Omicron List
Ability Material Omicron are used to upgrade a units ability to include special bonuses for different content in the game. Currently they only apply bonuses in Grand Arena, Territory Wars, and Territory Battles.
Contents
Grand Arena
Units with omicron for Grand Arena
Admiral Ackbar Omicron Abilities |
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Rebel Coordination (LEADER) Rebel allies have +25 Speed and +10% Tenacity. In addition, whenever an ally uses an ability that isn't an attack, they call a random Rebel ally to assist. While in Grand Arenas: At the start of battle, all allies gain Tenacity Up for 2 turns. If all allies are Rebel, whenever an ally's buff expires that ally gains 3% Turn Meter. Whenever an ally uses an ability that isn't an attack, all allies recover 5% Health, and, instead of a random ally, the 2 other weakest allies are called to assist. The allies who assisted have their cooldowns reduced by 1. Rebel Coordination (LEADER) Rebel allies have +25 Speed and +10% Tenacity. In addition, whenever an ally uses an ability that isn't an attack, they call a random Rebel ally to assist. While in Grand Arenas: At the start of battle, all allies gain Tenacity Up for 2 turns. If all allies are Rebel, whenever an ally's buff expires that ally gains 3% Turn Meter. Whenever an ally uses an ability that isn't an attack, all allies recover 5% Health, and, instead of a random ally, the 2 other weakest allies are called to assist. The allies who assisted have their cooldowns reduced by 1. |
Admiral Raddus Omicron Abilities |
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Rebel Assault (LEADER) For each Rogue One ally at the start of battle, Rogue One allies gain 10% Health, 12% Potency, 8 Speed, and 12% Tenacity. When an Empire enemy gains bonus Turn Meter, they are inflicted with Daze for 2 turns, which can't be resisted. If a Rogue One ally is critically hit by an enemy, that enemy gains Expose for 2 turns, which can't be resisted. While in Grand Arenas: Rogue One allies gain 40% Max Protection. At the start of battle, all Rogue One allies gain Spark of Rebellion for 3 turns. When Spark of Rebellion is dispelled from an ally, they gain Critical Chance Up, Critical Damage Up, Defense Up, Health Up, Offense Up, Potency Up, and Protection Up (20%) for 2 turns. Rebel Assault (LEADER) For each Rogue One ally at the start of battle, Rogue One allies gain 10% Health, 12% Potency, 8 Speed, and 12% Tenacity. When an Empire enemy gains bonus Turn Meter, they are inflicted with Daze for 2 turns, which can't be resisted. If a Rogue One ally is critically hit by an enemy, that enemy gains Expose for 2 turns, which can't be resisted. While in Grand Arenas: Rogue One allies gain 40% Max Protection. At the start of battle, all Rogue One allies gain Spark of Rebellion for 3 turns. When Spark of Rebellion is dispelled from an ally, they gain Critical Chance Up, Critical Damage Up, Defense Up, Health Up, Offense Up, Potency Up, and Protection Up (20%) for 2 turns. |
Asajj Ventress Omicron Abilities |
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Rampage (UNIQUE) When any ally or enemy is defeated, Asajj gains 35% Turn Meter, and, gains 15% Offense, 15% Critical Chance, and 5% Max Health (stacking) until the end of the encounter. Asajj has +15 Speed for each enemy with no buffs. While in Grand Arenas: Nightsister allies gain 30% Max Health, Potency, and Tenacity. When any ally or enemy is defeated, all Nightsister allies gain 10% Turn Meter, recover 25% Protection, and the cooldown of Endless Wrath is reset. When Asajj uses Endless Wrath, inflict Healing Immunity on all enemies for 2 turns and reduce their Defense and Max Health by 4% for the rest of the encounter (excludes Galactic Legends). Asajj has +10% Critical Damage for each enemy with debuffs. Rampage (UNIQUE) When any ally or enemy is defeated, Asajj gains 35% Turn Meter, and, gains 15% Offense, 15% Critical Chance, and 5% Max Health (stacking) until the end of the encounter. Asajj has +15 Speed for each enemy with no buffs. While in Grand Arenas: Nightsister allies gain 30% Max Health, Potency, and Tenacity. When any ally or enemy is defeated, all Nightsister allies gain 10% Turn Meter, recover 25% Protection, and the cooldown of Endless Wrath is reset. When Asajj uses Endless Wrath, inflict Healing Immunity on all enemies for 2 turns and reduce their Defense and Max Health by 4% for the rest of the encounter (excludes Galactic Legends). Asajj has +10% Critical Damage for each enemy with debuffs. |
Ben Solo Omicron Abilities |
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Obscured (SPECIAL) Deal Special damage to target enemy, remove 100% Turn Meter and, if there is any version of Rey in the allied Leader slot, Blind the target enemy for 2 turns. Gain Offense Up for 2 turns. While in Grand Arenas if all allies were Light Side at the start of battle: When this ability is used, Ben Solo’s cooldowns are reduced by 1. If Galactic Legend Rey is in the allied Leader slot, this attack instead deals true damage and inflicts Healing Immunity for 4 turns, which can’t be copied, dispelled, evaded, or resisted. Obscured (SPECIAL) Deal Special damage to target enemy, remove 100% Turn Meter and, if there is any version of Rey in the allied Leader slot, Blind the target enemy for 2 turns. Gain Offense Up for 2 turns. While in Grand Arenas if all allies were Light Side at the start of battle: When this ability is used, Ben Solo’s cooldowns are reduced by 1. If Galactic Legend Rey is in the allied Leader slot, this attack instead deals true damage and inflicts Healing Immunity for 4 turns, which can’t be copied, dispelled, evaded, or resisted. Redeemed (UNIQUE) At the start of battle, if all of Ben Solo’s allies were Light Side and there is any version of Rey in the allied Leader slot, Ben Solo gains 15% Max Health and 10 Speed for each Light Side ally (excluding summons). Ben Solo ignores taunt effects during his turn. While in Grand Arenas: Ben Solo's attacks ignore Protection. Redeemed (UNIQUE) At the start of battle, if all of Ben Solo’s allies were Light Side and there is any version of Rey in the allied Leader slot, Ben Solo gains 15% Max Health and 10 Speed for each Light Side ally (excluding summons). Ben Solo ignores taunt effects during his turn. While in Grand Arenas: Ben Solo's attacks ignore Protection. Force Dyad (UNIQUE) If all allies were Light Side at the start of battle and there is any version of Rey in the allied Leader slot: All allies gain Instant Defeat Immunity for 1 turn at the start of each encounter, which can’t be copied, dispelled, or prevented. While Ben Solo is active, Rey can’t be defeated. Ben Solo can’t be defeated while Rey is above 50% Health. While in Grand Arenas, if Galactic Legend Rey is in the allied Leader slot: If the enemy in the Leader slot begins their turn with Ben Solo defeated and Ben still has an active ally, he revives with 51% Health and all allies gain Instant Defeat Immunity for the rest of the encounter, which can’t be copied, dispelled, or prevented. Force Dyad (UNIQUE) If all allies were Light Side at the start of battle and there is any version of Rey in the allied Leader slot: All allies gain Instant Defeat Immunity for 1 turn at the start of each encounter, which can’t be copied, dispelled, or prevented. While Ben Solo is active, Rey can’t be defeated. Ben Solo can’t be defeated while Rey is above 50% Health. While in Grand Arenas, if Galactic Legend Rey is in the allied Leader slot: If the enemy in the Leader slot begins their turn with Ben Solo defeated and Ben still has an active ally, he revives with 51% Health and all allies gain Instant Defeat Immunity for the rest of the encounter, which can’t be copied, dispelled, or prevented. |
Bo-Katan (Mand'alor) Omicron Abilities |
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58px | Captain Drogan Omicron Abilities |
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58px | Captain Rex Omicron Abilities |
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Cere Junda Omicron Abilities |
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Chief Chirpa Omicron Abilities |
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Simple Tactics (LEADER) Ewok allies gain 20% Turn Meter and deal 10% more damage whenever they perform a Basic attack. These effects are halved for other allies. Whenever an Ewok ally uses a Special ability, 60% chance to call another random Ewok ally to Assist. While in Grand Arenas: Ewok allies have +30 Speed. Ewok allies deal an additional 40% more damage with Basic abilities and have an additional 40% chance to call an Ewok ally to assist when using a Special ability. Simple Tactics (LEADER) Ewok allies gain 20% Turn Meter and deal 10% more damage whenever they perform a Basic attack. These effects are halved for other allies. Whenever an Ewok ally uses a Special ability, 60% chance to call another random Ewok ally to Assist. While in Grand Arenas: Ewok allies have +30 Speed. Ewok allies deal an additional 40% more damage with Basic abilities and have an additional 40% chance to call an Ewok ally to assist when using a Special ability. |
58px | Darth Bane Omicron Abilities |
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Darth Malgus Omicron Abilities |
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Deprive Senses (SPECIAL) Deal Physical damage to target enemy and inflict Blind and Shock for 2 turns. If the target was already Shocked, Shock all enemies for 2 turns and inflict Ability Block on the target enemy for 2 turns. Darth Malgus Taunts for 2 turns. While in Grand Arenas: Debuffs inflicted by this ability can't be resisted, and Sith Empire allies gain Critical Chance Up for 2 turns. If the target was already Shocked, deal true damage to all other enemies and Darth Malgus gains 50% Turn Meter. Deprive Senses (SPECIAL) Deal Physical damage to target enemy and inflict Blind and Shock for 2 turns. If the target was already Shocked, Shock all enemies for 2 turns and inflict Ability Block on the target enemy for 2 turns. Darth Malgus Taunts for 2 turns. While in Grand Arenas: Debuffs inflicted by this ability can't be resisted, and Sith Empire allies gain Critical Chance Up for 2 turns. If the target was already Shocked, deal true damage to all other enemies and Darth Malgus gains 50% Turn Meter. Legacy of Power (LEADER) Sith Empire allies are immune to Turn Meter reduction. For each Sith Empire ally at the start of battle (excluding summoned allies), Sith Empire allies have +10% Critical Chance and Max Health and +10 Speed. The first time any other ally falls below 50% Health, at the end of that turn all enemies are inflicted with Fear for 1 turn, which can't be dispelled, evaded, or resisted. Whenever Doubt expires from an enemy, Sith Empire allies gain a stack of We Have Returned for 4 turns, which can't be copied, dispelled, or prevented. Darth Malgus is immune to Stun and Fear. We Have Returned: +5% Critical Damage and Offense per stack While in Grand Arenas: Sith Empire allies have +50% Mastery, +30 Speed, and +80% Critical Avoidance and damage they receive is decreased by 15%. Whenever a Sith Empire ally is inflicted with a debuff, they recover 10% Health and Protection. Whenever Doubt is dispelled on an enemy, that enemy is inflicted with Expose for 2 turns, which can't be resisted. While enemies are inflicted with Doubt, they have -20% Speed, -20% Tenacity, and -30% Critical Damage. At the start of battle, if all allies are Sith, Darth Malgus gains an additional 50% Max Health and Max Protection and 60 Speed. At the start of battle, Darth Malgus recovers 100% Health and Protection. Legacy of Power (LEADER) Sith Empire allies are immune to Turn Meter reduction. For each Sith Empire ally at the start of battle (excluding summoned