Visas Marr

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Visas Marr

Offensive Healer with strong anti-Sith synergy

Unit-Character-Visas Marr.png
Description
Alignment Light Side
Role Healer
Faction Unaligned Force User
Anti Sith
Release Date March 1, 2018
Shards to Activate 25
Accelerated Yes Accelerated units have increased drop quantities. See Character Shards for more information.
Acquisition Dark Side Battles: 7-B (Hard) Game-Icon-Energy.png20 (2x)
Buffs Health Steal UpDefense Penetration Up
Battle Mechanics Dispel Debuffs - Self
Dispel Debuffs - Ally
Heal Health - Self
Heal Health - Ally
Cooldown Reduction - Self
Revive - Ally
Heal Health - All Allies
Ignore - Protection
Counter
Assist - Self
Dispel Debuffs - SelfDispel Debuffs - AllyHeal Health - SelfHeal Health - AllyCooldown Reduction - SelfRevive - AllyHeal Health - All AlliesIgnore - ProtectionCounterAssist - Self

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 5039
Critical Chance 106.63%
Armor Penetration 146
General
Health 69396
Protection 47609
Speed 146
Potency 48%
Tenacity 45%
Critical Damage 150%
Defense Penetration 0%
Relic 9
Unit-Character-Visas Marr-portrait.png
Indicator-Gear-Level-Relic-LS.png
9
85
Visas Marr - Gear Relic 9
Materials Needed
Max Level
Special Offense
Damage 5143
Critical Chance 44%
Resistance Penetration 0
Survivability
Armor 48.65%
Resistance 33.28%
Dodge Chance 26.5%
Deflection Chance 26.5%
Critical
Avoidance
0%
Health Steal 35%
Accuracy 0%

Abilities

Tex.ability visas basic.png Telekinetic Blast
Basic Ability Material Omega Level 8

Deal Physical damage to target enemy and dispel all debuffs on Visas and another random debuffed ally. If the target is Sith, Visas Marr and her lowest-Health ally also recover 25% Max Health. If any debuffs were dispelled, reduce the cooldown of Dark Healing by 1.
More Details

Tex.ability visas special01.png Dark Healing
Special Ability Material Omega Level 8
8 Turn Cooldown

Deal Physical damage to all enemies. All allies gain Health Steal Up for 1 turn and recover Health equal to 35% of Visas Marr's Max Health. If Visas Marr is at full Health after using this ability, revive a random defeated ally at 50% Health.
More Details

Tex.ability visas special02.png Piercing Strike
Special Ability Material Omega Level 8
4 Turn Cooldown

Deal Physical damage to target enemy and grant all allies Defense Penetration Up for 2 turns. This attack ignores Protection.
More Details

Tex.abilityui passive counterattack.png Returned to the Light
Unique Ability Material Zeta Level 8

While Visas Marr has no debuffs, she has +100% Counter Chance and a 60% chance to Assist when another ally attacks Sith enemies once per turn.
More Details
Unlocks at Gear Level 4.
Level 7:
While Visas Marr has no debuffs, she has +100% Counter Chance
Level Unit
Level
Ability Material Credits Adds
8 82
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 While Visas Marr has no debuffs, she has a 60% chance to Assist when another ally attacks Sith enemies once per turn.
7 72
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +10% Counter Chance
6 62
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +10% Counter Chance
5 52
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +10% Counter Chance
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +10% Counter Chance
3 32
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +10% Counter Chance
2 22
Game-Icon-Ability Material Mk I.png
2
900 +10% Counter Chance
1 Description: While Visas Marr has no debuffs, she has +40% Counter Chance.
Returned to the Light

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Telekinetic Blast Basic
Game-Icon-Ability Material Omega.png
5
? ? ?
Dark Healing Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Piercing Strike Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Returned to the Light Unique
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
? ? ?

Mods

Synergy

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Paragraph for each faction this unit has synergy with.
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Light Side - Low Synergy
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Any Faction - Very Low Synergy
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Unit Strategy

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Team Strategy

Details of how to use and mod Visas Marr within specific teams can be found on the following pages:

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Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Telekinetic Blast -
  • Dark Healing -
  • Piercing Strike -
  • Returned to the Light -

Notes

Lore

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Trivia

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