Cara Dune

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Cara Dune

A Scoundrel/Rebel Tank who gains benefits when being led by either.

Unit-Character-Cara Dune.png
Description
Alignment Light Side
Role Tank
Faction RebelRebel FighterScoundrel
Synergy ScoundrelRebel
Anti Empire
Release Date April 23, 2020
Shards to Activate 25
Accelerated Yes Accelerated units have increased drop quantities. See Character Shards for more information.
Acquisition Dark Side Battles: 5-E (Hard) Game-Icon-Energy.png16 (2x)
Buffs StealthTauntPotency UpCritical Hit Immunity
Debuffs Stun
Battle Mechanics Turn Meter Reduction - All Enemies (50%)
Revive - Self
Turn Meter Gain - Self
Turn Meter Reduction - All Enemies (50%)Revive - SelfTurn Meter Gain - Self

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 5344
Critical Chance 65.46%
Armor Penetration 188
General
Health 78874
Protection 92530
Speed 177
Potency 53%
Tenacity 62%
Critical Damage 150%
Defense Penetration 0%
Relic 9
Unit-Character-Cara Dune-portrait.png
Indicator-Gear-Level-Relic-LS.png
9
85
Cara Dune - Gear Relic 9
Materials Needed
Max Level
Special Offense
Damage 4564
Critical Chance 10%
Resistance Penetration 0
Survivability
Armor 56.2%
Resistance 37.28%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 25.5%
Accuracy 0%

Abilities

Tex.ability caradune basic.png Bar Room Brawler
Basic Ability Material Omega Level 8

Deal Physical damage to target enemy. If there is a Scoundrel ally in the leader slot, Cara Dune gains Stealth until the end of her next turn. If there is a Rebel ally in the leader slot, Cara Dune loses Stealth and gains Taunt for 2 turns.
More Details

Tex.ability caradune special01.png Improvised Strategy
Special Ability Material Omega Level 8
2 Turn Cooldown

Cara Dune gains Potency Up for 1 turn then deals Physical damage to all enemies and removes 50% of their Turn Meter. Empire enemies are Stunned for 1 turn.
More Details

Tex.abilityui passive crit buff.png Infiltrator
Unique Ability Material Omega Level 8

While Stealthed, Cara Dune has +100% Critical Chance and +50% Critical Damage. When Cara Dune loses Taunt, she gains Stealth for 1 turn at the start of her next turn.
More Details
Unlocks at Gear Level 2.
Level 7:
While Stealthed, Cara Dune has +90% Critical Chance and +50% Critical Damage. When Cara Dune loses Taunt, she gains Stealth for 1 turn at the start of her next turn.
Level Unit
Level
Ability Material Credits Adds
8 78
Game-Icon-Ability Material Omega.png
5
80400 Add +10% Critical Chance
7 68
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 Add +10% Critical Chance
6 58
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 Add +10% Critical Chance
5 48
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 Add +10% Critical Chance
4 38
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 Add +10% Critical Chance
3 28
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 Add +10% Critical Chance
2 18
Game-Icon-Ability Material Mk I.png
2
900 Add +10% Critical Chance
1 Description: While Stealthed, Cara Dune has +30% Critical Chance and +50% Critical Damage. When Cara Dune loses Taunt, she gains Stealth for 1 turn at the start of her next turn.

Tex.abilityui passive shocktrooper.png Ex-Rebel Shock Trooper
Unique Ability Material Zeta Level 8

Cara Dune gains Critical Hit Immunity for 2 turns and +100% Turn Meter whenever an Empire enemy is defeated, and half that amount for non-Empire enemies. If Cara Dune has Potency Up when she is defeated, she is revived with 50% of her Max Health and gains Potency Up for 1 turn.
More Details
Unlocks at Gear Level 4.
Level 7:
Cara Dune gains Critical Hit Immunity for 2 turns and +100% Turn Meter whenever an Empire enemy is defeated, and half that amount for non-Empire enemies.
Level Unit
Level
Ability Material Credits Adds
8 78
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 If Cara Dune has Potency Up when she is defeated, she is revived with 50% of her Max Health and gains Potency Up for 1 turn
7 68
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 Add "and half that amount for non-Empire enemies"
6 58
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 Add +10% Turn Meter gained
5 48
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 Add +10% Turn Meter gained
4 38
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 Add +10% Turn Meter gained
3 28
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 Add +10% Turn Meter gained
2 18
Game-Icon-Ability Material Mk I.png
2
900 Add +10% Turn Meter gained
1 Description: Cara Dune gains Critical Hit Immunity for 2 turns and +50% Turn Meter whenever an Empire enemy is defeated.
Ex-Rebel Shock Trooper

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Bar Room Brawler Basic
Game-Icon-Ability Material Omega.png
5
? ? ?
Improvised Strategy Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Infiltrator Unique
Game-Icon-Ability Material Omega.png
5
? ? ?
Ex-Rebel Shock Trooper Unique
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
? ? ?

Mods

Synergy

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Unit Strategy

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Team Strategy

Details of how to use and mod Cara Dune within specific teams can be found on the following pages:

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Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Bar Room Brawler -
  • Improvised Strategy -
  • Infiltrator -
  • Ex-Rebel Shock Trooper -

Notes

Lore

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Trivia

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