allies), Sith Empire allies have +10% Critical Chance and Max Health and +10 Speed. The first time any other ally falls below 50% Health, at the end of that turn all enemies are inflicted with Fear for 1 turn, which can't be dispelled, evaded, or resisted. Whenever Doubt expires from an enemy, Sith Empire allies gain a stack of We Have Returned for 4 turns, which can't be copied, dispelled, or prevented. Darth Malgus is immune to Stun and Fear. We Have Returned: +5% Critical Damage and Offense per stack While in Grand Arenas: Sith Empire allies have +50% Mastery, +30 Speed, and +80% Critical Avoidance and damage they receive is decreased by 15%. Whenever a Sith Empire ally is inflicted with a debuff, they recover 10% Health and Protection. Whenever Doubt is dispelled on an enemy, that enemy is inflicted with Expose for 2 turns, which can't be resisted. While enemies are inflicted with Doubt, they have -20% Speed, -20% Tenacity, and -30% Critical Damage. At the start of battle, if all allies are Sith, Darth Malgus gains an additional 50% Max Health and Max Protection and 60 Speed. At the start of battle, Darth Malgus recovers 100% Health and Protection. Korriban's Legacy (UNIQUE) At the start of battle, Darth Malgus gains 5% Max Health and Max Protection for each other Sith ally, and 10% Max Health and Max Protection for each other Sith Empire ally. Darth Malgus takes reduced damage from percent Health damage effects, is immune to Healing Immunity, and while debuffed, gains 10% Defense and Health Steal. While Darth Malgus is Taunting, he has +60% counter chance, +20% Defense, and -20% Tenacity. If all allies were Sith at the start of battle: At the start of each encounter Darth Malgus Taunts for 2 turns. Whenever Doubt expires on an enemy, that enemy is inflicted with Fear for 1 turn. The first time each turn Doubt is dispelled on an enemy, two random enemies who didn't already have it are inflicted with Doubt for 2 turns at the end of that turn. These debuffs can't be resisted. While in Grand Arenas: If all allies were Sith at the start of battle: Instead, the first time each turn Doubt is dispelled on an enemy, all other enemies that didn't already have it are inflicted with Doubt for 2 turns at the end of that turn, which can't be resisted. Korriban's Legacy (UNIQUE) At the start of battle, Darth Malgus gains 5% Max Health and Max Protection for each other Sith ally, and 10% Max Health and Max Protection for each other Sith Empire ally. Darth Malgus takes reduced damage from percent Health damage effects, is immune to Healing Immunity, and while debuffed, gains 10% Defense and Health Steal. While Darth Malgus is Taunting, he has +60% counter chance, +20% Defense, and -20% Tenacity. If all allies were Sith at the start of battle: At the start of each encounter Darth Malgus Taunts for 2 turns. Whenever Doubt expires on an enemy, that enemy is inflicted with Fear for 1 turn. The first time each turn Doubt is dispelled on an enemy, two random enemies who didn't already have it are inflicted with Doubt for 2 turns at the end of that turn. These debuffs can't be resisted. While in Grand Arenas: If all allies were Sith at the start of battle: Instead, the first time each turn Doubt is dispelled on an enemy, all other enemies that didn't already have it are inflicted with Doubt for 2 turns at the end of that turn, which can't be resisted. |
Darth Talon Omicron Abilities |
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Sith Cruelty (UNIQUE) At the start of the battle, Darth Talon gains Stealth for 1 turn. Sith allies gain +30% Max Health, +30% Offense, and +20 Speed. Whenever Darth Talon falls below 100% Health, Sith Tanks gain Retribution and Taunt for 1 turn. While in Grand Arenas: If target enemy is inflicted with Isolate or Pain, Darth Talon's attacks gain additional effects. Whenever Darth Talon defeats an enemy, all other Sith allies gain 5% Max Protection and 5% Offense for each stack of Loyal Hand on her. Isolate: Darth Talon's attacks lower the cooldown of Dark Frenzy by 1. Gain 2 stacks of Loyal Hand (max 20). Pain: Dark Frenzy inflicts Buff Immunity on all enemies for 2 turns. Darth Talon's attacks recover all allies' Health equal to 50% of the damage dealt, doubled for allied Darth Sion. Gain +20 Speed for the rest of the encounter (stacking, max 200) and 1 stack of Loyal Hand (max 20). Sith Cruelty (UNIQUE) At the start of the battle, Darth Talon gains Stealth for 1 turn. Sith allies gain +30% Max Health, +30% Offense, and +20 Speed. Whenever Darth Talon falls below 100% Health, Sith Tanks gain Retribution and Taunt for 1 turn. While in Grand Arenas: If target enemy is inflicted with Isolate or Pain, Darth Talon's attacks gain additional effects. Whenever Darth Talon defeats an enemy, all other Sith allies gain 5% Max Protection and 5% Offense for each stack of Loyal Hand on her. Isolate: Darth Talon's attacks lower the cooldown of Dark Frenzy by 1. Gain 2 stacks of Loyal Hand (max 20). Pain: Dark Frenzy inflicts Buff Immunity on all enemies for 2 turns. Darth Talon's attacks recover all allies' Health equal to 50% of the damage dealt, doubled for allied Darth Sion. Gain +20 Speed for the rest of the encounter (stacking, max 200) and 1 stack of Loyal Hand (max 20). |
Darth Traya Omicron Abilities |
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Dash Rendar Omicron Abilities |
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Prepared for Anything (LEADER) Scoundrel allies enter the battle Prepared, and Prepared allies gain an additional bonus based on their Role, doubled for Light Side Scoundrels. Whenever a Scoundrel ally gains Prepared, they gain Critical Damage Up and Offense Up for 1 turn. Attacker: +15% Critical Damage Tank: +15% Max Health Support or Healer: 10% Potency and +10 Speed While in Grand Arenas: If an ally loses Prepared, they gain Prepared. Prepared for Anything (LEADER) Scoundrel allies enter the battle Prepared, and Prepared allies gain an additional bonus based on their Role, doubled for Light Side Scoundrels. Whenever a Scoundrel ally gains Prepared, they gain Critical Damage Up and Offense Up for 1 turn. Attacker: +15% Critical Damage Tank: +15% Max Health Support or Healer: 10% Potency and +10 Speed While in Grand Arenas: If an ally loses Prepared, they gain Prepared. |
Director Krennic Omicron Abilities |
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Immeasurable Power (UNIQUE) Director Krennic gains 10% Critical Damage for each debuffed enemy and 10% Critical Damage for each Rebel enemy. If Death Trooper is present he also gains these bonuses. While in Grand Arenas: Krennic gains +30% Defense Penetration, Health, and Offense. If Death Trooper is present he also gains these bonuses. Whenever Krennic attacks, Death Trooper is called to assist and has his cooldowns reduced by 1. While allied Death Trooper is active, both Krennic and Death Trooper ignore Taunt. Immeasurable Power (UNIQUE) Director Krennic gains 10% Critical Damage for each debuffed enemy and 10% Critical Damage for each Rebel enemy. If Death Trooper is present he also gains these bonuses. While in Grand Arenas: Krennic gains +30% Defense Penetration, Health, and Offense. If Death Trooper is present he also gains these bonuses. Whenever Krennic attacks, Death Trooper is called to assist and has his cooldowns reduced by 1. While allied Death Trooper is active, both Krennic and Death Trooper ignore Taunt. |
First Order TIE Pilot Omicron Abilities |
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Keen Eye (UNIQUE) First Order TIE Pilot has +30% Critical Chance and +30% Critical Damage, and gains Advantage for 3 turns whenever an enemy falls below 100% Health. First Order TIE Pilot has a 70% chance to gain Foresight for 2 turns whenever he loses Advantage. While in Grand Arenas if there are no Galactic Legend allies and all allies are First Order: First Order TIE Pilot instead has 100% chance to gain Foresight. At the start of the encounter: - All allies gain 50% Max Health - Whenever an ally has Advantage, they have +50% Critical Damage and +100 Speed - At the start of the round, if an ally doesn't have Advantage, they have +100% Tenacity until they gain Advantage - Whenever an ally loses Advantage, they recover 20% Health and Protection - Whenever First Order TIE Pilot gains bonus Turn Meter, they gain Advantage for 1 turn if they didn't already have it - Whenever First Order TIE Pilot gains Foresight, all allies gain Foresight for 2 turns Keen Eye (UNIQUE) First Order TIE Pilot has +30% Critical Chance and +30% Critical Damage, and gains Advantage for 3 turns whenever an enemy falls below 100% Health. First Order TIE Pilot has a 70% chance to gain Foresight for 2 turns whenever he loses Advantage. While in Grand Arenas if there are no Galactic Legend allies and all allies are First Order: First Order TIE Pilot instead has 100% chance to gain Foresight. At the start of the encounter: - All allies gain 50% Max Health - Whenever an ally has Advantage, they have +50% Critical Damage and +100 Speed - At the start of the round, if an ally doesn't have Advantage, they have +100% Tenacity until they gain Advantage - Whenever an ally loses Advantage, they recover 20% Health and Protection - Whenever First Order TIE Pilot gains bonus Turn Meter, they gain Advantage for 1 turn if they didn't already have it - Whenever First Order TIE Pilot gains Foresight, all allies gain Foresight for 2 turns |
Hondo Ohnaka Omicron Abilities |
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Iden Versio Omicron Abilities |
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Exactly as Planned (LEADER) Imperial Trooper allies have +35% Critical Chance, +35% Offense, and +35 Speed. At the start of battle, if no other allies have the Leader tag, whenever a non-Droid Imperial Trooper ally attacks out of turn, they gain 2% Offense (stacking) until the end of the encounter, Critical Damage Up for 2 turns at the start of each encounter, have +100% counter chance, and while enemies are Vulnerable, they have -25% Speed. While in Grand Arenas: At the start of battle, if no other allies have the Leader tag, Imperial Trooper allies also gain 35% Max Health and Max Protection, and whenever an enemy attacks out of turn, Imperial Trooper allies recover 20% Health and Protection and gain 10% Turn Meter. Exactly as Planned (LEADER) Imperial Trooper allies have +35% Critical Chance, +35% Offense, and +35 Speed. At the start of battle, if no other allies have the Leader tag, whenever a non-Droid Imperial Trooper ally attacks out of turn, they gain 2% Offense (stacking) until the end of the encounter, Critical Damage Up for 2 turns at the start of each encounter, have +100% counter chance, and while enemies are Vulnerable, they have -25% Speed. While in Grand Arenas: At the start of battle, if no other allies have the Leader tag, Imperial Trooper allies also gain 35% Max Health and Max Protection, and whenever an enemy attacks out of turn, Imperial Trooper allies recover 20% Health and Protection and gain 10% Turn Meter. |
58px | Jar Jar Binks Omicron Abilities |
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Krrsantan Omicron Abilities |
