Zam Wesell

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Zam Wesell

Lightning fast Scoundrel attacker that inflicts Evasion Down and detonates bombs.

Unit-Character-Zam Wesell.png
Description
Alignment Dark Side
Role AttackerLeader
Faction Bounty HunterScoundrel
Lead Synergy Bounty Hunter
Synergy Scoundrel
Release Date June 15, 2016
Rework Date September 12, 2018
Shards to Activate 50
Accelerated Yes Accelerated units have increased drop quantities. See Character Shards for more information.
Acquisition Fleet Arena Store Fleet Arena Token 400  (10x)
Guild Activity Store
Omicron Bonus Grand Arena
Buffs Speed Up
Debuffs Evasion Down
Other Status Thermal Detonator
Battle Mechanics Turn Meter Gain - Self
Heal Protection - Self
Lead Mechanics Potency
Heal Health - All Allies
Heal Protection - All Allies
Thermal Detonator
Turn Meter Gain - SelfHeal Protection - Self

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 7530
Critical Chance 89.92%
Armor Penetration 206
General
Health 60600
Protection 44672
Speed 183
Potency 47%
Tenacity 53%
Critical Damage 171%
Defense Penetration 0%
Relic 9
Unit-Character-Zam Wesell-portrait.png
Indicator-Gear-Level-Relic-DS.png
9
85
Zam Wesell - Gear Relic 9
Materials Needed
Max Level
Special Offense
Damage 6307
Critical Chance 32.67%
Resistance Penetration 5
Survivability
Armor 45.21%
Resistance 31.64%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 15%
Accuracy 0%

Abilities

Tex.ability zamwesell basic.png Detonating Shot
Basic Ability Material Omega Level 8

Deal Physical damage to target enemy. All Thermal Detonators on the target explode, dealing damage immediately. If any Thermal Detonators explode, Zam gains 20% Turn Meter for each living Scoundrel ally.
More Details

Tex.ability zamwesell special01.png See What Sticks
Special Ability Material Omega Level 8
4 Turn Cooldown

Place Thermal Detonators on all enemies that explode after 2 turns. Zam gains Speed Up for 3 turns.
More Details

Tex.ability zamwesell special02.png Electro-goggles
Special Ability Material Omega Level 8
3 Turn Cooldown

Inflict Evasion Down on all enemies for 4 turns and a Thermal Detonator on all enemies that already had a Thermal Detonator for 2 turns. Zam recovers 10% Protection for each enemy with a Thermal Detonator. Zam gains 50% Turn Meter. This attack can't be Evaded.
More Details

Tex.abilityui passive potency.png Having a Blast
Leader Ability Material Omega Level 8

Bounty Hunter allies gain +25% Potency and recover 4% Health and Protection whenever an enemy is dealt damage by a Thermal Detonator. When a Bounty Hunter ally uses a Special ability, they inflict a Thermal Detonator on the selected target for 2 turns, which can't be Evaded. When Zam Wesell is in the Leader slot, and not the Ally slot, the following Contract is active:

Contract: Inflict 20 Thermal Detonators on enemies. (Only Bounty Hunter allies can contribute to the Contract.)

Reward: All Bounty Hunter inflict Thermal Detonators on all enemies whenever they die, which can't be Evaded. All Bounty Hunter allies have their Payouts activated.
Omega
More Details
Unlocks at Gear Level 6.
Level 7:
Bounty Hunter allies gain +25% Potency and recover 4% Health whenever an enemy is dealt damage by a Thermal Detonator. When a Bounty Hunter ally uses a Special ability, they inflict a Thermal Detonator on the selected target for 2 turns, which can't be Evaded. When Zam Wesell is in the Leader slot, and not the Ally slot, the following Contract is active:

Contract: Inflict 20 Thermal Detonators on enemies. (Only Bounty Hunter allies can contribute to the Contract.)

