TIE Advanced x1

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TIE Advanced x1

Fearsome Empire Attacker that shuts enemies down with stacking debuffs and permanent Target Locks

Turn Meter Gain - AllyTurn Meter Gain - SelfDispel Buffs - TargetTurn Meter Reduction - Target (100%)Damage Over TimeOffense DownTarget LockEvasion DownAbility Block

Stats

Stats displayed are for unit at max level with max stars. Mods are included in the calculation and shown by the unit portrait.

Physical Offense
Damage 13804
Critical Chance 39.83%
Armor Penetration 0
General
Health 110425
Protection 31960
Speed 197
Potency 55.69%
Tenacity 15%
Critical Damage 150%
Defense Penetration 0%
Crew Relic 9
Unit-Character-Darth Vader-portrait.png
Indicator-Gear-Level-Relic-DS.png
9
Darth Vader - Gear Relic 9
Indicator-Mod Dots-6.png
Crew Mod-6 Dots.pngAll crew - 6 dot mods

Unit-Ship-TIE Advanced x1-portrait.png
Indicator-Stars-7.png
Special Offense
Damage 1939
Critical Chance 10%
Resistance Penetration 0
Survivability
Armor 23.76%
Resistance 9.94%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 0%
Accuracy 0%

Abilities

Tex.ability tieadvanced basic.png

Deadly Accuracy
Basic • Level 8 Game-Icon-Ship Ability Material Omega.png

Deal Physical damage to target enemy and inflict Target Lock for 2 turns, which can't be Evaded or Resisted.

Target Lock: Inflict 2 Damage Over Time effects for 3 turns.
More Details
Tex.ability tieadvanced special01.png

I Have You Now
Special • Level 8 Game-Icon-Ship Ability Material Omega.png
4 Turn Cooldown

Unit-Character-Darth Vader-portrait.png
Darth Vader
Crew
Gain 25% Turn Meter for each debuff on target enemy. Then, inflict Evasion Down and Ability Block on them for 2 turns, which can't be Evaded or Resisted.

Target Lock: Dispel all buffs and remove 100% Turn Meter.
More Details
Tex.abilityui passive targetlock.png

Advanced Targeting System
Unique • Level 8 Game-Icon-Ship Ability Material Omega.png

Target Locked enemies have -25% Tenacity and immediately regain Target Lock for 2 turns whenever Target Lock expires on them. In addition, Empire allies gain 15% Turn Meter whenever they attack a Target Locked enemy.

At the start of battle, if all allies are Empire, Inquisitorius, or Sith and TIE/IN Interceptor is in reinforcements, allied Empire Capital Ship cooldowns are reduced by 1 (including Call Reinforcement).
More Details
Crew Member: [[{{{crew}}}]]
Level 7:
Target Locked enemies have -25% Tenacity and immediately regain Target Lock for 2 turns whenever Target Lock expires on them. In addition, Empire allies gain 10% Turn Meter whenever they attack a Target Locked enemy.
Level Unit
Level
Ability Material Credits Adds
8 85
Game-Icon-Ship Ability Material Mk I.png
25
Game-Icon-Ship Ability Material Mk II.png
25
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
20
88750 +5% Turn Meter gain; at the start of battle, if all allies are Empire, Inquisitorius, or Sith and TIE/IN Interceptor is in reinforcements, allied Empire Capital Ship cooldowns are reduced by 1 (including Call Reinforcement)
7 83
Game-Icon-Ship Ability Material Mk I.png
20
Game-Icon-Ship Ability Material Mk II.png
15
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
5
32500 -5% Tenacity
6 80
Game-Icon-Ship Ability Material Mk I.png
15
Game-Icon-Ship Ability Material Mk II.png
10
Game-Icon-Ship Ability Material Mk III.png
5
13750 -2% Tenacity
5 75
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
10
7500 -2% Tenacity
4 70
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
5
5000 -2% Tenacity
3 60
Game-Icon-Ship Ability Material Mk I.png
5
1250 -2% Tenacity
2 50
Game-Icon-Ship Ability Material Mk I.png
5
1250 -2% Tenacity
1 Description: Target Locked enemies have -10% Tenacity and immediately regain Target Lock for 2 turns whenever Target Lock expires on them. In addition, Empire allies gain 10% Turn Meter whenever they attack a Target Locked enemy.
Tex.abilityui passive darkarts.png

Unnerving Presence
Reinforcement • Level 3 Game-Icon-Ship Ability Material Reinforcement Materials.png

Enter Battle: Inflict 3 Damage Over Time effects and Offense Down on all enemies for 2 turns, which can't be Evaded.
More Details
Crew Member: [[{{{crew}}}]]
Level Unit
Level
Ability Material Credits Adds
3 85
Game-Icon-Ship Ability Material Reinforcement Materials.png
75
525000 Inflict Offense Down on all enemies for 2 turns
2 75
Game-Icon-Ship Ability Material Reinforcement Materials.png
25
175000 Inflict an additional Damage Over Time effect on all enemies
1 Description: Enter Battle: Inflict 2 Damage Over Time effects on all enemies for 2 turns, which can't be Evaded.

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Deadly Accuracy Basic
Game-Icon-Ship Ability Material Mk I.png
25
Game-Icon-Ship Ability Material Mk II.png
25
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
15
? ? ?
I Have You Now Special
Game-Icon-Ship Ability Material Mk I.png
30
Game-Icon-Ship Ability Material Mk II.png
30
Game-Icon-Ship Ability Material Mk III.png
20
Game-Icon-Ship Ability Material Omega.png
15
? ? ?
Advanced Targeting System Unique
Game-Icon-Ship Ability Material Mk I.png
25
Game-Icon-Ship Ability Material Mk II.png
25
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
20
? ? ?
Unnerving Presence Reinforcement
Game-Icon-Ship Ability Material Reinforcement Materials.png
75
? ? ?

Synergy

<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
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Jedi - High Synergy
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Light Side - Low Synergy
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Any Faction - Very Low Synergy
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Unit Strategy

<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.

Team Strategy

Details of how to use and mod TIE Advanced x1 within specific teams can be found on the following pages:

  • <<<ADD INFO>>> Add links to internal or external guides in list format here.

Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Deadly Accuracy -
  • I Have You Now -
  • Advanced Targeting System -
  • Unnerving Presence -

Notes

Lore

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E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.

Trivia

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