Saw Gerrera
An extreme guerrilla fighter who leads his Partisans against the Empire
Description | |
---|---|
Alignment | Light Side |
Role | Support • Leader |
Faction | Rebel • Rebel Fighter |
Release Date | |
Shards to Activate | 25 |
Accelerated | Accelerated units have increased drop quantities. See Character Shards for more information. |
Acquisition | Light Side Battles: 4-B (Hard) 12 |
Omicron Bonus | Grand Arena |
Stats
Stats displayed are for unit at max level with max stars. Mods are not included in calculations.
Physical Offense | |
---|---|
Damage | 911 |
Critical Chance | 17.92% |
Armor Penetration | 0 |
General | |
Health | 11832 |
Protection | 0 |
Speed | 100 |
Potency | 0% |
Tenacity | 15% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1128 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 16.17% |
Resistance | 6.87% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 0% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 922 |
Critical Chance | 18% |
Armor Penetration | 0 |
General | |
Health | 11976 |
Protection | 0 |
Speed | 104 |
Potency | 0% |
Tenacity | 15% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1140 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 16.5% |
Resistance | 6.87% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 0% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 948 |
Critical Chance | 18.21% |
Armor Penetration | 0 |
General | |
Health | 12514 |
Protection | 0 |
Speed | 113 |
Potency | 0% |
Tenacity | 16% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1171 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 16.94% |
Resistance | 7% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 0% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 1034 |
Critical Chance | 18.29% |
Armor Penetration | 0 |
General | |
Health | 13360 |
Protection | 0 |
Speed | 123 |
Potency | 0% |
Tenacity | 18% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1183 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 17.9% |
Resistance | 7.14% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 0% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 1105 |
Critical Chance | 18.38% |
Armor Penetration | 0 |
General | |
Health | 14298 |
Protection | 0 |
Speed | 130 |
Potency | 0% |
Tenacity | 21% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1219 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 19.96% |
Resistance | 7.94% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 0% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 1292 |
Critical Chance | 18.83% |
Armor Penetration | 0 |
General | |
Health | 14748 |
Protection | 0 |
Speed | 130 |
Potency | 0% |
Tenacity | 21% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1224 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 21.25% |
Resistance | 10.65% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 10% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 1461 |
Critical Chance | 18.92% |
Armor Penetration | 0 |
General | |
Health | 15540 |
Protection | 4107 |
Speed | 130 |
Potency | 0% |
Tenacity | 22% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1236 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 21.92% |
Resistance | 17.05% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 10% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 1700 |
Critical Chance | 21.42% |
Armor Penetration | 0 |
General | |
Health | 16656 |
Protection | 9931 |
Speed | 137 |
Potency | 0% |
Tenacity | 25% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1240 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 22.77% |
Resistance | 19.15% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 10% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 1955 |
Critical Chance | 21.88% |
Armor Penetration | 0 |
General | |
Health | 20032 |
Protection | 15755 |
Speed | 137 |
Potency | 5% |
Tenacity | 27% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1344 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 25.31% |
Resistance | 19.46% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 20% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 2109 |
Critical Chance | 23.88% |
Armor Penetration | 5 |
General | |
Health | 22978 |
Protection | 21579 |
Speed | 140 |
Potency | 15% |
Tenacity | 39% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1361 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 29.36% |
Resistance | 19.56% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 20% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 2352 |
Critical Chance | 23.92% |
Armor Penetration | 15 |
General | |
Health | 26314 |
Protection | 29298 |
Speed | 149 |
Potency | 20% |
Tenacity | 52% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1365 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 32.36% |
Resistance | 22.11% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 25% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 2604 |
Critical Chance | 24.46% |
Armor Penetration | 30 |
General | |
Health | 29288 |
Protection | 39099 |
Speed | 161 |
Potency | 20% |
Tenacity | 56% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1459 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 33.42% |
Resistance | 26.6% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 25% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 2861 |
Critical Chance | 24.5% |
Armor Penetration | 130 |
General | |
Health | 39854 |
Protection | 48900 |
Speed | 181 |
Potency | 50% |
Tenacity | 66% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1824 |
Critical Chance | 12.08% |
Resistance Penetration | 60 |
Survivability | |
Armor | 44.97% |
Resistance | 41.97% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 25% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 3016 |
Critical Chance | 26.33% |
Armor Penetration | 140 |
General | |
Health | 41852 |
Protection | 48900 |
Speed | 181 |
