Jar Jar Binks
A Gungan Support who isn’t afraid to interject into the battle and offer his own brand of help, frustrating the enemy.
Description | |
---|---|
Alignment | Light Side |
Role | Support |
Faction | Gungan |
Synergy | Gungan |
Anti | Separatist |
Release Date | April 24, 2024 |
Shards to Activate | 330 |
Accelerated | Never Accelerated units have increased drop quantities. See Character Shards for more information. |
Acquisition | |
Omicron Bonus | Grand Arena |
Buffs | Damage Immunity • Tenacity Up • Foresight |
Debuffs | Deathmark • Stun • Expose • Fear • Plasma Residue • Frustration • Blind |
Battle Mechanics | Destroy Attack - Can't Counter Turn Meter Reduction - All Enemies (100%) Heal Protection - All Allies Heal Health - All Allies Turn Meter Gain - All Allies (100%) Copy Debuffs Health to Protection Assist Immunity Bonus Turn Bonus Turn - Ally Assist - Call All Allies Ignore - Protection Destroy Immunity |
Stats
Stats displayed are for unit at max level with max stars. Mods are not included in calculations.
Physical Offense | |
---|---|
Damage | 918 |
Critical Chance | 17.92% |
Armor Penetration | 0 |
General | |
Health | 8651 |
Protection | 0 |
Speed | 105 |
Potency | 0% |
Tenacity | 15% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1543 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 13.44% |
Resistance | 9.12% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 0% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 931 |
Critical Chance | 18% |
Armor Penetration | 0 |
General | |
Health | 8795 |
Protection | 0 |
Speed | 109 |
Potency | 0% |
Tenacity | 15% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1555 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 13.56% |
Resistance | 9.12% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 0% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 952 |
Critical Chance | 18.21% |
Armor Penetration | 0 |
General | |
Health | 9583 |
Protection | 0 |
Speed | 113 |
Potency | 0% |
Tenacity | 17% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1586 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 13.91% |
Resistance | 9.38% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 0% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 984 |
Critical Chance | 19% |
Armor Penetration | 11 |
General | |
Health | 9943 |
Protection | 0 |
Speed | 118 |
Potency | 3% |
Tenacity | 17% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1610 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 14.72% |
Resistance | 9.51% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 0% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 1071 |
Critical Chance | 19.67% |
Armor Penetration | 11 |
General | |
Health | 10555 |
Protection | 0 |
Speed | 123 |
Potency | 3% |
Tenacity | 18% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1615 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 15.28% |
Resistance | 10.15% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 0% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 1307 |
Critical Chance | 20.71% |
Armor Penetration | 18 |
General | |
Health | 10645 |
Protection | 0 |
Speed | 126 |
Potency | 3% |
Tenacity | 19% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1620 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 15.95% |
Resistance | 10.15% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 5% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 1473 |
Critical Chance | 22.5% |
Armor Penetration | 18 |
General | |
Health | 11579 |
Protection | 4598 |
Speed | 126 |
Potency | 3% |
Tenacity | 19% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1648 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 16.72% |
Resistance | 11.52% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 5% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 1680 |
Critical Chance | 24.63% |
Armor Penetration | 28 |
General | |
Health | 12245 |
Protection | 11494 |
Speed | 129 |
Potency | 3% |
Tenacity | 23% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1689 |
Critical Chance | 10% |
Resistance Penetration | 0 |
Survivability | |
Armor | 17.37% |
Resistance | 14.14% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 5% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 1830 |
