward:</span> All Bounty Hunter allies have their payouts activated, and all Bounty Hunter or Scoundrel allies gain 25% Offense and Health Steal, and ignore Taunt.<br/><br/><span class="granted-ability" style="font-weight:bold;">While in Territory Wars:</span> Bounty Hunter or Scoundrel allies have +30 Speed, +50% Mastery, +30% Potency, Max Health, and Max Protection and take 18% less damage.<br/><br/>Boba Fett, Scion of Jango gains an additional 60 Speed, and 100% Max Health, and Max Protection. Contract requirements and rewards are adjusted as follows:<br/><br/><span class="granted-ability" style="font-weight:bold;">Contract:</span> While buffed, damage a debuffed enemy 10 times. Enemies must be debuffed before the start of an attack to count progress. (Only Bounty Hunter or Scoundrel allies can contribute to the Contract.)<br/><br/><span class="granted-ability" style="font-weight:bold;">Reward:</span> All Bounty Hunter allies have their payouts activated, and all Bounty Hunter or Scoundrel allies gain 25% Offense and Health Steal, ignore Taunt and each time they deal damage with an ability, they deal damage an additional time as true damage.  +
Gungan allies have +30% Max Protection, and Offense, and +30 Speed.<br/><br/>Whenever a Gungan ally attacks out of turn, they inflict Speed Down for 1 turn. The first time each Gungan ally drops below 50% Health, they gain 50% bonus Protection for 2 turns.<br/><br/>If there is an ally Shield Generator, whenever it loses a stack of Recharge, Gungan allies gain 1% Max Protection (max 50%) until the end of the encounter. If the Shield Generator is defeated, Gungan allies gain 50% Turn Meter. At the end of each Gungan ally's turn, they remove a stack of Recharge.<br/><br/>If all allies are Gungans at the start of battle: Summon a Shield Generator to battle if the ally slot is available.<br/><br/><span class="granted-ability" style="font-weight:bold;">While in Territory Wars:</span> Gungans gain 50% Max Protection and 30 Speed.<br/><br/>At the start of each Gungan ally's turn, they recover 20% Protection and dispel all debuffs on themselves.<br/><br/>Whenever a Gungan ally is Dazed or Stunned, they dispel it and recover 75% Protection and gain 4 stacks of Protection Over Time (10%) for 2 turns.  +
All Bounty Hunters gain +50% Max Protection and +50% Tenacity. All Bounty Hunter allies gain +100% Defense while at full Health. Whenever an enemy suffers a debuff or Resists, all Bounty Hunter allies recover 5% Health and Protection. When Bossk is in the Leader slot, and not the Ally slot, the following Contract is active:<br/><br/><span class="granted-ability" style="font-weight:bold;">Contract:</span> Deal damage to the weakest enemy 10 times. (Only Bounty Hunter allies can contribute to the Contract.)<br/><br/><span class="granted-ability" style="font-weight:bold;">Reward:</span> All Bounty Hunter allies gain +50 Speed for the rest of battle and their Payouts are activated.  +
Bounty Hunter allies gain 25% Max Health and Max Protection, and enemies with Deadly Bluff lose 25% Tenacity. At the end of each turn, dispel all buffs on enemies with both Deadly Bluff and Thermal Detonator.<br/><br/><span class="granted-ability" style="font-weight:bold;">Contract:</span> Defeat an enemy with damage from Thermal Detonators.<br/><br/><span class="granted-ability" style="font-weight:bold;">Reward:</span> All Bounty Hunter allies have their Payouts activated and are immune to Stun. Additionally, enemies can't be revived.  +
C
Bounty Hunter allies have +100% Potency and gain Advantage for 2 turns when they inflict a debuff. When Cad Bane is in the Leader slot, and not the Ally slot, the following Contract is active:<br/><br/><span class="granted-ability" style="font-weight:bold;">Contract:</span> Inflict 20 debuffs on enemies. (Only Bounty Hunter allies can contribute to the Contract.)<br/><br/><span class="granted-ability" style="font-weight:bold;">Reward:</span> All enemies have -50% Tenacity for the rest of the battle. All Bounty Hunter allies have their Payouts activated.  +
First Order allies have +20% Potency, gain Advantage for 2 turns at the start of each encounter, and can't be critically hit while they have Advantage. Whenever an ally attacks, they have a 20% chance to call a random ally to assist. This chance is tripled if the attacking ally is First Order. If that ally had Advantage, they regain it for 2 turns.<br/><br/><span class="granted-ability" style="font-weight:bold;">While in Territory Wars:</span> Additional +10% chance to call a random ally to assist. Captain Phasma has +100 Speed. Whenever a First Order ally attacks out of turn, First Order allies recover 5% Health and Protection. Whenever a First Order ally gains Advantage, they also gain 10% Offense (stacking) for the rest of battle and all First Order allies gain 7.5% Turn Meter.  +