Paz Vizsla

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Paz Vizsla

A proud and stalwart Mandalorian Tank who upholds the Creed while laying down heavy fire from his blaster cannon

Unit-Character-Paz Vizsla.png
Description
Alignment Light Side
Role Tank
Faction Mandalorian
Synergy MandalorianLight Side Mandalorian
Release Date October 18, 2023
Shards to Activate 25
Accelerated No Accelerated units have increased drop quantities. See Character Shards for more information.
Acquisition Light Side Battles: 4-A (Hard) Game-Icon-Energy.png12
Omicron Bonus Territory Battles
Buffs HeatResilient DefenseCritical Avoidance UpProtection Up (10%)RetributionFrenzyDamage Immunity
Debuffs OverheatBreachCritical Damage DownDazeBurningExposeStagger
Battle Mechanics Bonus Damage
Ignore - Defense
Heal Protection - All Allies
Turn Meter Reduction - All Enemies (15%)
Turn Meter Gain - Self
Dispel Debuffs - Self
Heal Health - Self
Bonus Turn
Cooldown Reset - Self

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 5712
Critical Chance 50.5%
Armor Penetration 50
General
Health 81894
Protection 95619
Speed 157
Potency 78%
Tenacity 68%
Critical Damage 150%
Defense Penetration 0%
Relic 9
Unit-Character-Paz Vizsla-portrait.png
Indicator-Gear-Level-Relic-LS.png
9
85
Paz Vizsla - Gear Relic 9
Materials Needed
Max Level
Special Offense
Damage 4540
Critical Chance 10%
Resistance Penetration 0
Survivability
Armor 62.31%
Resistance 41.49%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 60.5%
Accuracy 0%

Abilities

Tex.ability pazvizsla basic.png Stalwart Barrage
Basic Ability Material Omega Level 8

Deal Physical damage 3 times to target enemy.

Gain 3 stacks of Heat (max 10) or Overheat (max 20) until the end of the battle, which can't be copied, dispelled, or prevented.

- 5+ Stacks of Heat: Gain 1 stack of Resilient Defense (max 10) until the end of the encounter
- 1+ Stack of Overheat: Deal an additional instance of True damage to target enemy, which can't be evaded
More Details

Tex.ability pazvizsla special01.png Ancestral Broadside
Special Ability Material Omega Level 8
3 Turn Cooldown

Deal Physical damage to all enemies and inflict Breach and Critical Damage Down for 2 turns.

Gain 5 stacks of Heat (max 10) or Overheat (max 20) until the end of the battle, which can't be copied, dispelled, or prevented. Gain 1 stack of Resilient Defense (max 10) until the end of the encounter. Mandalorian allies recover Protection equal to 10% of Paz's Max Protection.

- 5+ Stacks of Heat: Light Side Mandalorian allies gain Critical Avoidance Up for 2 turns
- 10 Stacks of Heat: Inflict Daze on all enemies for 1 turn
- 5+ Stacks of Overheat: Remove 15% Turn Meter from all enemies
More Details

Tex.ability pazvizsla special02.png Vengeful Incineration
Special Ability Material Zeta Level 8
3 Turn Cooldown

Deal Physical damage to all enemies and inflict Burning for 2 turns. Inflict Expose and Stagger on target enemy for 1 turn. Paz gains Protection Up (50%) and Retribution for 2 turns.

This ability deals 30% more damage for each stack of Overheat Paz has. Remove all stacks of Overheat.
More Details
Vengeful Incineration

Tex.abilityui passive mandalorian.png Legacy of House Vizsla
Unique Ability Material Omicron Level 8

At the start of battle, Paz gains 10% Defense and Max Health for each other Mandalorian ally and 15% Defense and Max Health for each other Light Side Mandalorian ally. Whenever Paz gains Taunt, he dispels it and gains 2 stacks of Resilient Defense (max 10) until the end of the encounter. Paz has +10% Critical Avoidance and Defense for each stack of Resilient Defense he has.

At the start of each encounter if the ally in the Leader slot is a Light Side Mandalorian: Paz gains Frenzy for 2 turns and 2 stacks of Resilient Defense (max 10) until the end of the encounter.

Whenever Paz loses a stack of Resilient Defense, he gains 1 stack of Heat (max 10) until the end of the battle, which can't be copied, dispelled, or prevented. At 10 stacks, abilities and effects that generate Heat instead generate Overheat (stacking, max 20) until the end of the battle, which can't be copied, dispelled, or prevented. Whenever he gains Overheat, he gains 10% Turn Meter. Whenever he's inflicted with a debuff that can be dispelled, he gains 5% Turn Meter.

The first time Paz reaches 1% Health, he dispels all debuffs on himself, recovers 100% Health, gains Damage Immunity for 1 turn, takes a bonus turn, and then is defeated, and all other Light Side Mandalorian allies recover 100% Protection. During this bonus turn, his cooldowns are reset, he has +100% Offense, and his Heat and Overheat stacks are set to max.

Heat: +10% Potency per stack; abilities gain additional effects based on the number of stacks

Overheat: +10% Offense and -5% Tenacity per stack; abilities gain additional effects based on the number of stacks

While in Territory Battles: Paz has +25% Defense, Max Health, and Max Protection.

At the start of each encounter, Paz gains 3 stacks of Resilient Defense (max 10) until the end of the encounter.