Critical Chance | 26.42% |
Armor Penetration | 28 |
General | |
Health | 14921 |
Protection | 18390 |
Speed | 129 |
Potency | 8% |
Tenacity | 33% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 1852 |
Critical Chance | 10.42% |
Resistance Penetration | 0 |
Survivability | |
Armor | 18.84% |
Resistance | 14.6% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 5% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 1992 |
Critical Chance | 26.46% |
Armor Penetration | 28 |
General | |
Health | 16965 |
Protection | 25286 |
Speed | 129 |
Potency | 13% |
Tenacity | 42% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 2250 |
Critical Chance | 12.08% |
Resistance Penetration | 0 |
Survivability | |
Armor | 19.66% |
Resistance | 15.62% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 5% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 2135 |
Critical Chance | 26.58% |
Armor Penetration | 43 |
General | |
Health | 18339 |
Protection | 34481 |
Speed | 141 |
Potency | 28% |
Tenacity | 49% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 2324 |
Critical Chance | 12.08% |
Resistance Penetration | 0 |
Survivability | |
Armor | 20.36% |
Resistance | 21.34% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 5% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 2274 |
Critical Chance | 26.63% |
Armor Penetration | 43 |
General | |
Health | 22123 |
Protection | 45975 |
Speed | 147 |
Potency | 33% |
Tenacity | 57% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 2387 |
Critical Chance | 12.08% |
Resistance Penetration | 0 |
Survivability | |
Armor | 23.61% |
Resistance | 25.83% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 10% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 2754 |
Critical Chance | 28.54% |
Armor Penetration | 103 |
General | |
Health | 40609 |
Protection | 57469 |
Speed | 167 |
Potency | 73% |
Tenacity | 97% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 2969 |
Critical Chance | 12.08% |
Resistance Penetration | 0 |
Survivability | |
Armor | 38.97% |
Resistance | 38.79% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 15% |
Accuracy | 0% |
Physical Offense | |
---|---|
Damage | 3017 |
Critical Chance | 29.83% |
Armor Penetration | 103 |
General | |
Health | 41833 |
Protection | 57469 |
Speed | 167 |
Potency | 73% |
Tenacity | 97% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 3377 |
Critical Chance | 12.08% |
Resistance Penetration | 0 |
Survivability | |
Armor | 39.77% |
Resistance | 39.6% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
1.5% |
Health Steal | 15% |
Accuracy | 1.5% |
Physical Offense | |
---|---|
Damage | 3315 |
Critical Chance | 32.38% |
Armor Penetration | 103 |
General | |
Health | 44425 |
Protection | 57469 |
Speed | 167 |
Potency | 73% |
Tenacity | 97% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 3845 |
Critical Chance | 12.08% |
Resistance Penetration | 0 |
Survivability | |
Armor | 41.49% |
Resistance | 40.56% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
3% |
Health Steal | 15% |
Accuracy | 3% |
Physical Offense | |
---|---|
Damage | 3613 |
Critical Chance | 34.92% |
Armor Penetration | 103 |
General | |
Health | 47035 |
Protection | 57469 |
Speed | 167 |
Potency | 73% |
Tenacity | 97% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 4313 |
Critical Chance | 12.08% |
Resistance Penetration | 0 |
Survivability | |
Armor | 43.11% |
Resistance | 41.49% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
4.5% |
Health Steal | 15% |
Accuracy | 4.5% |
Physical Offense | |
---|---|
Damage | 3911 |
Critical Chance | 37.46% |
Armor Penetration | 103 |
General | |
Health | 49627 |
Protection | 57469 |
Speed | 167 |
Potency | 73% |
Tenacity | 97% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 4781 |
Critical Chance | 12.08% |
Resistance Penetration | 0 |
Survivability | |
Armor | 44.64% |
Resistance | 42.39% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
6% |
Health Steal | 15% |
Accuracy | 6% |
Physical Offense | |
---|---|
Damage | 4209 |
Critical Chance | 40.04% |
Armor Penetration | 103 |
General | |
Health | 52237 |
Protection | 57469 |
Speed | 167 |
Potency | 73% |
