General Veers

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General Veers

Aggressive Empire Support that becomes stronger as enemies are defeated

Unit-Character-General Veers.png
Description
Alignment Dark Side
Role SupportLeader
Faction EmpireImperial Trooper
Lead Synergy EmpireImperial Trooper
Synergy Imperial Trooper
Anti Rebel
Release Date November 24, 2015
Rework Date April 25, 2017
Shards to Activate 50
Accelerated Yes Accelerated units have increased drop quantities. See Character Shards for more information.
Acquisition Light Side Battles: 4-C (Hard) Game-Icon-Energy.png12 (2x)
Guild Events Store Mk I Guild Event Token 400  (10x)
Military Might
Bronzium Data Card
Buffs Speed UpOffense Up
Debuffs Ability Block
Battle Mechanics Assist - Call All Allies
Turn Meter Gain - All Allies
Heal Protection - All Allies
Lead Mechanics Offense
Speed
Turn Meter Gain - Ally
Assist - Call All AlliesTurn Meter Gain - All AlliesHeal Protection - All Allies

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 5723
Critical Chance 50.21%
Armor Penetration 100
General
Health 62793
Protection 47565
Speed 157
Potency 46%
Tenacity 31%
Critical Damage 150%
Defense Penetration 0%
Relic 9
Unit-Character-General Veers-portrait.png
Indicator-Gear-Level-Relic-DS.png
9
85
General Veers - Gear Relic 9
Materials Needed
Max Level
Special Offense
Damage 8384
Critical Chance 15.63%
Resistance Penetration 219
Survivability
Armor 43.91%
Resistance 38.49%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
21%
Health Steal 5%
Accuracy 21%

Abilities

Tex.ability veers basic.png Daring Attack
Basic Ability Material Omega Level 8

Deal Physical damage to target enemy with a 70% chance each to grant Speed Up for 2 turns to General Veers and a random Imperial Trooper ally who doesn't have it.
More Details

Tex.ability veers special01.png Ruthless Assault
Special Ability Material Omega Level 8
4 Turn Cooldown

Deal Special damage to all enemies with a 55% chance to inflict Ability Block for 1 turn, dealing 10% more damage for each living Rebel enemy. Call all other Imperial Trooper allies to assist, dealing 40% less damage.
More Details

Tex.abilityui passive attack buff.png Imperial Assault Commander
Leader Ability Material Omega Level 8

Empire allies gain 30% Offense. Imperial Trooper allies gain 20 Speed and gain 10% Turn Meter whenever they gain a buff.
Omega
More Details
Unlocks at Gear Level 2.
Level 7:
Empire allies gain 26% Offense. Imperial Trooper allies gain 20 Speed.
Level Unit
Level
Ability Material Credits Adds
8 80
Game-Icon-Ability Material Omega.png
3
51200 +4% Offense and Imperial Troopers gain 10% Turn Meter whenever they gain a buff
7 70
Game-Icon-Ability Material Mk I.png
9
Game-Icon-Ability Material Mk II.png
7
Game-Icon-Ability Material Mk III.png
5
28800 +2% Offense
6 60
Game-Icon-Ability Material Mk I.png
6
Game-Icon-Ability Material Mk II.png
5
Game-Icon-Ability Material Mk III.png
4
9600 +4% Offense
5 50
Game-Icon-Ability Material Mk I.png
4
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
4800 +2% Offense
4 40
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
2
2400 +2% Offense
3 30
Game-Icon-Ability Material Mk I.png
2
Game-Icon-Ability Material Mk II.png
2
1600 +4% Offense
2 20
Game-Icon-Ability Material Mk I.png
2
800 +2% Offense
1 Description: Empire allies gain 10% Offense. Imperial Trooper allies gain 20 Speed.

Tex.abilityui passive attack buff.png Aggressive Tactician
Unique Ability Material Zeta Level 8

Whenever an enemy is defeated while Veers is active, Imperial Trooper allies gain Offense Up for 2 turns, gain 50% Turn Meter, and recover 10% Protection.

While Veers is active, Imperial Trooper allies have +15% Critical Chance.
More Details
Unlocks at Gear Level 4.
Level 7:
Whenever an enemy is defeated while Veers is active, Imperial Trooper allies have an 80% chance to gain Offense Up for 2 turns and a 40% chance to gain 50% Turn Meter.

