Buff
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(Redirected from Buffs)
Jump to navigationJump to searchBuffs are beneficial status effects granted by a units abilities. Below is a list of all Buffs currently in the game, click on one to see more information about it including all units that can apply it.
Icon | Name | Only | Description | Dispellable | Preventable | Copyable |
---|---|---|---|---|---|---|
Accuracy Up | +15% Accuracy | Yes | Yes | Yes | ||
Advantage | Next attack will be a critical hit (if possible). | Yes | Yes | Yes | ||
Afterburner | Ships | When the TIE Silencer attacks with Advantage, reduce its cooldowns by 1. When a First Order ally takes damage, the TIE Silencer has a 50% chance to gain Advantage for 2 turns. | No | No | No | |
Backup Plan | Characters | Recover 10% Health per turn, Revive with 80% Health and 30% Turn Meter when defeated. Can't be Dispelled or prevented. | No | No | No | |
Baktoid Shield Generator | Characters | At the start of turn, recover 30% Protection and dispel own debuffs; Tanks Taunt while they have Protection. | No | No | No | |
Beskar Armor | Characters | 1 Stack: +50% Defense and +15% Health Up. 2 Stacks: Recover 30% Protection at the end of turn. 3 Stacks: 100% Counter Chance and can't be critically hit. | No | No | No | |
BlasTech Weapon Mod | Characters | Gain 15% Turn Meter at the start of each enemy's turn; Enemies defeated by this character can't be revived. | No | No | No | |
Bonus Protection | Adds a variable amount of bonus protection for the rest of the battle. | No | No | No | ||
Bounty Hunter's Resolve | Characters | Ignores taunt and revives with 100% health when defeated. Can’t be Dispelled or prevented. | No | No | No | |
Breach Immunity | Ships | Can't apply Breach to this unit. | Yes | Yes | Yes | |
Call to Action | Characters | Luke ignores Taunts during his turn and has +50% Accuracy, +50% Critical Chance, and + 50% Critical Damage. Can't be Dispelled or prevented. | No | No | No | |
Chaff | Ships | Immune to target lock | Yes | Yes | Yes | |
Chiewab Medpac | Characters | Recover 5% Health and Protection at the start of every character's turn, and 5% bonus Protection if this character is a Separatist. | No | No | No | |
Critical Avoidance Up | Characters | +50% Critical Avoidance | Yes | Yes | ||
Critical Chance Up | +25% Critical Chance | Yes | Yes | Yes | ||
Critical Damage Up | +50% Critical Damage | Yes | Yes | Yes | ||
Critical Hit Immunity | Can't be critically hit. | Yes | Yes | Yes | ||
Damage Immunity | Prevents all damage. | Yes | Yes | No | ||
Dark Infusion | Characters | +35% Offense per stack (max 3 stacks). At max stacks, these bonuses are doubled and Basic attacks also inflict Healing Immunity for 2 turns. | No | No | No | |
Deep Cover | Characters | +10% Defense Penetration and Potency per stack | Yes | No | No | |
Defense Penetration Up | +150 Defense Penetration | Yes | Yes | Yes | ||
Defense Up | +50% Defense | Yes | Yes | Yes | ||
Deflector Shield | Ships | At start of turn, recover 25% Protection, doubled for Resistance allies, and gain Foresight for 2 turns; can't be copied | Yes | Yes | No | |
Dramatic Entrance | Ships | +25% Offense and deal bonus damage equal to 10% of the targets max health. Gain 20% Turn Meter and regain Dramatic Entrance for 2 turns after defeating an enemy while this buff is active. | No | No | No | |
Evasion Up | +15% Dodge Chance | Yes | Yes | Yes | ||
Force Connection | Characters | +2% Defense and Offense per stack | No | No | No | |
Foresight | Evades the next attack (if able). | Yes | Yes | Yes | ||
Formation | Ships | +10% Max Health, Offense, and Potency; whenever this ship uses an ability, gain 1% Turn Meter per stack of Formation | No | No | No | |
Frenzy | Characters | Gain 100% Turn Meter when an ally uses a Special ability. | Yes | Yes | No | |
Hatred | Characters | Increases offense and defense by 100% and crit chance by 25%. When this unit is defeated, they revive with 100% Health, and gain 100% Turn Meter. | No | No | No | |
