Geonosis Republic Offensive Platoons
Platoons
Light Side Republic Offensive platoon requirements are always the same.
Formations - Zone 1
Platoon 1 | Platoon 4 | |
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Platoon 2 | Platoon 5 | Enable Abilities |
Level 1: The allied Capital Ship gains two abilities, Assault Formation and Defensive Formation. Allied ships start in Defensive Formation.
Level 2: Add to Defensive Formation: Allied non-Capital ships recover 25% of their Max Health and all of their Protection. Level 3: Add to Assault Formation: Until a new Formation is issued, allied non-Capital ships deal 100% more damage. | ||
Platoon 3 | Platoon 6 | |
Republic Resolve - Zone 1
Platoon 1 | Platoon 4 | |
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Platoon 2 | Platoon 5 | Enable Abilities |
Level 1: All Galactic Republic characters have +10% Tenacity and Potency.
Level 2: All Galactic Republic characters have +10% Tenacity and Potency, deal 25% more damage when they use an ability targeting an Elite enemy and are immune to Stun. Level 3: All Galactic Republic characters have +25% Tenacity and Potency, deal 25% more damage when they use an ability targeting an Elite enemy, are immune to Stun, and take a bonus turn whenever they defeat an enemy. | ||
Platoon 3 | Platoon 6 | |
AT-TE - Zone 1
Platoon 1 | Platoon 4 | |
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Platoon 2 | Platoon 5 | Enable Abilities |
Granted to Galactic Republic characters only
Level 1: Deal Physical damage to all enemies and inflict Healing Immunity for 2 turns.This attack can't be evaded. This ability starts on cooldown. Level 2: Deal Physical damage to all enemies dealing 25% more damage, and inflict Healing Immunity for 2 turns. Remove 10 stacks of Droid Battalion from all B1s and 3 stacks of Droid Battalion from all B2s. This attack can't be evaded. This ability starts on cooldown. Level 3: Deal Physical damage to all enemies, dealing 50% more damage, and inflict Healing Immunity for 2 turns. Deal massive damage to target non-Elite enemy. Remove 10 stacks of Droid Battalion from all B1s and 3 stacks of Droid Battalion from all B2s. This attack can't be evaded. This ability starts on cooldown. | ||
Platoon 3 | Platoon 6 | |
Core Ship - Zone 2
Platoon 1 | Platoon 4 | |
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Platoon 2 | Platoon 5 | Disable Abilities |
Starts on Level 3.
Level 3: All Separatist characters have +15% Offense and Speed, and call another random Separatist ally to assist, dealing 40% less damage, whenever they use an ability during their turn. This damage penalty excludes attacks based on Health. Level 2: All Separatist characters have +15% Offense and Speed. Level 1: All Separatist characters have +15% Offense. Disabled: (Core Ship destroyed) | ||
Platoon 3 | Platoon 6 | |
Hailfire Tank - Zone 2
Platoon 1 | Platoon 4 | |
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Platoon 2 | Platoon 5 | Disable Abilities |
Starts at Level 3
Level 3: Deal Physical damage to all enemies and inflict Defense Down, Offense Down, Stagger, Tenacity Down, and 3 Damage Over Time debuffs for 2 turns. Level 2: Deal Physical damage to target enemy and two random enemies, dealing 20% less damage. Inflict 3 Damage Over Time debuffs on each of them and Stagger them for 2 turns. Level 1: Deal Physical damage to target enemy, dealing 40% less damage, and inflict 3 Damage Over Time debuffs for 2 turns. Disabled: (Hailfire Tank destroyed) | ||
Platoon 3 | Platoon 6 | |
AT-TE - Zone 2
Platoon 1 | Platoon 4 | |
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Platoon 2 | Platoon 5 | Enable Abilities |
Granted to Galactic Republic characters only
Level 1: Deal Physical damage to all enemies and inflict Healing Immunity for 2 turns.This attack can't be evaded. This ability starts on cooldown. Level 2: Deal Physical damage to all enemies dealing 25% more damage, and inflict Healing Immunity for 2 turns. Remove 10 stacks of Droid Battalion from all B1s and 3 stacks of Droid Battalion from all B2s. This attack can't be evaded. This ability starts on cooldown. Level 3: Deal Physical damage to all enemies, dealing 50% more damage, and inflict Healing Immunity for 2 turns. Deal massive damage to target non-Elite enemy. Remove 10 stacks of Droid Battalion from all B1s and 3 stacks of Droid Battalion from all B2s. This attack can't be evaded. This ability starts on cooldown. | ||
Platoon 3 | Platoon 6 | |
LAAT - Zone 3
Platoon 1 | Platoon 4 | |
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Platoon 2 | Platoon 5 | Enable Abilities |
Level 1: Deal Physical damage to all enemies and dispel all buffs on them.
