Paz Vizsla
A proud and stalwart Mandalorian Tank who upholds the Creed while laying down heavy fire from his blaster cannon
Description | |
---|---|
Alignment | Light Side |
Role | Tank |
Faction | Mandalorian |
Synergy | Mandalorian • Light Side Mandalorian |
Release Date | October 18, 2023 |
Shards to Activate | 25 |
Accelerated | No Accelerated units have increased drop quantities. See Character Shards for more information. |
Acquisition | Light Side Battles: 4-A (Hard) 12 |
Omicron Bonus | Territory Battles |
Buffs | Heat • Resilient Defense • Critical Avoidance Up • Protection Up (10%) • Retribution • Frenzy • Damage Immunity |
Debuffs | Overheat • Breach • Critical Damage Down • Daze • Burning • Expose • Stagger |
Battle Mechanics | Bonus Damage Ignore - Defense Heal Protection - All Allies Turn Meter Reduction - All Enemies (15%) Turn Meter Gain - Self Dispel Debuffs - Self Heal Health - Self Bonus Turn Cooldown Reset - Self |
Stats
Stats displayed are for unit at max level with max stars. Mods are not included in calculations.
Physical Offense | |
---|---|
Damage | 918 |
Critical Chance | 17.83% |
Armor Penetration | 0 |
General | |
Health | 11774 |
Protection | 0 |
Speed | 100 |
Potency | 0% |
Tenacity | 15% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1140 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 16.17% |
Resistance | 6.87% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 0% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 929 |
Critical Chance | 17.92% |
Armor Penetration | 0 |
General | |
Health | 11918 |
Protection | 0 |
Speed | 102 |
Potency | 1% |
Tenacity | 15% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1152 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 16.5% |
Resistance | 7% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 0% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 950 |
Critical Chance | 18.08% |
Armor Penetration | 0 |
General | |
Health | 12402 |
Protection | 0 |
Speed | 109 |
Potency | 1% |
Tenacity | 18% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1176 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 17.37% |
Resistance | 7.14% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 0% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 978 |
Critical Chance | 18.25% |
Armor Penetration | 5 |
General | |
Health | 13042 |
Protection | 0 |
Speed | 111 |
Potency | 4% |
Tenacity | 23% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1200 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 19.46% |
Resistance | 7.27% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 0% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 1058 |
Critical Chance | 19.13% |
Armor Penetration | 10 |
General | |
Health | 14070 |
Protection | 0 |
Speed | 111 |
Potency | 7% |
Tenacity | 25% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1224 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 20.76% |
Resistance | 7.41% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 0% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 1244 |
Critical Chance | 19.96% |
Armor Penetration | 10 |
General | |
Health | 14890 |
Protection | 0 |
Speed | 119 |
Potency | 7% |
Tenacity | 28% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1228 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 22.49% |
Resistance | 7.41% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 5% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 1339 |
Critical Chance | 21.92% |
Armor Penetration | 15 |
General | |
Health | 16002 |
Protection | 4978 |
Speed | 119 |
Potency | 10% |
Tenacity | 29% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1286 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 23.33% |
Resistance | 8.99% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 5% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 1534 |
Critical Chance | 24.71% |
Armor Penetration | 15 |
General | |
Health | 17028 |
Protection | 12444 |
Speed | 122 |
Potency | 10% |
Tenacity | 35% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1327 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 24.15% |
Resistance | 11.15% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 5% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 1774 |
Critical Chance | 27.75% |
Armor Penetration | 15 |
General | |
Health | 20076 |
Protection | 19910 |
Speed | 122 |
Potency | 15% |
Tenacity | 39% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1332 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 26% |
Resistance | 11.15% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 10% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 2043 |
Critical Chance | 28.5% |
Armor Penetration | 30 |
General | |
Health | 22902 |
Protection | 27376 |
Speed | 122 |
Potency | 33% |
Tenacity | 41% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1430 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 27.27% |
Resistance | 11.52% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 20% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 2259 |
Critical Chance | 30.08% |
Armor Penetration | 40 |
General | |
Health | 25098 |
Protection | 37331 |
Speed | 131 |
Potency | 43% |
Tenacity | 45% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1447 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 30.52% |
Resistance | 14.72% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 25% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 2705 |
Critical Chance | 30.08% |
Armor Penetration | 50 |
General | |
Health | 29530 |
Protection | 49775 |
Speed | 137 |
Potency | 43% |
Tenacity | 48% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1451 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 33.35% |
Resistance | 17.58% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 30% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 3855 |