Potency | 50% |
Tenacity | 66% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 2088 |
Critical Chance | 12.08% |
Resistance Penetration | 70 |
Survivability | |
Armor | 46.04% |
Resistance | 42.54% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 25.75% |
Accuracy | 1.5% |
Physical Offense | |
---|---|
Damage | 3242 |
Critical Chance | 29.04% |
Armor Penetration | 150 |
General | |
Health | 44750 |
Protection | 48900 |
Speed | 181 |
Potency | 50% |
Tenacity | 66% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 2477 |
Critical Chance | 12.08% |
Resistance Penetration | 80 |
Survivability | |
Armor | 47.55% |
Resistance | 43.36% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 26.5% |
Accuracy | 3% |
Physical Offense | |
---|---|
Damage | 3468 |
Critical Chance | 31.71% |
Armor Penetration | 160 |
General | |
Health | 47666 |
Protection | 48900 |
Speed | 181 |
Potency | 50% |
Tenacity | 66% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 2863 |
Critical Chance | 12.08% |
Resistance Penetration | 90 |
Survivability | |
Armor | 48.98% |
Resistance | 44.15% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 27.25% |
Accuracy | 4.5% |
Physical Offense | |
---|---|
Damage | 3694 |
Critical Chance | 34.42% |
Armor Penetration | 170 |
General | |
Health | 50564 |
Protection | 48900 |
Speed | 181 |
Potency | 50% |
Tenacity | 66% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 3252 |
Critical Chance | 12.08% |
Resistance Penetration | 100 |
Survivability | |
Armor | 50.33% |
Resistance | 44.92% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 28% |
Accuracy | 6% |
Physical Offense | |
---|---|
Damage | 3921 |
Critical Chance | 37.08% |
Armor Penetration | 180 |
General | |
Health | 53480 |
Protection | 48900 |
Speed | 181 |
Potency | 50% |
Tenacity | 66% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 3638 |
Critical Chance | 12.08% |
Resistance Penetration | 110 |
Survivability | |
Armor | 51.61% |
Resistance | 45.68% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 28.75% |
Accuracy | 7.5% |
Physical Offense | |
---|---|
Damage | 4146 |
Critical Chance | 39.79% |
Armor Penetration | 200 |
General | |
Health | 56378 |
Protection | 48900 |
Speed | 181 |
Potency | 50% |
Tenacity | 66% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 4027 |
Critical Chance | 12.08% |
Resistance Penetration | 130 |
Survivability | |
Armor | 52.83% |
Resistance | 46.45% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 30.25% |
Accuracy | 10.5% |
Physical Offense | |
---|---|
Damage | 4373 |
Critical Chance | 42.46% |
Armor Penetration | 220 |
General | |
Health | 59294 |
Protection | 48900 |
Speed | 181 |
Potency | 50% |
Tenacity | 66% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 4413 |
Critical Chance | 12.08% |
Resistance Penetration | 150 |
Survivability | |
Armor | 53.99% |
Resistance | 47.16% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 31.75% |
Accuracy | 13.5% |
Physical Offense | |
---|---|
Damage | 4598 |
Critical Chance | 45.17% |
Armor Penetration | 250 |
General | |
Health | 62192 |
Protection | 48900 |
Speed | 181 |
Potency | 50% |
Tenacity | 66% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 4802 |
Critical Chance | 12.08% |
Resistance Penetration | 180 |
Survivability | |
Armor | 55.09% |
Resistance | 47.85% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 34% |
Accuracy | 18% |
Physical Offense | |
---|---|
Damage | 4693 |
Critical Chance | 45.58% |
Armor Penetration | 270 |
General | |
Health | 70416 |
Protection | 57900 |
Speed | 181 |
Potency | 50% |
Tenacity | 66% |
Critical Damage | 150% |
Defense Penetration | 0% |
Materials Needed |
---|
Max Level
|
Special Offense | |
---|---|
Damage | 4862 |
Critical Chance | 12.08% |
Resistance Penetration | 200 |
Survivability | |
Armor | 55.44% |
Resistance | 47.94% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 35.5% |
Accuracy | 21% |
Abilities
Critical Shot
Basic Level 8
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 76 | 5 | 43800 | If all allies are Rebel Fighter, the cooldown of RPS-6 Rocket Launcher Blast is reduced by 1 |
7 | 66 | 16 13 9 | 24700 | +15% Damage |
6 | 56 | 10 9 6 | 8200 | +5% Damage |
5 | 46 | 7 7 5 | 4100 | Inflict Defense Down for 2 turns |
4 | 36 | 5 5 4 | 2100 | +10% Damage |
3 | 26 | 4 4 | 1400 | +5% Damage |
2 | 16 | 3 | 700 | +5% Damage |
1 | Description: Deal Physical damage to target enemy. |
RPS-6 Rocket Launcher Blast
Special Level 8
6 Turn Cooldown
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 80 | 5 | 80400 | For each buffed ally and enemy, remove 5% Turn Meter from all enemies and reduce all enemies' Offense by 2% (stacking) until the start of Saw's next turn, which can't be evaded or resisted |
7 | 70 | 12 10 7 | 45200 | +10% Damage |
6 | 60 | 8 7 5 | 15100 | +10% Damage |
5 | 50 | 5 5 4 | 7500 | Rebel Fighter allies recover 20% Health for each stack of Heal Over Time dispelled from allies |
4 | 40 | 4 4 3 | 3800 | +5% Damage |
3 | 30 | 3 3 | 2500 | +10% Damage |
2 | 20 | 2 | 1300 | +5% Damage |
1 | Description: Dispel all buffs on all allies and enemies, and deal Physical damage to all enemies and inflict Blind for 2 turns. (6 Turn Cooldown) |
Freedom Isn't Free
Leader Level 8
At the start of the encounter, Saw gains Speed Up for 1 turn and all allies above 10% Health lose 10% Health, gain Critical Damage Up for 1 turn, and gain 2 stacks of Heal Over Time for 1 turn. At the end of Saw's turn, all allies above 15% Health lose 15% Health and gain 2 stacks of Heal Over Time for 1 turn. Whenever a buff expires on an ally, they gain Tenacity Up for 1 turn and an additional bonus depending on their role (while Saw is alive, limit once per ally until the start of Saw's next turn, excludes other revived allies). Whenever an ally recovers Health, all allies gain 1% Max Health and Offense (stacking, max 100%) for the rest of the encounter.
