Royal Guard

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Royal Guard

Versatile Empire Tank that punishes enemies for attacking other allies

Unit-Character-Royal Guard.png
Description
Alignment Dark Side
Role Tank
Faction Empire
Synergy Empire
Ship Emperor's Shuttle
Release Date November 24, 2015
Rework Date September 8, 2021
Shards to Activate 10
Accelerated Yes Accelerated units have increased drop quantities. See Character Shards for more information.
Acquisition Dark Side Battles: 5-F (Hard) Game-Icon-Energy.png16 (2x)
Guild Events Store Mk I Guild Event Token 400  (10x)
Bronzium Data Card
Buffs Defense UpHealth UpTauntHeal Over TimeRetribution
Debuffs Speed DownStun
Battle Mechanics Turn Meter Gain - Self
Heal Health - Self
Heal Health - All Allies
Turn Meter Gain - SelfHeal Health - SelfHeal Health - All Allies

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 4722
Critical Chance 46.58%
Armor Penetration 34
General
Health 77452
Protection 86465
Speed 130
Potency 44%
Tenacity 49%
Critical Damage 150%
Defense Penetration 0%
Relic 9
Unit-Character-Royal Guard-portrait.png
Indicator-Gear-Level-Relic-DS.png
9
85
Royal Guard - Gear Relic 9
Materials Needed
Max Level
Special Offense
Damage 4864
Critical Chance 12.92%
Resistance Penetration 0
Survivability
Armor 62.97%
Resistance 53.38%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 25.5%
Accuracy 0%

Abilities

Tex.ability royalguard basic.png Force Pike
Basic Ability Material Omega Level 8

Deal Physical damage to target enemy with a 50% chance to inflict Speed Down for 2 turns. If Royal Guard has more than 50% Health, Stun the target for 1 turn.
More Details

Tex.ability royalguard special01.png Imperial Phalanx
Special Ability Material Omega Level 8
3 Turn Cooldown

All Dark Side allies gain Defense Up and Heal Over Time for 2 turns and Empire allies gain Health Up and Retribution for 2 turns. Royal Guard gains Taunt for 1 turn.
More Details

Tex.abilityui passive hp.png Unyielding Defender
Unique Ability Material Zeta Level 8

At the start of the encounter, if the allied Leader is Empire, Royal Guard gains Max Health equal to 5% of the allied Leader's Max Health and then doubles his Health until the end of the encounter.

At the end of each turn, if another ally took damage that turn, all Empire allies recover 6% Health. Royal Guard Taunts for 1 turn whenever another ally falls below 50% Health.
More Details
Unlocks at Gear Level 2.
Level 7:
At the end of each turn, if another ally took damage that turn, all Empire allies recover 6% Health. Royal Guard Taunts for 1 turn whenever another ally falls below 50% Health.
Level Unit
Level
Ability Material Credits Adds
8 82
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 At the start of the encounter, if the allied Leader is Empire, Royal Guard gains Max Health equal to 5% of the allied Leader's Max Health and then doubles his Health until the end of the encounter
7 70
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +1% Heal
6 60
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +1% Heal
5 50
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +1% Heal
4 40
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +1% Heal
3 30
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +0.5% Heal
2 20
Game-Icon-Ability Material Mk I.png
2
900 +0.5% Heal
1 Description: At the end of each turn, if another ally took damage that turn, all Empire allies recover 1% Health. Royal Guard Taunts for 1 turn whenever another ally falls below 50% Health.
Unyielding Defender

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Force Pike Basic
Game-Icon-Ability Material Omega.png
5
? ? ?
Imperial Phalanx Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Unyielding Defender Unique
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
? ? ?

Mods

Synergy

<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
Example
Jedi - High Synergy
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Light Side - Low Synergy
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Any Faction - Very Low Synergy
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Unit Strategy

<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.

Team Strategy

Details of how to use and mod Royal Guard within specific teams can be found on the following pages:

  • <<<ADD INFO>>> Add links to internal or external guides in list format here.

Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Force Pike -
  • Imperial Phalanx -
  • Unyielding Defender -

Notes

Lore

<<<USER EDIT>>> Any lore you want to add or just include a link to this characters starwars.fandom.com page.
E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.

Trivia

  • Royal Guard use to be one of the free unlock characters players acquired early on in the game from the initial release until May 2021. Royal Guard (10 shards) was rewarded for completing Light Side Battles 1-F from the achievement, The Light Side Path (Finish Light Side Stage 1 (Normal).