Galactic Republic Jedi

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Galactic Republic Jedi is an advanced specification for units that are required or gain bonuses in specific content or unit abilities.

Required for content or bonuses

Characters

Characters

Name Ship Buffs Debuffs Other Status Locations
Unit-Character-Aayla Secura-portrait.png
Status Effect-Stun.pngStun
Cantina Battles: 5-B Game-Icon-Cantina Energy.png12 (2x)
Guild Activity Store Guild Token 450  (10x)
Unit-Character-Ahsoka Tano-portrait.png
Unit-Ship-Ahsoka Tano's Jedi Starfighter-portrait.png
Ahsoka Tano's Jedi Starfighter
Status Effect-Protection Up.pngProtection Up
Light Side Battles: 1-B (Hard) Game-Icon-Energy.png12 (2x)
Cantina Battles Store Cantina Battle Token 400  (10x)
Fleet Arena Store Fleet Arena Token 400  (10x)
Unit-Character-Barriss Offee-portrait.png
Status Effect-Defense Up.pngDefense Up
Dark Side Battles: 5-C (Hard) Game-Icon-Energy.png16 (2x)
Guild Activity Store Guild Token 450  (10x)
Unit-Character-Eeth Koth-portrait.png
Status Effect-Ability Block.pngAbility Block
Status Effect-Defense Down.pngDefense Down
Status Effect-Stun.pngStun
Squad Arena Store Squad Arena Token 400  (10x)
Unit-Character-General Kenobi-portrait.png
Unit-Ship-Negotiator-portrait.png
Negotiator
Status Effect-Foresight.pngForesight
Status Effect-Offense Up.pngOffense Up
Status Effect-Retribution.pngRetribution
Status Effect-Taunt.pngTaunt
Status Effect-Critical Hit Immunity.pngCritical Hit Immunity
Guild Activity Store
Tank Takedown
Unit-Character-General Skywalker-portrait.png
Status Effect-Daze.pngDaze
Status Effect-Armor Shred.pngArmor Shred
Guild Activity Store
Guild Events Store Mk I Guild Event Token 1900  (5x)
Mk I Guild Event Token 3800  (10x)
Mk I Guild Event Token 5700  (15x)
Clash on Kamino
Unit-Character-Grand Master Yoda-portrait.png
Status Effect-Foresight.pngForesight
Status Effect-Offense Up.pngOffense Up
Status Effect-Tenacity Up.pngTenacity Up
Status Effect-Defense Penetration Up.pngDefense Penetration Up
Status Effect-Protection Up.pngProtection Up
Status Effect-Stun.pngStun
Status Effect-Potency Down.pngPotency Down
Grand Master's Training
Unit-Character-Ima-Gun Di-portrait.png
Status Effect-Defense Up.pngDefense Up
Status Effect-Defense Down.pngDefense Down
Dark Side Battles: 5-C (Hard) Game-Icon-Energy.png16 (2x)
Guild Activity Store Guild Token 450  (10x)
Unit-Character-Jedi Consular-portrait.png
Unit-Ship-Jedi Consular's Starfighter-portrait.png
Jedi Consular's Starfighter
Dark Side Battles: 1-D (Hard) Game-Icon-Energy.png12 (2x)
Fleet Arena Store Fleet Arena Token 400  (10x)
Unit-Character-Jedi Knight Anakin-portrait.png
Unit-Ship-Anakin's Eta-2 Starfighter-portrait.png
Anakin's Eta-2 Starfighter
Status Effect-Critical Chance Up.pngCritical Chance Up
Status Effect-Offense Up.pngOffense Up
Status Effect-Protection Up.pngProtection Up