- Attacker: Gain Offense Up for 2 turns
- Tank: Taunt for 2 turns
- Support or Healer: Reduce cooldowns by 1 and gain 25% Turn Meter
Set Explosive Trap: Limit one use per battle.
Inflict 15 stacks of Explosive Trap on all enemies for the rest of the encounter, which can't be copied, dispelled, evaded, or resisted, and Critical Damage Down for 2 turns, which can't be evaded or resisted. When Explosive Trap detonates, remove it from all enemies. If there is only 1 active enemy, Explosive Trap detonates at the end of Saw's turn.
Explosive Trap: Lose 1 stack whenever another ally takes a turn or uses a Special ability; at 0 stacks or when removed, explodes at the end of the turn; allies that detonate it are Stunned for 1 turn, which can't be evaded or resisted; when exploding, take damage equal to 30% of the enemy Saw Gerrera's Max Health, which can't be evaded and can't defeat this character, and gain Burning and Stagger for 4 turns, which can't be dispelled, evaded, or resisted
While in Grand Arenas and all allies are Rebel Fighter at the start of battle: Saw gains 30% Max Health. Whenever Saw uses Set Explosive Trap, he takes a bonus turn and increases the cooldowns of all enemies by 1. At the start of each ally's turn, inflict Defense Down on the weakest enemy until the end of that turn, which can't be resisted, and if an enemy has a taunt effect and Explosive Trap has detonated, inflict Marked on the weakest enemy until the end of that turn, which can't be evaded or resisted. Whenever an ally uses a Special ability during their turn, they call themselves to assist. Whenever a buff expires, gain 3 stacks of Heal Over Time for 1 turn (while Saw is alive, limit once per ally until the start of Saw's next turn, excludes other revived allies).
At the start of the encounter, Saw gains Speed Up for 1 turn and all allies above 10% Health lose 10% Health, gain Critical Damage Up for 1 turn, and gain 2 stacks of Heal Over Time for 1 turn. At the end of Saw's turn, all allies above 15% Health lose 15% Health and gain 2 stacks of Heal Over Time for 1 turn. Whenever a buff expires on an ally, they gain Tenacity Up for 1 turn and an additional bonus depending on their role (while Saw is alive, limit once per ally until the start of Saw's next turn, excludes other revived allies). Whenever an ally recovers Health, all allies gain 1% Max Health and Offense (stacking, max 100%) for the rest of the encounter.
- Attacker: Gain Offense Up for 2 turns
- Tank: Taunt for 2 turns
- Support or Healer: Reduce cooldowns by 1 and gain 25% Turn Meter
Set Explosive Trap: Limit one use per battle.
Inflict 15 stacks of Explosive Trap on all enemies for the rest of the encounter, which can't be copied, dispelled, evaded, or resisted, and Critical Damage Down for 2 turns, which can't be evaded or resisted. When Explosive Trap detonates, remove it from all enemies. If there is only 1 active enemy, Explosive Trap detonates at the end of Saw's turn.