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Champion of the Fighting Pits (UNIQUE) At the start of battle, Krrsantan gains 30% Defense and Max Health. Whenever Krrsantan loses Taunt, he recovers 10% Health and Protection. If all allies were Hutt Cartel at the start of battle: At the start of each encounter, Krrsantan Taunts and gains Speed Up for 2 turns. Whenever he loses Taunt, he gains it for 1 turn if the ally in the Leader slot has more than 50% Protection. The first time he is defeated, he revives with 60% Health and recovers 60% Protection at the end of the ally in the Leader slot's turn. Dismember no longer starts on cooldown, and its cooldown is reset at the start of each encounter. While in Grand Arenas: At the start of battle, Krrsantan gains 40% Max Protection. While he is active, all enemies have -30% Potency. If all allies were Hutt Cartel at the start of battle: Krrsantan is immune to Ability Block and cooldown increase and the first time the ally in the Leader slot (excluding himself) falls below 50% Health, Krrsantan Taunts for 2 turns and the ally in the Leader slot recovers 50% Protection. Champion of the Fighting Pits (UNIQUE) At the start of battle, Krrsantan gains 30% Defense and Max Health. Whenever Krrsantan loses Taunt, he recovers 10% Health and Protection. If all allies were Hutt Cartel at the start of battle: At the start of each encounter, Krrsantan Taunts and gains Speed Up for 2 turns. Whenever he loses Taunt, he gains it for 1 turn if the ally in the Leader slot has more than 50% Protection. The first time he is defeated, he revives with 60% Health and recovers 60% Protection at the end of the ally in the Leader slot's turn. Dismember no longer starts on cooldown, and its cooldown is reset at the start of each encounter. While in Grand Arenas: At the start of battle, Krrsantan gains 40% Max Protection. While he is active, all enemies have -30% Potency. If all allies were Hutt Cartel at the start of battle: Krrsantan is immune to Ability Block and cooldown increase and the first time the ally in the Leader slot (excluding himself) falls below 50% Health, Krrsantan Taunts for 2 turns and the ally in the Leader slot recovers 50% Protection. |
Luminara Unduli Omicron Abilities |
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Merrin Omicron Abilities |
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Princess Leia Omicron Abilities |
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Against All Odds (UNIQUE) Whenever Leia attacks, she has a 55% chance to grant all allies Critical Chance Up for 2 turns, and recovers 5% Health and 5% Protection. While in Grand Arenas: Whenever Leia attacks, she has a 55% chance to grant all Rebel allies Retribution for 2 turns and a 55% chance to grant all Rebel allies Tenacity Up for 2 turns, and all other Rebel allies recover 5% Health and Protection. Against All Odds (UNIQUE) Whenever Leia attacks, she has a 55% chance to grant all allies Critical Chance Up for 2 turns, and recovers 5% Health and 5% Protection. While in Grand Arenas: Whenever Leia attacks, she has a 55% chance to grant all Rebel allies Retribution for 2 turns and a 55% chance to grant all Rebel allies Tenacity Up for 2 turns, and all other Rebel allies recover 5% Health and Protection. |
58px | Queen Amidala Omicron Abilities |
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Qui-Gon Jinn Omicron Abilities |
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Agility Training (LEADER) Jedi allies have +30 Speed, gain Offense equal to 3 times their Speed, and gain Foresight for 2 turns at the start of each encounter and whenever any unit is defeated. While in Grand Arenas: At the start of battle if there are no Galactic Legends and all allies are Jedi, all other allies instead gain Offense equal to 30 times their Speed, doubled while they have Foresight, and can't be defeated while Qui-Gon Jinn is active. Qui-Gon Jinn can't gain Damage Immunity or Stealth and he can't be revived. When Qui-Gon Jinn is defeated, all allies recover 100% Health and Protection and gain 400% of Qui-Gon Jinn's Offense for 2 turns. Agility Training (LEADER) Jedi allies have +30 Speed, gain Offense equal to 3 times their Speed, and gain Foresight for 2 turns at the start of each encounter and whenever any unit is defeated. While in Grand Arenas: At the start of battle if there are no Galactic Legends and all allies are Jedi, all other allies instead gain Offense equal to 30 times their Speed, doubled while they have Foresight, and can't be defeated while Qui-Gon Jinn is active. Qui-Gon Jinn can't gain Damage Immunity or Stealth and he can't be revived. When Qui-Gon Jinn is defeated, all allies recover 100% Health and Protection and gain 400% of Qui-Gon Jinn's Offense for 2 turns. |
Rose Tico Omicron Abilities |
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Valiant Spirit (UNIQUE) Rose Tico has +10% Offense for each Exposed enemy. When another Resistance ally scores a Critical Hit, Rose Tico gains 10% Turn Meter. While in Grand Arenas: All other Resistance allies also gain 10% Offense for each Exposed enemy, and they gain 5% Turn Meter whenever a Resistance ally scores a critical hit. Valiant Spirit (UNIQUE) Rose Tico has +10% Offense for each Exposed enemy. When another Resistance ally scores a Critical Hit, Rose Tico gains 10% Turn Meter. While in Grand Arenas: All other Resistance allies also gain 10% Offense for each Exposed enemy, and they gain 5% Turn Meter whenever a Resistance ally scores a critical hit. |
Savage Opress Omicron Abilities |
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Brute (UNIQUE) Whenever Savage takes damage, he gains Defense Up, Heal Over Time, and Offense Up for 2 turns, and gains 30% Turn Meter. At the end of his turn, Savage dispels all debuffs on a random other Sith ally and gains those debuffs for 1 turn. Dispel all debuffs from Savage whenever he is critically hit. While in Grand Arenas: Savage gains 50% Defense, Max Health, and Offense, and 30 Speed. At the start of the encounter, Savage gains 2 stacks of Resilient Defense. At the end of his turn, Savage gains 2 stacks of Resilient Defense (max 10) and 10% Turn Meter (max 50%) for each debuff on other Sith allies. Whenever Savage is critically hit, he gains 16% Health Steal and Offense (stacking, max 160%) and all other Sith allies gain 4% Health Steal and Offense (stacking, max 40%), recover 15% Health and Protection, and gain 10% Turn Meter until the end of the encounter. While Savage has Resilient Defense, he has +50% Defense per stack and is inflicted with Vulnerable, which can't be prevented or dispelled. Whenever Savage gains Taunt, he dispels it and gains 2 stacks of Resilient Defense. Brute (UNIQUE) Whenever Savage takes damage, he gains Defense Up, Heal Over Time, and Offense Up for 2 turns, and gains 30% Turn Meter. At the end of his turn, Savage dispels all debuffs on a random other Sith ally and gains those debuffs for 1 turn. Dispel all debuffs from Savage whenever he is critically hit. While in Grand Arenas: Savage gains 50% Defense, Max Health, and Offense, and 30 Speed. At the start of the encounter, Savage gains 2 stacks of Resilient Defense. At the end of his turn, Savage gains 2 stacks of Resilient Defense (max 10) and 10% Turn Meter (max 50%) for each debuff on other Sith allies. Whenever Savage is critically hit, he gains 16% Health Steal and Offense (stacking, max 160%) and all other Sith allies gain 4% Health Steal and Offense (stacking, max 40%), recover 15% Health and Protection, and gain 10% Turn Meter until the end of the encounter. While Savage has Resilient Defense, he has +50% Defense per stack and is inflicted with Vulnerable, which can't be prevented or dispelled. Whenever Savage gains Taunt, he dispels it and gains 2 stacks of Resilient Defense. |
Saw Gerrera Omicron Abilities |
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STAP Omicron Abilities |
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Starkiller Omicron Abilities |
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Boundless Force Throw (SPECIAL) Deal Physical damage to target enemy and inflict Daze and Vulnerable for 2 turns, which can't be resisted. Gain 25 stacks of Force Energy. This ability can't be evaded. Unleashed: Inflict Buff Immunity and Healing Immunity for 2 turns, which can't be resisted While in Grand Arenas: While Unleashed, dispel all debuffs on all allies, and the Buff Immunity and Healing Immunity can't be copied, dispelled, or resisted. Boundless Force Throw (SPECIAL) Deal Physical damage to target enemy and inflict Daze and Vulnerable for 2 turns, which can't be resisted. Gain 25 stacks of Force Energy. This ability can't be evaded. Unleashed: Inflict Buff Immunity and Healing Immunity for 2 turns, which can't be resisted While in Grand Arenas: While Unleashed, dispel all debuffs on all allies, and the Buff Immunity and Healing Immunity can't be copied, dispelled, or resisted. Force Repulse (SPECIAL) Dispel all buffs on target enemy and deal Physical damage to all enemies, which can't be evaded. This attack deals 5% more damage for each buff dispelled. Unleashed: Deal 25% more damage for each buff dispelled instead While in Grand Arenas: Dispel all buffs on all enemies. Force Repulse (SPECIAL) Dispel all buffs on target enemy and deal Physical damage to all enemies, which can't be evaded. This attack deals 5% more damage for each buff dispelled. Unleashed: Deal 25% more damage for each buff dispelled instead While in Grand Arenas: Dispel all buffs on all enemies. There is Much Conflict in You (UNIQUE) At the start of battle, if there are no Galactic Legend allies and Starkiller has exactly one Jedi, one Light Side Unaligned Force User, one Sith, and one other Dark Side Unaligned Force user ally, all allies gain the following bonuses: - 100% Critical Damage and Max Health - 100% Max Protection until the first time Starkiller is defeated - 35 Speed - Immune to Daze and Stun While in Grand Arenas: If the conditions for this ability were met at the start of battle, all of the following bonuses are also gained: - At the start of battle, Jedi Tank allies Taunt for 1 turn - All allies have +35 Speed - Debuffed enemies deal 50% less damage - Whenever a Sith ally uses a Basic ability, Starkiller assists, dealing 20% less damage - Whenever another Dark Side Unaligned Force User uses a Special ability, all allies gain Critical Hit Immunity for 1 turn - Whenever Starkiller uses a Special ability, Light Side Healer allies have their cooldowns reduced by 4, and Jedi Tank allies gain Damage Immunity and Taunt for 1 turn (In 3v3 Grand Arenas, any combination where the team includes no more than one Jedi, one Light Side Unaligned Force User, one Sith, and/or one other Dark Side Unaligned Force user will fulfill the conditions for this ability) There is Much Conflict in You (UNIQUE) At the start of battle, if there are no Galactic Legend allies and Starkiller has exactly one Jedi, one Light Side Unaligned Force User, one Sith, and one other Dark Side Unaligned Force user ally, all allies gain the following bonuses: - 100% Critical Damage and Max Health - 100% Max Protection until the first time Starkiller is defeated - 35 Speed - Immune to Daze and Stun While in Grand Arenas: If the conditions for this ability were met at the start of battle, all of the following bonuses are also gained: - At the start of battle, Jedi Tank allies Taunt for 1 turn - All allies have +35 Speed - Debuffed enemies deal 50% less damage - Whenever a Sith ally uses a Basic ability, Starkiller assists, dealing 20% less damage - Whenever another Dark Side Unaligned Force User uses a Special ability, all allies gain Critical Hit Immunity for 1 turn - Whenever Starkiller uses a Special ability, Light Side Healer allies have their cooldowns reduced by 4, and Jedi Tank allies gain Damage Immunity and Taunt for 1 turn (In 3v3 Grand Arenas, any combination where the team includes no more than one Jedi, one Light Side Unaligned Force User, one Sith, and/or one other Dark Side Unaligned Force user will fulfill the conditions for this ability) |
58px | Taron Malicos Omicron Abilities |
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Third Sister Omicron Abilities |
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Wampa Omicron Abilities |
