Dark Side Separatist Might platoon requirements are always the same.
Platoon Zone 1 - Droid Factory - Republic Resolve
| Enable Abilities
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Level 1: Summon a Geonosis B1 Battle Droid to the ally slot if it is available. Dispel all buffs on all enemies, which can't be evaded.
Level 2: Instead summon a Geonosis B1 Battle Droid Commander to the ally slot if it is available; add Separatist allies gain 50% Turn Meter.
Level 3: Instead summon a B2 Rocket Trooper to the ally slot if it is available; add Droid allies reset their cooldowns at the start of their turn for 2 turns.
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| Platoon 1 |
Platoon 4
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| Platoon 2 |
Platoon 5
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| Platoon 3 |
Platoon 6
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| Disable Abilities
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Starts at Level 3
Level 3: All Galactic Republic characters have +25% Critical Avoidance and take a bonus turn whenever they defeat an enemy. Also, they gain 5% Turn Meter whenever an enemy gains any bonus Turn Meter.
Level 2: -10% Critical Avoidance and Galactic Republic characters don't gain Turn Meter when an enemy gains bonus Turn Meter
Level 1: -15% Critical Avoidance
Disabled: (Republic Resolve destroyed)
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| Platoon 1 |
Platoon 4
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| Platoon 2 |
Platoon 5
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| Platoon 3 |
Platoon 6
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Platoon Zone 2 - Core Ship - Hailfire Tank - Metal Mayhem
| Enable Abilities
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Level 1: All allies have +15% Offense, doubled for Separatist allies.
Level 2: Add all allies have +10% Speed
Level 3: +5% Speed; add at the start of each Separatist ally's turn they recover 5% Health and then equalize Health with all other Separtist allies.
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| Platoon 1 |
Platoon 4
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| Platoon 2 |
Platoon 5
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| Platoon 3 |
Platoon 6
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| Enable Abilities
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Level 1: Deal Physical damage to target enemy and inflict 3 Damage Over Time Debuffs for 2 turns.
Level 2: +20% damage; add 2 random enemies affected, and inflict Stagger for 2 turns on those enemies and target enemy
Level 3: +20% damage, affect all enemies; add inflict Defense Down, Offense Down, and Tenacity Down for 2 turns
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| Platoon 1 |
Platoon 4
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| Platoon 2 |
Platoon 5
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| Platoon 3 |
Platoon 6
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| Enable Abilities
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Level 1: All Droid allies have +10% Critical Chance
Level 2: +10% Critical Chance; add inflictt a Damage Over Time debuff for 2 turns whenever they critically hit an enemy.
Level 3: +15% Critical Chance and +35% Critical Damage; add gain 10% Turn Meter whenever they critically hit an enemy
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| Platoon 1 |
Platoon 4
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| Platoon 2 |
Platoon 5
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| Platoon 3 |
Platoon 6
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Platoon Zone 3 - Core Ship - Hailfire Tank - AT-TE
| Enable Abilities
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Level 1: All allies have +15% Offense, doubled for Separatist allies.
Level 2: Add all allies have +10% Speed
Level 3: +5% Speed; add at the start of each Separatist ally's turn they recover 5% Health and then equalize Health with all other Separtist allies.
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| Platoon 1 |
Platoon 4
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| Platoon 2 |
Platoon 5
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| Platoon 3 |
Platoon 6
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| Enable Abilities
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Granted to Separatist characters only
Level 1: Deal Physical damage to target enemy and inflict 3 Damage Over Time Debuffs for 2 turns.
Level 2: +20% damage; add 2 random enemies affected, and inflict Stagger for 2 turns on those enemies and target enemy
Level 3: +20% damage, affect all enemies; add inflict Defense Down, Offense Down, and Tenacity Down for 2 turns
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| Platoon 1 |
Platoon 4
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| Platoon 2 |
Platoon 5
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| Platoon 3 |
Platoon 6
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| Disable Abilities
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Starts on Level 3
Level 3: Deal massive damage to target enemy and another random enemy. Deal Physical damage to all other enemies and inflict Healing Immunity for 2 turns (starts on cooldown).
Level 2: Remove massive damage to a random enemy
Level 1: Remove massive damage to target enemy
Disabled: (AT-TE Destroyed)
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| Platoon 1 |
Platoon 4
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| Platoon 2 |
Platoon 5
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| Platoon 3 |
Platoon 6
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Platoon Zone 4 - LAAT - Republic Resolve - AT-TE
| Disable Abilities
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Starts at Level 3
Level 3: Deal Physical damage to all enemies, dispel all buffs on them, and inflict Defense Down, Offense Down, and 2 Damage Over Timee debuffs for 2 turns.
Level 2: -20% Damage and remove Defense Down and Offense Down for 2 turns
Level 1: Remove 2 Damage Over Time debuffs for 2 turns
Disabled: (LAAT Destroyed)
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| Platoon 1 |
Platoon 4
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| Platoon 2 |
Platoon 5
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| Platoon 3 |
Platoon 6
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| Disable Abilities
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Starts at Level 3
Level 3: All Galactic Republic characters have +25% Critical Avoidance and take a bonus turn whenever they defeat an enemy. Also, they gain 5% Turn Meter whenever an enemy gains any bonus Turn Meter.
Level 2: -10% Critical Avoidance and Galactic Republic characters don't gain Turn Meter when an enemy gains bonus Turn Meter
Level 1: -15% Critical Avoidance
Disabled: (Republic Resolve destroyed)
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| Platoon 1 |
Platoon 4
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| Platoon 2 |
Platoon 5
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| Platoon 3 |
Platoon 6
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| Disable Abilities
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Starts at Level 3
Level 3: Deal massive damage to target enemy and another random enemy. Deal Physical damage to all other enemies and inflict Healing Immunity for 2 turns (starts on cooldown).
Level 2: Remove massive damage to a random enemy
Level 1: Remove massive damage to target enemy
Disabled: (AT-TE destroyed)
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| Platoon 1 |
Platoon 4
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| Platoon 2 |
Platoon 5
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| Platoon 3 |
Platoon 6
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