Level 2: Deal Physical damage to all enemies, dealing 20% more damage, inflict 2 Damage Over Time debuffs for 2 turns, and dispel all buffs on them. Level 3: Deal Physical damage to all enemies, dealing 40% more damage, and inflict 2 Damage Over Time, Defense Down, and Offense Down debuffs for 2 turns, and dispel all buffs on them. | ||
Platoon 3 | Platoon 6 | |
Metal Mayhem - Zone 3
Platoon 1 | Platoon 4 | |
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Platoon 2 | Platoon 5 | Disable Abilities |
Starts on Level 3
Level 3: All Droid allies have 35% Critical CHance and Critical Damage. Whenever they critically hit an enemy, they inflict a Damage Over Time debuff for 2 turns, which can't be evaded or resisted, and gain 10% Turn Meter. Level 2: All Droid allies have +20% Critical Chance. Whenever they critically hit an enemy, they inflict a Damage Over Time debuff for 2 turns, which can't be evaded or resisted. Level 1: All Droid allies have +10% Critical Chance. Disabled: (Metal Mayhem destroyed) | ||
Platoon 3 | Platoon 6 | |
Republic Resolve = Zone 3
Platoon 1 | Platoon 4 | |
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Platoon 2 | Platoon 5 | Enable Abilities |
Level 1: All Galactic Republic characters have +10% Tenacity and Potency.
Level 2: All Galactic Republic characters have +10% Tenacity and Potency, deal 25% more damage when they use an ability targeting an Elite enemy and are immune to Stun. Level 3: All Galactic Republic characters have +25% Tenacity and Potency, deal 25% more damage when they use an ability targeting an Elite enemy, are immune to Stun, and take a bonus turn whenever they defeat an enemy. | ||
Platoon 3 | Platoon 6 | |
Droid Factory - Zone 4
Platoon 1 | Platoon 4 | |
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Platoon 2 | Platoon 5 | Disable Abilities |
Starts at Level 3 Level 3: Summon a B2 Rocket Trooper to the ally slot if it's available. This B2 Rocket Trooper Taunts for 1 turn at the end of each of its turns. Droid allies reset their cooldowns at the start of their turn for 2 turns, and Separatist allies gain 50% Turn Meter. Dispel all buffs on all enemies, which can't be evaded. Level 2: Summon a Geonosis B1 Battle Droid Commander to the ally slot if it's available. Separatist allies gain 50% Turn Meter. Dispel all buffs on all enemies, which can't be evaded. Level 1: Summon a Geonosis B1 Battle Droid to the ally slot if it's available. Dispel all buffs on all enemies, which can't be evaded. Disabled: (Droid Factory destroyed) | ||
Platoon 3 | Platoon 6 | |
Hailfire Tank - Zone 4
Platoon 1 | Platoon 4 | |
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Platoon 2 | Platoon 5 | Disable Abilities |
Starts at Level 3
Level 3: Deal Physical damage to all enemies and inflict Defense Down, Offense Down, Stagger, Tenacity Down, and 3 Damage Over Time debuffs for 2 turns. Level 2: Deal Physical damage to target enemy and two random enemies, dealing 20% less damage. Inflict 3 Damage Over Time debuffs on each of them and Stagger them for 2 turns. Level 1: Deal Physical damage to target enemy, dealing 40% less damage, and inflict 3 Damage Over Time debuffs for 2 turns. Disabled: (Hailfire Tank destroyed) | ||
Platoon 3 | Platoon 6 | |
AT-TE - Zone 4
Platoon 1 | Platoon 4 | |
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Platoon 2 | Platoon 5 | Enable Abilities |
Granted to Galactic Republic characters only
Level 1: Deal Physical damage to all enemies and inflict Healing Immunity for 2 turns.This attack can't be evaded. This ability starts on cooldown. Level 2: Deal Physical damage to all enemies dealing 25% more damage, and inflict Healing Immunity for 2 turns. Remove 10 stacks of Droid Battalion from all B1s and 3 stacks of Droid Battalion from all B2s. This attack can't be evaded. This ability starts on cooldown. Level 3: Deal Physical damage to all enemies, dealing 50% more damage, and inflict Healing Immunity for 2 turns. Deal massive damage to target non-Elite enemy. Remove 10 stacks of Droid Battalion from all B1s and 3 stacks of Droid Battalion from all B2s. This attack can't be evaded. This ability starts on cooldown. | ||
Platoon 3 | Platoon 6 | |