Critical Chance | 30.79% |
Armor Penetration | 50 |
General | |
Health | 46026 |
Protection | 62219 |
Speed | 157 |
Potency | 78% |
Tenacity | 68% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1602 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 47.47% |
Resistance | 34.11% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 50% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 4035 |
Critical Chance | 31.92% |
Armor Penetration | 50 |
General | |
Health | 48330 |
Protection | 63319 |
Speed | 157 |
Potency | 78% |
Tenacity | 68% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1785 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 49.06% |
Resistance | 34.65% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 50.75% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 4260 |
Critical Chance | 34.33% |
Armor Penetration | 50 |
General | |
Health | 51228 |
Protection | 64419 |
Speed | 157 |
Potency | 78% |
Tenacity | 68% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 2152 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 50.9% |
Resistance | 35.64% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 51.5% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 4487 |
Critical Chance | 36.75% |
Armor Penetration | 50 |
General | |
Health | 54144 |
Protection | 65519 |
Speed | 157 |
Potency | 78% |
Tenacity | 68% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 2519 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 52.66% |
Resistance | 36.6% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 52.25% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 4712 |
Critical Chance | 39.17% |
Armor Penetration | 50 |
General | |
Health | 57042 |
Protection | 66619 |
Speed | 157 |
Potency | 78% |
Tenacity | 68% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 2886 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 54.28% |
Resistance | 37.53% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 53% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 4939 |
Critical Chance | 41.58% |
Armor Penetration | 50 |
General | |
Health | 59958 |
Protection | 67719 |
Speed | 157 |
Potency | 78% |
Tenacity | 68% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 3253 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 55.81% |
Resistance | 38.49% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 53.75% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 5164 |
Critical Chance | 43.96% |
Armor Penetration | 50 |
General | |
Health | 62856 |
Protection | 69919 |
Speed | 157 |
Potency | 78% |
Tenacity | 68% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 3621 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 57.63% |
Resistance | 39.37% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 55.25% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 5391 |
Critical Chance | 46.38% |
Armor Penetration | 50 |
General | |
Health | 65772 |
Protection | 72119 |
Speed | 157 |
Potency | 78% |
Tenacity | 68% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 3988 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 59.33% |
Resistance | 40.23% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 56.75% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 5617 |
Critical Chance | 48.79% |
Armor Penetration | 50 |
General | |
Health | 68670 |
Protection | 75419 |
Speed | 157 |
Potency | 78% |
Tenacity | 68% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 4355 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 61.26% |
Resistance | 41.11% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 59% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 5712 |
Critical Chance | 50.5% |
Armor Penetration | 50 |
General | |
Health | 81894 |
Protection | 95619 |
Speed | 157 |
Potency | 78% |
Tenacity | 68% |
Critical Damage | 150% |
Defense Penetration | 0% |
Materials Needed |
---|
Max Level
|
Special Offense | |
---|---|
Damage | 4540 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 62.31% |
Resistance | 41.49% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 60.5% |
Accuracy | 0% |
Abilities
Stalwart Barrage
Basic Level 8
Gain 3 stacks of Heat (max 10) or Overheat (max 20) until the end of the battle, which can't be copied, dispelled, or prevented.
- 5+ Stacks of Heat: Gain 1 stack of Resilient Defense (max 10) until the end of the encounter
- 1+ Stack of Overheat: Deal an additional instance of True damage to target enemy, which can't be evaded
Gain 3 stacks of Heat (max 10) or Overheat (max 20) until the end of the battle, which can't be copied, dispelled, or prevented.
- 5+ Stacks of Heat: Gain 1 stack of Resilient Defense (max 10) until the end of the encounter
- 1+ Stack of Overheat: Deal an additional instance of True damage to target enemy, which can't be evaded
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 74 | 5 | 43800 | +20% Damage |
7 | 64 | 16 13 9 | 24700 | +15% Damage |
6 | 54 | 10 9 6 | 8200 | +15% Damage |
5 | 44 | 7 7 5 | 4100 | +10% Damage |
4 | 34 | 5 5 4 | 2100 | +10% Damage |
3 | 24 | 4 4 | 1400 | +5% Damage |
2 | 14 | 3 | 700 | +5% Damage |
1 | Description: Deal Physical damage 3 times to target enemy. Gain 3 stacks of Heat (max 10) or Overheat (max 20) until the end of the battle, which can't be copied, dispelled, or prevented. - 5+ Stacks of Heat: Gain 1 stack of Resilient Defense (max 10) until the end of the encounter - 1+ Stack of Overheat: Deal an additional instance of True damage to target enemy, which can't be evaded |
Ancestral Broadside
Special Level 8
3 Turn Cooldown
Gain 5 stacks of Heat (max 10) or Overheat (max 20) until the end of the battle, which can't be copied, dispelled, or prevented. Gain 1 stack of Resilient Defense (max 10) until the end of the encounter. Mandalorian allies recover Protection equal to 10% of Paz's Max Protection.