Tenacity | 97% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 5249 |
Critical Chance | 12.08% |
Resistance Penetration | 0 |
Survivability | |
Armor | 46.09% |
Resistance | 43.26% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
7.5% |
Health Steal | 15% |
Accuracy | 7.5% |
Physical Offense | |
---|---|
Damage | 4567 |
Critical Chance | 42.58% |
Armor Penetration | 103 |
General | |
Health | 54829 |
Protection | 57469 |
Speed | 167 |
Potency | 73% |
Tenacity | 97% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 5777 |
Critical Chance | 12.08% |
Resistance Penetration | 0 |
Survivability | |
Armor | 47.47% |
Resistance | 44.1% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
10.5% |
Health Steal | 15% |
Accuracy | 10.5% |
Physical Offense | |
---|---|
Damage | 4925 |
Critical Chance | 45.13% |
Armor Penetration | 103 |
General | |
Health | 57439 |
Protection | 57469 |
Speed | 167 |
Potency | 73% |
Tenacity | 97% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 6305 |
Critical Chance | 12.08% |
Resistance Penetration | 0 |
Survivability | |
Armor | 48.77% |
Resistance | 44.92% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
13.5% |
Health Steal | 15% |
Accuracy | 13.5% |
Physical Offense | |
---|---|
Damage | 5343 |
Critical Chance | 47.67% |
Armor Penetration | 103 |
General | |
Health | 60031 |
Protection | 57469 |
Speed | 167 |
Potency | 73% |
Tenacity | 97% |
Critical Damage | 150% |
Defense Penetration | 0% |
Special Offense | |
---|---|
Damage | 6893 |
Critical Chance | 12.08% |
Resistance Penetration | 0 |
Survivability | |
Armor | 50.02% |
Resistance | 45.72% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
18% |
Health Steal | 15% |
Accuracy | 18% |
Physical Offense | |
---|---|
Damage | 5511 |
Critical Chance | 48.79% |
Armor Penetration | 103 |
General | |
Health | 68867 |
Protection | 66469 |
Speed | 167 |
Potency | 73% |
Tenacity | 97% |
Critical Damage | 150% |
Defense Penetration | 0% |
Materials Needed |
---|
Max Level
|
Special Offense | |
---|---|
Damage | 7095 |
Critical Chance | 12.08% |
Resistance Penetration | 0 |
Survivability | |
Armor | 50.75% |
Resistance | 45.91% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
21% |
Health Steal | 15% |
Accuracy | 21% |
Abilities
70px
How Wude!
Basic Level 8
- Inflict Deathmark for 1 turn to the healthiest enemy, which can't be resisted, if they have at least 3 debuffs
- The weakest Gungan ally gains Damage Immunity for 1 turn
- Gungan allies gain Tenacity Up for 1 turn
Additionally, this attack has a 0.01% chance to instantly defeat a random enemy, which can't be evaded (increased to 1% chance if there are any Separatist enemies). This attack can't be countered.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 74 | 5 | 43800 | On his turn 1 of 3 effects will occur: Inflict Deathmark for 1 turn to the healthiest enemy, which can't be resisted, if they have at least 3 debuffs; the weakest Gungan ally gains Damage Immunity for 1 turn; Gungan allies gain Tenacity Up for 1 turn |
7 | 64 | 16 13 9 | 24700 | +5% Damage |
6 | 54 | 10 9 6 | 8200 | +5% Damage |
5 | 44 | 7 7 5 | 4100 | On his turn, this attack has a 0.01% chance to instantly defeat a random enemy, which can't be evaded |
4 | 34 | 5 5 4 | 2100 | +5% Damage |
3 | 24 | 4 4 | 1400 | On his turn, if there are any Separatist enemies this attack has a 1% chance to instantly defeat a random enemy, which can't be evaded |
2 | 14 | 3 | 700 | +5% Damage |
1 | Description: Deal Special damage to all enemies. This attack can't be countered. |
70px
Uh Oh, Big Boomas
Special Level 8
4 Turn Cooldown
Plasma Residue: This character loses 100% Evasion; if this character becomes inflicted with Shock, deal reduced massive damage to all enemies with Plasma Residue then remove all instances of Plasma Residue
While in Grand Arenas and all allies are Gungans: Dispel bonus Protection and Protection Up on all enemies and they lose 5% Max Health and Max Protection (stacking), which can't be evaded, for the rest of the encounter, then inflict the target enemy with Protection Disruption for 1 turn. Plasma Residue can't be resisted. Whenever this ability is used, reduce the cooldown of all other Gungan ally's abilities by 1.