Whenever an enemy is revived, Paz gains:

- 5 stacks of Heat (max 10) or Overheat (max 20) until the end of battle which can't be copied, dispelled, or prevented
- 3 stacks of Resilient Defense (max 10) until the end of the encounter
- 50% Turn Meter
- All Light Side Mandalorian allies recover 50% Health and Protection
- Inflict all enemies with Healing Immunity for 2 turns which can't be evaded or resisted
More Details
Level 7:
At the start of battle, Paz gains 10% Defense and Max Health for each other Mandalorian ally and 15% Defense and Max Health for each other Light Side Mandalorian ally. Whenever Paz gains Taunt, he dispels it and gains 2 stacks of Resilient Defense (max 10) until the end of the encounter. Paz has +10% Critical Avoidance and Defense for each stack of Resilient Defense he has.

At the start of each encounter if the ally in the Leader slot is a Light Side Mandalorian: Paz gains Frenzy for 2 turns and 2 stacks of Resilient Defense (max 10) until the end of the encounter.

Whenever Paz loses a stack of Resilient Defense, he gains 1 stack of Heat (max 10) until the end of the battle, which can't be copied, dispelled, or prevented. At 10 stacks, abilities and effects that generate Heat instead generate Overheat (stacking, max 20) until the end of the battle, which can't be copied, dispelled, or prevented. Whenever he gains Overheat, he gains 10% Turn Meter. Whenever he's inflicted with a debuff that can be dispelled, he gains 5% Turn Meter.

The first time Paz reaches 1% Health, he dispels all debuffs on himself, recovers 100% Health, gains Damage Immunity for 1 turn, takes a bonus turn, and then is defeated, and all other Light Side Mandalorian allies recover 100% Protection. During this bonus turn, his cooldowns are reset, he has +100% Offense, and his Heat and Overheat stacks are set to max.

Heat: +10% Potency per stack; abilities gain additional effects based on the number of stacks

Overheat: +10% Offense and -5% Tenacity per stack; abilities gain additional effects based on the number of stacks
Level Unit
Level
Ability Material Credits Adds
8 84
Game-Icon-Ability Material Omicron.png
20
125000 While in Territory Battles: Paz has +25% Defense, Max Health, and Max Protection; at the start of each encounter, Paz gains 3 stacks of Resilient Defense (max 10) until the end of the encounter

Whenever an enemy is revived, Paz gains:
- 5 stacks of Heat (max 10) or Overheat (max 20) until the end of battle which can't be copied, dispelled, or prevented
- 3 stacks of Resilient Defense (max 10) until the end of the encounter
- 50% Turn Meter
- All Light Side Mandalorian allies recover 50% Health and Protection
- Inflict all enemies with Healing Immunity for 2 turns which can't be evaded or resisted
7 82
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 At the start of each encounter if the ally in the Leader slot is a Light Side Mandalorian: Paz gains Frenzy for 2 turns and 2 stacks of Resilient Defense (max 10) until the end of the encounter; whenever he gains Overheat, he gains 10% Turn Meter; whenever he's inflicted with a debuff that can be dispelled, he gains 5% Turn Meter; the first time Paz reaches 1% Health, he dispels all debuffs on himself, recovers 100% Health, gains Damage Immunity for 1 turn, takes a bonus turn, and then is defeated, and all other Light Side Mandalorian allies recover 100% Protection; during this bonus turn, his cooldowns are reset, he has +100% Offense, and his Heat and Overheat stacks are set to max
6 58
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +10% Defense and Max Health for each other Light Side Mandalorian ally
5 48
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 Gain 5% Max Health for each other Light Side Mandalorian ally
4 38
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 Gain 5% Defense for each other Light Side Mandalorian ally
3 28
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +5% Max Health
2 18
Game-Icon-Ability Material Mk I.png
2
900 +5% Defense
1 Description: At the start of battle, Paz gains 5% Defense and Max Health for each other Mandalorian ally. Whenever Paz gains Taunt, he dispels it and gains 2 stacks of Resilient Defense (max 10) until the end of the encounter. Paz has +10% Critical Avoidance and Defense for each stack of Resilient Defense he has.

Whenever Paz loses a stack of Resilient Defense, he gains 1 stack of Heat (max 10) until the end of the battle, which can't be copied, dispelled, or prevented. At 10 stacks, abilities and effects that generate Heat instead generate Overheat (stacking, max 20) until the end of the battle, which can't be copied, dispelled, or prevented.

Heat: +10% Potency per stack; abilities gain additional effects based on the number of stacks

Overheat: +10% Offense and -5% Tenacity per stack; abilities gain additional effects based on the number of stacks
Legacy of House Vizsla

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Stalwart Barrage Basic
Game-Icon-Ability Material Omega.png
5
? ? ?
Ancestral Broadside Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Vengeful Incineration Special
Game-Icon-Ability Material Mk III.png
40
Game-Icon-Ability Material Omega.png
16
Game-Icon-Ability Material Zeta.png
20
? ? ?
Legacy of House Vizsla Unique
Game-Icon-Ability Material Omicron.png
20
? ? ?

Mods

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Synergy

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Unit Strategy

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Team Strategy

Details of how to use and mod Paz Vizsla within specific teams can be found on the following pages:

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Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Stalwart Barrage -
  • Ancestral Broadside -
  • Vengeful Incineration -
  • Legacy of House Vizsla -

Notes

Lore

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Trivia

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