Jar Jar Binks

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Jar Jar Binks

A Gungan Support who isn’t afraid to interject into the battle and offer his own brand of help, frustrating the enemy.

Unit-Character-Jar Jar Binks.png
Description
Alignment Light Side
Role Support
Faction Gungan
Synergy Gungan
Anti Separatist
Release Date April 24, 2024
Shards to Activate 330
Accelerated Never Accelerated units have increased drop quantities. See Character Shards for more information.
Acquisition
Omicron Bonus Grand Arena
Buffs Damage ImmunityTenacity UpForesight
Debuffs DeathmarkStunExposeFearPlasma ResidueFrustrationBlind
Battle Mechanics Destroy
Attack - Can't Counter
Turn Meter Reduction - All Enemies (100%)
Heal Protection - All Allies
Heal Health - All Allies
Turn Meter Gain - All Allies (100%)
Copy Debuffs
Health to Protection
Assist Immunity
Bonus Turn
Bonus Turn - Ally
Assist - Call All Allies
Ignore - Protection
Destroy Immunity

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 5511
Critical Chance 48.79%
Armor Penetration 103
General
Health 68867
Protection 66469
Speed 167
Potency 73%
Tenacity 97%
Critical Damage 150%
Defense Penetration 0%
Relic 9
Unit-Character-Jar Jar Binks-portrait.png
Indicator-Gear-Level-Relic-LS.png
9
85
Jar Jar Binks - Gear Relic 9
Materials Needed
Max Level
Special Offense
Damage 7095
Critical Chance 12.08%
Resistance Penetration 0
Survivability
Armor 50.75%
Resistance 45.91%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
21%
Health Steal 15%
Accuracy 21%

Abilities

70px How Wude!
Basic Ability Material Omega Level 8

Deal Special damage to all enemies. On his turn 1 of 3 effects will occur:

- Inflict Deathmark for 1 turn to the healthiest enemy, which can't be resisted, if they have at least 3 debuffs
- The weakest Gungan ally gains Damage Immunity for 1 turn
- Gungan allies gain Tenacity Up for 1 turn

Additionally, this attack has a 0.01% chance to instantly defeat a random enemy, which can't be evaded (increased to 1% chance if there are any Separatist enemies). This attack can't be countered.
More Details

70px Uh Oh, Big Boomas
Special Ability Material Omicron Level 8
4 Turn Cooldown

Deal Special damage to all enemies. If target enemy had Protection, Stun them for 1 turn, otherwise inflict them with 3 stacks of Expose for 1 turn. 0.01% chance all enemies lose all Turn Meter and are inflicted with Fear for 1 turn, which can't be copied, dispelled, prevented, or resisted (increased to 1% chance if there are any Separatist enemies). If all allies are Gungans, all enemies are inflicted with Plasma Residue for 1 turn, which can't be copied.

Plasma Residue: This character loses 100% Evasion; if this character becomes inflicted with Shock, deal reduced massive damage to all enemies with Plasma Residue then remove all instances of Plasma Residue

While in Grand Arenas and all allies are Gungans: Dispel bonus Protection and Protection Up on all enemies and they lose 5% Max Health and Max Protection (stacking), which can't be evaded, for the rest of the encounter, then inflict the target enemy with Protection Disruption for 1 turn. Plasma Residue can't be resisted. Whenever this ability is used, reduce the cooldown of all other Gungan ally's abilities by 1.
More Details
Uh Oh, Big Boomas

70px Wesa Warriors
Special Ability Material Zeta Level 8
5 Turn Cooldown

Deal Special damage to target enemy and a random enemy. Gungan allies recover 10% Protection. 0.01% chance all Gungan allies recover 100% Health and Protection and gain 100% Turn Meter and Foresight for 2 turns (increased to 1% chance if there are any Separatist enemies). All enemies are inflicted with 2 stacks of Frustration for 1 turn, which can't be copied.

If all allies are Gungans (excluding summoned allies), for each different debuff on target enemy or random enemy that could be copied and dispelled (excluding stacking debuffs), that debuff is dispelled and inflicted on that enemy for 1 turn. These debuffs can't be dispelled or resisted.

Frustration: Detrimental effects build based on the cumulative number of stacks:
1 or more stacks: Can't assist or counter attack
2 or more stacks: Whenever this character gains bonus Turn Meter remove 2 stacks of Recharge from enemy Shield Generator and Expose this character for 2 turns
3 stacks: Special abilities are unusable for 1 attack; remove all stacks of Frustration after this attack
More Details
Wesa Warriors

70px Mesa Okeyday
Unique Ability Material Omicron Level 8

At the start of battle, Jar Jar loses 75% Max Health and gains that much as Max Protection, and is inflicted with Deathmark until he receives damage or evades an attack. If the enemy leader is Separatist, at the start of the encounter, Jar Jar gains 50 Speed for the rest of the encounter. Jar Jar's debuffs can't be evaded and he can't be called to assist. Whenever another character gains Foresight, Jar Jar gains Foresight for 1 turn. Whenever Jar Jar gains Foresight he dispels it and Blinds himself instead for 1 turn.