Plasma Residue: This character loses 100% Evasion; if this character becomes inflicted with Shock, deal reduced massive damage to all enemies with Plasma Residue then remove all instances of Plasma Residue (4 Turn Cooldown)
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 82 | 40 16 20 | 145000 | While in Grand Arenas and all allies are Gungans: Dispel bonus Protection and Protection Up on all enemies and they lose 5% Max Health and Max Protection (stacking), which can't be evaded, for the rest of the encounter, then inflict the target enemy with Protection Disruption for 1 turn; Plasma Residue can't be resisted; whenever this ability is used, reduce the cooldown of all other Gungan ally's abilities by 1 |
7 | 66 | 12 10 7 | 45200 | If target enemy had Protection, Stun them for 1 turn, otherwise inflict them with 3 stacks of Expose for 1 turn |
6 | 56 | 8 7 5 | 15100 | If all allies are Gungans, all enemies are inflicted with Plasma Residue for 1 turn, which can't be copied |
5 | 46 | 5 5 4 | 7500 | +5% Damage |
4 | 36 | 4 4 3 | 3800 | +5% Damage |
3 | 26 | 3 3 | 2500 | 0.01% chance all enemies lose all Turn Meter and are inflicted with Fear for 1 turn, which can't be copied, dispelled, prevented, or resisted (increased to 1% chance if there are any Separatist enemies) |
2 | 16 | 2 | 1300 | +5% Damage |
1 | Description: Deal Special damage to all enemies. (4 Turn Cooldown) |
70px
Wesa Warriors
Special Level 8
5 Turn Cooldown
If all allies are Gungans (excluding summoned allies), for each different debuff on target enemy or random enemy that could be copied and dispelled (excluding stacking debuffs), that debuff is dispelled and inflicted on that enemy for 1 turn. These debuffs can't be dispelled or resisted.
Frustration: Detrimental effects build based on the cumulative number of stacks:
1 or more stacks: Can't assist or counter attack
2 or more stacks: Whenever this character gains bonus Turn Meter remove 2 stacks of Recharge from enemy Shield Generator and Expose this character for 2 turns
3 stacks: Special abilities are unusable for 1 attack; remove all stacks of Frustration after this attack
Frustration: Detrimental effects build based on the cumulative number of stacks:
1 or more stacks: Can't assist or counter attack
2 or more stacks: Whenever this character gains bonus Turn Meter remove 2 stacks of Recharge from enemy Shield Generator and Expose this character for 2 turns
3 stacks: Special abilities are unusable for 1 attack; remove all stacks of Frustration after this attack (5 Turn Cooldown)
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 76 | 40 16 20 | 145000 | If all allies are Gungans (excluding summoned allies), for each different debuff on target enemy or random enemy that could be copied and dispelled (excluding stacking debuffs), that debuff is dispelled and inflicted on that enemy for 1 turn; these debuffs can't be dispelled or resisted |
7 | 66 | 12 10 7 | 45200 | All enemies are inflicted with 2 stacks of Frustration for 1 turn, which can't be copied |
6 | 56 | 8 7 5 | 15100 | +5% Protection recovery |
5 | 46 | 5 5 4 | 7500 | +5% Damage |
4 | 36 | 4 4 3 | 3800 | Gungan allies recover 5% Protection |
3 | 26 | 3 3 | 2500 | 0.01% chance all Gungan allies recover 100% Health and Protection and gain 100% Turn Meter and Foresight for 2 turns (increased to 1% chance if there are any Separatist enemies) |
2 | 16 | 2 | 1300 | +5% Damage |
1 | Description: Deal Special damage to target enemy and a random enemy. (5 Turn Cooldown) |
70px
Mesa Okeyday
Unique Level 8
Whenever Jar Jar evades a Basic ability, the enemy that missed is inflicted with a stack of Frustration for 1 turn at the start of the next turn, which can't be copied or resisted. Whenever an enemy Dazes, Staggers, or Stuns a Gungan ally, Deathmark Jar Jar until he receives damage or evades an attack.