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Cornered Beast (UNIQUE) Wampa has +50% Counter Chance. Wampa has +10% Counter Chance, +5% Health Steal, and +5% Offense for each Damage Over Time on each enemy. While in Grand Arenas: Wampa gains +100% Tenacity. If there are no other active allies at the start of battle, Wampa gains +75% Defense, Max Health, Max Protection, and Offense, doubled if there is only 1 active enemy at the start of battle. Whenever Wampa is damaged by an attack, inflict 2 stacks of Damage Over Time for 3 turns on the attacking enemy, which can't be evaded or resisted, the cooldown of Furious Foe is reduced by 1, and gain +30% Tenacity (stacking) until the end of the encounter. Cornered Beast (UNIQUE) Wampa has +50% Counter Chance. Wampa has +10% Counter Chance, +5% Health Steal, and +5% Offense for each Damage Over Time on each enemy. While in Grand Arenas: Wampa gains +100% Tenacity. If there are no other active allies at the start of battle, Wampa gains +75% Defense, Max Health, Max Protection, and Offense, doubled if there is only 1 active enemy at the start of battle. Whenever Wampa is damaged by an attack, inflict 2 stacks of Damage Over Time for 3 turns on the attacking enemy, which can't be evaded or resisted, the cooldown of Furious Foe is reduced by 1, and gain +30% Tenacity (stacking) until the end of the encounter. |
Zam Wesell Omicron Abilities |
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Shapeshifter (UNIQUE) At the start of battle, Zam gains: 20% increase to her Offense for each Scoundrel Attacker ally 20% increase to her Max Health for each Scoundrel Support and Healer ally 20% increase to her Max Protection for each Scoundrel Tank ally. While in Grand Arenas: Zam instead gains 60% increases to her Offense, Max Health, and Max Protection. Zam gains 5% Speed for each other Bounty Hunter ally. Other Bounty Hunter allies gain 20% of Zam's current Offense, Max Health, Max Protection, and Speed until the first time she is defeated. Shapeshifter (UNIQUE) At the start of battle, Zam gains: 20% increase to her Offense for each Scoundrel Attacker ally 20% increase to her Max Health for each Scoundrel Support and Healer ally 20% increase to her Max Protection for each Scoundrel Tank ally. While in Grand Arenas: Zam instead gains 60% increases to her Offense, Max Health, and Max Protection. Zam gains 5% Speed for each other Bounty Hunter ally. Other Bounty Hunter allies gain 20% of Zam's current Offense, Max Health, Max Protection, and Speed until the first time she is defeated. |
Zorii Bliss Omicron Abilities |
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Territory Battles
Units with omicron for Territory Battles
Carth Onasi Omicron Abilities |
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Soldier of the Old Republic (LEADER) Old Republic allies gain 30% Potency, Tenacity and Critical Avoidance. Whenever an enemy is inflicted with a Damage Over Time effect, all Old Republic allies recover 3% Health and Protection. When an Old Republic ally uses their Basic ability during their turn, they have an 80% chance to call another Old Republic ally to assist, dealing 50% less damage (limit once per turn). While in Territory Battles: Old Republic allies have +20% counter chance, Defense, and Max Health for each Old Republic ally. Whenever an Old Republic ally uses a Special ability, they inflict 4 Damage Over Time effects on the target enemy, which can't be evaded, and then Carth is called to assist. Whenever an Old Republic ally attacks out of turn, they recover 5% Health and Protection and gain 25% Offense (stacking) until the end of the encounter. Soldier of the Old Republic (LEADER) Old Republic allies gain 30% Potency, Tenacity and Critical Avoidance. Whenever an enemy is inflicted with a Damage Over Time effect, all Old Republic allies recover 3% Health and Protection. When an Old Republic ally uses their Basic ability during their turn, they have an 80% chance to call another Old Republic ally to assist, dealing 50% less damage (limit once per turn). While in Territory Battles: Old Republic allies have +20% counter chance, Defense, and Max Health for each Old Republic ally. Whenever an Old Republic ally uses a Special ability, they inflict 4 Damage Over Time effects on the target enemy, which can't be evaded, and then Carth is called to assist. Whenever an Old Republic ally attacks out of turn, they recover 5% Health and Protection and gain 25% Offense (stacking) until the end of the encounter. |
Gamorrean Guard Omicron Abilities |
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Loyal Enforcer (UNIQUE) At the start of battle, Gamorrean Guard gains 10% Max Health for each other Hutt Cartel ally and a stack of My Kind of Scum. While he is active, enemies have -20% Tenacity. If the ally in the Leader slot is Jabba the Hutt: While Gamorrean Guard has Defense Up, he gains 50% Critical Avoidance. Whenever Gamorrean Guard loses Taunt, he gains Defense Up for 2 turns and whenever Jabba uses a Special ability, if Gamorrean Guard is Taunting he recovers 20% Health. If the ally in the Leader slot is Hutt Cartel, whenever another Hutt Cartel ally falls below 70% Health while Gamorrean Guard has Defense Up, he Taunts and gains Protection Up (100%) for 2 turns. While in Territory Battles: Gamorrean Guard has +50% Critical Avoidance, Defense, and Tenacity. Other Hutt Cartel allies have +50% Max Health and Max Protection. The first time each other Hutt Cartel ally falls below 50% Health, they gain Damage Immunity for 1 turn, which can't be copied, dispelled, or prevented. If the ally in the Leader slot is Hutt Cartel and not Gamorrean Guard, whenever they use an ability, Gamorrean Guard assists. Loyal Enforcer (UNIQUE) At the start of battle, Gamorrean Guard gains 10% Max Health for each other Hutt Cartel ally and a stack of My Kind of Scum. While he is active, enemies have -20% Tenacity. If the ally in the Leader slot is Jabba the Hutt: While Gamorrean Guard has Defense Up, he gains 50% Critical Avoidance. Whenever Gamorrean Guard loses Taunt, he gains Defense Up for 2 turns and whenever Jabba uses a Special ability, if Gamorrean Guard is Taunting he recovers 20% Health. If the ally in the Leader slot is Hutt Cartel, whenever another Hutt Cartel ally falls below 70% Health while Gamorrean Guard has Defense Up, he Taunts and gains Protection Up (100%) for 2 turns. While in Territory Battles: Gamorrean Guard has +50% Critical Avoidance, Defense, and Tenacity. Other Hutt Cartel allies have +50% Max Health and Max Protection. The first time each other Hutt Cartel ally falls below 50% Health, they gain Damage Immunity for 1 turn, which can't be copied, dispelled, or prevented. If the ally in the Leader slot is Hutt Cartel and not Gamorrean Guard, whenever they use an ability, Gamorrean Guard assists. |
Imperial Probe Droid Omicron Abilities |
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Imperial Logistics (UNIQUE) Imperial Probe Droid has +50% Max Health. At the end of each Droid ally turn, at the end of each Empire ally turn, and at the end of each Rebel enemy turn, Imperial Probe Droid gains 3% Turn Meter. While Imperial Probe Droid is active, Target Locked enemies have -25% Evasion and can't gain buffs. While in Territory Battles: At the start of battle, Imperial Probe Droid loses all Protection and gains that much Max Health. Imperial Probe Droid can be revived after using Self-Destruct and ignores Taunt. At the start of each encounter, Imperial Probe Droid is revived with 100% Health. Whenever Imperial Probe Droid uses Self-Destruct, the target enemy takes additional damage equal to 200% of Imperial Probe Droid's Max Health and other Empire allies gain Offense equal to 300% of Imperial Probe Droid's Offense (stacking) until they're defeated. Imperial Logistics (UNIQUE) Imperial Probe Droid has +50% Max Health. At the end of each Droid ally turn, at the end of each Empire ally turn, and at the end of each Rebel enemy turn, Imperial Probe Droid gains 3% Turn Meter. While Imperial Probe Droid is active, Target Locked enemies have -25% Evasion and can't gain buffs. While in Territory Battles: At the start of battle, Imperial Probe Droid loses all Protection and gains that much Max Health. Imperial Probe Droid can be revived after using Self-Destruct and ignores Taunt. At the start of each encounter, Imperial Probe Droid is revived with 100% Health. Whenever Imperial Probe Droid uses Self-Destruct, the target enemy takes additional damage equal to 200% of Imperial Probe Droid's Max Health and other Empire allies gain Offense equal to 300% of Imperial Probe Droid's Offense (stacking) until they're defeated. |
Kyle Katarn Omicron Abilities |
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Blue Milk Run (UNIQUE) At the start of each encounter, Kyle Katarn gains 10% Turn Meter for each other Rebel Fighter ally. Whenever a Rebel Fighter ally attacks out of turn, they gain 12% Offense (stacking, max 60%) until the end of their next turn. Whenever Kyle Katarn attacks out of turn, he gains a stack of Force Connection until the end of the battle, which can't be copied, dispelled, or prevented (stacking, max 10 stacks). When Kyle Katarn reaches 10 stacks of Force Connection, he resets his cooldowns, loses all stacks of Force Connection, and gains Jedi Knight until the end of the battle which can't be copied, dispelled, or prevented. At the start of the encounter, if the enemy leader is a Sith, Rebel Fighter allies have +50% Defense and Tenacity, and +25% Max Health until the end of the encounter. Force Connection: +2% Defense and Offense Jedi Knight: Kyle Katarn and Rebel Fighter allies gain 50% Defense and Offense; can't gain Force Connection. This bonus applies to Jedi allies in Territory Battles While in Territory Battles: Enemies can't gain bonus Turn Meter and Force Influence can't be resisted. When Kyle Katarn attacks out of turn, he gains an additional stack of Force Connection, and the bonuses of Jedi Knight also apply to other Jedi allies. At the start of each encounter, all Jedi and Rebel Fighter allies gain 75% bonus Protection until the end of the encounter. At the start of each encounter, Kyle Katarn gains 10% Turn Meter for each other Jedi ally. Blue Milk Run (UNIQUE) At the start of each encounter, Kyle Katarn gains 10% Turn Meter for each other Rebel Fighter ally. Whenever a Rebel Fighter ally attacks out of turn, they gain 12% Offense (stacking, max 60%) until the end of their next turn. Whenever Kyle Katarn attacks out of turn, he gains a stack of Force Connection until the end of the battle, which can't be copied, dispelled, or prevented (stacking, max 10 stacks). When Kyle Katarn reaches 10 stacks of Force Connection, he resets his cooldowns, loses all stacks of Force Connection, and gains Jedi Knight until the end of the battle which can't be copied, dispelled, or prevented. At the start of the encounter, if the enemy leader is a Sith, Rebel Fighter allies have +50% Defense and Tenacity, and +25% Max Health until the end of the encounter. Force Connection: +2% Defense and Offense Jedi Knight: Kyle Katarn and Rebel Fighter allies gain 50% Defense and Offense; can't gain Force Connection. This bonus applies to Jedi allies in Territory Battles While in Territory Battles: Enemies can't gain bonus Turn Meter and Force Influence can't be resisted. When Kyle Katarn attacks out of turn, he gains an additional stack of Force Connection, and the bonuses of Jedi Knight also apply to other Jedi allies. At the start of each encounter, all Jedi and Rebel Fighter allies gain 75% bonus Protection until the end of the encounter. At the start of each encounter, Kyle Katarn gains 10% Turn Meter for each other Jedi ally. |
Rebel Officer Leia Organa Omicron Abilities |
