Galactic Republic Jedi is an advanced specification for units that are required or gain bonuses in specific content or unit abilities.
Required for content or bonuses
Characters
Characters
Leader Abilities
Aayla Secura
Lead Synergy: Jedi
Synergy: Jedi
Jedi allies gain 40% Tenacity and recover 10% of their Max Health when they resist an effect.
Barriss Offee
Lead Synergy: All • Jedi
Jedi allies gain 20% Max Health, and other allies gain half that amount. In addition, at the start of each of their turns, Jedi allies heal for 8% of Barriss Offee's Max Health, and other allies heal half that amount.
General Kenobi
Lead Synergy: Clone Trooper • Jedi
Synergy: Protection Up
Jedi and Clone allies have +30% Max Health and +70% Defense. After a Jedi ally uses a team healing Special ability, all other allies at full health are called to Assist, dealing 50% less damage. When a Clone ally uses a Special ability they gain a buff (Attacker: Advantage, Support: Stealth, Tank: Taunt) for 1 turn.
General Skywalker
Lead Synergy: 501st
Synergy: Daze • Armor Shred
All units can't be revived.
All 501st allies have +50% Critical Damage.
When an enemy gains a buff, all 501st allies gain 2% Offense (stacking) until the end of the encounter.
While there are other active 501st allies, General Skywalker:
- Can't drop below 100% Health
- Advances if he has 100% Protection and takes Cover if he has 0% Protection at the end of every turn
- Removes all other status effects when he takes Cover
- Leaves Cover, recovers 100% Protection, and takes a bonus turn when all other 501st allies are defeated
Advance:
- Taunt, which can't be dispelled or prevented
- Other 501st allies can't lose Health
Cover:
- Can't be targeted
- Immune to damage and status effects
- Speed set to 0
- Recover 10% Protection and Turn Meter at the end of every turn, doubled for allied 501st turns, which can't be prevented
Grand Master Yoda
Lead Synergy: Jedi
Synergy: Jedi
Jedi allies have +30% Tenacity. Whenever a Jedi ally Resists a debuff, they gain the following: 30% Turn Meter, Critical Chance Up for 2 turns, and Critical Damage Up for 2 turns. Whenever they suffer a debuff, they gain Tenacity Up for 1 turn at the end of that turn. Grand Master Yoda is immune to Shock.
Ima-Gun Di
Lead Synergy: All • Jedi
All allies gain 30 Defense and Jedi allies gain 35% Counter Chance and 25% Counter Damage.
Jedi Master Kenobi
Lead Synergy: Galactic Republic • Light Side • Unaligned Force User
Synergy: Galactic Republic • Light Side • Unaligned Force User
All Light Side allies have +25% Mastery, +30 Speed, and +25% Max Health. Galactic Republic allies gain Protection Up (75%, can't be dispelled) for 4 turns.
While Jedi Master Kenobi has the High Ground, Light Side allies take 20% less damage, ignore Taunt, resist all debuffs, and Jedi Master Kenobi is called to assist when a Galactic Republic ally uses an ability during their turn.
At the start of battle if all allies are Light Side, Galactic Republic allies can't be Critically Hit while they have Protection Up, Galactic Republic Tanks gain Taunt for 2 turns at the start of each encounter if they did not have it, and when they lose Taunt they gain it for 2 turns if they have Protection but did not have Taunt. At the start of battle if all allies are Galactic Republic or Light Side Unaligned Force Users, the first time another ally reaches 1% Health, they dispel all debuffs on themself, recover 50% Health and Protection, and gain Protection Up (50%) for 2 turns.
Whenever another Light Side ally uses a Basic ability, Jedi Master Kenobi gains 3% Ultimate Charge, doubled if it was during their turn.
Jedi allies' Armor Penetration is doubled when targeting a Sith enemy. Enemies and allies are immune to Turn Meter manipulation (excludes raid bosses).
Kelleran Beq
Lead Synergy: Jedi • Galactic Republic Jedi
Synergy: Galactic Republic Jedi
Galactic Republic Jedi allies have +50% Defense and Tenacity and +30 Speed.