- 5+ Stacks of Heat: Light Side Mandalorian allies gain Critical Avoidance Up for 2 turns
- 10 Stacks of Heat: Inflict Daze on all enemies for 1 turn
- 5+ Stacks of Overheat: Remove 15% Turn Meter from all enemies
Gain 5 stacks of Heat (max 10) or Overheat (max 20) until the end of the battle, which can't be copied, dispelled, or prevented. Gain 1 stack of Resilient Defense (max 10) until the end of the encounter. Mandalorian allies recover Protection equal to 10% of Paz's Max Protection.
- 5+ Stacks of Heat: Light Side Mandalorian allies gain Critical Avoidance Up for 2 turns
- 5+ Stacks of Overheat: Remove 15% Turn Meter from all enemies (3 Turn Cooldown)
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 76 | 5 | 80400 | 10 Stacks of Heat: Inflict Daze on all enemies for 1 turn |
7 | 66 | 12 10 7 | 45200 | Mandalorian allies recover Protection equal to 10% of Paz's Max Protection |
6 | 56 | 8 7 5 | 15100 | +10% Damage |
5 | 46 | 5 5 4 | 7500 | Inflict Critical Damage Down for 2 turns |
4 | 36 | 4 4 3 | 3800 | +10% Damage |
3 | 26 | 3 3 | 2500 | Inflict Breach for 2 turns |
2 | 16 | 2 | 1300 | +10% Damage |
1 | Description: Deal Physical damage to all enemies. Gain 5 stacks of Heat (max 10) or Overheat (max 20) until the end of the battle, which can't be copied, dispelled, or prevented. Gain 1 stack of Resilient Defense (max 10) until the end of the encounter. - 5+ Stacks of Heat: Light Side Mandalorian allies gain Critical Avoidance Up for 2 turns - 5+ Stacks of Overheat: Remove 15% Turn Meter from all enemies (3 Turn Cooldown) |
Vengeful Incineration
Special Level 8
3 Turn Cooldown
This ability deals 30% more damage for each stack of Overheat Paz has. Remove all stacks of Overheat.
Remove all stacks of Overheat. (3 Turn Cooldown)
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 84 | 40 16 20 | 145000 | Paz gains Protection Up (50%) and Retribution for 2 turns; this ability deals 30% more damage for each stack of Overheat Paz has |
7 | 66 | 12 10 7 | 45200 | Inflict Stagger on target enemy for 1 turn |
6 | 56 | 8 7 5 | 15100 | Inflict Expose on target enemy for 1 turn |
5 | 46 | 5 5 4 | 7500 | +20% Damage |
4 | 36 | 4 4 3 | 3800 | +10% Damage |
3 | 26 | 3 3 | 2500 | +5% Damage |
2 | 16 | 2 | 1300 | +5% Damage |
1 | Description: Deal Physical damage to all enemies and inflict Burning for 2 turns. Remove all stacks of Overheat. (3 Turn Cooldown) |
Legacy of House Vizsla
Unique Level 8
At the start of each encounter if the ally in the Leader slot is a Light Side Mandalorian: Paz gains Frenzy for 2 turns and 2 stacks of Resilient Defense (max 10) until the end of the encounter.
Whenever Paz loses a stack of Resilient Defense, he gains 1 stack of Heat (max 10) until the end of the battle, which can't be copied, dispelled, or prevented. At 10 stacks, abilities and effects that generate Heat instead generate Overheat (stacking, max 20) until the end of the battle, which can't be copied, dispelled, or prevented. Whenever he gains Overheat, he gains 10% Turn Meter. Whenever he's inflicted with a debuff that can be dispelled, he gains 5% Turn Meter.
The first time Paz reaches 1% Health, he dispels all debuffs on himself, recovers 100% Health, gains Damage Immunity for 1 turn, takes a bonus turn, and then is defeated, and all other Light Side Mandalorian allies recover 100% Protection. During this bonus turn, his cooldowns are reset, he has +100% Offense, and his Heat and Overheat stacks are set to max.
Heat: +10% Potency per stack; abilities gain additional effects based on the number of stacks
Overheat: +10% Offense and -5% Tenacity per stack; abilities gain additional effects based on the number of stacks
While in Territory Battles: Paz has +25% Defense, Max Health, and Max Protection.
At the start of each encounter, Paz gains 3 stacks of Resilient Defense (max 10) until the end of the encounter.
Whenever an enemy is revived, Paz gains:
- 5 stacks of Heat (max 10) or Overheat (max 20) until the end of battle which can't be copied, dispelled, or prevented
- 3 stacks of Resilient Defense (max 10) until the end of the encounter
- 50% Turn Meter
- All Light Side Mandalorian allies recover 50% Health and Protection
- Inflict all enemies with Healing Immunity for 2 turns which can't be evaded or resisted
At the start of each encounter if the ally in the Leader slot is a Light Side Mandalorian: Paz gains Frenzy for 2 turns and 2 stacks of Resilient Defense (max 10) until the end of the encounter.
