Stats displayed at specified gear levels are for units at max level with max stars. Mods are not included in calculations.
<<Template Call>>
Abilities
Ferocious Charge Basic Level 8
Deal Special damage to target enemy. This attack deals 25% more damage to Dark Side enemies. If the target is Marked, Revan gains 20% Turn Meter.
More Details
Level 7:
Deal Special damage to target enemy. This attack deals 25% more damage to Dark Side enemies.
Level
Unit Level
Ability Material
Credits
Adds
8
74
5
43800
Add if the target is Marked, Revan gains 20% Turn Meter
7
64
16
13
9
24700
+15% Damage
6
54
10
9
6
8200
+15% Damage
5
44
7
7
5
4100
+10% Damage
4
34
5
5
4
2100
+15% Damage
3
24
4
4
1400
+10% Damage
2
14
3
700
+5% Damage
1
Description: Deal Special damage to target enemy. This attack deals 25% more damage to Dark Side enemies.
Master Strategist Special Level 8 3 Turn Cooldown
Deal Special damage to all enemies. Revan dispels all debuffs on Jedi and Old Republic allies, then Revan heals all Jedi and Old Republic allies by 10% for each Jedi and each Old Republic ally. Revan gains Critical Damage Up and Foresight for 3 turns. Swap Turn Meter with target other Jedi ally.
More Details
Level 7:
Deal Special damage to all enemies. Revan gains Critical Damage Up and Foresight for 3 turns. Swap Turn Meter with target other Jedi ally. (3 Turn Cooldown)
Level
Unit Level
Ability Material
Credits
Adds
8
76
5
80400
Add dispel all debuffs on Jedi and Old Republic allies, then heal them by 10% for each Jedi and each Old Republic ally
7
66
12
10
7
45200
+25% Damage
6
56
8
7
5
15100
+15% Damage
5
46
5
5
4
7500
+10% Damage
4
36
4
4
3
3800
+15% Damage
3
26
3
3
2500
+10% Damage
2
16
2
1300
+5% Damage
1
Description: Deal Special damage to all enemies. Revan gains Critical Damage Up and Foresight for 3 turns. Swap Turn Meter with target other Jedi ally. (3 Turn Cooldown)
Direct Focus Special Level 8 3 Turn Cooldown
Inflict Buff Immunity and Marked on target enemy for 2 turns (these effects can't be copied, dispelled, or resisted). Increase target enemy's cooldowns by 1, which can't be resisted, and reduce their Turn Meter by 50% and Stun them for 1 turn. This attack can't be evaded. Call all Jedi allies to assist dealing 50% less damage.
Marked: All enemies will target this unit
More Details
Unlocks at Gear Level 2.
Level 7:
Inflict Marked on target enemy for 2 turns (this effect can't be Resisted, Copied or Dispelled), and reduce their Turn Meter by 50%. Call all Jedi allies to assist dealing 50% less damage. This attack can't be Evaded.
Marked: All enemies will target this unit (3 Turn Cooldown)
Level
Unit Level
Ability Material
Credits
Adds
8
82
40
16
20
145000
Add Buff Immunity for 2 turns, which can't be copied, dispelled, or resisted, increase their cooldowns by 1, which can't be resisted, and Stun the target for 1 turn
7
78
12
10
7
45200
+5% Turn Meter Reduction
6
68
8
7
5
15100
+5% Turn Meter Reduction
5
58
5
5
4
7500
Add call all Jedi allies to assist dealing 50% less damage
4
48
4
4
3
3800
+5% Turn Meter Reduction
3
38
3
3
2500
+5% Turn Meter Reduction
2
28
2
1300
+5% Turn Meter Reduction
1
Description: Inflict Marked on target enemy for 2 turns (this effect can't be Resisted, Copied or Dispelled), and reduce their Turn Meter by 25%. This attack can't be Evaded.
Marked: All enemies will target this unit (3 Turn Cooldown)
Direct Focus
General Leader Level 8
For each Jedi and each Old Republic ally at the start of battle (excluding summoned allies), Jedi and Old Republic allies gain +5 Speed, +5% Crit Chance and +5% Offense. At the start of battle, Jedi allies gain Tenacity Up for 1 turn. While Revan is in the leader slot and not the ally slot, units are immune to bonus Turn Meter effects from Leader abilities until the start of the first turn of battle.
Whenever a Jedi ally attacks out of turn, they recover 20% of their Max Protection and deal 35% more damage. When a Jedi ally uses a Basic ability on an enemy with Bonus Protection, reduce the target enemy's Max Health by 10% (stacking, doesn't work against Raid Bosses). At the start of each Jedi ally's turn, they gain Strategic Advantage if no ally has Strategic Advantage. A Jedi ally with Strategic Advantage can't be countered.
Strategic Advantage: Dispel all debuffs on target other Jedi ally. They gain Strategic Advantage and assist, using their Basic ability. This character uses their Basic ability and loses Strategic Advantage.