Status Effect-Buff Immunity.pngBuff Immunity
Status Effect-Healing Immunity.pngHealing Immunity
Dark Side Battles: 1-B (Hard) Game-Icon-Energy.png12 (2x)
Unit-Character-Jedi Knight Guardian-portrait.png
Status Effect-Defense Up.pngDefense Up
Status Effect-Ability Block.pngAbility Block
Status Effect-Offense Down.pngOffense Down
Cantina Battles Store Cantina Battle Token 400  (10x)
Unit-Character-Jedi Master Kenobi-portrait.png
Status Effect-Damage Immunity.pngDamage Immunity
Status Effect-Foresight.pngForesight
Status Effect-Tenacity Up.pngTenacity Up
Status Effect-Defense Penetration Up.pngDefense Penetration Up
Status Effect-Protection Up.pngProtection Up
Status Effect-High Ground.pngHigh Ground
Status Effect-Ability Block.pngAbility Block
Status Effect-Healing Immunity.pngHealing Immunity
Status Effect-Vulnerable.pngVulnerable
What Must Be Done
Dark Side Battles: 2-E (Hard) Game-Icon-Energy.png12
Unit-Character-Ki-Adi-Mundi-portrait.png
Status Effect-Taunt.pngTaunt
Status Effect-Daze.pngDaze
Status Effect-Armor Shred.pngArmor Shred
Guild Events Store
Geonosis Republic Offensive
Unit-Character-Kit Fisto-portrait.png
Status Effect-Potency Up.pngPotency Up
Cantina Battles: 4-F Game-Icon-Cantina Energy.png10 (2x)
Guild Activity Store Guild Token 450  (10x)
Unit-Character-Luminara Unduli-portrait.png
Status Effect-Evasion Up.pngEvasion Up
Status Effect-Heal Over Time.pngHeal Over Time
Status Effect-Ability Block.pngAbility Block
Galactic War Store Galactic War Token 400  (10x)
Unit-Character-Mace Windu-portrait.png
Unit-Ship-Endurance-portrait.png
Endurance
Status Effect-Foresight.pngForesight
Status Effect-Resilient Defense.pngResilient Defense
Status Effect-Ability Block.pngAbility Block
Status Effect-Speed Down.pngSpeed Down
Status Effect-Stun.pngStun
Status Effect-Shatterpoint.pngShatterpoint
Light Side Battles: 2-E (Hard) Game-Icon-Energy.png12 (2x)
Fleet Arena Store Fleet Arena Token 400  (10x)
Squad Arena Store Squad Arena Token 400  (10x)
Unit-Character-Plo Koon-portrait.png
Unit-Ship-Plo Koon's Jedi Starfighter-portrait.png
Plo Koon's Jedi Starfighter
Status Effect-Defense Up.pngDefense Up
Status Effect-Offense Down.pngOffense Down
Cantina Battles: 4-G Game-Icon-Cantina Energy.png10 (2x)
Fleet Arena Store Fleet Arena Token 400  (10x)
Unit-Character-Qui-Gon Jinn-portrait.png
Status Effect-Offense Up.pngOffense Up
Cantina Battles Store Cantina Battle Token 400  (10x)
Unit-Character-Shaak Ti-portrait.png
Status Effect-Critical Chance Up.pngCritical Chance Up
Status Effect-Offense Up.pngOffense Up
Status Effect-Retribution.pngRetribution
Status Effect-Speed Up.pngSpeed Up
Status Effect-Stealth.pngStealth
Status Effect-Taunt.pngTaunt
Status Effect-Tenacity Up.pngTenacity Up
Status Effect-Critical Hit Immunity.pngCritical Hit Immunity
Fleet Battles: 5-A (Hard) Game-Icon-Ship Energy.png20 (2x)