Heal Over Time | Heals a variable amount each turn. | Yes | Yes | Yes | ||
Health Steal Up | +50% Health Steal | Yes | Yes | Yes | ||
Health Up | +15% Max Health | Yes | Yes | Yes | ||
High Ground | Characters | Deals 35% more damage with out of turn attacks; +100% Counter Chance; -35% Speed; can't gain Ultimate Charge | No | No | No | |
Hired Muscle | Characters | +30% Tenacity; immune to Daze and Fear | Yes | Yes | No | |
Jedi Knight | Characters | Kyle Katarn and Rebel Fighter allies gain 50% Defense and Offense; can't gain Force Connection. | No | No | No | |
Jedi Legacy | Characters | +100% Mastery and ignores Taunt during their turn; can't gain Jedi Lessons | No | No | No | |
Jedi Lessons | Characters | +20% Mastery per stack (max 3 stacks). | Yes | Yes | No | |
Jedi's Will | Characters | +100% Counter Chance, +25% Offense, and +25% Speed | No | No | No | |
Legendary Battle Meditation | Characters | +25%-50% Potency and +10%-35% Counter Chance, doubled for Jedi. | No | |||
Lifeblood | Characters | Damage received decreased by 30% and damage dealt increased by 30%. | No | No | No | |
Loyal Hand | Characters | +10% Max Protection and Offense (stacking, max 20) | No | No | No | |
Mand'alor | Characters | Mandalorian allies assist dealing 50% less damage when this character uses an ability during their turn; at the start of every turn, dispel all debuffs on the healthiest Mandalorian ally without Mand'alor and that ally gains Taunt and +100% Defense until the end of that turn; defeating this character will grant Mand'alor to the character that defeated them; if this character is defeated by a status effect, Mand'alor will not be granted to anyone | No | No | No | |
Master Plan | Ships | After this ship uses an ability during its turn, their cooldowns are reset and they gain 100% Turn Meter. | No | No | No | |
Master's Training | Characters | +25% (doubled on Jedi) Accuracy, Defense, Offense, Potency, and Tenacity. Can't be Dispelled or Prevented. | No | No | No | |
Mechanic's Savvy | Characters | Droids: +40% Offense;When defeated, revive with 80% Health and Protection. Scoundrels: +20% Critical Chance, +40% Critical Damage and Defense Penetration | Yes | Yes | No | |
Merciless | Characters | +50% Offense, +25% Critical Chance, and +50% Critical Damage; immune to Fear and Turn Meter manipulation. | Yes | Yes | No | |
My Kind of Scum | Characters | +10% Max Health and Defense per stack | No | No | No | |
Offense Up | +50% Offense | Yes | Yes | Yes | ||
Outmaneuver | +25% Evasion and can’t be countered, and can't be targeted if other allies are present, unless Taunting. | Yes | Yes | No | ||
Overcharge | +20% Offense and Defense per stack (max 5 stacks), can't be copied | Yes | Yes | No | ||
Pilot's Resolve | Ships | The first time Razor Crest is reduced to 1% Health, it recovers 90% Health and gains 3 stacks of Reinforced Hull. | No | No | No | |
Potency Up | +50% Potency | Yes | Yes | Yes | ||
Protection Over Time | Heals a variable amount of Protection each turn for a specified number of turns. | Yes | Yes | Yes | ||
Protection Up | Increases Protection by specified amount of max health for specified number of turns. | Yes | Yes | Yes | ||
Ransom | Characters | +2% Max Health and Tenacity per stack | No | No | No | |
Reinforced Determination | Ships | +50% Defense per stack | Yes | |||
Reinforced Hull | Ships | +250% Defense per stack; lose one stack of Reinforced Hull when receiving damage | No | No | No | |
Resilient Defense | Enemies will target this unit; lose one stack when damaged by an attack. | Yes | Yes | Yes | ||
File:Status Effect-Retaliate.png | Retaliate | Enemies will target this unit. | Yes | Yes | No | |
Retribution | Adds 100% counter chance. | Yes | Yes | Yes | ||
Riposte | Characters | Attacks out of turn ignore Protection, can't be copied | Yes | Yes | No | |
Ruthless | Ships | +15% Critical Chance, +20% Critical Damage, and +30% Offense | No | No | No | |
