Template:SmwZetaAbility
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Number of zetas: 2
Number of zetas: 2
Domino Squad (UNIQUE)
Full Description:
Fives has +85% counter chance. Fives gains 15% Turn Meter whenever another Clone Trooper or 501st ally takes damage and half that amount for other allies.
If CT-21-0408 'Echo' is present, Fives has +100% Defense when Taunting, or deals 100% more damage when not Taunting.
Zeta Adds:
Fives gains 15% Turn Meter whenever another Clone Trooper or 501st ally takes damage and half that amount for other allies
Fives has +85% counter chance. Fives gains 15% Turn Meter whenever another Clone Trooper or 501st ally takes damage and half that amount for other allies.
If CT-21-0408 'Echo' is present, Fives has +100% Defense when Taunting, or deals 100% more damage when not Taunting.
Zeta Adds:
Fives gains 15% Turn Meter whenever another Clone Trooper or 501st ally takes damage and half that amount for other allies
Domino Squad (UNIQUE)
Full Description:
Fives has +85% counter chance. Fives gains 15% Turn Meter whenever another Clone Trooper or 501st ally takes damage and half that amount for other allies.
If CT-21-0408 'Echo' is present, Fives has +100% Defense when Taunting, or deals 100% more damage when not Taunting.
Zeta Adds:
Fives gains 15% Turn Meter whenever another Clone Trooper or 501st ally takes damage and half that amount for other allies
Fives has +85% counter chance. Fives gains 15% Turn Meter whenever another Clone Trooper or 501st ally takes damage and half that amount for other allies.
If CT-21-0408 'Echo' is present, Fives has +100% Defense when Taunting, or deals 100% more damage when not Taunting.
Zeta Adds:
Fives gains 15% Turn Meter whenever another Clone Trooper or 501st ally takes damage and half that amount for other allies
Tactical Awareness (UNIQUE)
Full Description:
Fives can't be revived. When another 501st Clone Trooper ally would be defeated while Fives is active, they recover 100% Health and Fives is defeated at the end of that turn.
If Fives is defeated this way, 501st Clone Trooper allies gain his Max Health, Max Protection, Speed, and Offense stats in addition to their own until the end of battle.
Zeta Adds:
If Fives is defeated this way, 501st Clone Trooper allies gain his Max Health, Max Protection, Speed, and Offense stats in addition to their own until the end of battle
Fives can't be revived. When another 501st Clone Trooper ally would be defeated while Fives is active, they recover 100% Health and Fives is defeated at the end of that turn.
If Fives is defeated this way, 501st Clone Trooper allies gain his Max Health, Max Protection, Speed, and Offense stats in addition to their own until the end of battle.
Zeta Adds:
If Fives is defeated this way, 501st Clone Trooper allies gain his Max Health, Max Protection, Speed, and Offense stats in addition to their own until the end of battle
Tactical Awareness (UNIQUE)
Full Description:
Fives can't be revived. When another 501st Clone Trooper ally would be defeated while Fives is active, they recover 100% Health and Fives is defeated at the end of that turn.
If Fives is defeated this way, 501st Clone Trooper allies gain his Max Health, Max Protection, Speed, and Offense stats in addition to their own until the end of battle.
Zeta Adds:
If Fives is defeated this way, 501st Clone Trooper allies gain his Max Health, Max Protection, Speed, and Offense stats in addition to their own until the end of battle
Fives can't be revived. When another 501st Clone Trooper ally would be defeated while Fives is active, they recover 100% Health and Fives is defeated at the end of that turn.
If Fives is defeated this way, 501st Clone Trooper allies gain his Max Health, Max Protection, Speed, and Offense stats in addition to their own until the end of battle.