Whenever Jar Jar evades a Basic ability, the enemy that missed is inflicted with a stack of Frustration for 1 turn at the start of the next turn, which can't be copied or resisted. Whenever an enemy Dazes, Staggers, or Stuns a Gungan ally, Deathmark Jar Jar until he receives damage or evades an attack.

If there is an active ally Shield Generator: Jar Jar has +1000% Evasion. Whenever a character gains bonus Turn Meter, Jar Jar has a 1% chance of gaining a bonus turn (increased to 10% if it is an enemy). Whenever this bonus turn occurs Jar Jar can't gain another bonus turn this way for 2 turns.

While in Grand Arenas and all allies are Gungans: Whenever the Shield Generator uses Plasma Pulse reset all of Jar Jar's cooldowns. Whenever a Gungan ally is Dazed, Staggered, or Stunned, they dispel it and gain Shield Up (25%) for 2 turns
More Details
Level 7:
At the start of battle, Jar Jar loses 75% Max Health and gains that much as Max Protection, and is inflicted with Deathmark until he receives damage or evades an attack. If the enemy leader is Separatist, at the start of the encounter, Jar Jar gains 50 Speed for the rest of the encounter. Jar Jar's debuffs can't be evaded and he can't be called to assist. Whenever another character gains Foresight, Jar Jar gains Foresight for 1 turn. Whenever Jar Jar gains Foresight he dispels it and Blinds himself instead for 1 turn.

Whenever Jar Jar evades a Basic ability, the enemy that missed is inflicted with a stack of Frustration for 1 turn at the start of the next turn, which can't be copied or resisted. Whenever an enemy Dazes, Staggers, or Stuns a Gungan ally, Deathmark Jar Jar until he receives damage or evades an attack.

If there is an active ally Shield Generator: Jar Jar has +1000% Evasion. Whenever a character gains bonus Turn Meter, Jar Jar has a 1% chance of gaining a bonus turn (increased to 10% if it is an enemy). Whenever this bonus turn occurs Jar Jar can't gain another bonus turn this way for 2 turns.
Level Unit
Level
Ability Material Credits Adds
8 84
Game-Icon-Ability Material Omicron.png
20
125000 While in Grand Arenas and all allies are Gungans: Whenever the Shield Generator uses Plasma Pulse reset all of Jar Jar's cooldowns; whenever a Gungan ally is Dazed, Staggered, or Stunned, they dispel it and gain Shield Up (25%) for 2 turns
7 68
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 At the start of the battle, Jar Jar is inflicted with Deathmark until he receives damage or evades an attack; if there is an active ally Shield Generator: Jar Jar has +1000% Evasion; whenever a character gains bonus Turn Meter, Jar Jar has a 1% chance of gaining a bonus turn (increased to 10% chance if it is an enemy); whenever this effect occurs Jar Jar can't gain another bonus turn this way for 2 turns
6 58
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 Whenever Jar Jar evades a Basic ability, the enemy that missed is inflicted with a stack of Frustration for 1 turn at the start of the next turn, which can't be copied or resisted
5 48
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 Whenever an enemy Dazes, Staggers, or Stuns a Gungan ally, Deathmark Jar Jar until he receives damage or evades an attack
4 38
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +20 Speed
3 28
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +10 Speed
2 18
Game-Icon-Ability Material Mk I.png
2
900 +10 Speed
1 Description: At the start of battle, Jar Jar loses 75% Max Health and gains that much as Max Protection. If the enemy leader is Separatist, at the start of the encounter, Jar Jar gains 10 Speed for the rest of the encounter. Jar Jar's debuffs can't be evaded and he can't be called to assist. Whenever another character gains Foresight, Jar Jar gains Foresight for 1 turn. Whenever Jar Jar gains Foresight he dispels it and Blinds himself instead for 1 turn.
Mesa Okeyday

70px Mooie-Mooie, I Love You
Unique Ability Material Omicron Level 8

Gungan allies have +75% Accuracy. If the enemy leader is Separatist, at the start of the encounter, all Gungan allies gain 50% Max Protection until the end of the encounter or Jar Jar is defeated for the first time.

At the start of the battle, if there are no Galactic Legends, all enemies are inflicted with a stack Frustration for 1 turn (increased to 3 stacks if they are Stealthed), which can't be resisted. If different enemies take consecutive turns, a random Gungan ally gains a bonus turn. Whenever Jar Jar misses an attack on his turn, all other Gungan allies assist (once per turn) dealing 50% less damage. Whenever the ally Shield Generator uses Plasma Pulse, Gungan allies ignore Protection for one attack.

