Cere Junda

From SWGoH Wiki
Jump to navigationJump to search


Cere Junda

Resilient Support who aids her allies with an assortment of different buffs and punishes fast opponents

Unit-Character-Cere Junda.png
Description
Alignment Light Side
Role SupportLeader
Faction ScoundrelUnaligned Force User
Release Date March 23, 2023
Shards to Activate 25
Accelerated No Accelerated units have increased drop quantities. See Character Shards for more information.
Acquisition
Omicron Bonus Grand Arena

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 4910
Critical Chance 82.13%
Armor Penetration 131
General
Health 60347
Protection 66732
Speed 132
Potency 67%
Tenacity 81%
Critical Damage 171%
Defense Penetration 0%
Relic 9
Unit-Character-Cere Junda-portrait.png
Indicator-Gear-Level-Relic-LS.png
9
85
Cere Junda - Gear Relic 9
Materials Needed
Max Level
Special Offense
Damage 4730
Critical Chance 31%
Resistance Penetration 0
Survivability
Armor 57.49%
Resistance 39.6%
Dodge Chance 26.5%
Deflection Chance 26.5%
Critical
Avoidance
0%
Health Steal 55%
Accuracy 0%

Abilities

Tex.ability cerejunda basic.png Keep Fighting
Basic Ability Material Omega Level 8

Deal Physical damage to target enemy. All Unaligned Force User allies gain Tenacity Up for 2 turns and all allies gain Accuracy Up for 2 turns.
More Details

Tex.ability cerejunda special01.png Force Barrier
Special Ability Material Omega Level 8
5 Turn Cooldown

All allies gain 10% bonus Protection for 2 turns. Gain an additional 5% bonus Protection for each active Jedi ally and 10% bonus Protection for each active Dark Side or Light Side Unaligned Force User ally for 2 turns. All Unaligned Force User allies gain Defense Up for 2 turns.

The weakest Dark Side or other Light Side Unaligned Force User ally gains Damage Immunity for 1 turn.
More Details

Tex.ability cerejunda special02.png Determined Assault
Special Ability Material Zeta Level 8
10 Turn Cooldown

Deal Physical damage to target enemy, plus bonus damage equal to 10% of the target's Max Health (max 200%) for each turn an enemy has taken during this encounter. This ability starts on cooldown and can't be evaded. All Unaligned Force User allies gain Defense Penetration Up for 3 turns.

The weakest other Light Side Unaligned Force User ally recovers 50% Health.
More Details
Determined Assault

Tex.abilityui passive protection.png Rekindle
Leader Ability Material Omicron Level 8

All allies have +20% Defense, Max Health, and Max Protection, doubled for Unaligned Force User allies. At the start of each encounter, all Unaligned Force User and Jedi allies gain Protection Up (50%) and Tenacity Up for 2 turns.

If all allies are Dark Side or Light Side Unaligned Force Users and there are no Galactic Legend allies at the start of battle: Until an ally takes their first turn, whenever an enemy starts their turn, all Unaligned Force User allies gain 5% Critical Chance, Critical Damage, and Offense (stacking) until the end of battle. While allies have Accuracy Up, they have +50% Critical Damage. All other Unaligned Force User allies gain 5% Turn Meter whenever another Unaligned Force User ally takes damage from an enemy.

While in Grand Arenas, if all allies are Dark Side or Light Side Unaligned Force Users and there are no Galactic Legend allies at the start of battle: All allies gain 30% Max Health and Max Protection and are immune to Ability Block and Daze. At the start of each encounter, all Unaligned Force User and Jedi allies gain Protection Up (75%) instead. For each instance of damage any Unaligned Force User ally deals to an enemy, they gain 10% Offense (stacking) for 2 turns. Until an ally takes their first turn, whenever an enemy starts their turn all Unaligned Force User allies gain an additional 10% Critical Chance, Critical Damage, and Offense (stacking) until the end of battle. Whenever an ally dispels a debuff, they recover 15% Health and Protection and gain Advantage for 2 turns. Whenever an ally dispels a buff, they recover 15% Health and Protection and at the end of their turn, they gain Foresight for 2 turns.
Omicron
More Details
Unlocks at Gear Level 6.
Level 7:
All allies have +20% Defense, Max Health, and Max Protection, doubled for Unaligned Force User allies. At the start of each encounter, all Unaligned Force User and Jedi allies gain Protection Up (50%) and Tenacity Up for 2 turns.

