Merrin

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Merrin

A Nightsister witch who proactively defends her allies and inflicts enemies with Plague

Unit-Character-Merrin.png
Description
Alignment Dark Side
Role Support
Faction Nightsister
Synergy Nightsister
Immune to Turn Meter Manipulation
Release Date April 6, 2023
Shards to Activate 25
Accelerated Yes Accelerated units have increased drop quantities. See Character Shards for more information.
Acquisition Fleet Battles: 1-C (Hard) Game-Icon-Ship Energy.png16 (2x)
Omicron Bonus Grand Arena
Buffs Instant Defeat Immunity
Debuffs PlagueStun
Other Status Magick StealthSpeed Limitation
Battle Mechanics Heal Health - All Allies
Dispel Buffs - Self
Dispel Debuffs - Self
Dispel Debuffs - All Allies
Revive - Ally
Dispel Buffs - Target
Turn Meter Gain - Self
Dispel Debuffs - Ally
Heal Protection - All Allies

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 5509
Critical Chance 44.5%
Armor Penetration 40
General
Health 68887
Protection 48132
Speed 151
Potency 106%
Tenacity 115%
Critical Damage 150%
Defense Penetration 0%
Relic 9
Unit-Character-Merrin-portrait.png
Indicator-Gear-Level-Relic-DS.png
9
85
Merrin - Gear Relic 9
Materials Needed
Max Level
Special Offense
Damage 9031
Critical Chance 20.83%
Resistance Penetration 130
Survivability
Armor 50.45%
Resistance 34.38%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
21%
Health Steal 10%
Accuracy 21%

Abilities

Tex.ability merrin basic.png Ichor Bolt
Basic Ability Material Omega Level 8

Deal Special damage to target enemy and inflict 2 stacks of Plague for 3 turns.
More Details

Tex.ability merrin special01.png Shadow Stride
Special Ability Material Zeta Level 8
3 Turn Cooldown

Inflict 2 stacks of Plague on all enemies for 3 turns and all Nightsister allies recover 10% Health and Protection. Merrin dispels all buffs and debuffs on herself and gains Magick Stealth. The next time another ally is inflicted with a debuff or defeated, Merrin loses Magick Stealth, dispels all debuffs on all allies, and revives a random Nightsister ally with 50% Health.

Magick Stealth: Can't be targeted, defeated, damaged, or gain Turn Meter; immune to buffs, debuffs, and taunt effects; if no allies are present, lose Magick Stealth
More Details
Shadow Stride

Tex.ability merrin special02.png Dathomir Will Be Your Grave
Special Ability Material Omega Level 8
3 Turn Cooldown

Deal Special damage to target enemy and Stun them for 1 turn. If this attack defeats an enemy, inflict 4 stacks of Plague on all enemies for 3 turns. Dispel buffs on each enemy with 2 or more stacks of Plague on them.
More Details

Tex.abilityui passive faction nightsisters.png Last of the Nightsisters
Unique Ability Material Omicron Level 8

The first time a Nightsister ally is defeated each encounter, Merrin gains 100% Turn Meter, which can't be prevented. Whenever a Nightsister ally is defeated or revived, Merrin gains 15% (+2% per Relic Amplifier level of the defeated or revived character) Turn Meter, which can't be prevented.

While Merrin has allies, her Speed is set to 0 and she is immune to Turn Meter manipulation.

While in Grand Arenas: Whenever a Nightsister ally is defeated or revived, Merrin gains 100% Turn Meter, which can't be prevented. At the start of Merrin's turn, inflict all enemies with 1 stack of Plague for 3 turns.
More Details
Unlocks at Gear Level 4.
Level 7:
The first time a Nightsister ally is defeated each encounter, Merrin gains 100% Turn Meter, which can't be prevented. Whenever a Nightsister ally is defeated or revived, Merrin gains 15% (+2% per Relic Amplifier level of the defeated or revived character) Turn Meter, which can't be prevented.

