Starkiller

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Starkiller

A powerful Dark Side Force User whose inner conflict lifts up other Force Users

Unit-Character-Starkiller.png
Description
Alignment Dark Side
Role Attacker
Faction Unaligned Force User
Immune to FearDazeStun
Release Date December 15, 2021
Shards to Activate 330
Accelerated Never Accelerated units have increased drop quantities. See Character Shards for more information.
Acquisition The Force Unleashed
Omicron Bonus Grand Arena
Debuffs ShockDazeVulnerableBuff ImmunityHealing Immunity
Other Status Force EnergyUnleashed
Battle Mechanics Cooldown Reduction - Self
Attack - Can't Counter
Dispel Buffs - Target
Dispel Buffs - All Enemies
Cooldown Reset - Self
Bonus Turn
Granted Ability
Cooldown Reduction - SelfAttack - Can't CounterDispel Buffs - TargetDispel Buffs - All EnemiesCooldown Reset - SelfBonus TurnGranted Ability

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 7374
Critical Chance 97.71%
Armor Penetration 312
General
Health 65735
Protection 63732
Speed 162
Potency 66%
Tenacity 78%
Critical Damage 171%
Defense Penetration 0%
Relic 9
Unit-Character-Starkiller-portrait.png
Indicator-Gear-Level-Relic-DS.png
9
85
Starkiller - Gear Relic 9
Materials Needed
Max Level
Special Offense
Damage 6036
Critical Chance 31%
Resistance Penetration 0
Survivability
Armor 49.74%
Resistance 27.6%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 45%
Accuracy 0%

Abilities

Tex.ability starkiller basic.png Imbued Lightsaber Strike
Basic Ability Material Zeta Level 8

Deal Physical damage to target enemy twice. If it's Starkiller's turn, inflict Shock for 1 turn to target enemy and deal Physical damage to all other enemies which can't be countered.

Unleashed: Reduce Special ability cooldowns by 1
More Details
Imbued Lightsaber Strike

Tex.ability starkiller special01.png Boundless Force Throw
Special Ability Material Omicron Level 8
4 Turn Cooldown

Deal Physical damage to target enemy and inflict Daze and Vulnerable for 2 turns, which can't be resisted. Gain 25 stacks of Force Energy. This ability can't be evaded.

Unleashed: Inflict Buff Immunity and Healing Immunity for 2 turns, which can't be resisted

While in Grand Arenas: While Unleashed, dispel all debuffs on all allies, and the Buff Immunity and Healing Immunity can't be copied, dispelled, or resisted.
More Details
Boundless Force Throw

Tex.ability starkiller special02.png Force Repulse
Special Ability Material Omicron Level 8
4 Turn Cooldown

Dispel all buffs on target enemy and deal Physical damage to all enemies, which can't be evaded. This attack deals 5% more damage for each buff dispelled.

Unleashed: Deal 25% more damage for each buff dispelled instead

While in Grand Arenas: Dispel all buffs on all enemies.
More Details
Force Repulse

Tex.abilityui passive forceenergy.png Force Energy
Unique Ability Material Zeta Level 8

Starkiller has +30% Counter Chance, Critical Chance, Defense, Defense Penetration, and Offense, and he is immune to Fear.

Starkiller gains 4 stacks of Force Energy (max 100 stacks) each time he deals damage to an enemy, increased to 5 stacks on a critical hit. At 100 stacks, he loses all stacks of Force Energy and gains Unleashed until the end of the battle.

When Starkiller gains Unleashed:
- He gains +70% Counter Chance, Critical Chance, Defense, Defense Penetration, and Offense
- He dispels all debuffs on himself
- He takes a bonus turn
- His cooldowns are reset
- If there are no Galactic Legend allies, gains the Special ability Size Means Nothing.

Force Energy: At 100 stacks, lose all stacks and gain Unleashed

Unleashed: Abilities gain additional effects; can't gain Force Energy

Size Means Nothing: Limit one use per battle.