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Battlefront Command (LEADER) Rebel allies have +20% Tenacity and 20% Critical Chance. Whenever a Rebel ally takes damage from an Empire enemy they have a 50% chance to gain Foresight for 2 turns. The first time each turn a Rebel ally resists a detrimental effect or suffers a debuff, they gain 30% Turn Meter. While in Territory Battles: Rebel allies have +35% Speed. Rebel allies recover 100% Health and Protection at the start of each encounter and whenever another Rebel ally is defeated. When a Rebel ally critically hits an enemy, all Rebel allies gain 5% Turn Meter, doubled if it's their turn. When a Rebel ally is defeated, all Rebel allies gain 100% of that ally's Offense (stacking) until they're defeated. Battlefront Command (LEADER) Rebel allies have +20% Tenacity and 20% Critical Chance. Whenever a Rebel ally takes damage from an Empire enemy they have a 50% chance to gain Foresight for 2 turns. The first time each turn a Rebel ally resists a detrimental effect or suffers a debuff, they gain 30% Turn Meter. While in Territory Battles: Rebel allies have +35% Speed. Rebel allies recover 100% Health and Protection at the start of each encounter and whenever another Rebel ally is defeated. When a Rebel ally critically hits an enemy, all Rebel allies gain 5% Turn Meter, doubled if it's their turn. When a Rebel ally is defeated, all Rebel allies gain 100% of that ally's Offense (stacking) until they're defeated. |
Territory War
Units with omicron for Territory War
Admiral Trench Omicron Abilities |
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Ahsoka Tano (Fulcrum) Omicron Abilities |
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Perseverance (UNIQUE) Ahsoka is immune to Damage Over Time effects and gains 30% Critical Avoidance. At the end of each turn, Ahsoka dispels all debuffs on herself and loses 10% Health for each debuff dispelled, then recovers 5% Health for each buff on her. This Health Loss can't defeat Ahsoka. While in Territory Wars: Ahsoka Tano (Fulcrum) gains 25% Defense, Max Health, Offense, Max Protection, and 35 Speed. If there are no other active allies at the start of battle: - Ahsoka Tano (Fulcrum) gains an additional 100% Armor Penetration and Critical Avoidance, 75% Defense, Max Health, Offense, Max Protection, and -60% Tenacity. - When Ahsoka Tano (Fulcrum) dispels a debuff with Perseverance, grant her the opposite buffs, if any, for 2 turns and 20% Turn Meter and Protection Up (+20%, Stacking) for 2 turns per debuff dispelled this way. - Ahsoka Tano (Fulcrum) ignores Taunt effects and enemies defeated by Ahsoka Tano (Fulcrum) can't be revived. Perseverance (UNIQUE) Ahsoka is immune to Damage Over Time effects and gains 30% Critical Avoidance. At the end of each turn, Ahsoka dispels all debuffs on herself and loses 10% Health for each debuff dispelled, then recovers 5% Health for each buff on her. This Health Loss can't defeat Ahsoka. While in Territory Wars: Ahsoka Tano (Fulcrum) gains 25% Defense, Max Health, Offense, Max Protection, and 35 Speed. If there are no other active allies at the start of battle: - Ahsoka Tano (Fulcrum) gains an additional 100% Armor Penetration and Critical Avoidance, 75% Defense, Max Health, Offense, Max Protection, and -60% Tenacity. - When Ahsoka Tano (Fulcrum) dispels a debuff with Perseverance, grant her the opposite buffs, if any, for 2 turns and 20% Turn Meter and Protection Up (+20%, Stacking) for 2 turns per debuff dispelled this way. - Ahsoka Tano (Fulcrum) ignores Taunt effects and enemies defeated by Ahsoka Tano (Fulcrum) can't be revived. |
Boba Fett, Scion of Jango Omicron Abilities |
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Dual Barrage (SPECIAL) Deal Physical damage to target enemy and the weakest enemy. This ability has additional effects based on the number of stacks of Momentum Boba Fett, Scion of Jango has. - 5 Stacks: All Bounty Hunter or Scoundrel allies gain Tenacity Up for 2 turns - 9 Stacks: All Bounty Hunter or Scoundrel allies gain Tenacity Up for 3 turns Gain 1 stack of Momentum for 3 turns, and if the target enemy is inflicted with Armor Shred, gain an additional stack of Momentum. These Momentum gains can't be copied, dispelled, or prevented. While in Territory Wars: This ability gains a new benefit based on the number of stacks of Momentum Boba Fett, Scion of Jango has. - 16 Stacks: All Bounty Hunter or Scoundrel allies gain Tenacity Up for 3 turns and inflict Protection Disruption for 2 turns, and these effects can't be dispelled, evaded or resisted Protection Disruption: Protection is disabled, immune to Protection Up and bonus Protection Dual Barrage (SPECIAL) Deal Physical damage to target enemy and the weakest enemy. This ability has additional effects based on the number of stacks of Momentum Boba Fett, Scion of Jango has. - 5 Stacks: All Bounty Hunter or Scoundrel allies gain Tenacity Up for 2 turns - 9 Stacks: All Bounty Hunter or Scoundrel allies gain Tenacity Up for 3 turns Gain 1 stack of Momentum for 3 turns, and if the target enemy is inflicted with Armor Shred, gain an additional stack of Momentum. These Momentum gains can't be copied, dispelled, or prevented. While in Territory Wars: This ability gains a new benefit based on the number of stacks of Momentum Boba Fett, Scion of Jango has. - 16 Stacks: All Bounty Hunter or Scoundrel allies gain Tenacity Up for 3 turns and inflict Protection Disruption for 2 turns, and these effects can't be dispelled, evaded or resisted Protection Disruption: Protection is disabled, immune to Protection Up and bonus Protection Dangerous Reputation (LEADER) Bounty Hunter or Scoundrel allies have +50% Critical Avoidance while they have Tenacity Up. While debuffed, Bounty Hunter or Scoundrel allies gain 40% Critical Damage. When Boba Fett, Scion of Jango is in the Leader slot, and not the Ally slot, the following Contract is active: Contract: While buffed, damage a debuffed enemy 20 times. Enemies must be debuffed before the start of an attack to count progress. (Only Bounty Hunter or Scoundrel allies can contribute to the Contract.) Reward: All Bounty Hunter allies have their payouts activated, and all Bounty Hunter or Scoundrel allies gain 25% Offense and Health Steal, and ignore Taunt. While in Territory Wars: Bounty Hunter or Scoundrel allies have +30 Speed, +50% Mastery, +30% Potency, Max Health, and Max Protection and take 18% less damage. Boba Fett, Scion of Jango gains an additional 60 Speed, and 100% Max Health, and Max Protection. Contract requirements and rewards are adjusted as follows: Contract: While buffed, damage a debuffed enemy 10 times. Enemies must be debuffed before the start of an attack to count progress. (Only Bounty Hunter or Scoundrel allies can contribute to the Contract.) Reward: All Bounty Hunter allies have their payouts activated, and all Bounty Hunter or Scoundrel allies gain 25% Offense and Health Steal, ignore Taunt and each time they deal damage with an ability, they deal damage an additional time as true damage. Dangerous Reputation (LEADER) Bounty Hunter or Scoundrel allies have +50% Critical Avoidance while they have Tenacity Up. While debuffed, Bounty Hunter or Scoundrel allies gain 40% Critical Damage. When Boba Fett, Scion of Jango is in the Leader slot, and not the Ally slot, the following Contract is active: Contract: While buffed, damage a debuffed enemy 20 times. Enemies must be debuffed before the start of an attack to count progress. (Only Bounty Hunter or Scoundrel allies can contribute to the Contract.) Reward: All Bounty Hunter allies have their payouts activated, and all Bounty Hunter or Scoundrel allies gain 25% Offense and Health Steal, and ignore Taunt. While in Territory Wars: Bounty Hunter or Scoundrel allies have +30 Speed, +50% Mastery, +30% Potency, Max Health, and Max Protection and take 18% less damage. Boba Fett, Scion of Jango gains an additional 60 Speed, and 100% Max Health, and Max Protection. Contract requirements and rewards are adjusted as follows: Contract: While buffed, damage a debuffed enemy 10 times. Enemies must be debuffed before the start of an attack to count progress. (Only Bounty Hunter or Scoundrel allies can contribute to the Contract.) Reward: All Bounty Hunter allies have their payouts activated, and all Bounty Hunter or Scoundrel allies gain 25% Offense and Health Steal, ignore Taunt and each time they deal damage with an ability, they deal damage an additional time as true damage. Fett Legacy (UNIQUE) Boba Fett, Scion of Jango has +50% Offense. At the start of the encounter, Boba Fett, Scion of Jango gains Bounty Hunter's Resolve until he is defeated. Whenever Boba Fett, Scion of Jango gains a stack of Momentum, he gains 5% Turn Meter. Whenever he scores a critical hit, he gains a stack of Momentum for 3 turns which can't be copied, dispelled, or prevented. If Boba Fett, Scion of Jango uses the same Special ability three turns in a row, that ability becomes Blocked for 1 turn. While in Territory Wars: Boba Fett is immune to enemy Ability Block and Stun, and whenever he defeats an enemy, he recovers 100% Protection and gains Bounty Hunter's Resolve until he's defeated. Double Action, Dual Barrage, and Bounty Breaker generate an additional stack of Momentum when used. Bounty Breaker's debuffs can't be be resisted or dispelled. Fett Legacy (UNIQUE) Boba Fett, Scion of Jango has +50% Offense. At the start of the encounter, Boba Fett, Scion of Jango gains Bounty Hunter's Resolve until he is defeated. Whenever Boba Fett, Scion of Jango gains a stack of Momentum, he gains 5% Turn Meter. Whenever he scores a critical hit, he gains a stack of Momentum for 3 turns which can't be copied, dispelled, or prevented. If Boba Fett, Scion of Jango uses the same Special ability three turns in a row, that ability becomes Blocked for 1 turn. While in Territory Wars: Boba Fett is immune to enemy Ability Block and Stun, and whenever he defeats an enemy, he recovers 100% Protection and gains Bounty Hunter's Resolve until he's defeated. Double Action, Dual Barrage, and Bounty Breaker generate an additional stack of Momentum when used. Bounty Breaker's debuffs can't be be resisted or dispelled. |
Boss Nass Omicron Abilities |
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Cal Kestis Omicron Abilities |
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Captain Phasma Omicron Abilities |
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Fire at Will (LEADER) First Order allies have +20% Potency, gain Advantage for 2 turns at the start of each encounter, and can't be critically hit while they have Advantage. Whenever an ally attacks, they have a 20% chance to call a random ally to assist. This chance is tripled if the attacking ally is First Order. If that ally had Advantage, they regain it for 2 turns. While in Territory Wars: Additional +10% chance to call a random ally to assist. Captain Phasma has +100 Speed. Whenever a First Order ally attacks out of turn, First Order allies recover 5% Health and Protection. Whenever a First Order ally gains Advantage, they also gain 10% Offense (stacking) for the rest of battle and all First Order allies gain 7.5% Turn Meter. Fire at Will (LEADER) First Order allies have +20% Potency, gain Advantage for 2 turns at the start of each encounter, and can't be critically hit while they have Advantage. Whenever an ally attacks, they have a 20% chance to call a random ally to assist. This chance is tripled if the attacking ally is First Order. If that ally had Advantage, they regain it for 2 turns. While in Territory Wars: Additional +10% chance to call a random ally to assist. Captain Phasma has +100 Speed. Whenever a First Order ally attacks out of turn, First Order allies recover 5% Health and Protection. Whenever a First Order ally gains Advantage, they also gain 10% Offense (stacking) for the rest of battle and all First Order allies gain 7.5% Turn Meter. |
Chief Nebit Omicron Abilities |