Leader Abilities

Unit-Character-Aayla Secura-portrait-tr.png Aayla Secura Game-Icon-Ability Material Omega.png
Lead Synergy: Jedi
Synergy: Jedi

Jedi allies gain 40% Tenacity and recover 10% of their Max Health when they resist an effect.

Unit-Character-Ahsoka Tano-portrait-tr.png Ahsoka Tano Game-Icon-Ability Material Omega.png
Lead Synergy: JediNightsister
Synergy: Jedi Knight AnakinGalactic Republic501stGeneral Kenobi

Jedi and Nightsister allies have +14% Evasion, and gain 20% Turn Meter whenever they Evade.

Unit-Character-Barriss Offee-portrait-tr.png Barriss Offee Game-Icon-Ability Material Omega.png
Lead Synergy: AllJedi

Jedi allies gain 20% Max Health, and other allies gain half that amount. In addition, at the start of each of their turns, Jedi allies heal for 8% of Barriss Offee's Max Health, and other allies heal half that amount.

Unit-Character-Eeth Koth-portrait-tr.png Eeth Koth Game-Icon-Ability Material Mk III.png
Lead Synergy: Jedi

Jedi allies gain 60 Defense.

Unit-Character-General Kenobi-portrait-tr.png General Kenobi Game-Icon-Ability Material Mk III.png
Lead Synergy: Clone TrooperJedi
Synergy: Protection Up

Jedi and Clone allies have +30% Max Health and +70% Defense. After a Jedi ally uses a team healing Special ability, all other allies at full health are called to Assist, dealing 50% less damage. When a Clone ally uses a Special ability they gain a buff (Attacker: Advantage, Support: Stealth, Tank: Taunt) for 1 turn.

Unit-Character-General Skywalker-portrait-tr.png General Skywalker Game-Icon-Ability Material Zeta.png
Lead Synergy: 501st
Synergy: DazeArmor Shred

All units can't be revived.
All 501st allies have +50% Critical Damage.
When an enemy gains a buff, all 501st allies gain 2% Offense (stacking) until the end of the encounter.

While there are other active 501st allies, General Skywalker:
- Can't drop below 100% Health
- Advances if he has 100% Protection and takes Cover if he has 0% Protection at the end of every turn
- Removes all other status effects when he takes Cover
- Leaves Cover, recovers 100% Protection, and takes a bonus turn when all other 501st allies are defeated

Advance:
- Taunt, which can't be dispelled or prevented
- Other 501st allies can't lose Health
Cover:
- Can't be targeted
- Immune to damage and status effects
- Speed set to 0
- Recover 10% Protection and Turn Meter at the end of every turn, doubled for allied 501st turns, which can't be prevented

Unit-Character-Grand Master Yoda-portrait-tr.png Grand Master Yoda Game-Icon-Ability Material Zeta.png
Lead Synergy: Jedi
Synergy: Jedi

Jedi allies have +30% Tenacity. Whenever a Jedi ally Resists a debuff, they gain the following: 30% Turn Meter, Critical Chance Up for 2 turns, and Critical Damage Up for 2 turns. Whenever they suffer a debuff, they gain Tenacity Up for 1 turn at the end of that turn. Grand Master Yoda is immune to Shock.

Unit-Character-Ima-Gun Di-portrait-tr.png Ima-Gun Di Game-Icon-Ability Material Omega.png
Lead Synergy: AllJedi

All allies gain 30 Defense and Jedi allies gain 35% Counter Chance and 25% Counter Damage.

Unit-Character-Jedi Knight Anakin-portrait-tr.png Jedi Knight Anakin Game-Icon-Ability Material Omega.png
Lead Synergy: Clone TrooperJedi
Synergy: Padmé AmidalaGalactic Republic

Jedi and Clone allies have +30% Offense and +20% Critical Damage and other allies have half that amount. Whenever an ally is evaded, they gain Advantage for 2 turns.

Unit-Character-Jedi Master Kenobi-portrait-tr.png Jedi Master Kenobi Game-Icon-Ability Material Zeta.png
Lead Synergy: Galactic RepublicLight SideUnaligned Force User
Synergy: Galactic RepublicLight SideUnaligned Force User

All Light Side allies have +25% Mastery, +30 Speed, and +25% Max Health. Galactic Republic allies gain Protection Up (75%, can't be dispelled) for 4 turns.

While Jedi Master Kenobi has the High Ground, Light Side allies take 20% less damage, ignore Taunt, resist all debuffs, and Jedi Master Kenobi is called to assist when a Galactic Republic ally uses an ability during their turn.

At the start of battle if all allies are Light Side, Galactic Republic allies can't be Critically Hit while they have Protection Up, Galactic Republic Tanks gain Taunt for 2 turns at the start of each encounter if they did not have it, and when they lose Taunt they gain it for 2 turns if they have Protection but did not have Taunt. At the start of battle if all allies are Galactic Republic or Light Side Unaligned Force Users, the first time another ally reaches 1% Health, they dispel all debuffs on themself, recover 50% Health and Protection, and gain Protection Up (50%) for 2 turns.

Whenever another Light Side ally uses a Basic ability, Jedi Master Kenobi gains 3% Ultimate Charge, doubled if it was during their turn.

Jedi allies' Armor Penetration is doubled when targeting a Sith enemy. Enemies and allies are immune to Turn Meter manipulation (excludes raid bosses).

58px Kelleran Beq Game-Icon-Ability Material Omicron.png
Lead Synergy:

Galactic Republic Jedi allies have +50% Defense and Tenacity and +30 Speed.

