Shoretrooper

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Shoretrooper

Empire Tank who enters battle with Taunt, heals allies, and grants them Critical Hit Immunity

Unit-Character-Shoretrooper.png
Description
Alignment Dark Side
Role Tank
Faction EmpireImperial Trooper
Synergy Imperial TrooperEmpire
Ship TIE Reaper
Release Date October 30, 2016
Rework Date May 4, 2017
Shards to Activate 50
Accelerated Yes Accelerated units have increased drop quantities. See Character Shards for more information.
Acquisition Light Side Battles: 9-B (Hard) Game-Icon-Energy.png20 (2x)
Military Might
Buffs TauntCritical Hit Immunity
Debuffs Critical Chance Down
Battle Mechanics Heal Health - All Allies
Cooldown Reduction - Self
Turn Meter Gain - Ally
Heal Health - Self
Heal Health - All AlliesCooldown Reduction - SelfTurn Meter Gain - AllyHeal Health - Self

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 4904
Critical Chance 44.79%
Armor Penetration 90
General
Health 77824
Protection 87531
Speed 137
Potency 47%
Tenacity 45%
Critical Damage 150%
Defense Penetration 0%
Relic 9
Unit-Character-Shoretrooper-portrait.png
Indicator-Gear-Level-Relic-DS.png
9
85
Shoretrooper - Gear Relic 9
Materials Needed
Max Level
Special Offense
Damage 5172
Critical Chance 10.42%
Resistance Penetration 0
Survivability
Armor 61.65%
Resistance 52.23%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 30.5%
Accuracy 0%

Abilities

Tex.ability troopershore basic.png Target Weapons
Basic Ability Material Omega Level 8

Deal Physical damage to target enemy with a 70% chance to inflict Critical Chance Down for 3 turns.
More Details

Tex.ability troopershore special01.png Regroup
Special Ability Material Omega Level 8
4 Turn Cooldown

All allies recover Health equal to 24% of Shoretrooper's Max Health and gain Critical Hit Immunity for 2 turns. Shoretrooper gains Taunt for 2 turns.

Whenever Shoretrooper loses a buff, reduce the cooldown of this ability by 1.
More Details

Tex.abilityui passive taunt.png Stand Guard
Unique Ability Material Omega Level 8

At the start of each encounter Shoretrooper gains Taunt for 1 turn.

Whenever another allied Empire unit uses a Special ability, if Shoretrooper is Taunting, they gain 15% Turn Meter and Shoretrooper recovers 10% Max Health.

While Shoretrooper is active, Imperial Trooper allies have +10% Max Health.
More Details
Unlocks at Gear Level 2.
Level 7:
At the start of each encounter Shoretrooper gains Taunt for 1 turn.

Whenever another allied Empire unit uses a Special ability, if Shoretrooper is Taunting, they gain 12% Turn Meter and Shoretrooper recovers 10% Max Health.

While Shoretrooper is active, Imperial Trooper allies have +10% Max Health.
Level Unit
Level
Ability Material Credits Adds
8 80
Game-Icon-Ability Material Omega.png
5
80400 +3% Turn Meter gain
7 70
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +2% Heal
6 60
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +2% Turn Meter gain
5 50
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +2% Heal
4 40
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +3% Turn Meter gain
3 30
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +2% Heal
2 20
Game-Icon-Ability Material Mk I.png
2
900 +2% Turn Meter gain
1 Description: At the start of each encounter Shoretrooper gains Taunt for 1 turn.

Whenever another allied Empire unit uses a Special ability, if Shoretrooper is Taunting, they gain 5% Turn Meter and Shoretrooper recovers 4% Max Health.

While Shoretrooper is active, Imperial Trooper allies have +10% Max Health.

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Target Weapons Basic
Game-Icon-Ability Material Omega.png
5
? ? ?
Regroup Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Stand Guard Unique
Game-Icon-Ability Material Omega.png
5
? ? ?

Mods

Synergy

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Paragraph for each faction this unit has synergy with.
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Light Side - Low Synergy
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Any Faction - Very Low Synergy
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Unit Strategy

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Team Strategy

Details of how to use and mod Shoretrooper within specific teams can be found on the following pages:

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Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Target Weapons -
  • Regroup -
  • Stand Guard -

Notes

Lore

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Trivia

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