Zeta
More Details
Unlocks at Gear Level 4.
Level 7:
For each Jedi and each Old Republic ally at the start of battle (excluding summoned allies), Jedi and Old Republic allies gain +5 Speed, +5% Crit Chance and +5% Offense. While Revan is in the leader slot and not the ally slot, units are immune to bonus Turn Meter effects from Leader abilities until the start of the first turn of battle.
At the start of each Jedi ally's turn, they gain Strategic Advantage if no ally has Strategic Advantage. A Jedi ally with Strategic Advantage can't be countered.
Strategic Advantage: Dispel all debuffs on target other Jedi ally. They gain Strategic Advantage and assist, using their Basic ability. This character uses their Basic ability and loses Strategic Advantage.
Level
Unit Level
Ability Material
Credits
Adds
8
84
20
10
20
105000
Add whenever a Jedi ally attacks out of turn they recover 20% of their Max Protection and deal 35% more damage. When a Jedi ally uses a Basic ability on an enemy with Bonus Protection, reduce the target enemy's Max Health by 10% (stacking, doesn't work against Raid Bosses). Jedi allies begin the battle with Tenacity Up for 1 turn
7
72
9
7
5
28800
+1% Offense
6
62
6
5
4
9600
+1 Speed
5
52
4
4
3
4800
+1 Speed
4
42
3
3
2
2400
+1 Speed
3
32
2
2
1600
+2% Critical Chance
2
22
2
800
+1% Offense
1
Description: For each Jedi and each Old Republic ally at the start of battle (excluding summoned allies), Jedi and Old Republic allies gain +2 Speed, +3% Crit Chance and +3% Offense. While Revan is in the leader slot and not the ally slot, units are immune to bonus Turn Meter effects from Leader abilities until the start of the first turn of battle.
At the start of each Jedi ally's turn, they gain Strategic Advantage if no ally has Strategic Advantage. A Jedi ally with Strategic Advantage can't be countered.
Strategic Advantage: Dispel all debuffs on target other Jedi ally. They gain Strategic Advantage and assist, using their Basic ability. This character uses their Basic ability and loses Strategic Advantage.
General
Savior Unique Level 8
While another Jedi ally is active, Revan ignores Taunt.
The first time another Jedi ally would be reduced to 1% Health, if Revan is active, they recover 100% of their Max Health and Protection, gain Critical Hit Immunity for 2 turns, take a Bonus Turn, dispel all debuffs on themself, and can't be defeated for the rest of the turn. While Revan is in the leader slot and not the ally slot, Revan can also be saved by Savior.
More Details
Unlocks at Gear Level 6.
Level 7:
While another Jedi ally is active, Revan ignores Taunt.
The first time another Jedi ally would be reduced to 1% Health, if Revan is active, they recover 100% of their Max Health and Protection and can't be defeated for the rest of the turn. While Revan is in the leader slot and not the ally slot, Revan can also be saved by Savior.
Level
Unit Level
Ability Material
Credits
Adds
8
80
5
80400
Add gain Critical Hit Immunity for 2 turns, take a Bonus Turn and dispel all debuffs on themself
7
74
10
9
6
32900
+65% Max Health and Protection recovery
6
64
7
6
4
11000
+10% Max Health and Protection recovery
5
54
5
4
3
5500
+5% Max Health and Protection recovery
4
44
3
3
3
2700
+5% Max Health and Protection recovery
3
34
3
3
1800
+5% Max Health and Protection recovery
2
24
2
900
+5% Max Health and Protection recovery
1
Description: While another Jedi ally is active, Revan ignores Taunt.
The first time another Jedi ally would be reduced to 1% Health, if Jedi Knight Revan is active, they recover 5% of their Max Health and Protection and can't be defeated for the rest of the turn. While Revan is in the leader slot and not the ally slot, Revan can also be saved by Savior.
Hero Unique Level 8
Jedi Knight Revan is immune to Stun and Ability Block. Revan has +10% Tenacity, Health Steal, Max Health, Max Protection, Critical Hit Avoidance, Defense and Critical Damage. Other Light Side allies gain half these bonuses while Revan is active. These bonuses are doubled while Revan is in the leader slot and not the ally slot.
More Details
Unlocks at Gear Level 8.
Level 7:
Jedi Knight Revan has +10% Tenacity, Health Steal, Max Health, Max Protection, Critical Hit Avoidance, Defense and Critical Damage.
Level
Unit Level
Ability Material
Credits
Adds
8
85
30
13
20
125000
Add Jedi Knight Revan is Immune to Stun and Ability Block and other Light Side allies also gain half of these bonuses. The bonuses are doubled while Revan is in the leader slot and not the ally slot
7
75
10
9
6
32900
+10% Critical Damage
6
65
7
6
4
11000
+10% Defense
5
55
5
4
3
5500
+10% Critical Hit Avoidance
4
45
3
3
3
2700
+10% Max Protection
3
35
3
3
1800
+10% Max Health
2
25
2
900
+10% Health Steal
1
Description: Jedi Knight Revan has +10% Tenacity.