If there is an active ally Shield Generator: Gungan allies can't drop below 100% Health while they have Protection and can't be instantly defeated.

While in Grand Arenas and all allies are Gungans: At the start of the battle, the ally Shield Generator gains 2 stacks of Plasma Shielding for every 3 Relic Amplifier levels Jar Jar has. Whenever a non-Gungan enemy gains Damage Immunity, all Gungan allies gain Damage Immunity for 1 turn. Whenever a Gungan ally gains a bonus turn from this ability they gain 5% Mastery until the end of the encounter.
More Details
Unlocks at Gear Level 4.
Level 7:
Gungan allies have +75% Accuracy. If the enemy leader is Separatist, at the start of the encounter, all Gungan allies gain 50% Max Protection until the end of the encounter or Jar Jar is defeated for the first time.

At the start of the battle, if there are no Galactic Legends, all enemies are inflicted with a stack Frustration for 1 turn (increased to 3 stacks if they are Stealthed), which can't be resisted. If different enemies take consecutive turns, a random Gungan ally gains a bonus turn. Whenever Jar Jar misses an attack on his turn, all other Gungan allies assist (once per turn) dealing 50% less damage. Whenever the ally Shield Generator uses Plasma Pulse, Gungan allies ignore Protection for one attack.

If there is an active ally Shield Generator: Gungan allies can't drop below 100% Health while they have Protection and can't be instantly defeated.
Level Unit
Level
Ability Material Credits Adds
8 80
Game-Icon-Ability Material Omicron.png
20
125000 While in Grand Arenas and all allies are Gungans: At the start of the battle, the ally Shield Generator gains 2 stacks of Plasma Shielding for every 3 Relic Amplifier levels Jar Jar has; whenever a non-Gungan enemy gains Damage Immunity, all Gungan allies gain Damage Immunity for 1 turn; whenever a Gungan ally gains a bonus turn from this ability they gain 5% Mastery until the end of the encounter
7 70
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 At the start of the battle, if there are no Galactic Legends, all enemies are inflicted with a stack Frustration for 1 turn (increased to 3 stacks if they are Stealthed), which can't be resisted; whenever Jar Jar misses an attack on his turn, all other Gungan allies assist (once per turn) dealing 50% less damage; whenever the ally Shield Generator uses Plasma Pulse, Gungan allies ignore Protection for one attack
6 58
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 If different enemies take consecutive turns, a random Gungan ally gains a bonus turn
5 48
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 If there is an active ally Shield Generator: Gungan allies can't be instantly defeated
4 38
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 If there is an active ally Shield Generator: Gungan allies can't drop below 100% Health while they have Protection
3 28
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +40% Accuracy
2 18
Game-Icon-Ability Material Mk I.png
2
900 +30% Accuracy
1 Description: Gungan allies have +5% Accuracy. If the enemy leader is Separatist, at the start of the encounter, all Gungan allies gain 50% Max Protection until the end of the encounter or Jar Jar is defeated for the first time.
Mooie-Mooie, I Love You

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
How Wude! Basic
Game-Icon-Ability Material Omega.png
5
? ? ?
Uh Oh, Big Boomas Special
Game-Icon-Ability Material Mk III.png
40
Game-Icon-Ability Material Omega.png
16
Game-Icon-Ability Material Omicron.png
20
? ? ?
Wesa Warriors Special
Game-Icon-Ability Material Mk III.png
40
Game-Icon-Ability Material Omega.png
16
Game-Icon-Ability Material Zeta.png
20
? ? ?
Mesa Okeyday Unique
Game-Icon-Ability Material Omicron.png
20
? ? ?
Mooie-Mooie, I Love You Unique
Game-Icon-Ability Material Omicron.png
20
? ? ?

Mods

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Synergy

<<<ADD INFO>>>Image or list of specific character synergy.
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Light Side - Low Synergy
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Any Faction - Very Low Synergy
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Unit Strategy

<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.

Team Strategy

Details of how to use and mod Jar Jar Binks within specific teams can be found on the following pages:

  • <<<ADD INFO>>> Add links to internal or external guides in list format here.

Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • How Wude! -
  • Uh Oh, Big Boomas -
  • Wesa Warriors -
  • Mesa Okeyday -
  • Mooie-Mooie, I Love You -

Notes

Lore

99.9% chance he's a sith lord...

For more insight, SUBSCRIBE to my newest channel @StormtrooperGuy on YouTube when it comes out this September really good videos

Trivia

MESA PROPOSE THAT THE SENATE GIVE EMERGENCY POWERS TO DA SUPREME CHANCELLOR!

Also SUBSCRIBE to my newest channel @StormtrooperGuy on YouTube when it comes out this September really good videos