Jedi Knight Anakin

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Jedi Knight Anakin

High-pressure Jedi attacker that punishes enemies for wounding his allies

Unit-Character-Jedi Knight Anakin.png
Description
Alignment Light Side
Role AttackerLeader
Faction Galactic RepublicJedi
Lead Synergy JediClone Trooper
Synergy Galactic RepublicPadmé Amidala
Ship Anakin's Eta-2 Starfighter
Release Date November 24, 2015
Rework Date May 1, 2019
Shards to Activate 10
Accelerated Yes Accelerated units have increased drop quantities. See Character Shards for more information.
Acquisition Dark Side Battles: 1-B (Hard) Game-Icon-Energy.png12 (2x)
Buffs Offense UpCritical Chance UpProtection Up (10%)
Debuffs Healing ImmunityBuff Immunity
Battle Mechanics Dispel Buffs - All Enemies
Bonus Turn
Bonus Turn - Ally
Lead Mechanics Offense
Critical Damage
Advantage
Dispel Buffs - All EnemiesBonus TurnBonus Turn - Ally

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 7359
Critical Chance 73.33%
Armor Penetration 340
General
Health 64613
Protection 44207
Speed 164
Potency 56%
Tenacity 41%
Critical Damage 150%
Defense Penetration 0%
Relic 9
Unit-Character-Jedi Knight Anakin-portrait.png
Indicator-Gear-Level-Relic-LS.png
9
85
Jedi Knight Anakin - Gear Relic 9
Materials Needed
Max Level
Special Offense
Damage 6799
Critical Chance 12.5%
Resistance Penetration 155
Survivability
Armor 49.38%
Resistance 26.68%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 10%
Accuracy 21%

Abilities

Tex.ability anakinknight basic.png Deft Bladework
Basic Ability Material Omega Level 8

Deal Physical damage to target enemy with an 80% chance to inflict Healing Immunity and Buff Immunity for 2 turns.
More Details

Tex.ability anakinknight special01.png Overpowering Assault
Special Ability Material Omega Level 8
3 Turn Cooldown

Deal Physical damage to all enemies and grant all allies Offense Up and Critical Chance Up for 2 turns. For each enemy critically hit, grant Protection Up (10%, stacking) to each Galactic Republic ally for 1 turn. If Padmé Amidala is an ally, dispel all buffs on all enemies. This attack can't be evaded.
More Details

Tex.abilityui passive attack buff.png On the Offensive
Leader Ability Material Omega Level 8

Jedi and Clone allies have +30% Offense and +20% Critical Damage and other allies have half that amount. Whenever an ally is evaded, they gain Advantage for 2 turns.
Omega
More Details
Unlocks at Gear Level 2.
Level 7:
Jedi and Clone allies have +22% Offense and +20% Critical Damage and other allies have half that amount. Whenever an ally is evaded, they gain Advantage for 2 turns.
Level Unit
Level
Ability Material Credits Adds
8 80
Game-Icon-Ability Material Omega.png
3
51200 +8% Offense
7 70
Game-Icon-Ability Material Mk I.png
9
Game-Icon-Ability Material Mk II.png
7
Game-Icon-Ability Material Mk III.png
5
28800 +5% Critical Damage
6 60
Game-Icon-Ability Material Mk I.png
6
Game-Icon-Ability Material Mk II.png
5
Game-Icon-Ability Material Mk III.png
4
9600 +4% Offense
5 50
Game-Icon-Ability Material Mk I.png
4
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
4800 +2% Offense
4 40
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
2
2400 +5% Critical Damage
3 30
Game-Icon-Ability Material Mk I.png
2
Game-Icon-Ability Material Mk II.png
2
1600 +4% Offense
2 20
Game-Icon-Ability Material Mk I.png
2
800 +2% Offense
1 Description: Jedi and Clone allies have +10% Offense and +10% Critical Damage and other allies have half that amount. Whenever an ally is evaded, they gain Advantage for 2 turns.

Tex.abilityui passive speed.png Righteous Fury
Unique Ability Material Zeta Level 8

Whenever another ally falls below 50% Health or is defeated, Anakin takes a bonus turn, and his next attack deals 100% more damage if all allies were Galactic Republic at the start of battle. If Padmé Amidala is an ally, she takes a bonus turn after each of Anakin's bonus turns.
More Details
Unlocks at Gear Level 4.
Level 7:
Whenever another ally falls below 50% Health or is defeated, Anakin takes a bonus turn, and his next attack deals 100% more damage if all allies were Galactic Republic at the start of battle.
Level Unit
Level
Ability Material Credits Adds
8 82
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 If Padmé Amidala is an ally, she takes a bonus turn after each of Anakin's bonus turns
7 72
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +10% More damage
6 62
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +10% More damage
5 52
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +10% More damage
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +10% More damage
3 32
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +10% More damage
2 22
Game-Icon-Ability Material Mk I.png
2
900 +10% More damage
1 Description: Whenever another ally falls below 50% Health or is defeated, Anakin takes a bonus turn, and his next attack deals 40% more damage if all allies were Galactic Republic at the start of battle.
Righteous Fury

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Deft Bladework Basic
Game-Icon-Ability Material Omega.png
5
Yes 2 PvP
Overpowering Assault Special
Game-Icon-Ability Material Omega.png
5
Yes 1 Everything
On the Offensive Leader
Game-Icon-Ability Material Omega.png
3
No 4 Exremely Early Game Light Side Leader
Righteous Fury Unique
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
Yes 3 Everything