Hero
Recommendations
Abilities
Omega and Zeta Recommendations
Ability Name
Ability Type
Cost
Get
Priority
Best for
Ferocious Charge
Basic
5
Yes
Med
Any
Master Strategist
Special
5
Yes
High
Any
Direct Focus
Special
40
16
20
Yes
High
Any
General
Leader
20
10
20
Yes
High
Any
Savior
Unique
5
Yes
Med
Any
Hero
Unique
30
13
20
Yes
Med
Any
Mods
General
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Synergy
Jedi - High Synergy
To maximize all of Revan's kit, he is currently best suited as the leader for a Jedi team. Jedi's get a turn meter swap with a heal and dispel on his first special and an assist with his second special. As lead he grants Jedi protection recovery and more damage on assists, a special granted ability they can pass around that dispels debuffs, calls them to assist and makes them immune to counter. As lead he also grants Jedi speed, offense, and crit chance boosts based on how many Jedi and Old Republic are on the team. His first unique grants a revive to the first Jedi to die, including himself, and also allows him to ignore taunt when another Jedi is alive. Jedi allies with assist abilities are usually best.
Old Republic - Low Synergy
Revan can heal and dispel Old Republic allies on his first special. He also grants Old Republic minor speed, offense, and crit chance boosts just like he does for Jedi based on how many Jedi and Old Republic are on the team and he is the leader. Due to the amount of bonuses Revan's kit gives to Jedi it would be a waste to use him as a lead for Old Republic unless the content does not allow for him to lead Jedi. If he is with Old Republic it may be better to have him be an ally depending on other leaders you have available to use.
Any - Very Low Synergy
Revan's kit can boost a small amount of tenacity, health steal, defense, critical damage, max health, max protection and critical hit avoidance to all light side allies even when he is in the ally slot. His second special can be used to apply Marked to an enemy which can help bypass taunting tanks while also increasing that enemies cooldowns by 1, inflicting buff immunity and reducing their Turn Meter by 50%.
Kit Counters
Ferocious Charge - Units or debuffs that negate the effect of bonus turn meter gains.
Master Strategist - Undispellable debuffs, especially healing immunity and buff immunity.
Direct Focus - Units or debuffs that keep allies from assisting.
General - Units or debuffs that keep allies from assisting.
Savior - Abilities that kill units without reducing health below 1%.
Hero - Do not include using stun or ability block on Revan as part of a strategy to defeat him.
Unit Strategy
Team Strategies
Details of how to use and mod Jedi Knight Revan within specific teams can be found on the following pages:
Jedi Knight Revan was a human male who was born 3994 BBY in the Outer Rim. He was taken as a Padawan by Jedi Master Kreia and later led the wars against the Mandalorian Neo-Crusaders. He and his friend Malak then investigated a hidden Sith Empire led by Darth Vitiate, but were turned to the dark side by Vitiate. They then overthrew Vitiate and led their own Sith Empire, and Revan then went on to switch between the light and the dark over the years. Both the dark and light sides of Revan were brought to rest on Yavin 4, 3638 BBY.
First appearance was in Star Wars: Knights of the Old Republic.
Revan also appeared in Star Wars: The Old Republic.
Both of Revan's Unique abilities, Savior and Hero, are from a Darth Malak quote:
"Savior, conqueror, hero, villain. You are all things, Revan… and yet you are nothing. In the end, you belong to neither the light nor the darkness. You will forever stand alone."
For each Jedi and each Old Republic ally a … For each Jedi and each Old Republic ally at the start of battle (excluding summoned allies), Jedi and Old Republic allies gain +5 Speed, +5% Crit Chance and +5% Offense. At the start of battle, Jedi allies gain Tenacity Up for 1 turn. While Revan is in the leader slot and not the ally slot, units are immune to bonus Turn Meter effects from Leader abilities until the start of the first turn of battle.<br/><br/>Whenever a Jedi ally attacks out of turn, they recover 20% of their Max Protection and deal 35% more damage. When a Jedi ally uses a Basic ability on an enemy with Bonus Protection, reduce the target enemy's Max Health by 10% (stacking, doesn't work against Raid Bosses). At the start of each Jedi ally's turn, they gain Strategic Advantage if no ally has Strategic Advantage. A Jedi ally with Strategic Advantage can't be countered.<br/><br/><span class="granted-ability" style="font-weight:bold;">Strategic Advantage</span>: Dispel all debuffs on target other Jedi ally. They gain Strategic Advantage and assist, using their Basic ability. This character uses their Basic ability and loses Strategic Advantage.sic ability and loses Strategic Advantage. +