Deal damage equal to 80% of Starkiller's Max Health to all enemies and Stun them for 1 turn, which can't be resisted. All allies recover 100% Health and Protection. If this ability defeats an enemy, Starkiller takes a bonus turn. This ability can't be evaded.
More Details
Level 7:
Starkiller has +10% Counter Chance, Critical Chance, Defense, Defense Penetration, and Offense.

Starkiller gains 4 stacks of Force Energy (max 100 stacks) each time he deals damage to an enemy, increased to 5 stacks on a critical hit. At 100 stacks, he loses all stacks of Force Energy and gains Unleashed until the end of the battle.

When Starkiller gains Unleashed:
- He gains +70% Counter Chance, Critical Chance, Defense, Defense Penetration, and Offense
- He dispels all debuffs on himself
- He takes a bonus turn
- His cooldowns are reset
- If there are no Galactic Legend allies, gains the Special ability Size Means Nothing.

Force Energy: At 100 stacks, lose all stacks and gain Unleashed

Unleashed: Abilities gain additional effects; can't gain Force Energy

Size Means Nothing: Limit one use per battle.

Deal damage equal to 80% of Starkiller's Max Health to all enemies and Stun them for 1 turn, which can't be resisted. All allies recover 100% Health and Protection. If this ability defeats an enemy, Starkiller takes a bonus turn. This ability can't be evaded.
Level Unit
Level
Ability Material Credits Adds
8 82
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 +20% Counter Chance, Critical Chance, Defense, Defense Penetration, and Offense; immune to Fear
7 68
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 Increased to 5 stacks on a critical hit
6 58
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +5% Counter Chance, Critical Chance, Defense, Defense Penetration, and Offense
5 48
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +5% Defense Penetration; when Unleashed gain 70% Defense Penetration
4 38
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +5% Defense; when Unleashed gain 70% Defense
3 28
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +5% Offense; when Unleashed gain 70% Offense
2 18
Game-Icon-Ability Material Mk I.png
2
900 +5% Counter Chance; when Unleashed gain 70% Counter Chance
1 Description: Starkiller has +5% Critical Chance.

Starkiller gains 4 stacks of Force Energy (max 100 stacks) each time he deals damage to an enemy. At 100 stacks, he loses all stacks of Force Energy and gains Unleashed until the end of the battle.

When Starkiller gains Unleashed:
- He gains +70% Critical Chance
- He dispels all debuffs on himself
- He takes a bonus turn
- His cooldowns are reset
- If there are no Galactic Legend allies, gains the Special ability Size Means Nothing.

Force Energy: At 100 stacks, lose all stacks and gain Unleashed

Unleashed: Abilities gain additional effects; can't gain Force Energy

Size Means Nothing: Limit one use per battle.

Deal damage equal to 80% of Starkiller's Max Health to all enemies and Stun them for 1 turn, which can't be resisted. All allies recover 100% Health and Protection. If this ability defeats an enemy, Starkiller takes a bonus turn. This ability can't be evaded.
Force Energy

Tex.abilityui passive muchconflictinyou.png There is Much Conflict in You
Unique Ability Material Omicron Level 8

At the start of battle, if there are no Galactic Legend allies and Starkiller has exactly one Jedi, one Light Side Unaligned Force User, one Sith, and one other Dark Side Unaligned Force user ally, all allies gain the following bonuses:
- 100% Critical Damage and Max Health
- 100% Max Protection until the first time Starkiller is defeated
- 35 Speed
- Immune to Daze and Stun

While in Grand Arenas: If the conditions for this ability were met at the start of battle, all of the following bonuses are also gained:
- At the start of battle, Jedi Tank allies Taunt for 1 turn
- All allies have +35 Speed
- Debuffed enemies deal 50% less damage
- Whenever a Sith ally uses a Basic ability, Starkiller assists, dealing 20% less damage
- Whenever another Dark Side Unaligned Force User uses a Special ability, all allies gain Critical Hit Immunity for 1 turn
- Whenever Starkiller uses a Special ability, Light Side Healer allies have their cooldowns reduced by 4, and Jedi Tank allies gain Damage Immunity and Taunt for 1 turn