Zeta Adds:
If Fives is defeated this way, 501st Clone Trooper allies gain his Max Health, Max Protection, Speed, and Offense stats in addition to their own until the end of battle
Starkiller Omicron Abilities |
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Boundless Force Throw (SPECIAL) Deal Physical damage to target enemy and inflict Daze and Vulnerable for 2 turns, which can't be resisted. Gain 25 stacks of Force Energy. This ability can't be evaded. Unleashed: Inflict Buff Immunity and Healing Immunity for 2 turns, which can't be resisted While in Grand Arenas: While Unleashed, dispel all debuffs on all allies, and the Buff Immunity and Healing Immunity can't be copied, dispelled, or resisted. Boundless Force Throw (SPECIAL) Deal Physical damage to target enemy and inflict Daze and Vulnerable for 2 turns, which can't be resisted. Gain 25 stacks of Force Energy. This ability can't be evaded. Unleashed: Inflict Buff Immunity and Healing Immunity for 2 turns, which can't be resisted While in Grand Arenas: While Unleashed, dispel all debuffs on all allies, and the Buff Immunity and Healing Immunity can't be copied, dispelled, or resisted. Force Repulse (SPECIAL) Dispel all buffs on target enemy and deal Physical damage to all enemies, which can't be evaded. This attack deals 5% more damage for each buff dispelled. Unleashed: Deal 25% more damage for each buff dispelled instead While in Grand Arenas: Dispel all buffs on all enemies. Force Repulse (SPECIAL) Dispel all buffs on target enemy and deal Physical damage to all enemies, which can't be evaded. This attack deals 5% more damage for each buff dispelled. Unleashed: Deal 25% more damage for each buff dispelled instead While in Grand Arenas: Dispel all buffs on all enemies. There is Much Conflict in You (UNIQUE) At the start of battle, if there are no Galactic Legend allies and Starkiller has exactly one Jedi, one Light Side Unaligned Force User, one Sith, and one other Dark Side Unaligned Force user ally, all allies gain the following bonuses: - 100% Critical Damage and Max Health - 100% Max Protection until the first time Starkiller is defeated - 35 Speed - Immune to Daze and Stun While in Grand Arenas: If the conditions for this ability were met at the start of battle, all of the following bonuses are also gained: - At the start of battle, Jedi Tank allies Taunt for 1 turn - All allies have +35 Speed - Debuffed enemies deal 50% less damage - Whenever a Sith ally uses a Basic ability, Starkiller assists, dealing 20% less damage - Whenever another Dark Side Unaligned Force User uses a Special ability, all allies gain Critical Hit Immunity for 1 turn - Whenever Starkiller uses a Special ability, Light Side Healer allies have their cooldowns reduced by 4, and Jedi Tank allies gain Damage Immunity and Taunt for 1 turn (In 3v3 Grand Arenas, any combination where the team includes no more than one Jedi, one Light Side Unaligned Force User, one Sith, and/or one other Dark Side Unaligned Force user will fulfill the conditions for this ability) There is Much Conflict in You (UNIQUE) At the start of battle, if there are no Galactic Legend allies and Starkiller has exactly one Jedi, one Light Side Unaligned Force User, one Sith, and one other Dark Side Unaligned Force user ally, all allies gain the following bonuses: - 100% Critical Damage and Max Health - 100% Max Protection until the first time Starkiller is defeated - 35 Speed - Immune to Daze and Stun While in Grand Arenas: If the conditions for this ability were met at the start of battle, all of the following bonuses are also gained: - At the start of battle, Jedi Tank allies Taunt for 1 turn - All allies have +35 Speed - Debuffed enemies deal 50% less damage - Whenever a Sith ally uses a Basic ability, Starkiller assists, dealing 20% less damage - Whenever another Dark Side Unaligned Force User uses a Special ability, all allies gain Critical Hit Immunity for 1 turn - Whenever Starkiller uses a Special ability, Light Side Healer allies have their cooldowns reduced by 4, and Jedi Tank allies gain Damage Immunity and Taunt for 1 turn (In 3v3 Grand Arenas, any combination where the team includes no more than one Jedi, one Light Side Unaligned Force User, one Sith, and/or one other Dark Side Unaligned Force user will fulfill the conditions for this ability) |