Ima-Gun Di

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Ima-Gun Di

Supportive Tank that boost ally defense and grants Jedi allies Counter Chance

Unit-Character-Ima-Gun Di.png
Description
Alignment Light Side
Role SupportLeader
Faction Galactic RepublicJedi
Lead Synergy JediAll
Anti Droid
Release Date November 24, 2015
Shards to Activate 80
Accelerated Yes Accelerated units have increased drop quantities. See Character Shards for more information.
Acquisition Dark Side Battles: 5-C (Hard) Game-Icon-Energy.png16 (2x)
Guild Activity Store Guild Token 450  (10x)
Bronzium Data Card
Buffs Defense Up
Debuffs Defense Down
Battle Mechanics Heal Health - Self
Lead Mechanics Defense
Counter
Heal Health - Self

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 5257
Critical Chance 68.83%
Armor Penetration 346
General
Health 68841
Protection 60200
Speed 145
Potency 29%
Tenacity 30%
Critical Damage 150%
Defense Penetration 0%
Relic 9
Unit-Character-Ima-Gun Di-portrait.png
Indicator-Gear-Level-Relic-LS.png
9
85
Ima-Gun Di - Gear Relic 9
Materials Needed
Max Level
Special Offense
Damage 5013
Critical Chance 11.04%
Resistance Penetration 169
Survivability
Armor 51.8%
Resistance 29.75%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 30.5%
Accuracy 21%

Abilities

Tex.ability imagundi basic.png Sunder
Basic Ability Material Omega Level 8

Deal Physical damage to target enemy with a 50% chance to inflict Defense Down for 2 turns. If the target is a Droid, this attack deals 100% more damage and has a 100% chance to inflict Defense Down.
More Details

Tex.ability imagundi special01.png Rebuke
Special Ability Material Omega Level 8
3 Turn Cooldown

Deal Physical damage to target enemy and grant all allies Defense Up for 3 turns.
More Details

Tex.abilityui passive def.png Jedi Strategist
Leader Ability Material Omega Level 8

All allies gain 30 Defense and Jedi allies gain 35% Counter Chance and 25% Counter Damage.
Omega
More Details
Unlocks at Gear Level 2.
Level 7:
All allies gain 30 Defense and Jedi allies gain 35% Counter Chance.
Level Unit
Level
Ability Material Credits Adds
8 80
Game-Icon-Ability Material Omega.png
3
51200 +25% Counter Damage
7 70
Game-Icon-Ability Material Mk I.png
9
Game-Icon-Ability Material Mk II.png
7
Game-Icon-Ability Material Mk III.png
5
28800 +5 Defense
6 60
Game-Icon-Ability Material Mk I.png
6
Game-Icon-Ability Material Mk II.png
5
Game-Icon-Ability Material Mk III.png
4
9600 +5 Defense
5 50
Game-Icon-Ability Material Mk I.png
4
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
4800 +10% Counter Chance
4 40
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
2
2400 +5 Defense
3 30
Game-Icon-Ability Material Mk I.png
2
Game-Icon-Ability Material Mk II.png
2
1600 +10% Counter Chance
2 20
Game-Icon-Ability Material Mk I.png
2
800 +5 Defense
1 Description: All allies gain 10 Defense and Jedi allies gain 15% Counter Chance.

Tex.abilityui passive heal buff.png Last Stand
Unique Ability Material Mk III Level 7

Ima-Gun Di recovers 15% of his Max Health each turn for 3 turns whenever he suffers a Critical Hit.
More Details
Unlocks at Gear Level 4.
Level Unit
Level
Ability Material Credits Adds
7 72
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +1% Heal
6 62
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +1% Heal
5 52
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +1% Heal
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 Heal Over Time Duration + 1
3 32
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +1% Heal
2 22
Game-Icon-Ability Material Mk I.png
2
900 +1% Heal
1 Description: Ima-Gun Di recovers 10% of his Max Health per turn for 2 turns whenever he suffers a Critical Hit.

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Sunder Basic
Game-Icon-Ability Material Omega.png
5
? ? ?
Rebuke Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Jedi Strategist Leader
Game-Icon-Ability Material Omega.png
3
? ? ?
Last Stand Unique
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
? ? ?

Mods

Synergy

<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
Example
Jedi - High Synergy
Paragraph
Light Side - Low Synergy
Paragraph
Any Faction - Very Low Synergy
Paragraph.

Unit Strategy

<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.

Team Strategy

Details of how to use and mod Ima-Gun Di within specific teams can be found on the following pages:

  • <<<ADD INFO>>> Add links to internal or external guides in list format here.

Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Sunder -
  • Rebuke -
  • Jedi Strategist -
  • Last Stand -

Notes

Lore

<<<USER EDIT>>> Any lore you want to add or just include a link to this characters starwars.fandom.com page.
E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.

Trivia

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