Ground War
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Tier I (HARD)
Requirements Player Level: 75 Units: Any 5 Jedi and/or Ewok |
Recommended Unit Level: 75+ Stars: 5+ Gear level: 8+ Mods: 3+ dots |
Rewards


1
Health-Multiplexer-C

2
Health-Data-Bus-C

1
Health-Holo-Array-C

1
Health-Processor-C

1
Health-Receiver-C

1
Health-Transmitter-CDrops: 2 characters, 1 ship, all mods, Mk III Ability Material
Refresh
1-2 = 225
3-4 = 325
5-6 = 425
7-16 = 500
Tier II (VERY HARD)
Requirements Complete Tier I Stars: 5+ Units: Any 5 Jedi and/or Ewok |
Recommended Unit Level: 80+ Stars: 7 Gear level: 10+ Mods: 4+ dots |
Rewards


1
Health-Multiplexer-C

2
Health-Data-Bus-C

1
Health-Holo-Array-C

1
Health-Processor-C

1
Health-Receiver-C

1
Health-Transmitter-CDrops: 2 characters, 1 ship, all mods, Mk III Ability Material
Refresh
1-2 = 225
3-4 = 325
5-6 = 425
7-16 = 500
BONUS TIER
Requirements Complete Tier II Stars: 7 Units: Any 5 Jedi and/or Ewok |
Recommended Unit Level: 85 Gear level: 11+ Mods: 5+ dots |
Rewards


1
Health-Multiplexer-C

2
Health-Data-Bus-C

1
Health-Holo-Array-C

1
Health-Processor-C

1
Health-Receiver-C

1
Health-Transmitter-CDrops: 2 characters, 1 ship, all mods, Mk III Ability Material
MYTHIC TIER
Requirements Complete Bonus Tier Stars: 7 Units: Any 5 Jedi and/or Ewok |
Recommended Unit Level: 85 Gear level: 11+ Mod: 5+ dots Zeta ability upgrades |
Rewards
CHALLENGE TIER I
Requirements Complete Mythic Tier Stars: 7 Units: Any 5 Jedi and/or Ewok |
Recommended Relic level: 3+ Mods: 6 dots Zeta ability upgrades |
Rewards
CHALLENGE TIER II
Requirements Complete Challenge Tier I Stars: 7 Units: Any 5 Jedi and/or Ewok |
Recommended Relic level: 5+ Mods: 6 dots Zeta ability upgrades |
Rewards
CHALLENGE TIER III
Requirements Complete Challenge Tier II Stars: 7 Units: Any 5 Jedi and/or Ewok |
Recommended Relic level: 7 Mods: 6 dots Zeta ability upgrades |
Rewards
Enemies
TIER I (HARD)
Wave 1

78

78

78

78

78

78

78
ELITE

78

78

78

78

78
ELITE

79

79

79

79

79

79
ELITE

79

79

79

79

80

80

80

80

80

80

80

80

80

80

80

80

80

80
BOSS
TIER II (VERY HARD)
Wave 1

80

80

80

80

80

80

80
ELITE

80

80

80

80

80
ELITE

80

80

80

80

80

80
ELITE

81

81

81

81

81

81

81

81

81

82

82

82

83

83

83

83

83

83
BOSS
BONUS TIER
Wave 1

80

80

80

80

80

80

80
ELITE

80

80

80

80

80
ELITE

80

80

80

80

80

80
ELITE

81

81

81

81

81

81

81

81

81

82

82

82

83

83

83

83

83

83
BOSS
MYTHIC TIER
Wave 1

85

85

85

85

85

85

85

85

85

85

85

85

85

85

85
ELITE

85

85
ELITE

85
ELITE

85
ELITE

85
ELITE

85
BOSS

85

85

85

85

85

85

85

85

85

85

85

85

85

85

85

85
ELITE

85
ELITE

85
ELITE

85
BOSS

85
BOSS
Fight Mechanics
Special Abilities
- Allies
- Moment of Glory - Gain an immediate turn with the following benefits: Offense Up, Speed Up, Critical Chance Up, Critical Damage Up, Health Steal Up, Defense Penetration Up, and Potency Up. Reusable in 4 turns.
- Enemies
- Overcharge I - +100% temporary Protection
- Overcharge II - +200% temporary Protection
- Overcharge III - +300% temporary Protection
- Overcharge IV - +400% temporary Protection
- Overcharge V - +500% temporary Protection
Mecahnics
- Shield Generator Droids have an ability to grant allies Overcharge. The Mk level of the droid determines the level of Overcharge they will do.
Tips
- Overcharge can be copied and dispelled.
- Unless using a unit that can copy enemy buffs, kill the Shield Generator Droids first.
Videos
Username | Description | Units | Link |
---|---|---|---|
Warrior Presents | Level 85, Gear 12, Mythic Tier | General Kenobi (Lead), Grand Master Yoda, Hermit Yoda, Ezra Bridger, Barriss Offee | Youtube |
Nukin | Level 85, Gear 11-12, Mythic Tier | Bastila Shan (Lead), Grand Master Yoda, General Kenobi, Hermit Yoda, Barriss Offee | Youtube |