Explosive Trap: Lose 1 stack whenever another ally takes a turn or uses a Special ability; at 0 stacks or when removed, explodes at the end of the turn; allies that detonate it are Stunned for 1 turn, which can't be evaded or resisted; when exploding, take damage equal to 30% of the enemy Saw Gerrera's Max Health, which can't be evaded and can't defeat this character, and gain Burning and Stagger for 4 turns, which can't be dispelled, evaded, or resisted
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 85 | 20 | 105000 | While in Grand Arenas and all allies are Rebel Fighter at the start of battle: Saw gains 30% Max Health; whenever Saw uses Set Explosive Trap, he takes a bonus turn and increases the cooldowns of all enemies by 1; at the start of each ally's turn, inflict Defense Down on the weakest enemy until the end of that turn, which can't be resisted, and if an enemy has a taunt effect and Explosive Trap has detonated, inflict Marked on the weakest enemy until the end of that turn, which can't be evaded or resisted; whenever an ally uses a Special ability during their turn, they call themselves to assist; whenever a buff expires, gain 3 stacks of Heal Over Time for 1 turn (limit once until the start of their next turn) |
7 | 72 | 20 10 20 | 105000 | Saw gains the Granted ability [c][ffff33]Set Explosive Trap[-][/c] |
6 | 62 | 6 5 4 | 9600 | Whenever a buff expires on an ally, they gain Tenacity Up for 1 turn and an additional bonus depending on their role (while Saw is alive, limit once per ally until the start of Saw's next turn, excludes other revived allies) |
5 | 52 | 4 4 3 | 4800 | +5% Max Health |
4 | 42 | 3 3 2 | 2400 | At the start of the encounter, Saw gains Speed Up for 1 turn and all allies above 10% Health lose 10% Health, gain Critical Damage Up for 1 turn, and gain 2 stacks of Heal Over Time for 1 turn; at the end of Saw's turn, all allies above 15% Health lose 15% Health and gain 2 stacks of Heal Over Time for 1 turn |
3 | 32 | 2 2 | 1600 | +5% Max Health |
2 | 22 | 2 | 800 | +5% Max Health |
1 | Description: Saw Gerrera gains 15% Max Health. If all allies are Rebel Fighter at the start of the battle, allies have +30% Critical Damage while they have full Health, +30% Defense and +10 Speed while they don't have full Health, and +5 Speed (stacking, max 50) for each stack of Heal Over Time on them. Whenever an ally recovers Health, all allies gain 1% Max Health and Offense (stacking, max 100%) for the rest of the encounter. |
Adapt and Survive
Unique Level 8
If all allies are Rebel Fighter at the start of battle, the first time a Tank ally falls below 50% Health, they dispel all debuffs on themselves and gain 3 stacks of Heal Over Time for 2 turns and Critical Hit Immunity, Defense Up, and Taunt until they're healed to full Health. When this Taunt expires, they recover 100% Protection and gain 25% Critical Avoidance and Defense for the rest of the encounter.
If all allies are Rebel Fighter at the start of battle, the first time a Tank ally falls below 50% Health, they dispel all debuffs on themselves and gain 3 stacks of Heal Over Time for 2 turns and Critical Hit Immunity, Defense Up, and Taunt until they're healed to full Health.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 84 | 30 13 20 | 125000 | When this Stealth expires, they recover 100% Protection and gain 30% Critical Damage and Offense for 3 turns; when this Taunt expires, they recover 100% Protection and gain 25% Critical Avoidance and Defense for the rest of the encounter |
7 | 74 | 10 9 6 | 32900 | +5% Max Health |
6 | 64 | 7 6 4 | 11000 | If all allies are Rebel Fighter at the start of battle, the first time a Tank ally falls below 50% Health, they dispel all debuffs on themselves and gain 3 stacks of Heal Over Time for 2 turns and Critical Hit Immunity, Defense Up, and Taunt until they're healed to full Health |
5 | 54 | 5 4 3 | 5500 | +5% Max Health |
4 | 44 | 3 3 3 | 2700 | If all allies are Rebel Fighter at the start of battle, the first time each non-Tank ally falls below 50% Health, they dispel all debuffs on themselves and gain 3 stacks of Heal Over Time for 2 turns and Stealth until they're healed to full Health |
3 | 34 | 3 3 | 1800 | +5% Max Health |
2 | 24 | 2 | 900 | +5% Max Health |
1 | Description: Saw Gerrera gains 10% Max Health. |
Recommendations
Abilities
Ability Name | Ability Type | Cost | Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. | Priority Number in order of most important, 1, to least important | Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. | Reasons |
---|---|---|---|---|---|---|
Critical Shot | Basic | 5 |
? | ? | ? | |
RPS-6 Rocket Launcher Blast | Special | 5 |
? | ? | ? | |
Freedom Isn't Free | Leader | 20 |
? | ? | ? | |
Adapt and Survive | Unique | 30 13 20 |
? | ? | ? |
Mods
<<<ADD INFO>>>
Synergy
<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
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Jedi - High Synergy
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Light Side - Low Synergy
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Any Faction - Very Low Synergy
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Unit Strategy
<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.
Team Strategy
Details of how to use and mod Saw Gerrera within specific teams can be found on the following pages:
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Kit Counters
<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit
- Critical Shot -
- RPS-6 Rocket Launcher Blast -
- Freedom Isn't Free -
- Adapt and Survive -
Notes
Lore
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Trivia
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