Mods

The best mods are Critical Damage (x4) and Critical Chance (x2)

  • Arrow (Receiver) - Speed
  • Triangle (Holo-Array) - Critical Damage
  • Circle (Data-Bus) - Health. Protection in extremely rare cases when your ONLY use for Anakin is under Kelleran Beq
  • Cross (Multiplexer) - Offense if under Qui-Gon's leadership, otherwise Health/Potency

As for secondaries, these are the stats in order:

  1. Offense %
  2. Critical Chance %
  3. Health %
  4. Flat Health and Offense and Potency %

Synergy

What Factions and Characters he works with

Galactic Republic - High Synergy
Great damage dealer, his AoE gives allies Protection Up, + if all allies are Galactic Republic then his Bonus Turn deals double damage
Jedi - Medium Synergy
Strong Jedi character that can fit in many teams
Padmé Amidala - Very High Synergy
When with Padmé, Anakin's AoE attack will dispel buffs on all enemies, which can't be Evaded.
Qui-Gon Jinn - High Synergy
Paired with Qui-Gon's Omicron, Anakin's AoE can one-shot most characters in the game

Unit Strategy

Jedi Knight Anakin has four main mechanics:

  • Buff and Healing immunity - Anakin's basic has an 80% chance to inflict Buff immunity and an 80% chance to inflict Healing immunity. These are both useful buffs to prevent an opponent from healing up quickly, so you have more time to kill them. It's very useful against teams like Bad Batch and Nightsisters.
  • Protection Up, Offense Up and Critical Chance Up - Anakin's special grants all allies Offense Up and Critical Chance Up, which are mostly irrelevant, but the Protection Up for Galactic Republic allies is extremely useful, especially with Padmé on the team. Try to save it for the Bonus Turn so that these effects will trigger when you need them most.
  • Clearing Debuffs - if Padmé is on the team, Anakin's special will clear all debuffs on enemies, this can not be dodged and is incredibly powerful considering how effective it often is. Use it whenever you need to remove their buffs, are able to kill somebody, or are about to call a mass assist.
  • Bonus Turn - Whenever an ally goes below 50% health or dies, Anakin gets a bonus turn. If all allies were Galactic Republic at the start of battle, on this bonus turn he deals double damage. Padmé also gets a bonus turn, so she can heal the entire team with her first special ability. This bonus turn often saves the whole team multiple times a game, and breaks enemy turn meter trains.

Team Strategy

Jedi Knight Anakin has two main teams:

Qui-Gon Jinn Omicron
This strategy requires Qui-Gon's Omicron Ability and can only be used in Grand Arenas (GAC). First we need to know what the Omicron Does:
If all allies are Jedi, and there are no Galactic Legends on either side

  • All allies gain extra base offense equal to 30x their speed, doubled while you have foresight. A lot of extra damage that will not expire, and you get foresight whenever an ally dies.
  • No allies can die while Qui-Gon is still alive. This means that your opponent's first move should be to kill Qui-Gon
  • When Qui-Gon dies all allies recover 100% Health and Protection. This means that all your units are now fresh and fully healed, notably they don't cleanse their debuffs.
  • All allies gain extra offense equal to 4x Qui-Gon's offense for 2 turns. Even more extra damage for 2 turns!

Now we know what Qui-Gon's Omicron does, what is our strategy?

  • Save Anakin's AoE ability for until Qui-Gon is dead. Until then only use his basic. (There are exceptions)
  • Try to keep Anakin from getting stunned, you can do this with Dispels, Taunts and by Stunning/Killing the Stunner on enemy team.
  • Once Qui-Gon dies, your Righteous Fury unique will activate giving you a bonus turn with doubled damage, + 4x Qui-Gon's offense, + foresight, which means that your starter offense of 30x of speed becomes 60x of speed. Overall this is a LOT of damage to be inflicted in one turn. Victory!

Padmé Amidala
This is a team of Galactic Republic units, that can be used in any context or gamemode.
Use his Basic whenever an opponent is dying, to prevent any healing, or to direct his Courage
Use his Special as often as you can, because:

  • The Protection Up all Galactic Republic allies get, which translates into a few more stacks of Courage
  • Removing all buffs on all enemies, which is pretty much always good
  • Dealing good damage
  • And finally, the faster you use the Ability the faster you can use it again, and in a Padmé Amidala team you want as much Protection Up as possible to get more Courage

Kit Counters

How to counter his Abilities

  • Deft Bladework - Cleansing characters like General Kenobi or Grand Admiral Thrawn will clear these debuffs, allowing for resumed healing and buffing
  • Overpowering Assault - Use Offense Down, Ability Block or Stun against it. Try characters like Old Ben and Grand Moff Tarkin
  • On the Offensive - This is an early game Light Side leadership, and it does almost nothing. ignore it!
  • Righteous Fury - Make sure to keep Anakin Stunned in order to not take this big hit. Characters like Kylo Ren (Unmasked) and Count Dooku are reliable stunners.

Trivia

  • Jedi Knight Anakin is the first character you unlock in this game.
  • In Jedi Master Mace Windu's leadership ability, he prevents Jedi Knight Anakin from getting Mastery. This is a reference to how Mace Windu denied Anakin the rank of Master in Revenge of the Sith