If all allies are Dark Side or Light Side Unaligned Force Users and there are no Galactic Legend allies at the start of battle: Until an ally takes their first turn, whenever an enemy starts their turn, all Unaligned Force User allies gain 5% Critical Chance, Critical Damage, and Offense (stacking) until the end of battle. While allies have Accuracy Up, they have +50% Critical Damage. All other Unaligned Force User allies gain 5% Turn Meter whenever another Unaligned Force User ally takes damage from an enemy.
Level Unit
Level
Ability Material Credits Adds
8 85
Game-Icon-Ability Material Omicron.png
20
105000 While in Grand Arenas, if all allies are Dark Side or Light Side Unaligned Force Users and there are no Galactic Legend allies at the start of battle: All allies gain 30% Max Health and Max Protection and are immune to Ability Block and Daze; at the start of each encounter, all Unaligned Force User and Jedi allies gain Protection Up (75%) instead; for each instance of damage any Unaligned Force User ally deals to an enemy, they gain 10% Offense (stacking) for 2 turns; until an ally takes their first turn, whenever an enemy starts their turn all Unaligned Force User allies gain an additional 10% Critical Chance, Critical Damage, and Offense (stacking) until the end of battle; whenever an ally dispels a debuff, they recover 15% Health and Protection and gain Advantage for 2 turns; whenever an ally dispels a buff, they recover 15% Health and Protection and at the end of their turn, they gain Foresight for 2 turns
7 72
Game-Icon-Ability Material Mk III.png
20
Game-Icon-Ability Material Omega.png
10
Game-Icon-Ability Material Zeta.png
20
105000 If all allies are Dark Side or Light Side Unaligned Force Users and there are no Galactic Legend allies at the start of battle: Until an ally takes their first turn, whenever an enemy starts their turn, all Unaligned Force User allies gain 5% Critical Chance, Critical Damage, and Offense (stacking) until the end of battle; while allies have Accuracy Up, they have +50% Critical Damage; all other Unaligned Force User allies gain 5% Turn Meter whenever another Unaligned Force User ally takes damage from an enemy
6 62
Game-Icon-Ability Material Mk I.png
6
Game-Icon-Ability Material Mk II.png
5
Game-Icon-Ability Material Mk III.png
4
9600 +10% Defense, Max Health, and Max Protection
5 52
Game-Icon-Ability Material Mk I.png
4
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
4800 At the start of each encounter, all Unaligned Force User and Jedi allies gain Protection Up (50%) and Tenacity Up for 2 turns
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
2
2400 +5% Max Protection
3 32
Game-Icon-Ability Material Mk I.png
2
Game-Icon-Ability Material Mk II.png
2
1600 +5% Max Health
2 22
Game-Icon-Ability Material Mk I.png
2
800 +5% Defense
1 Description: All allies have +5% Defense, Max Health, and Max Protection, doubled for Unaligned Force User allies.
Rekindle

Tex.abilityui leader default.png Unity Through Adversity
Unique Ability Material Omega Level 8

At the start of battle, Cere gains 20% Tenacity for each Dark Side Unaligned Force User ally, 20% Max Protection for each other Light Side Unaligned Force User ally, and 20% Defense for each Jedi ally.

If all allies are Dark Side or Light Side Unaligned Force Users and there are no Galactic Legend allies at the start of battle: At the end of each of her turns, Cere's cooldowns are increased by 1. Whenever an enemy takes a turn, her cooldowns are decreased by 1.
More Details
Level 7:
At the start of battle, Cere gains 20% Tenacity for each Dark Side Unaligned Force User ally, 15% Max Protection for each other Light Side Unaligned Force User ally, and 5% Defense for each Jedi ally.

If all allies are Dark Side or Light Side Unaligned Force Users and there are no Galactic Legend allies at the start of battle: At the end of each of her turns, Cere's cooldowns are increased by 1. Whenever an enemy takes a turn, her cooldowns are decreased by 1.
Level Unit
Level
Ability Material Credits Adds
8 78
Game-Icon-Ability Material Omega.png
5
80400 +5% Max Protection; +15% Defense
7 68
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 At the start of battle, Cere gains 5% Defense for each Jedi ally
6 58
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +5% Tenacity
5 48
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +5% Max Protection
4 38
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +5% Tenacity
3 28
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +5% Max Protection
2 18
Game-Icon-Ability Material Mk I.png
2
900 +5% Tenacity
1 Description: At the start of battle, Cere gains 5% Tenacity for each Dark Side Unaligned Force User ally, and 5% Max Protection for each other Light Side Unaligned Force User ally.

If all allies are Dark Side or Light Side Unaligned Force Users and there are no Galactic Legend allies at the start of battle: At the end of each of her turns, Cere's cooldowns are increased by 1. Whenever an enemy takes a turn, her cooldowns are decreased by 1.

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Keep Fighting Basic
Game-Icon-Ability Material Omega.png
5
? ? ?
Force Barrier Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Determined Assault Special
Game-Icon-Ability Material Mk III.png
40
Game-Icon-Ability Material Omega.png
16
Game-Icon-Ability Material Zeta.png
20
? ? ?
Rekindle Leader
Game-Icon-Ability Material Omicron.png
20
? ? ?
Unity Through Adversity Unique
Game-Icon-Ability Material Omega.png
5
? ? ?

Mods

<<<ADD INFO>>>


Synergy

<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
Example
Jedi - High Synergy
Paragraph
Light Side - Low Synergy
Paragraph
Any Faction - Very Low Synergy
Paragraph.

Unit Strategy

<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.

Team Strategy

Details of how to use and mod Cere Junda within specific teams can be found on the following pages:

  • <<<ADD INFO>>> Add links to internal or external guides in list format here.

Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Keep Fighting -
  • Force Barrier -
  • Determined Assault -
  • Rekindle -
  • Unity Through Adversity -

Notes

Lore

<<<USER EDIT>>> Any lore you want to add or just include a link to this characters starwars.fandom.com page.
E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.

Trivia

  • <<<USER EDIT>>>Any trivia you desire to add in list format.