(In 3v3 Grand Arenas, any combination where the team includes no more than one Jedi, one Light Side Unaligned Force User, one Sith, and/or one other Dark Side Unaligned Force user will fulfill the conditions for this ability)
More Details
Unlocks at Gear Level 8.
Level 7:
At the start of battle, if there are no Galactic Legend allies and Starkiller has exactly one Jedi, one Light Side Unaligned Force User, one Sith, and one other Dark Side Unaligned Force user ally, all allies gain the following bonuses:
- 100% Critical Damage and Max Health
- 100% Max Protection until the first time Starkiller is defeated
- 35 Speed
- Immune to Daze and Stun
Level Unit
Level
Ability Material Credits Adds
8 84
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Omicron.png
20
125000 While in Grand Arenas: If the conditions for this ability were met at the start of battle, all of the following bonuses are also gained; at the start of battle, Jedi Tank allies Taunt for 1 turn; all allies have +35 Speed; debuffed enemies deal 50% less damage; whenever a Sith ally uses a Basic ability, Starkiller assists, dealing 20% less damage; whenever another Dark Side Unaligned Force User uses a Special ability, all allies gain Critical Hit Immunity for 1 turn; whenever Starkiller uses a Special ability, Light Side Healer allies have their cooldowns reduced by 4, and Jedi Tank allies gain Damage Immunity and Taunt for 1 turn; in 3v3 Grand Arenas, any combination where the team includes no more than one Jedi, one Light Side Unaligned Force User, one Sith, and/or one other Dark Side Unaligned Force user will fulfill the conditions for this ability
7 68
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 If the conditions for this ability were met at the start of battle, all allies are immune to Stun
6 58
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 If the conditions for this ability were met at the start of battle, all allies gain 35 Speed
5 48
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +50% Critical Damage, Max Health, and Max Protection
4 38
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 If the conditions for this ability were met at the start of battle, all allies are immune to Daze
3 28
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +30% Critical Damage
2 18
Game-Icon-Ability Material Mk I.png
2
900 +30% Max Health and Max Protection
1 Description: At the start of battle, if there are no Galactic Legend allies and Starkiller has exactly one Jedi, one Light Side Unaligned Force User, one Sith, and one other Dark Side Unaligned Force user ally, all allies gain the following bonuses:
- 20% Critical Damage and Max Health
- 20% Max Protection until the first time Starkiller is defeated
There is Much Conflict in You

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Imbued Lightsaber Strike Basic
Game-Icon-Ability Material Mk III.png
40
Game-Icon-Ability Material Omega.png
16
Game-Icon-Ability Material Zeta.png
20
? ? ?
Boundless Force Throw Special
Game-Icon-Ability Material Mk III.png
40
Game-Icon-Ability Material Omega.png
16
Game-Icon-Ability Material Omicron.png
20
? ? ?
Force Repulse Special
Game-Icon-Ability Material Mk III.png
40
Game-Icon-Ability Material Omega.png
16
Game-Icon-Ability Material Omicron.png
20
? ? ?
Force Energy Unique
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
? ? ?
There is Much Conflict in You Unique
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Omicron.png
20
? ? ?

Mods

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Synergy

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Paragraph for each faction this unit has synergy with.
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Jedi - High Synergy
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Light Side - Low Synergy
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Any Faction - Very Low Synergy
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Unit Strategy

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Team Strategy

Details of how to use and mod Starkiller within specific teams can be found on the following pages:

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Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Imbued Lightsaber Strike -
  • Boundless Force Throw -
  • Force Repulse -
  • Force Energy -
  • There is Much Conflict in You -

Notes

Lore

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E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.

Trivia

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