At the start of battle, all other Galactic Republic Jedi allies gain stacks of Padawan Lessons equal to the number of stacks on Kelleran Beq for the rest of battle.
All Jedi allies gain Foresight for 2 turns at the start of each encounter.
While in Territory Wars and there are no Galactic Legends and all allies are Galactic Republic Jedi: At the start of battle allies gain additional 5% Offense for each stack of Padawan Lessons on them, doubled while they have Foresight.
Whenever an ally with Protection uses an ability on their turn, call another random ally to assist.
The first time each ally loses all Protection, they recover 50% Turn Meter, gain 150% Bonus Protection for 3 turns, and gain 10% Critical Chance, Critical Damage, and Offense plus an additional +2% for each stack of Padawan Lessons on them.
While Kelleran is active, allies have +500% Defense. While another ally has Protection, Kelleran can't be defeated.
Kit Fisto
Lead Synergy: All • Jedi
All allies gain 25% Tenacity and Jedi allies gain 45 Defense.
Luminara Unduli
Lead Synergy: All • Jedi
Jedi allies gain 15% Evasion and recover Health equal to 8% of Luminara's Max Health at the start of each of their turns. Non-Jedi allies receive half of the Evasion bonus and Heal effect. Whenever any ally gains a buff they do not have, they gain a Heal Over Time effect for 2 turns.
Plo Koon
Lead Synergy: All
Synergy: Clone Trooper • Jedi
Each ally has a 55% chance to remove Stealth from each enemy at the start of their turn. If they dispel any enemies, they gain Offense Up for 1 turn.
Qui-Gon Jinn
Lead Synergy: Jedi
Jedi allies have +30 Speed, gain Offense equal to 3 times their Speed, and gain Foresight for 2 turns at the start of each encounter and whenever any unit is defeated.
While in Grand Arenas: At the start of battle if there are no Galactic Legends and all allies are Jedi, all other allies instead gain Offense equal to 30 times their Speed, doubled while they have Foresight, and can't be defeated while Qui-Gon Jinn is active. Qui-Gon Jinn can't gain Damage Immunity or Stealth and he can't be revived. When Qui-Gon Jinn is defeated, all allies recover 100% Health and Protection and gain 400% of Qui-Gon Jinn's Offense for 2 turns.
Shaak Ti
Lead Synergy: Clone Trooper • Galactic Republic
Synergy: Clone Trooper • Galactic Republic
Clone Trooper allies have +35 Speed. Clone Trooper allies recover 5% Health and Protection when they attack out of turn.
For each Clone Trooper ally at the start of battle (excluding summoned allies), Galactic Republic allies have +15% Max Health, +5% Max Protection, and +15% Offense.
Ships
Capital Ships
Endurance
Lead Synergy: All • Galactic Republic
Synergy: Valor • Galactic Republic
All allies have +15% Defense and Offense for each allied Galactic Republic ship deployed at the start of battle (including the Capital Ship).
At the start of battle, all Clone Trooper allies gain Valor for 1 turn.
Enemies have -30% Offense when attacking Clone Trooper allies with Valor.
When Valor is dispelled on an ally, Endurance gains 5% Turn Meter, and when Valor is dispelled on a Clone Trooper ally, they gain Valor for 2 turns.
Reinforcement Bonus: Reinforcements gain Valor for 2 turns. Galactic Republic allies gain Critical Chance Up and Defense Penetration Up for 2 turns and non-Galactic Republic allies gain Stealth for 3 turns.
Negotiator
Lead Synergy: All • Jedi • Galactic Republic
Synergy: Concussion Mine • Valor • Target Lock • Jedi • Galactic Republic • Unending Loyalty
All allies have +25% Potency and Galactic Republic allies have +25% Accuracy. All enemies deal 25% less damage when attacking out of turn. Galactic Republic allies deal 10% more damage for each other ally with Valor, doubled for Jedi allies. If Anakin's Starfighter is present at the start of battle, it gains Unending Loyalty for 3 turns.
Reinforcement Bonus: Reinforcements gain Critical Damage Up for 2 turns.
Guides
Create new page for guides and put a link here.
Characters
Ships
Notes
Trivia