Template:SmwLeadAbility

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Unit-Ship-Endurance-portrait-tr.png Endurance Game-Icon-Ship Ability Material Prestige.png
Lead Synergy: AllGalactic Republic
Synergy: ValorGalactic Republic

All allies have +15% Defense and Offense for each allied Galactic Republic ship deployed at the start of battle (including the Capital Ship).

At the start of battle, all Clone Trooper allies gain Valor for 1 turn.

Enemies have -30% Offense when attacking Clone Trooper allies with Valor.

When Valor is dispelled on an ally, Endurance gains 5% Turn Meter, and when Valor is dispelled on a Clone Trooper ally, they gain Valor for 2 turns.

Reinforcement Bonus: Reinforcements gain Valor for 2 turns. Galactic Republic allies gain Critical Chance Up and Defense Penetration Up for 2 turns and non-Galactic Republic allies gain Stealth for 3 turns.

Unit-Ship-Negotiator-portrait-tr.png Negotiator Game-Icon-Ship Ability Material Prestige.png
Lead Synergy: AllJediGalactic Republic
Synergy: Concussion MineValorTarget LockJediGalactic RepublicUnending Loyalty

All allies have +25% Potency and Galactic Republic allies have +25% Accuracy. All enemies deal 25% less damage when attacking out of turn. Galactic Republic allies deal 10% more damage for each other ally with Valor, doubled for Jedi allies. If Anakin's Starfighter is present at the start of battle, it gains Unending Loyalty for 3 turns.

Reinforcement Bonus: Reinforcements gain Critical Damage Up for 2 turns.