While Merrin has allies, her Speed is set to 0 and she is immune to Turn Meter manipulation.
Level Unit
Level
Ability Material Credits Adds
8 78
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Omicron.png
20
125000 While in Grand Arenas: Whenever a Nightsister ally is defeated or revived, Merrin gains 100% Turn Meter, which can't be prevented; at the start of Merrin's turn, inflict all enemies with 1 stack of Plague for 3 turns
7 68
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 The first time a Nightsister ally is defeated each encounter, Merrin gains an additional 50% Turn Meter, which can't be prevented
6 58
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 The first time a Nightsister ally is defeated each encounter, Merrin gains 50% Turn Meter, which can't be prevented
5 48
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +2.5% Turn Meter
4 38
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +2.5% Turn Meter
3 28
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +2.5% Turn Meter
2 18
Game-Icon-Ability Material Mk I.png
2
900 +2.5% Turn Meter
1 Description: Whenever a Nightsister ally is defeated or revived, Merrin gains 5% (+2% per Relic Amplifier level of the defeated or revived character) Turn Meter, which can't be prevented.

While Merrin has allies, her Speed is set to 0 and she is immune to Turn Meter manipulation.
Last of the Nightsisters

Tex.abilityui passive vengefulbond.png Vengeful Bond
Unique Ability Material Zeta Level 8

Whenever an ally is inflicted with a debuff, if Merrin has 0% Turn Meter, dispel all debuffs from that ally and Merrin gains 25% Turn Meter, which can't be prevented. If Merrin has more than 0% Turn Meter, she gains 10% Turn Meter instead, which can't be prevented.

Whenever an enemy is damaged, all Nightsister allies recover 5% Protection.

Whenever a Nightsister ally is revived, grant all allies Instant Defeat Immunity for 2 turns, which can't be copied, dispelled, or prevented, and there is a 20% chance (+10% per Relic Amplifier level, max 100% total) to inflict all enemies with 1 stack of Plague for 3 turns at the end of the turn.
More Details
Unlocks at Gear Level 6.
Level 7:
Whenever an ally is inflicted with a debuff, Merrin gains 10% Turn Meter, which can't be prevented. Whenever an enemy is damaged, all Nightsister allies recover 5% Protection. Whenever a Nightsister ally is revived, grant all allies Instant Defeat Immunity for 2 turns, which can't be copied, dispelled, or prevented.
Level Unit
Level
Ability Material Credits Adds
8 78
Game-Icon-Ability Material Mk III.png
40
Game-Icon-Ability Material Omega.png
16
Game-Icon-Ability Material Zeta.png
20
145000 Whenever an ally is inflicted with a debuff, if Merrin has 0% Turn Meter, dispel all debuffs from that ally and Merrin gains 25% Turn Meter, which can't be prevented; whenever a Nightsister ally is revived, there is a 20% chance (+10% per Relic Amplifier level, max 100% total) to inflict all enemies with 1 stack of Plague for 3 turns at the end of the turn
7 68
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 Whenever a Nightsister ally is revived, grant all allies Instant Defeat Immunity for 2 turns, which can't be copied, dispelled, or prevented
6 58
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 Whenever an enemy is damaged, all Nightsister allies recover 5% Protection
5 48
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +1.25% Turn Meter
4 38
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +1.25% Turn Meter
3 28
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +1.25% Turn Meter
2 18
Game-Icon-Ability Material Mk I.png
2
900 +1.25% Turn Meter
1 Description: Whenever an ally is inflicted with a debuff, Merrin gains 5% Turn Meter, which can't be prevented.
Vengeful Bond

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Ichor Bolt Basic
Game-Icon-Ability Material Omega.png
5
? ? ?
Shadow Stride Special
Game-Icon-Ability Material Mk III.png
40
Game-Icon-Ability Material Omega.png
16
Game-Icon-Ability Material Zeta.png
20
? ? ?
Dathomir Will Be Your Grave Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Last of the Nightsisters Unique
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Omicron.png
20
? ? ?
Vengeful Bond Unique
Game-Icon-Ability Material Mk III.png
40
Game-Icon-Ability Material Omega.png
16
Game-Icon-Ability Material Zeta.png
20
? ? ?

Mods

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Synergy

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Unit Strategy

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Team Strategy

Details of how to use and mod Merrin within specific teams can be found on the following pages:

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Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Ichor Bolt -
  • Shadow Stride -
  • Dathomir Will Be Your Grave -
  • Last of the Nightsisters -
  • Vengeful Bond -

Notes

Lore

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Trivia

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