Reward: All Bounty Hunter inflict Thermal Detonators on all enemies whenever they die, which can't be Evaded. All Bounty Hunter allies have their Payouts activated.
Level Unit
Level
Ability Material Credits Adds
8 82
Game-Icon-Ability Material Omega.png
3
51200 Add recover 4% Protection when an enemy takes Thermal Detonator damage
7 72
Game-Icon-Ability Material Mk I.png
9
Game-Icon-Ability Material Mk II.png
7
Game-Icon-Ability Material Mk III.png
5
28800 +1% Heal
6 62
Game-Icon-Ability Material Mk I.png
6
Game-Icon-Ability Material Mk II.png
5
Game-Icon-Ability Material Mk III.png
4
9600 +10% Potency
5 52
Game-Icon-Ability Material Mk I.png
4
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
4800 Add Contract: Inflict 20 Thermal Detonators on enemies
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
2
2400 +1% Heal
3 32
Game-Icon-Ability Material Mk I.png
2
Game-Icon-Ability Material Mk II.png
2
1600 +10% Potency
2 22
Game-Icon-Ability Material Mk I.png
2
800 +1% Heal
1 Description: Bounty Hunter allies gain +5% Potency and recover 1% Health whenever an enemy is dealt damage by a Thermal Detonator. When a Bounty Hunter ally uses a Special ability, they inflict a Thermal Detonator on the selected target for 2 turns, which can't be Evaded.

Tex.abilityui passive dodge.png Shapeshifter
Unique Ability Material Omicron Level 9

At the start of battle, Zam gains:

20% increase to her Offense for each Scoundrel Attacker ally

20% increase to her Max Health for each Scoundrel Support and Healer ally

20% increase to her Max Protection for each Scoundrel Tank ally.

While in Grand Arenas: Zam instead gains 60% increases to her Offense, Max Health, and Max Protection. Zam gains 5% Speed for each other Bounty Hunter ally. Other Bounty Hunter allies gain 20% of Zam's current Offense, Max Health, Max Protection, and Speed until the first time she is defeated.
More Details
Unlocks at Gear Level 4.
Level Unit
Level
Ability Material Credits Adds
9 85
Game-Icon-Ability Material Omicron.png
20
125000 While in Grand Arenas: Zam instead gains 60% increases to her Offense, Max Health, and Max Protection. Zam gains 5% Speed for each other Bounty Hunter ally. Other Bounty Hunter allies gain 20% of Zam's current Offense, Max Health, Max Protection, and Speed until the first time she is defeated
8 82
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 +10% Offense, Max Protection, and Max Health
7 72
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +3% Max Health
6 62
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +3% Max Protection
5 52
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +3% Offense
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +2% Max Health
3 32
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +2% Max Protection
2 22
Game-Icon-Ability Material Mk I.png
2
900 +2% Offense
1 Description: At the start of battle, Zam gains:

5% increase to her Offense for each Scoundrel Attacker ally

5% increase to her Max Health for each Scoundrel Support and Healer ally

5% increase to her Max Protection for each Scoundrel Tank ally.
Shapeshifter

Tex.abilityui passive contract.png Zam's Payout
Contract Ability Material Omega Level 3

Whenever Zam receives Rewards from a Contract, she also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.)

Payout: Whenever an enemy takes damage from a Thermal Detonator, Zam has a 25% chance to dispel all debuffs on herself, she gains Stealth for 1 Turn, and she gains 2% Max Protection until the end of the encounter.
More Details
Unlocks at Gear Level 8.
Level Unit
Level
Ability Material Credits Adds
3 80
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
Game-Icon-Ability Material Omega.png
5
113300 Add whenever an enemy takes Thermal Detonator damage, Zam gains 2% Max Protection until the end of the encounter
2 72
Game-Icon-Ability Material Mk I.png
30
Game-Icon-Ability Material Mk II.png
25
Game-Icon-Ability Material Mk III.png
16
54800 Add whenever an enemy takes Thermal Detonator damage, Zam gains Stealth for 1 turn
1 Description: Whenever Zam receives Rewards from a Contract, she also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.)

Payout: Whenever an enemy takes damage from a Thermal Detonator, Zam has a 25% chance to dispel all debuffs on herself.

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Detonating Shot Basic
Game-Icon-Ability Material Omega.png
5
? ? ?
See What Sticks Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Electro-goggles Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Having a Blast Leader
Game-Icon-Ability Material Omega.png
3
? ? ?
Shapeshifter Unique
Game-Icon-Ability Material Omicron.png
20
? ? ?
Zam's Payout Contract
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
Game-Icon-Ability Material Omega.png
5
? ? ?

Mods

Synergy

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Unit Strategy

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Team Strategy

Details of how to use and mod Zam Wesell within specific teams can be found on the following pages:

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Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Detonating Shot -
  • See What Sticks -
  • Electro-goggles -
  • Having a Blast -
  • Shapeshifter -
  • Zam's Payout -

Notes

Lore

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Trivia

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