Whenever Paz loses a stack of Resilient Defense, he gains 1 stack of Heat (max 10) until the end of the battle, which can't be copied, dispelled, or prevented. At 10 stacks, abilities and effects that generate Heat instead generate Overheat (stacking, max 20) until the end of the battle, which can't be copied, dispelled, or prevented. Whenever he gains Overheat, he gains 10% Turn Meter. Whenever he's inflicted with a debuff that can be dispelled, he gains 5% Turn Meter.
The first time Paz reaches 1% Health, he dispels all debuffs on himself, recovers 100% Health, gains Damage Immunity for 1 turn, takes a bonus turn, and then is defeated, and all other Light Side Mandalorian allies recover 100% Protection. During this bonus turn, his cooldowns are reset, he has +100% Offense, and his Heat and Overheat stacks are set to max.
Heat: +10% Potency per stack; abilities gain additional effects based on the number of stacks
Overheat: +10% Offense and -5% Tenacity per stack; abilities gain additional effects based on the number of stacks
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 84 | 20 | 125000 | While in Territory Battles: Paz has +25% Defense, Max Health, and Max Protection; at the start of each encounter, Paz gains 3 stacks of Resilient Defense (max 10) until the end of the encounter Whenever an enemy is revived, Paz gains: - 5 stacks of Heat (max 10) or Overheat (max 20) until the end of battle which can't be copied, dispelled, or prevented - 3 stacks of Resilient Defense (max 10) until the end of the encounter - 50% Turn Meter - All Light Side Mandalorian allies recover 50% Health and Protection - Inflict all enemies with Healing Immunity for 2 turns which can't be evaded or resisted |
7 | 82 | 30 13 20 | 125000 | At the start of each encounter if the ally in the Leader slot is a Light Side Mandalorian: Paz gains Frenzy for 2 turns and 2 stacks of Resilient Defense (max 10) until the end of the encounter; whenever he gains Overheat, he gains 10% Turn Meter; whenever he's inflicted with a debuff that can be dispelled, he gains 5% Turn Meter; the first time Paz reaches 1% Health, he dispels all debuffs on himself, recovers 100% Health, gains Damage Immunity for 1 turn, takes a bonus turn, and then is defeated, and all other Light Side Mandalorian allies recover 100% Protection; during this bonus turn, his cooldowns are reset, he has +100% Offense, and his Heat and Overheat stacks are set to max |
6 | 58 | 7 6 4 | 11000 | +10% Defense and Max Health for each other Light Side Mandalorian ally |
5 | 48 | 5 4 3 | 5500 | Gain 5% Max Health for each other Light Side Mandalorian ally |
4 | 38 | 3 3 3 | 2700 | Gain 5% Defense for each other Light Side Mandalorian ally |
3 | 28 | 3 3 | 1800 | +5% Max Health |
2 | 18 | 2 | 900 | +5% Defense |
1 | Description: At the start of battle, Paz gains 5% Defense and Max Health for each other Mandalorian ally. Whenever Paz gains Taunt, he dispels it and gains 2 stacks of Resilient Defense (max 10) until the end of the encounter. Paz has +10% Critical Avoidance and Defense for each stack of Resilient Defense he has. Whenever Paz loses a stack of Resilient Defense, he gains 1 stack of Heat (max 10) until the end of the battle, which can't be copied, dispelled, or prevented. At 10 stacks, abilities and effects that generate Heat instead generate Overheat (stacking, max 20) until the end of the battle, which can't be copied, dispelled, or prevented. Heat: +10% Potency per stack; abilities gain additional effects based on the number of stacks Overheat: +10% Offense and -5% Tenacity per stack; abilities gain additional effects based on the number of stacks |
Recommendations
Abilities
Ability Name | Ability Type | Cost | Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. | Priority Number in order of most important, 1, to least important | Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. | Reasons |
---|---|---|---|---|---|---|
Stalwart Barrage | Basic | 5 |
? | ? | ? | |
Ancestral Broadside | Special | 5 |
? | ? | ? | |
Vengeful Incineration | Special | 40 16 20 |
? | ? | ? | |
Legacy of House Vizsla | Unique | 20 |
? | ? | ? |
Mods
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Synergy
<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
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Jedi - High Synergy
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Light Side - Low Synergy
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Unit Strategy
<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.
Team Strategy
Details of how to use and mod Paz Vizsla within specific teams can be found on the following pages:
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Kit Counters
<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit
- Stalwart Barrage -
- Ancestral Broadside -
- Vengeful Incineration -
- Legacy of House Vizsla -
Notes
Lore
<<<USER EDIT>>> Any lore you want to add or just include a link to this characters starwars.fandom.com page.
E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.
Trivia
- <<<USER EDIT>>>Any trivia you desire to add in list format.