Jedi Knight Luke Skywalker

From SWGoH Wiki
Jump to navigationJump to search


Jedi Knight Luke Skywalker

Stalwart Jedi hero of legend who ascends to victorious heights alongside his Jedi allies through the will of the Force

Unit-Character-Jedi Knight Luke Skywalker.png
Description
Alignment Light Side
Role AttackerLeader
Faction Jedi
Lead Synergy JediLight Side
Synergy Jedi
Immune to StunFear
Release Date June 18, 2020
Shards to Activate 330
Accelerated Never Accelerated units have increased drop quantities. See Character Shards for more information.
Acquisition Luke Skywalker The Journey Continues
Buffs Jedi's Will
Debuffs BlindStunVulnerable
Battle Mechanics Dispel Buffs - Target
Stacking Reduction - Critical Damage
Assist - Call Ally
Stacking Reduction - Max Health
Stacking Reduction - Max Protection
Stacking Increase - Max Protection
Stacking Increase - Offense
Stacking Increase - Speed
Turn Meter Gain - Self
Lead Mechanics Critical Chance
Critical Damage
Heroes Arrise
Speed Reset
Dispel Buffs - TargetStacking Reduction - Critical DamageAssist - Call AllyStacking Reduction - Max HealthStacking Reduction - Max ProtectionStacking Increase - Max ProtectionStacking Increase - OffenseStacking Increase - SpeedTurn Meter Gain - Self

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 8838
Critical Chance 59.08%
Armor Penetration 340
General
Health 79948
Protection 83159
Speed 112
Potency 46%
Tenacity 46%
Critical Damage 150%
Defense Penetration 0%
Relic 9
Unit-Character-Jedi Knight Luke Skywalker-portrait.png
Indicator-Gear-Level-Relic-LS.png
9
85
Jedi Knight Luke Skywalker - Gear Relic 9
Materials Needed
Max Level
Special Offense
Damage 6598
Critical Chance 12.5%
Resistance Penetration 140
Survivability
Armor 57.82%
Resistance 30.82%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 40%
Accuracy 21%

Abilities

Tex.ability luke jediknight basic.png Prevailing Strike
Basic Ability Material Omega Level 8

Dispel all buffs and deal Physical damage to target enemy. If they are a Tank, also deal true damage to them (excludes raid bosses and Galactic Legends). Then reduce their critical damage by 10% (stacking). Jedi Knight Luke Skywalker gains 10% Max Protection (stacking, max 100%) until the end of the encounter. This attack can't be countered.
More Details

Tex.ability luke jediknight special01.png Stalwart Advance
Special Ability Material Omega Level 8
3 Turn Cooldown

Deal Physical damage to target enemy and call another target ally to assist. Inflict Blind on target enemy for 2 turns.

Jedi Knight Luke Skywalker gains Jedi's Will for 2 turns, which can't be copied, dispelled, or prevented. If target other ally is a Jedi, who is not Old Republic, they also gain Jedi's Will for 2 turns.

Jedi's Will: +100% Counter Chance, +50% Offense, +25% Speed, +25% Tenacity
More Details

Tex.ability luke jediknight special02.png Repulse
Special Ability Material Omega Level 8
5 Turn Cooldown

Inflict Stun for 1 turn and Vulnerable for 2 turns on all enemies. Until end of encounter, all enemies lose 10% Max Health and Protection (stacking, max 50%).

Repulse on raid bosses and Galactic Legends: Deal Physical damage to target enemy three times and inflict Vulnerable for 2 turns.

This ability can't be evaded or resisted.
More Details

Tex.abilityui passive jedi.png Return of the Jedi
Leader Ability Material Zeta Level 8

All Light Side allies have +15% Critical Chance and Critical Damage, doubled for Jedi allies.

At the start of each of Jedi Knight Luke Skywalker's turns, all enemies are reduced to his base Speed until the end of the encounter, and their base Speed can't be increased after their Speed is limited this way (his base value is recorded at the start of the encounter before any buffs or debuffs are applied). This Speed limitation does not affect raid bosses, and it does not activate if Luke has less than 40 Stamina in a Conquest battle or the enemy side has a Speed limiting ability or a Galactic Legend.

At the start of encounter, all Jedi allies (excluding Old Republic Jedi) gain the granted ability Heroes Arise.

Heroes Arise: Dispel all debuffs on all allies, then call all Jedi allies to assist, dealing 20% less damage. All Jedi allies (excluding Old Republic Jedi) recover 25% Health and Protection and gain Jedi's Will for 2 turns. Then Jedi Knight Luke Skywalker is granted 100% Turn Meter.

This ability is on a shared cooldown between allies who have Heroes Arise and is immune to cooldown manipulation (Cooldown: 10).
Zeta
More Details
Unlocks at Gear Level 4.
Level 7:
All Light Side allies have +15% Critical Chance and Critical Damage, doubled for Jedi allies.