If there is an active ally Shield Generator: Jar Jar has +1000% Evasion. Whenever a character gains bonus Turn Meter, Jar Jar has a 1% chance of gaining a bonus turn (increased to 10% if it is an enemy). Whenever this bonus turn occurs Jar Jar can't gain another bonus turn this way for 2 turns.
While in Grand Arenas and all allies are Gungans: Whenever the Shield Generator uses Plasma Pulse reset all of Jar Jar's cooldowns. Whenever a Gungan ally is Dazed, Staggered, or Stunned, they dispel it and gain Shield Up (25%) for 2 turns
Whenever Jar Jar evades a Basic ability, the enemy that missed is inflicted with a stack of Frustration for 1 turn at the start of the next turn, which can't be copied or resisted. Whenever an enemy Dazes, Staggers, or Stuns a Gungan ally, Deathmark Jar Jar until he receives damage or evades an attack.
If there is an active ally Shield Generator: Jar Jar has +1000% Evasion. Whenever a character gains bonus Turn Meter, Jar Jar has a 1% chance of gaining a bonus turn (increased to 10% if it is an enemy). Whenever this bonus turn occurs Jar Jar can't gain another bonus turn this way for 2 turns.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 84 | 20 | 125000 | While in Grand Arenas and all allies are Gungans: Whenever the Shield Generator uses Plasma Pulse reset all of Jar Jar's cooldowns; whenever a Gungan ally is Dazed, Staggered, or Stunned, they dispel it and gain Shield Up (25%) for 2 turns |
7 | 68 | 30 13 20 | 125000 | At the start of the battle, Jar Jar is inflicted with Deathmark until he receives damage or evades an attack; if there is an active ally Shield Generator: Jar Jar has +1000% Evasion; whenever a character gains bonus Turn Meter, Jar Jar has a 1% chance of gaining a bonus turn (increased to 10% chance if it is an enemy); whenever this effect occurs Jar Jar can't gain another bonus turn this way for 2 turns |
6 | 58 | 7 6 4 | 11000 | Whenever Jar Jar evades a Basic ability, the enemy that missed is inflicted with a stack of Frustration for 1 turn at the start of the next turn, which can't be copied or resisted |
5 | 48 | 5 4 3 | 5500 | Whenever an enemy Dazes, Staggers, or Stuns a Gungan ally, Deathmark Jar Jar until he receives damage or evades an attack |
4 | 38 | 3 3 3 | 2700 | +20 Speed |
3 | 28 | 3 3 | 1800 | +10 Speed |
2 | 18 | 2 | 900 | +10 Speed |
1 | Description: At the start of battle, Jar Jar loses 75% Max Health and gains that much as Max Protection. If the enemy leader is Separatist, at the start of the encounter, Jar Jar gains 10 Speed for the rest of the encounter. Jar Jar's debuffs can't be evaded and he can't be called to assist. Whenever another character gains Foresight, Jar Jar gains Foresight for 1 turn. Whenever Jar Jar gains Foresight he dispels it and Blinds himself instead for 1 turn. |
70px
Mooie-Mooie, I Love You
Unique Level 8
At the start of the battle, if there are no Galactic Legends, all enemies are inflicted with a stack Frustration for 1 turn (increased to 3 stacks if they are Stealthed), which can't be resisted. If different enemies take consecutive turns, a random Gungan ally gains a bonus turn. Whenever Jar Jar misses an attack on his turn, all other Gungan allies assist (once per turn) dealing 50% less damage. Whenever the ally Shield Generator uses Plasma Pulse, Gungan allies ignore Protection for one attack.
If there is an active ally Shield Generator: Gungan allies can't drop below 100% Health while they have Protection and can't be instantly defeated.