Secret Intel | Characters | +25% Potency and when another ally uses a Special ability they gain Secret Intel for 3 turns, then the cooldown of Illuminated Destiny is reduced by 1 for each ally with Secret Intel. | Yes | Yes | No | |
Shien | Characters | Whenever this unit evades, or attacks out of turn, Commander Ahsoka Tano's Force Leap cooldown is reduced by 1 and damage is increased by 50% (stacking) until the next time it is used | No | No | No | |
Spare Parts | Characters | +30% Critical Chance and +30% Offense, if this character is defeated, they are revived with 100% Health, gain Foresight and Protection Up (50%) for 2 turns, and dispel the buff from all allies, this revive can't be prevented. | No | No | No | |
Spark of Rebellion | Characters | Gain 40% Offense and 30 Speed; when this character attacks, recover 20% Max Health and Protection; Empire enemies defeated by this character can't be revived; if Spark of Rebellion is dispelled, gain 40% Turn Meter, 5% Upload progress, and Protection Up (50%) for 2 turns. | Yes | Yes | No | |
Speed Up | +25% Speed | Yes | Yes | Yes | ||
Stable Bulwark | Ships | +100% Defense and Offense; +50% Max Health and Max Protection, +25% Critical Chance and Critical Damage; the first time this ship is reduced to 1% Health, it recovers 100% Health, gains a bonus turn, gains 5 stacks of Reinforced Determination for 1 turn, and loses Stable Bulwark | No | No | No | |
Stealth | Character cannot be targeted directly. | Yes | Yes | Yes | ||
Suprosa Supercomputer | Ships | Gain 100% Critical Chance and an additional bonus based on the ship's role. Attacker: At the start of turn, dispel Stealth and Taunt from all enemies and inflict Defense Down for 1 turn on a random enemy Tank: All Rebel allies recover 10% Health and Protection whenever this ship receives damage Support: At the start of turn, inflict Target Lock on a random enemy for 2 turns and remove 20% Turn Meter | No | No | No | |
Tactical Genius | Characters | First ally with this buff to use a Special ability heals and gains 100% Turn Meter. | Yes | Yes | No | |
Tactical Supremacy | Characters | +30% Critical Damage and Potency; recover 10% Protection at the start of turn; if dispelled, recover 40% Health then gain Advantage and Foresight for 2 turns at the end of that turn | Yes | No | ||
Target Practice | Characters | +5% Critical Chance, +5% Offense, and +10% Critical Damage per stack | No | No | No | |
Taunt | Enemies will target this unit. | Yes | Yes | No | ||
Tenacity Up | Resist negative status effects. | Yes | Yes | Yes | ||
The Emperor's Trap | Characters | +6% Offense and Potency per stack | No | No | No | |
Thrust Reversal | Ships | +100% counter chance, Whenever the Falcon uses its basic attack, 1 stack is consumed to gain 50% Turn Meter. | No | No | No | |
Translation | Characters | 1 Stack: +30% Max Health. 2 Stacks: 15% Critical Chance. 3 Stacks: If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their Basic ability (limit once per turn) | Yes | Yes | No | |
Trusted Agent | Characters | +30% Defense Penetration and Offense; at 1 or more stacks, attack again when performing a Basic attack | No | No | No | |
Unending Loyalty | Ships | Can't be defeated during the first enemy attack (including assists) that would otherwise defeat this ship. When reduced to 1% Health, gain Stealth and Protection Up (50%) for 2 turns and recover 25% Health. Then, this buff expires. | No | No | No | |
Valor | Ships | Grant allied Galactic Republic Capital Ship 15% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn. | Yes | Yes | No | |
We Adapt, Or Die | Characters | +30% Critical Chance, +30% Offense, and +30 Speed; revive with 70% Health when defeated; if dispelled, recover 80% Health, gain 80% Turn Meter, and can't be critically hit for 2 turns | Yes | No | No | |
We Don't Need Their Scum | Ships | Immune to Turn Meter manipulation; whenever a Bounty Hunter ally is defeated, recover 25% Health and Protection; TIE Advanced x1 instead recovers 10% Health and Protection | No | No | No | |
We Have Returned | Characters | +5% Critical Damage and Offense per stack | No | No | No |