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Raiding Parties (LEADER) Jawa and Droid allies gain 30% Critical Chance and inflict Critical Chance Down for 3 turns on a critical hit. While in Territory Wars: When a Jawa ally deals damage to an enemy, they dispel all buffs on that enemy. For every buff dispelled, that enemy is inflicted with a Thermal Detonator for 2 turns, which can't be dispelled, prevented, or resisted. When an enemy takes damage from a Thermal Detonator, Jawa allies recover 5% Health and Protection, gain 5% Turn Meter, and there is a 50% chance that enemy is inflicted with a Thermal Detonator for 2 turns, which can't be dispelled, prevented, or resisted. Raiding Parties (LEADER) Jawa and Droid allies gain 30% Critical Chance and inflict Critical Chance Down for 3 turns on a critical hit. While in Territory Wars: When a Jawa ally deals damage to an enemy, they dispel all buffs on that enemy. For every buff dispelled, that enemy is inflicted with a Thermal Detonator for 2 turns, which can't be dispelled, prevented, or resisted. When an enemy takes damage from a Thermal Detonator, Jawa allies recover 5% Health and Protection, gain 5% Turn Meter, and there is a 50% chance that enemy is inflicted with a Thermal Detonator for 2 turns, which can't be dispelled, prevented, or resisted. |
58px | Dark Trooper Moff Gideon Omicron Abilities |
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Darth Sidious Omicron Abilities |
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Sadistic Glee (UNIQUE) Darth Sidious recovers 20% of his Max Health and gains 50% Turn Meter whenever any unit is defeated. In addition, he has +35% Evasion against Jedi attacks, +50% Potency, and gains Max Health equal to his Potency percentage. While in Territory Wars: If all allies are Sith at the start of battle, other Sith allies gain Max Health equal to half of Darth Sidious' Potency until the first time he is defeated (excludes Galactic Legends). When Darth Sidious uses Demoralizing Blows, the cooldown of the ability is reduced by 1 for each other Sith ally and Darth Sidious gains 50 Speed (stacking) for 4 turns. Sadistic Glee (UNIQUE) Darth Sidious recovers 20% of his Max Health and gains 50% Turn Meter whenever any unit is defeated. In addition, he has +35% Evasion against Jedi attacks, +50% Potency, and gains Max Health equal to his Potency percentage. While in Territory Wars: If all allies are Sith at the start of battle, other Sith allies gain Max Health equal to half of Darth Sidious' Potency until the first time he is defeated (excludes Galactic Legends). When Darth Sidious uses Demoralizing Blows, the cooldown of the ability is reduced by 1 for each other Sith ally and Darth Sidious gains 50 Speed (stacking) for 4 turns. |
Droideka Omicron Abilities |
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Eighth Brother Omicron Abilities |
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More Than Enough (LEADER) Empire allies have +5% Accuracy and +5% Potency. Inquisitorius allies have an additional +30% Accuracy and +30% Potency. Jedi enemies that gain Foresight from Jedi Unique abilities also gain Blind for 2 turns which can't be evaded or resisted. Whenever other Inquisitorius allies use a Basic ability, they have a 30% chance to inflict a stack of Purge (max 6) until the end of the encounter, which can't be copied, evaded, or resisted. While in Territory Wars: Whenever a Jedi enemy gains Taunt from Jedi Unique abilities, all enemies take damage equal to 20% of their max Health. This damage can't defeat enemies. Whenever a Jedi enemy gains Critical Hit Immunity from Jedi Unique abilities, they dispel Critical Hit Immunity and gain Vulnerable for one 1 turn, which can't be resisted. More Than Enough (LEADER) Empire allies have +5% Accuracy and +5% Potency. Inquisitorius allies have an additional +30% Accuracy and +30% Potency. Jedi enemies that gain Foresight from Jedi Unique abilities also gain Blind for 2 turns which can't be evaded or resisted. Whenever other Inquisitorius allies use a Basic ability, they have a 30% chance to inflict a stack of Purge (max 6) until the end of the encounter, which can't be copied, evaded, or resisted. While in Territory Wars: Whenever a Jedi enemy gains Taunt from Jedi Unique abilities, all enemies take damage equal to 20% of their max Health. This damage can't defeat enemies. Whenever a Jedi enemy gains Critical Hit Immunity from Jedi Unique abilities, they dispel Critical Hit Immunity and gain Vulnerable for one 1 turn, which can't be resisted. |
Embo Omicron Abilities |
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Way of the Kyuzo (UNIQUE) Embo can't be critically hit. While Embo has Protection he gains +30% Offense, while Embo has no Protection he gains +30% Critical Chance. When Embo receives damage from an enemy's attack, if he has no Protection, he gains Foresight for 2 turns. While in Territory Wars: Bounty Hunter allies gain +40% Max Protection. At the end of Embo's turn, Bounty Hunter allies recover Protection equal to 25% of Embo's Max Protection, doubled for Embo. While Embo has Protection, all Bounty Hunter allies gain +30% Defense and 5% Turn Meter when a Bounty Hunter ally receives damage while debuffed. Way of the Kyuzo (UNIQUE) Embo can't be critically hit. While Embo has Protection he gains +30% Offense, while Embo has no Protection he gains +30% Critical Chance. When Embo receives damage from an enemy's attack, if he has no Protection, he gains Foresight for 2 turns. While in Territory Wars: Bounty Hunter allies gain +40% Max Protection. At the end of Embo's turn, Bounty Hunter allies recover Protection equal to 25% of Embo's Max Protection, doubled for Embo. While Embo has Protection, all Bounty Hunter allies gain +30% Defense and 5% Turn Meter when a Bounty Hunter ally receives damage while debuffed. |
Fifth Brother Omicron Abilities |
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I Sense Those We Seek (LEADER) Empire allies gain 5% Defense and Max Health. Inquisitorius allies gain an additional 30% Defense and Max Health. If the enemy leader is a Jedi, inflict a stack of Purge on the leader and all non-Jedi enemies at the start of battle (stacking, max 6), which can't be resisted, and whenever Purge is consumed or dispelled on non-Jedi enemies (excluding Galactic Legends) they lose 3% Speed (stacking, max 18%) for the rest of the encounter. Whenever an ally Inquisitor uses a Special ability, apply a stack of Purge on target enemy, which can't be evaded or resisted. While in Territory Wars: If the enemy Leader is a Jedi (excluding Galactic Legends), Jedi Leader abilities that grant bonus Speed to non-Jedi allies additionally remove 70 Speed, and whenever a non-Jedi enemy gains Retribution, dispel Retribution and instead inflict Expose for 2 turns, which can't be resisted. Whenever an enemy gains bonus Turn Meter, Inquisitorius allies gain 15% Turn Meter (limit once per turn). I Sense Those We Seek (LEADER) Empire allies gain 5% Defense and Max Health. Inquisitorius allies gain an additional 30% Defense and Max Health. If the enemy leader is a Jedi, inflict a stack of Purge on the leader and all non-Jedi enemies at the start of battle (stacking, max 6), which can't be resisted, and whenever Purge is consumed or dispelled on non-Jedi enemies (excluding Galactic Legends) they lose 3% Speed (stacking, max 18%) for the rest of the encounter. Whenever an ally Inquisitor uses a Special ability, apply a stack of Purge on target enemy, which can't be evaded or resisted. While in Territory Wars: If the enemy Leader is a Jedi (excluding Galactic Legends), Jedi Leader abilities that grant bonus Speed to non-Jedi allies additionally remove 70 Speed, and whenever a non-Jedi enemy gains Retribution, dispel Retribution and instead inflict Expose for 2 turns, which can't be resisted. Whenever an enemy gains bonus Turn Meter, Inquisitorius allies gain 15% Turn Meter (limit once per turn). |
Grand Inquisitor Omicron Abilities |
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Ready to Die? (SPECIAL) Remove 100% Turn Meter from the target enemy, which can't be resisted, and deal Physical damage. Then inflict Torture for 1 turn, which can't be copied, dispelled, evaded, or resisted. Gain buffs for 2 turns based on the number of stacks of Purge on the target enemy. - 1+ Stack: Grand Inquisitor gains Offense Up for 2 turns - 2+ Stacks: Grand Inquisitor gains Speed Up for 2 turns - 3+ Stacks: Grand Inquisitor gains Tenacity Up for 2 turns - 4+ Stacks: Inquisitorius allies gain Offense Up for 2 turns - 5+ Stacks: Inquisitorius allies gain Speed Up for 2 turns - 6 Stacks: Inquisitorius allies gain Tenacity Up for 2 turns Torture: Take bonus damage equal to 10% of this character's Max Health when damaged by an attack; reduce Defense by 10% (stacking, max 50%) for the rest of the encounter when damaged by an attack; can't gain bonus Turn Meter While in Territory Wars: The first time all enemies reach 6 stacks of Purge, this ability's cooldown is reset if this ability has not defeated an enemy. If the target enemy has 6 stacks of Purge and is not Jedi, inflict Buff Immunity for 1 turn, which can't be dispelled, evaded, prevented, or resisted. If the target enemy has 6 stacks of Purge and is Jedi, instantly defeat them. Jedi enemies defeated this way can't be revived. Ready to Die? (SPECIAL) Remove 100% Turn Meter from the target enemy, which can't be resisted, and deal Physical damage. Then inflict Torture for 1 turn, which can't be copied, dispelled, evaded, or resisted. Gain buffs for 2 turns based on the number of stacks of Purge on the target enemy. - 1+ Stack: Grand Inquisitor gains Offense Up for 2 turns - 2+ Stacks: Grand Inquisitor gains Speed Up for 2 turns - 3+ Stacks: Grand Inquisitor gains Tenacity Up for 2 turns - 4+ Stacks: Inquisitorius allies gain Offense Up for 2 turns - 5+ Stacks: Inquisitorius allies gain Speed Up for 2 turns - 6 Stacks: Inquisitorius allies gain Tenacity Up for 2 turns Torture: Take bonus damage equal to 10% of this character's Max Health when damaged by an attack; reduce Defense by 10% (stacking, max 50%) for the rest of the encounter when damaged by an attack; can't gain bonus Turn Meter While in Territory Wars: The first time all enemies reach 6 stacks of Purge, this ability's cooldown is reset if this ability has not defeated an enemy. If the target enemy has 6 stacks of Purge and is not Jedi, inflict Buff Immunity for 1 turn, which can't be dispelled, evaded, prevented, or resisted. If the target enemy has 6 stacks of Purge and is Jedi, instantly defeat them. Jedi enemies defeated this way can't be revived. Master Inquisitorius (LEADER) Empire allies gain 20% Max Health and Max Protection and 10 Speed. If all allies are Inquisitorius at the start of battle, they gain an additional 46% Max Health and Max Protection and 15 Speed, and they are immune to Ability Block. Also, Grand Inquisitor gains Defense Penetration Up and Offense Up for 2 turns, which can't be dispelled or prevented. Additionally, if all allies are Inquisitorius at the start of battle, whenever Purge is inflicted, Inquisitorius allies gain benefits based on their role for the rest of the encounter (stacking, max 200%): - Attackers: +2% Critical Damage - Healers and Supports: +2% Potency - Tanks: +2% Defense If the enemy Leader is Jedi, Inquisitorius allies start the battle with buffs based on their role for 1 turn: - Attackers: Advantage - Healers and Supports: Foresight - Tanks: Taunt While in Territory Wars: While Grand Inquisitor is active, whenever an enemy loses Purge, they regain it at the end of the turn. On their turn, Inquisitorius allies can ignore Taunt to target an enemy with 6 stacks of Purge. Master Inquisitorius (LEADER) Empire allies gain 20% Max Health and Max Protection and 10 Speed. If all allies are Inquisitorius at the start of battle, they gain