Light Side Mandalorian is an advanced specification for units that are required or gain bonuses in specific content or unit abilities.
Required for content or bonuses
Characters
Characters
Leader Abilities
Bo-Katan (Mand'alor)
Lead Synergy: Light Side Mandalorian
Synergy: Light Side Mandalorian
Light Side Mandalorian allies gain 40% Defense, Max Health and Offense. Light Side Mandalorian allies gain 5% Defense (stacking, max 30%) for each debuff on them. Whenever a Light Side Mandalorian ally deals True damage, dispels a debuff, or resists a debuff, all Light Side Mandalorian allies gain 1 stack of Ancestral Resolve (max 100) until the end of the encounter, which can't be copied, dispelled, or prevented. Whenever an ally attacks an enemy inflicted with Armor Shred, all Light Side Mandalorian Tank allies Taunt for 1 turn (max 2 times per turn).
While in Grand Arenas: Light Side Mandalorian allies gain 50% Mastery, Max Health and 30 Speed. At the start of each encounter, Light Side Mandalorian Tank allies Taunt for 2 turns. If there are other active enemies (excluding summons), the first Light Side Mandalorian ally that is defeated each battle is revived and recovers 50% Health and Protection. All Light Side Mandalorian allies gain 1 additional stack of Ancestral Resolve whenever a Light Side Mandalorian ally deals True damage, dispels a debuff, or resists a debuff.
Bo-Katan Kryze
Lead Synergy: Mandalorian
Synergy: Mandalorian
Whenever a Mandalorian ally uses a Basic ability during their turn, they call another random Mandalorian ally to assist, dealing 20% less damage (limit once per turn).
Whenever a Mandalorian ally attacks out of turn, they gain 25% Critical Damage (max 5 stacks) until the end of their next turn. At the start of encounter, all Mandalorian allies gain the granted ability Ancestral Armor.
Ancestral Armor: Dispel all debuffs on this character. Then, gain Defense Up, Taunt, and Tenacity Up for 2 turns. (Cooldown: 4)
The Armorer
Lead Synergy: Mandalorian
Synergy: Mandalorian
At the start of battle, Mandalorian allies gain Protection Up (200%), which can't be dispelled or prevented, and Critical Hit Immunity for 2 turns.
The Mandalorian
Lead Synergy: Bounty Hunters • Scoundrel
Synergy: Bounty Hunters
All Scoundrel allies have +20 Speed, +35% Tenacity, and +30% Critical Chance. When the Mandalorian is in the Leader slot, and not the Ally slot, the following Contract is active:
Contract: While buffed, score critical hits against enemies 20 times. (Only Bounty Hunter abilities can contribute to this Contract)
Reward: For the rest of the battle, all Bounty Hunter allies have their Payouts activated and gain the following: while a Bounty Hunter ally is attacking, they have +20% Offense and Health Steal for each buffed ally.
The Mandalorian (Beskar Armor)
Lead Synergy: Scoundrel
Synergy: Scoundrel
For each Scoundrel ally at the start of battle (excluding summoned allies), Scoundrel allies gain 5% Max Health, Max Protection, and Offense.
Whenever an enemy takes damage, Scoundrel allies gain 2% Turn Meter.
Guides
Create new page for guides and put a link here.
Characters
Ships
Notes
Trivia