While in Grand Arenas and all allies are Gungans: At the start of the battle, the ally Shield Generator gains 2 stacks of Plasma Shielding for every 3 Relic Amplifier levels Jar Jar has. Whenever a non-Gungan enemy gains Damage Immunity, all Gungan allies gain Damage Immunity for 1 turn. Whenever a Gungan ally gains a bonus turn from this ability they gain 5% Mastery until the end of the encounter.
At the start of the battle, if there are no Galactic Legends, all enemies are inflicted with a stack Frustration for 1 turn (increased to 3 stacks if they are Stealthed), which can't be resisted. If different enemies take consecutive turns, a random Gungan ally gains a bonus turn. Whenever Jar Jar misses an attack on his turn, all other Gungan allies assist (once per turn) dealing 50% less damage. Whenever the ally Shield Generator uses Plasma Pulse, Gungan allies ignore Protection for one attack.
If there is an active ally Shield Generator: Gungan allies can't drop below 100% Health while they have Protection and can't be instantly defeated.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 80 | 20 | 125000 | While in Grand Arenas and all allies are Gungans: At the start of the battle, the ally Shield Generator gains 2 stacks of Plasma Shielding for every 3 Relic Amplifier levels Jar Jar has; whenever a non-Gungan enemy gains Damage Immunity, all Gungan allies gain Damage Immunity for 1 turn; whenever a Gungan ally gains a bonus turn from this ability they gain 5% Mastery until the end of the encounter |
7 | 70 | 30 13 20 | 125000 | At the start of the battle, if there are no Galactic Legends, all enemies are inflicted with a stack Frustration for 1 turn (increased to 3 stacks if they are Stealthed), which can't be resisted; whenever Jar Jar misses an attack on his turn, all other Gungan allies assist (once per turn) dealing 50% less damage; whenever the ally Shield Generator uses Plasma Pulse, Gungan allies ignore Protection for one attack |
6 | 58 | 7 6 4 | 11000 | If different enemies take consecutive turns, a random Gungan ally gains a bonus turn |
5 | 48 | 5 4 3 | 5500 | If there is an active ally Shield Generator: Gungan allies can't be instantly defeated |
4 | 38 | 3 3 3 | 2700 | If there is an active ally Shield Generator: Gungan allies can't drop below 100% Health while they have Protection |
3 | 28 | 3 3 | 1800 | +40% Accuracy |
2 | 18 | 2 | 900 | +30% Accuracy |
1 | Description: Gungan allies have +5% Accuracy. If the enemy leader is Separatist, at the start of the encounter, all Gungan allies gain 50% Max Protection until the end of the encounter or Jar Jar is defeated for the first time. |
Recommendations
Abilities
Ability Name | Ability Type | Cost | Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. | Priority Number in order of most important, 1, to least important | Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. | Reasons |
---|---|---|---|---|---|---|
How Wude! | Basic | 5 |
? | ? | ? | |
Uh Oh, Big Boomas | Special | 40 16 20 |
? | ? | ? | |
Wesa Warriors | Special | 40 16 20 |
? | ? | ? | |
Mesa Okeyday | Unique | 20 |
? | ? | ? | |
Mooie-Mooie, I Love You | Unique | 20 |
? | ? | ? |
Mods
<<<ADD INFO>>>
Synergy
<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
Example
Jedi - High Synergy
Paragraph
Light Side - Low Synergy
Paragraph
Any Faction - Very Low Synergy
Paragraph.
Unit Strategy
<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.
Team Strategy
Details of how to use and mod Jar Jar Binks within specific teams can be found on the following pages:
- <<<ADD INFO>>> Add links to internal or external guides in list format here.
Kit Counters
<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit
- How Wude! -
- Uh Oh, Big Boomas -
- Wesa Warriors -
- Mesa Okeyday -
- Mooie-Mooie, I Love You -
Notes
Lore
99.9% chance he's a sith lord...
Trivia
MESA PROPOSE THAT THE SENATE GIVE EMERGENCY POWERS TO DA SUPREME CHANCELLOR!