an additional 46% Max Health and Max Protection and 15 Speed, and they are immune to Ability Block. Also, Grand Inquisitor gains Defense Penetration Up and Offense Up for 2 turns, which can't be dispelled or prevented. Additionally, if all allies are Inquisitorius at the start of battle, whenever Purge is inflicted, Inquisitorius allies gain benefits based on their role for the rest of the encounter (stacking, max 200%): - Attackers: +2% Critical Damage - Healers and Supports: +2% Potency - Tanks: +2% Defense If the enemy Leader is Jedi, Inquisitorius allies start the battle with buffs based on their role for 1 turn: - Attackers: Advantage - Healers and Supports: Foresight - Tanks: Taunt While in Territory Wars: While Grand Inquisitor is active, whenever an enemy loses Purge, they regain it at the end of the turn. On their turn, Inquisitorius allies can ignore Taunt to target an enemy with 6 stacks of Purge. Compassion Leaves a Trail (UNIQUE) For each Inquisitorius ally, enemies with Purge have -10% Defense and -5 Speed. If an enemy evades an Inquisitorius ally's attack, all other enemies take true damage and dispel Foresight from themselves. The first time each enemy reaches 6 stacks of Purge, Grand Inquisitor takes a bonus turn and gains 10% Critical Avoidance, Health Steal, and Offense and 5 Speed until the end of the encounter (stacking, max 6). These bonuses are doubled if the enemy is Jedi. While in Territory Wars: Whenever Jedi enemies with Purge gain Protection Up, they take damage equal to 25% of their Max Health at the end of that turn. This damage can't defeat enemies. If an enemy with 6 stacks of Purge were to reduce Grand Inquisitor to 1% Health, he recovers 100% Health and Protection (limit once per enemy). Compassion Leaves a Trail (UNIQUE) For each Inquisitorius ally, enemies with Purge have -10% Defense and -5 Speed. If an enemy evades an Inquisitorius ally's attack, all other enemies take true damage and dispel Foresight from themselves. The first time each enemy reaches 6 stacks of Purge, Grand Inquisitor takes a bonus turn and gains 10% Critical Avoidance, Health Steal, and Offense and 5 Speed until the end of the encounter (stacking, max 6). These bonuses are doubled if the enemy is Jedi. While in Territory Wars: Whenever Jedi enemies with Purge gain Protection Up, they take damage equal to 25% of their Max Health at the end of that turn. This damage can't defeat enemies. If an enemy with 6 stacks of Purge were to reduce Grand Inquisitor to 1% Health, he recovers 100% Health and Protection (limit once per enemy). |
Hera Syndulla Omicron Abilities |
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Rise Together (LEADER) Each active Phoenix ally grants their Unique ability to other Phoenix allies. In addition, whenever a Phoenix ally uses a Special ability, they gain 20% Turn Meter if Hera is active. This effect is doubled for Phoenix allies with less than full Health. While in Territory Wars: Phoenix allies have +30% counter chance, +50% Max Health, and +30 Speed. When Hera uses Backup Plan, all Phoenix allies gain the Backup Plan buff for 3 turns. The first time each other Phoenix ally falls below 50% Health, Hera gains 80% Turn Meter. Whenever a Phoenix ally uses a Special ability, all Phoenix allies gain 10% Offense (stacking) until they're defeated. Rise Together (LEADER) Each active Phoenix ally grants their Unique ability to other Phoenix allies. In addition, whenever a Phoenix ally uses a Special ability, they gain 20% Turn Meter if Hera is active. This effect is doubled for Phoenix allies with less than full Health. While in Territory Wars: Phoenix allies have +30% counter chance, +50% Max Health, and +30 Speed. When Hera uses Backup Plan, all Phoenix allies gain the Backup Plan buff for 3 turns. The first time each other Phoenix ally falls below 50% Health, Hera gains 80% Turn Meter. Whenever a Phoenix ally uses a Special ability, all Phoenix allies gain 10% Offense (stacking) until they're defeated. |
58px | IG-12 & Grogu Omicron Abilities |
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Juhani Omicron Abilities |
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Cathar Resilience (UNIQUE) Juhani recovers 20% of her Health at the beginning of each of her turns. While Taunting, Juhani has +35% counter chance. When Juhani falls below 100% Health, she recovers 5% Protection for each active Jedi or Old Republic ally, then gains Health Steal Up, Offense Up, and Stealth for 2 turns. If Juhani had Taunt when this condition was met, dispel Taunt. While in Territory Wars: At the start of battle, Juhani Taunts for 2 turns. Then Juhani, a random Dark Side Unaligned Force User ally (excluding Empire, First Order, and Galactic Legends), and a random Light Side Unaligned Force User ally (excluding Galactic Legends) gain Redeemed until Juhani is defeated, which can't be copied, dispelled, or prevented. Redeemed: +35 Speed; whenever an ally with Redeemed uses an ability during their turn, all other allies with Redeemed assist; whenever an ally with Redeemed gains a buff, dispel all debuffs on allies with Redeemed; whenever an ally with Redeemed is damaged by an enemy, all allies with Redeemed gain 15% Turn Meter; whenever an ally with Redeemed is inflicted with a debuff, all allies with Redeemed recover 15% Protection Cathar Resilience (UNIQUE) Juhani recovers 20% of her Health at the beginning of each of her turns. While Taunting, Juhani has +35% counter chance. When Juhani falls below 100% Health, she recovers 5% Protection for each active Jedi or Old Republic ally, then gains Health Steal Up, Offense Up, and Stealth for 2 turns. If Juhani had Taunt when this condition was met, dispel Taunt. While in Territory Wars: At the start of battle, Juhani Taunts for 2 turns. Then Juhani, a random Dark Side Unaligned Force User ally (excluding Empire, First Order, and Galactic Legends), and a random Light Side Unaligned Force User ally (excluding Galactic Legends) gain Redeemed until Juhani is defeated, which can't be copied, dispelled, or prevented. Redeemed: +35 Speed; whenever an ally with Redeemed uses an ability during their turn, all other allies with Redeemed assist; whenever an ally with Redeemed gains a buff, dispel all debuffs on allies with Redeemed; whenever an ally with Redeemed is damaged by an enemy, all allies with Redeemed gain 15% Turn Meter; whenever an ally with Redeemed is inflicted with a debuff, all allies with Redeemed recover 15% Protection |
Jyn Erso Omicron Abilities |
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Fierce Determination (UNIQUE) Rogue One allies are immune to Buff Immunity. Jyn is immune to Stun and gains 10% Potency each time she critically hits an enemy. While in Territory Wars: Rogue One allies gain 30% Max Health and Potency and 20 Speed. Whenever a Rogue One ally's buff expires during an enemy's turn, Jyn gains 10% Turn Meter. If all allies are Rogue One at the start of battle, whenever Jyn critically hits an enemy, all allies recover 10% Health and gain an additional bonus depending on their role - Attacker Gain Critical Damage Up and Offense Up for 2 turns - Tank Gain Critical Hit Immunity and Taunt for 2 turns - Support or Healer Gain Evasion Up and Speed Up for 2 turns Fierce Determination (UNIQUE) Rogue One allies are immune to Buff Immunity. Jyn is immune to Stun and gains 10% Potency each time she critically hits an enemy. While in Territory Wars: Rogue One allies gain 30% Max Health and Potency and 20 Speed. Whenever a Rogue One ally's buff expires during an enemy's turn, Jyn gains 10% Turn Meter. If all allies are Rogue One at the start of battle, whenever Jyn critically hits an enemy, all allies recover 10% Health and gain an additional bonus depending on their role - Attacker Gain Critical Damage Up and Offense Up for 2 turns - Tank Gain Critical Hit Immunity and Taunt for 2 turns - Support or Healer Gain Evasion Up and Speed Up for 2 turns |
58px | Kelleran Beq Omicron Abilities |
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Luke Skywalker (Farmboy) Omicron Abilities |
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Draw a Bead (UNIQUE) Luke has +25% Critical Chance. At the start of each of his turns, Luke gains 10% Critical Damage (stacking) until the end of the encounter. While in Territory Wars: Luke gains 30% Defense, Max Health, and Tenacity. At the start of each of his turns, Luke gains 10% Defense and Offense (stacking) until the end of the encounter. Whenever Luke scores a critical hit during his turn, he gains 20% Turn Meter, and Critical Damage Up and Offense Up for 2 turns. When Luke is prevented from using an ability during his turn, he recovers 50% Health and Protection. Draw a Bead (UNIQUE) Luke has +25% Critical Chance. At the start of each of his turns, Luke gains 10% Critical Damage (stacking) until the end of the encounter. While in Territory Wars: Luke gains 30% Defense, Max Health, and Tenacity. At the start of each of his turns, Luke gains 10% Defense and Offense (stacking) until the end of the encounter. Whenever Luke scores a critical hit during his turn, he gains 20% Turn Meter, and Critical Damage Up and Offense Up for 2 turns. When Luke is prevented from using an ability during his turn, he recovers 50% Health and Protection. |
Mace Windu Omicron Abilities |
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Sense Weakness (UNIQUE) Mace gains 30% Offense. At the start of Mace's turn, dispel Stealth on all enemies and a random enemy (excluding raid bosses and Galactic Legends) is inflicted with Speed Down for 1 turn and Shatterpoint, which can't be evaded or resisted. Shatterpoint is dispelled at the end of each ally's turn. When an ally damages an enemy with Shatterpoint, all allies recover 10% Protection, and all Galactic Republic Jedi allies gain Foresight for 1 turn. Shatterpoint: Receiving damage dispels Shatterpoint and reduces Defense, Max Health, and Offense by 10% for the rest of the encounter; enemies can ignore Taunt to target this unit While in Territory Wars: At the start of each other Light Side ally's turn, a random enemy (excluding Galactic Legends) is inflicted with Speed Down for 1 turn and Shatterpoint, which can't be evaded or resisted. When an ally damages an enemy with Shatterpoint, all allies gain 5% Turn Meter. Sense Weakness (UNIQUE) Mace gains 30% Offense. At the start of Mace's turn, dispel Stealth on all enemies and a random enemy (excluding raid bosses and Galactic Legends) is inflicted with Speed Down for 1 turn and Shatterpoint, which can't be evaded or resisted. Shatterpoint is dispelled at the end of each ally's turn. When an ally damages an enemy with Shatterpoint, all allies recover 10% Protection, and all Galactic Republic Jedi allies gain Foresight for 1 turn. Shatterpoint: Receiving damage dispels Shatterpoint and reduces Defense, Max Health, and Offense by 10% for the rest of the encounter; enemies can ignore Taunt to target this unit While in Territory Wars: At the start of each other Light Side ally's turn, a random enemy (excluding Galactic Legends) is inflicted with Speed Down for 1 turn and Shatterpoint, which can't be evaded or resisted. When an ally damages an enemy with Shatterpoint, all allies gain 5% Turn Meter. |
Mara Jade, The Emperor's Hand Omicron Abilities |