At the start of battle, all other Galactic Republic Jedi allies gain stacks of Padawan Lessons equal to the number of stacks on Kelleran Beq for the rest of battle.

All Jedi allies gain Foresight for 2 turns at the start of each encounter.

While in Territory Wars and there are no Galactic Legends and all allies are Galactic Republic Jedi: At the start of battle allies gain additional 5% Offense for each stack of Padawan Lessons on them, doubled while they have Foresight.

Whenever an ally with Protection uses an ability on their turn, call another random ally to assist.

The first time each ally loses all Protection, they recover 50% Turn Meter, gain 150% Bonus Protection for 3 turns, and gain 10% Critical Chance, Critical Damage, and Offense plus an additional +2% for each stack of Padawan Lessons on them.

While Kelleran is active, allies have +500% Defense. While another ally has Protection, Kelleran can't be defeated.

Unit-Character-Kit Fisto-portrait-tr.png Kit Fisto Game-Icon-Ability Material Omega.png
Lead Synergy: AllJedi

All allies gain 25% Tenacity and Jedi allies gain 45 Defense.

Unit-Character-Luminara Unduli-portrait-tr.png Luminara Unduli Game-Icon-Ability Material Zeta.png
Lead Synergy: AllJedi

Jedi allies gain 15% Evasion and recover Health equal to 8% of Luminara's Max Health at the start of each of their turns. Non-Jedi allies receive half of the Evasion bonus and Heal effect. Whenever any ally gains a buff they do not have, they gain a Heal Over Time effect for 2 turns.

Unit-Character-Mace Windu-portrait-tr.png Mace Windu Game-Icon-Ability Material Omega.png
Lead Synergy: Jedi
Synergy: JediGalactic Republic

Jedi allies gain 20% Max Health and Offense, and recover 10% of their Health when they score a critical hit.

Unit-Character-Plo Koon-portrait-tr.png Plo Koon Game-Icon-Ability Material Mk III.png
Lead Synergy: All
Synergy: Clone TrooperJedi

Each ally has a 55% chance to remove Stealth from each enemy at the start of their turn. If they dispel any enemies, they gain Offense Up for 1 turn.

Unit-Character-Qui-Gon Jinn-portrait-tr.png Qui-Gon Jinn Game-Icon-Ability Material Omicron.png
Lead Synergy: Jedi

Jedi allies have +30 Speed, gain Offense equal to 3 times their Speed, and gain Foresight for 2 turns at the start of each encounter and whenever any unit is defeated.

While in Grand Arenas: At the start of battle if there are no Galactic Legends and all allies are Jedi, all other allies instead gain Offense equal to 30 times their Speed, doubled while they have Foresight, and can't be defeated while Qui-Gon Jinn is active. Qui-Gon Jinn can't gain Damage Immunity or Stealth and he can't be revived. When Qui-Gon Jinn is defeated, all allies recover 100% Health and Protection and gain 400% of Qui-Gon Jinn's Offense for 2 turns.

Unit-Character-Shaak Ti-portrait-tr.png Shaak Ti Game-Icon-Ability Material Zeta.png
Lead Synergy: Clone TrooperGalactic Republic
Synergy: Clone TrooperGalactic Republic

Clone Trooper allies have +35 Speed. Clone Trooper allies recover 5% Health and Protection when they attack out of turn.

For each Clone Trooper ally at the start of battle (excluding summoned allies), Galactic Republic allies have +15% Max Health, +5% Max Protection, and +15% Offense.