At the start of each of Jedi Knight Luke Skywalker's turns, all enemies are reduced to his base Speed until the end of the encounter, and their base Speed can't be increased after their Speed is limited this way (his base value is recorded at the start of the encounter before any buffs or debuffs are applied). This Speed limitation does not affect raid bosses, and it does not activate if Luke has less than 40 Stamina in a Conquest battle or the enemy side has a Speed limiting ability or a Galactic Legend.
Level Unit
Level
Ability Material Credits Adds
8 82
Game-Icon-Ability Material Mk III.png
20
Game-Icon-Ability Material Omega.png
10
Game-Icon-Ability Material Zeta.png
20
105000 At the start of encounter, all Jedi allies (excluding Old Republic Jedi) gain the granted ability Heroes Arise
7 72
Game-Icon-Ability Material Mk I.png
9
Game-Icon-Ability Material Mk II.png
7
Game-Icon-Ability Material Mk III.png
5
28800 +5% Critical Chance and Critical Damage
6 62
Game-Icon-Ability Material Mk I.png
6
Game-Icon-Ability Material Mk II.png
5
Game-Icon-Ability Material Mk III.png
4
9600 +2% Critical Chance and Critical Damage
5 52
Game-Icon-Ability Material Mk I.png
4
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
4800 +2% Critical Chance and Critical Damage
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
2
2400 +2% Critical Chance and Critical Damage
3 32
Game-Icon-Ability Material Mk I.png
2
Game-Icon-Ability Material Mk II.png
2
1600 +1% Critical Chance and Critical Damage
2 22
Game-Icon-Ability Material Mk I.png
2
800 +1% Critical Chance and Critical Damage
1 Description: All Light Side allies have +2% Critical Chance and Critical Damage, doubled for Jedi allies.

At the start of each of Jedi Knight Luke Skywalker's turns, all enemies are reduced to his base Speed until the end of the encounter, and their base Speed can't be increased after their Speed is limited this way (his base value is recorded at the start of the encounter before any buffs or debuffs are applied). This Speed limitation does not affect raid bosses, and it does not activate if Luke has less than 40 Stamina in a Conquest battle or the enemy side has a Speed limiting ability or a Galactic Legend.
Return of the Jedi

Tex.abilityui passive protection.png Jedi Knight's Resolve
Unique Ability Material Zeta Level 8

Each time Jedi Knight Luke Skywalker is damaged, he gains 5% Turn Meter and 5% Offense (stacking, max 25%) until he uses Prevailing Strike on his turn.

When he attacks out of turn or is critically hit, he gains 2 Speed (stacking, max 20) until end of encounter.

At the end of each other Jedi ally's turn (excluding Old Republic Jedi), Jedi Knight Luke Skywalker gains 10% Turn Meter.

Jedi Knight Luke Skywalker is immune to Stun and Fear.
More Details
Unlocks at Gear Level 6.
Level 7:
Each time Jedi Knight Luke Skywalker is damaged, he gains 5% Turn Meter and 5% Offense (stacking, max 25%) until he uses Prevailing Strike on his turn.

At the end of each other Jedi ally's turn (excluding Old Republic Jedi), Jedi Knight Luke Skywalker gains 10% Turn Meter.

Jedi Knight Luke Skywalker is immune to Stun and Fear.
Level Unit
Level
Ability Material Credits Adds
8 84
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 When he attacks out of turn or is critically hit, he gains 2 Speed (stacking, max 20) until end of encounter
7 74
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +2% Turn Meter gain each time he is damaged
6 64
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +1% Turn Meter gain each time he is damaged
5 54
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +1% Offense; +5% to max
4 44
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +1% Offense; +5% to max
3 34
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +1% Offense; +5% to max
2 24
Game-Icon-Ability Material Mk I.png
2
900 +1% Offense; +5% to max
1 Description: Each time Jedi Knight Luke Skywalker is damaged, he gains 2% Turn Meter and 1% Offense (stacking, max 5%) until he uses Prevailing Strike on his turn.

At the end of each other Jedi ally's turn (excluding Old Republic Jedi), Jedi Knight Luke Skywalker gains 10% Turn Meter.

Jedi Knight Luke Skywalker is immune to Stun and Fear.
Jedi Knight's Resolve

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Prevailing Strike Basic
Game-Icon-Ability Material Omega.png
5
? ? ?
Stalwart Advance Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Repulse Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Return of the Jedi Leader
Game-Icon-Ability Material Mk III.png
20
Game-Icon-Ability Material Omega.png
10
Game-Icon-Ability Material Zeta.png
20
? ? ?
Jedi Knight's Resolve Unique
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
? ? ?

Mods

Synergy

<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
Example
Jedi - High Synergy
Paragraph
Light Side - Low Synergy
Paragraph
Any Faction - Very Low Synergy
Paragraph.

Unit Strategy

<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.

Team Strategy

Details of how to use and mod Jedi Knight Luke Skywalker within specific teams can be found on the following pages:

  • <<<ADD INFO>>> Add links to internal or external guides in list format here.

Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Prevailing Strike -
  • Stalwart Advance -
  • Repulse -
  • Return of the Jedi -
  • Jedi Knight's Resolve -

Notes

Lore

<<<USER EDIT>>> Any lore you want to add or just include a link to this characters starwars.fandom.com page.
E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.

Trivia

  • <<<USER EDIT>>>Any trivia you desire to add in list format.