Search by property
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Jump to navigationJump to searchThis page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Force Influence + (Can't assist, counter attack or gain buffs (raid bosses and Galactic Legends: -30% counter chance))
- Daze + (Can't assist, counter attack, or gain bonus Turn Meter)
- Guard + (Can't be critically hit, immune to Daze and Stun, +25% Critical Chance)
- Critical Hit Immunity + (Can't be critically hit.)
- Unending Loyalty + (Can't be defeated during the first enemy attack (including assists) that would otherwise defeat this ship. When reduced to 1% Health, gain Stealth and Protection Up (50%) for 2 turns and recover 25% Health. Then, this buff expires.)
- Cover + (Can't be targeted, immune to damage and status effects, speed set to 0, recover 10% Protection and Turn Meter at the end of every turn, which can't be prevented.)
- Pinned + (Can't gain bonus Turn Meter and has -25% Speed, doesn't stack with Breach or Speed Down)
- Doubt + (Can't gain bonus Turn Meter or buffs or recover Protection)
- Suspense + (Can't gain buffs; Gaining bonus Turn Meter … Can't gain buffs; Gaining bonus Turn Meter, recovering Protection, or gaining Protection Up will inflict Defense Down for 2 turns, which can't be evaded or resisted; if Suspense is dispelled, increase cooldowns by 1, which can't be resisted; If Suspense expires and is not dispelled, all Sith and Sith Empire enemies gain a stack of We Have Returned for 4 turns, which can't be copied, dispelled, or preventedh can't be copied, dispelled, or prevented)
- Deceived + (Can't target Sith Eternal Emperor during their turn if another Sith enemy is active. When an ability is used, Sith Eternal Emperor gain's 2% Ultimate Charge and recover's 2% Protection. Can't counter attack.)
- Isolate + (Can’t attack, gain buffs, or gain other po … Can’t attack, gain buffs, or gain other positive effects during another characters turn. Allies can’t attack or gain buffs during this characters turn. Raid bosses cannot gain buffs, and any allies who damage the boss gain Crit Damage Up and Health Steal Up for 1 turn. Can’t be copied or dispelled. for 1 turn. Can’t be copied or dispelled.)
- Stealth + (Character cannot be targeted directly.)
- Shock + (Character cannot heal, gain buffs, or gain bonus turn meter.)
- Healing Immunity + (Character cannot regain health or protection.)
- Damage Over Time + (Character loses 5% (0.01% for raid bosses) of max health each turn.)
- Stun + (Character misses a turn and cannot avoid attacks.)
- Insight + (Characters gain additional effects and abilities based on the number of stacks.)
- Lifeblood + (Damage received decreased by 30% and damage dealt increased by 30%.)
- Merciless Target + (Darth Vader must target a unit with this or a taunt effect and takes a bonus turn after using an ability while targeting this unit. This effect cannot be evaded or resisted.)
- Whistling Birds + (Deal true damage to target enemy for each stack when using Swift Takedown, if target enemy is defeated by this, remaining Whistling Birds will damage the weakest remaining enemy.)
- High Ground + (Deals 35% more damage with out of turn attacks; +100% Counter Chance; -35% Speed; can't gain Ultimate Charge)
- Hunted + (Deals 75% less damage with out of turn attacks and can't gain bonus Turn Meter.)
- Concussion Mine + (Deals damage equal to 10% of targets max health and Dazes the target for 2 turns when it explodes. Can't be dispelled.)
- Thermal Detonator + (Deals damage when timer expires. Character loses a variable amount of health after a specified number of turns.)
- Potency Down + (Decreased chance to apply detrimental effects. -50% Potency.)
- Defense Down + (Decreases defense by 50%.)
- Health Down + (Decreases health by 20%.)
- Health Steal Down + (Decreases health steal by 50%.)
- Strategic Advantage + (Dispel all debuffs on target other Jedi ally. They gain Strategic Advantage and assist, using their Basic ability. This character uses their Basic ability and loses Strategic Advantage.)
- Droid Battalion + (Each stack grants B1 +2% Offense and all Separatist allies +0.5% Tenacity and Critical Avoidance.)
- Dominance + (Enemies can't counterattack;First Order allies have +100% counter chance and +50% Critical Damage)
- Deathmark + (Enemies will target this unit, -50% Health if damaged by attack (0.03% for raid bosses), can't revive.)
- Marked + (Enemies will target this unit.)
- Taunt + (Enemies will target this unit.)
- Retaliate + (Enemies will target this unit.)
- Resilient Defense + (Enemies will target this unit; lose one stack when damaged by an attack.)
- Foresight + (Evades the next attack (if able).)
- Seasoned Veteran + (Fennec Shand can ignore Taunt and gains additional effects on her abilities)
- Tactical Genius + (First ally with this buff to use a Special ability heals and gains 100% Turn Meter.)
- MK II + (Gain +30% Critical Avoidance and +1--% Defense for the rest of the battle and become Prepared. When used, this ability upgrades to MK III)
- MK I + (Gain +50% Counter Chance for the rest of the battle and become Prepared. When used, this ability upgrades to MK II)
- Inevitable Failure + (Gain 1 stack when using an ability or receiving damage from an enemy; when defeated, grant Admiral Piett bonuses based on the number of stacks this unit until the end of battle.)
- Suprosa Supercomputer + (Gain 100% Critical Chance and an additiona … Gain 100% Critical Chance and an additional bonus based on the ship's role.<br/>'''Attacker:''' At the start of turn, dispel Stealth and Taunt from all enemies and inflict Defense Down for 1 turn on a random enemy<br/>'''Tank:''' All Rebel allies recover 10% Health and Protection whenever this ship receives damage<br/>'''Support:''' At the start of turn, inflict Target Lock on a random enemy for 2 turns and remove 20% Turn MeterLock on a random enemy for 2 turns and remove 20% Turn Meter)
- Frenzy + (Gain 100% Turn Meter when an ally uses a Special ability.)
- BlasTech Weapon Mod + (Gain 15% Turn Meter at the start of each enemy's turn; Enemies defeated by this character can't be revived.)
- Spark of Rebellion + (Gain 40% Offense and 30 Speed; when this c … Gain 40% Offense and 30 Speed; when this character attacks, recover 20% Max Health and Protection; Empire enemies defeated by this character can't be revived; if Spark of Rebellion is dispelled, gain 40% Turn Meter, 5% Upload progress, and Protection Up (50%) for 2 turns.ress, and Protection Up (50%) for 2 turns.)
- Special Forces + (Gives abilities additional effects)
- Underestimated + (Gives abilities additional effects.)
- Valor + (Grant allied Galactic Republic Capital Ship 15% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn.)
- Heal Over Time + (Heals a variable amount each turn.)
- Protection Over Time + (Heals a variable amount of Protection each turn for a specified number of turns.)