Ships

Unit Crew Buff Debuff Other Status Locations
Unit-Ship-Ahsoka Tano's Jedi Starfighter-portrait.png
Unit-Character-Ahsoka Tano-portrait.png
Ahsoka Tano
Status Effect-Offense Up.pngOffense Up
Status Effect-Retribution.pngRetribution
Status Effect-Protection Up.pngProtection Up
Fleet Arena Store Fleet Arena Token 400  (4x)
Galactic War Store Galactic War Token 400  (4x)
Guild Events Store Mk I Guild Event Token 400  (4x)
Unit-Ship-Anakin's Eta-2 Starfighter-portrait.png
Unit-Character-Jedi Knight Anakin-portrait.png
Jedi Knight Anakin
Status Effect-Valor.pngValor
Status Effect-Protection Up.pngProtection Up
Status Effect-Buff Immunity.pngBuff Immunity
Status Effect-Healing Immunity.pngHealing Immunity
Status Effect-Target Lock.pngTarget Lock
Fleet Battles: 1-B (Hard) Game-Icon-Ship Energy.png16
Unit-Ship-Endurance-portrait.png
Unit-Character-Mace Windu-portrait.png
Mace Windu
Status Effect-Retribution.pngRetribution
Status Effect-Taunt.pngTaunt
Status Effect-Valor.pngValor
Status Effect-Critical Hit Immunity.pngCritical Hit Immunity
Status Effect-Protection Up.pngProtection Up
Status Effect-Target Lock.pngTarget Lock
Endurance Fleet Mastery
Unit-Ship-Jedi Consular's Starfighter-portrait.png
Unit-Character-Jedi Consular-portrait.png
Jedi Consular
Status Effect-Defense Up.pngDefense Up
Status Effect-Protection Up.pngProtection Up
Dark Side Battles: 8-B (Hard) Game-Icon-Energy.png20
Fleet Arena Store Fleet Arena Token 400  (4x)
Galactic War Store Galactic War Token 400  (4x)
Guild Events Store Mk I Guild Event Token 400  (4x)
Unit-Ship-Negotiator-portrait.png
Unit-Character-General Kenobi-portrait.png
General Kenobi
Status Effect-Offense Up.pngOffense Up
Status Effect-Valor.pngValor
Status Effect-Critical Hit Immunity.pngCritical Hit Immunity
Status Effect-Unending Loyalty.pngUnending Loyalty
Status Effect-Protection Up.pngProtection Up
Status Effect-Daze.pngDaze
Status Effect-Offense Down.pngOffense Down
Status Effect-Target Lock.pngTarget Lock
Guild Events Store Mk II Guild Event Token 1350  (5x)
Mk II Guild Event Token 2700  (10x)
Mk II Guild Event Token 4050  (15x)
Unit-Ship-Plo Koon's Jedi Starfighter-portrait.png
Unit-Character-Plo Koon-portrait.png
Plo Koon
Status Effect-Taunt.pngTaunt
Status Effect-Critical Hit Immunity.pngCritical Hit Immunity
Status Effect-Protection Up.pngProtection Up
Status Effect-Protection Over Time.pngProtection Over Time
Status Effect-Protection Up.pngProtection Up
Cantina Battles: 7-F Game-Icon-Cantina Energy.png16
Fleet Arena Store Fleet Arena Token 400  (4x)
Galactic War Store Galactic War Token 400  (4x)
Guild Events Store Mk I Guild Event Token 400  (4x)

Capital Ships

Unit-Ship-Endurance-portrait-tr.png Endurance Game-Icon-Ship Ability Material Prestige.png
Lead Synergy: AllGalactic Republic
Synergy: ValorGalactic Republic

All allies have +15% Defense and Offense for each allied Galactic Republic ship deployed at the start of battle (including the Capital Ship).

At the start of battle, all Clone Trooper allies gain Valor for 1 turn.

Enemies have -30% Offense when attacking Clone Trooper allies with Valor.

When Valor is dispelled on an ally, Endurance gains 5% Turn Meter, and when Valor is dispelled on a Clone Trooper ally, they gain Valor for 2 turns.

Reinforcement Bonus: Reinforcements gain Valor for 2 turns. Galactic Republic allies gain Critical Chance Up and Defense Penetration Up for 2 turns and non-Galactic Republic allies gain Stealth for 3 turns.

Unit-Ship-Negotiator-portrait-tr.png Negotiator Game-Icon-Ship Ability Material Prestige.png
Lead Synergy: AllJediGalactic Republic
Synergy: Concussion MineValorTarget LockJediGalactic RepublicUnending Loyalty

All allies have +25% Potency and Galactic Republic allies have +25% Accuracy. All enemies deal 25% less damage when attacking out of turn. Galactic Republic allies deal 10% more damage for each other ally with Valor, doubled for Jedi allies. If Anakin's Starfighter is present at the start of battle, it gains Unending Loyalty for 3 turns.

Reinforcement Bonus: Reinforcements gain Critical Damage Up for 2 turns.


Guides

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Characters

Ships

Notes

Trivia