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The Emperor's Hand (UNIQUE) If Emperor Palpatine is in the Leader slot at the start of the encounter, Empire and Sith allies have +20% Offense and Potency; otherwise, all other Dark Side allies gain Useful Pawn until the end of the encounter, which can't be copied or dispelled. Mara Jade has +10% Critical Chance, Critical Damage, and Offense for each ally with Useful Pawn. At the start of Mara Jade's and Emperor Palpatine's turns, she gains a stack of Loyal Hand (max 20 stacks) until the end of the encounter. If Jedi Knight Luke Skywalker is on the enemy squad: Mara Jade Blinds Jedi Knight Luke Skywalker for 1 turn at the start of her turn, which can't be evaded or resisted. Useful Pawn: -5% Critical Chance, Critical Damage, and Offense Loyal Hand: +10% Max Protection and Offense While in Territory Wars: At the start of battle, if the enemy Leader is not a Galactic Legend they lose 100% Protection, 50% Max Protection, and Mara Jade gains 100% Turn Meter. Whenever an enemy unit is defeated, all allies gain 20% Max Protection and Mara Jade inflicts Vulnerable for 1 turn on a random enemy, which can't be evaded or resisted. The Emperor's Hand (UNIQUE) If Emperor Palpatine is in the Leader slot at the start of the encounter, Empire and Sith allies have +20% Offense and Potency; otherwise, all other Dark Side allies gain Useful Pawn until the end of the encounter, which can't be copied or dispelled. Mara Jade has +10% Critical Chance, Critical Damage, and Offense for each ally with Useful Pawn. At the start of Mara Jade's and Emperor Palpatine's turns, she gains a stack of Loyal Hand (max 20 stacks) until the end of the encounter. If Jedi Knight Luke Skywalker is on the enemy squad: Mara Jade Blinds Jedi Knight Luke Skywalker for 1 turn at the start of her turn, which can't be evaded or resisted. Useful Pawn: -5% Critical Chance, Critical Damage, and Offense Loyal Hand: +10% Max Protection and Offense While in Territory Wars: At the start of battle, if the enemy Leader is not a Galactic Legend they lose 100% Protection, 50% Max Protection, and Mara Jade gains 100% Turn Meter. Whenever an enemy unit is defeated, all allies gain 20% Max Protection and Mara Jade inflicts Vulnerable for 1 turn on a random enemy, which can't be evaded or resisted. |
Master Qui-Gon Omicron Abilities |
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Ninth Sister Omicron Abilities |
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Can't Stop the Empire (LEADER) Allies are immune to Speed limiting effects. Whenever an enemy gains bonus Turn Meter, all Inquisitorius allies gain 2% Potency and 2% Tenacity (stacking) for the rest of the encounter. If that enemy is a Jedi, they have a 50% chance to gain a stack of Purge (max 6) until the end of the encounter. While in Territory Wars: All Empire allies gain 20% Defense and all Inquisitorius allies are immune to Ability Block and Stun. Can't Stop the Empire (LEADER) Allies are immune to Speed limiting effects. Whenever an enemy gains bonus Turn Meter, all Inquisitorius allies gain 2% Potency and 2% Tenacity (stacking) for the rest of the encounter. If that enemy is a Jedi, they have a 50% chance to gain a stack of Purge (max 6) until the end of the encounter. While in Territory Wars: All Empire allies gain 20% Defense and all Inquisitorius allies are immune to Ability Block and Stun. |
Poggle the Lesser Omicron Abilities |
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58px | Princess Kneesaa Omicron Abilities |
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Sana Starros Omicron Abilities |
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Second Sister Omicron Abilities |
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They Will Never Be Victorious (LEADER) At the start of battle, Empire allies gain 5% Offense and Inquisitorius allies gain an additional 30% Offense. Other Inquisitorius allies have a 30% chance to inflict a stack of Purge when using a Basic ability, which can't be copied or resisted. Whenever an ally is Marked, Mark all other allies (excluding Stealthed allies) who don't have it for 2 turns, which can't be copied, dispelled, or prevented. While in Territory Wars: Enemies start the battle with two stacks of Purge. Jedi enemies can't recover Health or Protection from Jedi Unique abilities (excludes Galactic Legends). They Will Never Be Victorious (LEADER) At the start of battle, Empire allies gain 5% Offense and Inquisitorius allies gain an additional 30% Offense. Other Inquisitorius allies have a 30% chance to inflict a stack of Purge when using a Basic ability, which can't be copied or resisted. Whenever an ally is Marked, Mark all other allies (excluding Stealthed allies) who don't have it for 2 turns, which can't be copied, dispelled, or prevented. While in Territory Wars: Enemies start the battle with two stacks of Purge. Jedi enemies can't recover Health or Protection from Jedi Unique abilities (excludes Galactic Legends). |
Seventh Sister Omicron Abilities |
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Guess Again (LEADER) Empire allies gain 16% Evasion. Whenever Inquisitorius allies evade, they recover 5% Health and Protection and gain Advantage for 2 turns. While in Territory Wars: Whenever a Jedi enemy gains Foresight, all Inquisitorius allies gain Foresight for 2 turns; at the end of each turn, dispel all buffs on Jedi enemies who have Foresight. Additionally, whenever an enemy gains a buff, Seventh Sister has a 10% chance to inflict 1 stack of Purge (max 6) on that enemy until the end of the encounter, increased to 20% if that enemy is Jedi. Guess Again (LEADER) Empire allies gain 16% Evasion. Whenever Inquisitorius allies evade, they recover 5% Health and Protection and gain Advantage for 2 turns. While in Territory Wars: Whenever a Jedi enemy gains Foresight, all Inquisitorius allies gain Foresight for 2 turns; at the end of each turn, dispel all buffs on Jedi enemies who have Foresight. Additionally, whenever an enemy gains a buff, Seventh Sister has a 10% chance to inflict 1 stack of Purge (max 6) on that enemy until the end of the encounter, increased to 20% if that enemy is Jedi. |
Skiff Guard (Lando Calrissian) Omicron Abilities |
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Agent On The Inside (UNIQUE) Skiff Guard (Lando Calrissian) has +15% Defense Penetration. Allies with any stacks of Deep Cover have +15% Defense Penetration and +30% Potency. At the start of his turn, Skiff Guard (Lando Calrissian) gains a stack of Deep Cover (max 5), which can't be copied. If all allies were Hutt Cartel at the start of battle, Skiff Guard (Lando Calrissian) gains 5 stacks of Deep Cover, and while he has 5 stacks of Deep Cover, he gains the granted ability Hutt's Favor. Hutt's Favor: Deal Physical damage to target enemy and consume all stacks of Deep Cover on Skiff Guard (Lando Calrissian). This attack deals 3% of target enemy's Max Health per debuff on them. Skiff Guard (Lando Calrissian) gains a stack of Trusted Agent (max 5) for the rest of battle, which can't be copied, dispelled, or prevented Trusted Agent: +30% Defense Penetration and Offense; at 1 or more stacks, attack again when performing a Basic attack While in Territory Wars: Allies with Deep Cover gain an additional 10% Defense Penetration, 20% Potency, and 20 Speed. When Skiff Guard (Lando Calrissian) gains a stack of Deep Cover, he grants one stack of Deep Cover to a random ally (excluding Galactic Legends) who doesn't have it, which can't be copied. Agent On The Inside (UNIQUE) Skiff Guard (Lando Calrissian) has +15% Defense Penetration. Allies with any stacks of Deep Cover have +15% Defense Penetration and +30% Potency. At the start of his turn, Skiff Guard (Lando Calrissian) gains a stack of Deep Cover (max 5), which can't be copied. If all allies were Hutt Cartel at the start of battle, Skiff Guard (Lando Calrissian) gains 5 stacks of Deep Cover, and while he has 5 stacks of Deep Cover, he gains the granted ability Hutt's Favor. Hutt's Favor: Deal Physical damage to target enemy and consume all stacks of Deep Cover on Skiff Guard (Lando Calrissian). This attack deals 3% of target enemy's Max Health per debuff on them. Skiff Guard (Lando Calrissian) gains a stack of Trusted Agent (max 5) for the rest of battle, which can't be copied, dispelled, or prevented Trusted Agent: +30% Defense Penetration and Offense; at 1 or more stacks, attack again when performing a Basic attack While in Territory Wars: Allies with Deep Cover gain an additional 10% Defense Penetration, 20% Potency, and 20 Speed. When Skiff Guard (Lando Calrissian) gains a stack of Deep Cover, he grants one stack of Deep Cover to a random ally (excluding Galactic Legends) who doesn't have it, which can't be copied. |
T3-M4 Omicron Abilities |
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Master Gearhead (UNIQUE) T3-M4 has +100% Defense Penetration, and Droid allies gain 100% of T3-M4's Defense Penetration. Additionally, each time T3-M4 starts his turn, he has a 75% chance to inflict Target Lock for 2 turns on a random enemy who does not already have it. This Target Lock can't be evaded. While in Territory Wars: At the start of the encounter, T3-M4 gains Stealth for 2 turns, and Droid allies gain 15 Armor Penetration and 30% Max Health. Droid allies have +20% Defense for each Target Locked enemy, +20% Defense while debuffed, and +20% Defense while buffed. At the start of T3-M4's turn, inflict Target Lock for 2 turns on a random enemy who does not already have it, which can't be evaded. Then, all allies recover 5% Health and Protection for each Target Locked enemy. Master Gearhead (UNIQUE) T3-M4 has +100% Defense Penetration, and Droid allies gain 100% of T3-M4's Defense Penetration. Additionally, each time T3-M4 starts his turn, he has a 75% chance to inflict Target Lock for 2 turns on a random enemy who does not already have it. This Target Lock can't be evaded. While in Territory Wars: At the start of the encounter, T3-M4 gains Stealth for 2 turns, and Droid allies gain 15 Armor Penetration and 30% Max Health. Droid allies have +20% Defense for each Target Locked enemy, +20% Defense while debuffed, and +20% Defense while buffed. At the start of T3-M4's turn, inflict Target Lock for 2 turns on a random enemy who does not already have it, which can't be evaded. Then, all allies recover 5% Health and Protection for each Target Locked enemy. |
Tarfful Omicron Abilities |
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Tusken Warrior Omicron Abilities |
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Notes
Ability Material Omicron was added to the game on October 27, 2021 with Boba Fett, Scion of Jango being the first unit to have one.
In the datamined game files, skills have an omicronMode field that shows omicrons could possibly affect the following game modes below. It is important to note that just because it is in the games code does not mean it will ever make it into the live version of the game.
Game Mode | Code ID | Code Description |
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None | 0 | DEFAULT |
Unknown - possible alternative default | 1 | ALLOMICRON |
PVE Content SPECULATION: The code id this references is not 100% known, it could mean all PVE content | 2 | PVEOMICRON |
PVP Content SPECULATION: The code id this references is not 100% known, it could mean Squad Arena or all PVP content | 3 | PVPOMICRON |
Raids | 4 | GUILDRAIDOMICRON |
Territory Battles Combat Missions Only |
5 | TERRITORYSTRIKEOMICRON |
Territory Battles Special Missions Only |
6 | TERRITORYCOVERTOMICRON |
Territory Battles | 7 | TERRITORYBATTLEBOTHOMICRON |
Territory Wars | 8 | TERRITORYWAROMICRON |
Grand Arena | 9 | TERRITORYTOURNAMENTOMICRON |
Galactic War | 10 | WAROMICRON |
Conquest | 11 | CONQUESTOMICRON |
Galactic Challenges | 12 | GALACTICCHALLENGEOMICRON |
Events SPECULATION: The code id this references is for events in the game but the extent it may cover is not 100% known , it could mean all scheduled events that show in the Events holotable, most likely not including Journey Guide events. It might be for Assault Battles only or some possible newer version of something like them. | 13 | PVEEVENTOMICRON |
Grand Arena 3v3 Only | 14 | TERRITORYTOURNAMENT3OMICRON |
Grand Arena 5v5 Only | 15 | TERRITORYTOURNAMENT5OMICRON |