While Veers is active, Imperial Trooper allies have +15% Critical Chance.
Level Unit
Level
Ability Material Credits Adds
8 82
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 Recover 10% Protection whenever an enemy is defeated, +20% Offense Up Chance, and +60% Turn Meter Gain Chance
7 72
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +25% Turn Meter gain
6 62
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +10% Offense Up Chance
5 52
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +15% Turn Meter Gain Chance
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +10% Offense Up Chance
3 32
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 Add 25% chance to gain 25% Turn Meter when any enemy is defeated
2 22
Game-Icon-Ability Material Mk I.png
2
900 +10% Offense Up Chance
1 Description: Whenever an enemy is defeated while Veers is active, Imperial Trooper allies have a 50% chance to gain Offense Up for 2 turns.

While Veers is active, Imperial Trooper allies have +15% Critical Chance.
Aggressive Tactician

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Daring Attack Basic
Game-Icon-Ability Material Omega.png
5
Yes 4 All
Ruthless Assault Special
Game-Icon-Ability Material Omega.png
5
Yes 3 All
Imperial Assault Commander Leader
Game-Icon-Ability Material Omega.png
3
Yes 1 All
Aggressive Tactician Unique
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
Yes 2 All

Mods

Synergy

General Veers is a very versatile leader that can fit with any Imperial Troopers.
Most teams use Moff Gideon but he has other synergies with Padme so people use Colonel Starck instead.
Teams
Imperial Troopers - High Synergy
Basic Team (Need Kyrotech)

Admiral Piett

Dark Trooper

Range Trooper

Moff Gideon or Colonel Starck

No Kyrotech Team

Colonel Starck

Range Trooper

Snowtrooper

Any Stormtrooper but Scout Trooper



Unit Strategy

<<<<TURN METER TRAIN>>> (Important: Piett needs the most speed to go first) Admiral_Piett starts with Imperial Ambition on Dark Trooper allowing him to assist when Piett takes a turn also kicking in offense up activating Range Trooper unique. Emperor's Trap gains 2-3 stacks in this 1 interaction just attack now and use ally-calling abilities whenever you can and you should have almost infinite turns if you play right.

Low Turn Meter Use Dark Trooper 3 to gain 30-40% Use Moff Gideons 3 to reset all enemy turn meters and allies gain 25% allowing all allies to have another set of turns

 

Team Strategy

Details of how to use and mod General Veers within specific teams can be found on the following pages:

  • <<<ADD INFO>>> Add links to internal or external guides in list format here.

Kit Counters

  • Daring Attack - There are no real counters for this ability
  • Ruthless Assault - Daze the Team so no can assist with Veers
  • Imperial Assault Commander - Daze the Team so no one can get a bonus turn meter with Veers
  • Aggressive Tactician - Daze the Team so no one can get a bonus turn meter with Veers

Notes

Lore

Maximillian Veers was born on the planet, Denon around 44BBY. At 11, he served at the Galactic Republic Naval Officer School under Captain Pell Baylo. Later he would become a lieutenant of the Galactic Empire where he would be involved against the Rebel Alliance. He would serve in dozens of battles including the Zaloriis and Culroon III campaign. After the destruction of The First Death Star, he would be promoted to fill the ranks of the officers killed. After the Battle Of Yavin he was assigined to hunt down a Imperial Governor and former senator Johhar Kessan as the Empire thought they had vital information on the Rebel Alliance new headquarters. He would be assisted by Captain Kosh to find the Rebel base on Tatooine Veers and Kosh would command the 68th Legion in the Battle of Tatooine. After the battle Darth Vader would assign Veers to Project Swarm dispatching thousands of Imperial Probe Droid across the Galaxy to find the Rebel Base.

The Battle of Hoth

A Probe Droid would find signs of a settlement on Hoth. After finding proof of Rebels activies Admiral Ozzel would set a lightspeed course to suprise the Rebels but would jump out of hyperspace to close to the planet alerting the Rebels. They would have time to prepare a defense and evacuation. Due to the bases shields orbital bombardment were ineffective so Veers would lead a AT-AT Walker Ground Assault to take out the shield generators. Veers lead his forces in the Head Walker facing Heavy Rebel defensive, his forces would overwhelm the Rebels and take out the Shield generator opening up a path for Darth Vader to land and take the rest of Echo Base. During the battle a Snowspeeder would cross into his Walker heavily injuring him. After the battle he was transported to a medical center near Cadia. General Veers would disappear from Imperial Records after the Battle of Hoth.

Trivia

  • <<<USER EDIT>>>Any trivia you desire to add in list format.