Hoth Imperial Retaliation
Gameplay
For detailed information on how Territory Battles function see the overview on Territory Battles.
Heroes
All of your Empire Characters gain the following ability:
All of your Hoth Heroes gain the following ability:
Hoth Hero characters gain: The first time this unit uses a special ability each encounter, dispel all buffs on selected target.
Star Goals
Zone | Area | Units | 1-star | 2-star | 3-star | CMs | SMs | Platoons (x6) (x4;x2) |
---|---|---|---|---|---|---|---|---|
1 | Top | Squad | 885,000 | 6,909,000 | 47,880,000 | 2 | 0 | 102,000; 153,000 |
1 | Bottom | Squad | 445,000 | 3,474,000 | 24,075,000 | 1 | 1 | 102,000; 153,000 |
2 | Top | Squad | 1,900,000 | 20,790,000 | 57,750,000 | 2 | 0 | 126,000; 189,000 |
2 | Bottom | Squad | 1,900,000 | 16,170,000 | 45,990,000 | 1 | 1 | 126,000; 189,000 |
3 | Top | Fleet | 1,920,000 | 17,325,000 | 28,930,000 | 1 | 0 | 151,000 |
3 | Middle | Squad | 3,510,000 | 28,980,000 | 71,280,000 | 2 | 0 | 151,000 |
3 | Bottom | Squad | 3,510,000 | 23,520,000 | 54,810,000 | 1 | 1 | 151,000 |
4 | Top | Fleet | 2,176,000 | 19,635,000 | 32,780,000 | 1 | 1 | 176,000; 264,000 |
4 | Middle | Squad | 5,220,000 | 36,435,000 | 85,910,000 | 2 | 0 | 176,000 |
4 | Bottom | Squad | 5,220,000 | 36,435,000 | 68,860,000 | 1 | 0 | 176,000 |
5 | Top | Fleet | 18,000,000 | 35,700,000 | 57,500,000 | 1 | 0 | 207,000; 310,500 |
5 | Middle | Squad | 14,100,000 | 51,765,000 | 103,270,000 | 1 | 1 | 207,000 |
5 | Bottom | Squad | 11,100,000 | 43,050,000 | 82,340,000 | 2 | 0 | 207,000 |
6 | Top | Fleet | 21,600,000 | 44,880,000 | 78,000,000 | 1 | 0 | 260,000; 390,000 |
6 | Middle | Squad | 31,000,000 | 79,200,000 | 130,000,000 | 2 | 0 | 260,000 |
6 | Bottom | Squad | 26,400,000 | 65,230,000 | 105,950,000 | 1 | 1 | 260,000 |
Required Factions
- Empire (Zones 1, 2, 4, 5, 6)
- Imperial Troopers (Zone 3)
- Bounty Hunter (Zones 2, 3, 5)
Required Units
- Darth Vader (Zone 1)
- General Veers (Zones 3, 4, 6)
- Colonel Starck (Zone 3)
- Snowtrooper (Zones 2, 4)
- Imperial Probe Droid (Zone 6)
- Chimaera (Zone 4)
Zone Information
Territory name: Unit type & star requirement | Territory Points for | |||
---|---|---|---|---|
Mission Type | Requirements and allowed units Portraits indicate required unit |
Mission Rewards per Wave/Platoon |
Max Guild Reward/Territory Points |
Zone 1
Imperial Flank: 2 Characters | 885,000 6,909,000 47,880,000 | |||
---|---|---|---|---|
Platoon | Platoon List | 102,000 (x4) + 153,000 (x2) | 714,000 | |
Combat | Dark Side | 31,500 ⇛ 82,000 ⇛ 168,000 ⇛ 297,000 | 14,850,000 | |
Combat | Dark Side | 31,500 ⇛ 82,000 ⇛ 168,000 ⇛ 297,000 | 14,850,000 | |
Imperial Landing: Characters | 445,000 3,474,000 24,075,000 | |||
Platoon | Platoon List 2 | 102,000 (x4) + 153,000 (x2) | 714,000 | |
Combat | Dark Side 2 | 31,500 ⇛ 82,000 ⇛ 168,000 ⇛ 297,000 | 14,850,000 | |
Special | Empire 4 |
0 + 8 | 400 | |
Zone Totals | ||||
Ships | 0 Missions | 0 to Deploy | ||
Characters | 45,978,000 Missions | 25,977,000 to Deploy | ||
Total Galactic Power | 25,977,000 |
Zone 2
Snowfields: 3 Characters | 1,900,000 20,790,000 57,750,000 | ||
---|---|---|---|
Platoon | Platoon List | 126,000 (x4) + 189,000 (x2) | 882,000 |
Combat | Dark Side | 53,000 ⇛ 109,000 ⇛ 203,000 ⇛ 345,000 | 17,250,000 |
Combat | Empire |
53,000 ⇛ 109,000 ⇛ 203,000 ⇛ 345,000 | 17,250,000 |
Forward Stronghold: Characters | 1,900,000 16,170,000 45,990,000 | ||
Platoon | Platoon List 3 | 126,000 (x4) + 189,000 (x2) | 882,000 |
Combat | Dark Side 3 | 53,000 ⇛ 109,000 ⇛ 203,000 ⇛ 345,000 | 17,250,000 |
Special | Bounty Hunter 4 | 0 + 9 | 450 |
Zone Totals | |||
Ships | 0 Missions | 0 to Deploy | |
Characters | 53,514,000 Missions | 50,226,000 to Deploy | |
Total Galactic Power | 50,226,000 |
Zone 3
Imperial Fleet Staging Area: 4 Ships | 1,920,000 17,325,000 28,930,000 | ||
---|---|---|---|
Platoon | Platoon List | 151,000 (x6) | 906,000 |
Combat | Dark Side | 401,000 | 20,050,000 |
Ion Cannon: 4 Characters | 3,510,000 28,980,000 71,280,000 | ||
Platoon | Platoon List | 151,000 (x6) | 906,000 |
Combat | Dark Side | 79,000 ⇛ 140,000 ⇛ 244,000 ⇛ 402,000 | 20,100,000 |
Combat | Bounty Hunter | 79,000 ⇛ 140,000 ⇛ 244,000 ⇛ 402,000 | 20,100,000 |
Outer Pass: 4 Characters | 3,510,000 23,520,000 54,810,000 | ||
Platoon | Platoon List 4 | 151,000 (x6) | 906,000 |
Combat | Dark Side 4 | 79,000 ⇛ 140,000 ⇛ 244,000 ⇛ 402,000 | 20,100,000 |
Special | Imperial Troopers 5 |
0 + 1 | 50 |
Zone Totals | |||
Ships | 20,560,000 Missions | 7,974,000 to Deploy | |
Characters | 62,112,000 Missions | 63,978,000 to Deploy | |
Total Galactic Power | 71,952,000 |
Zone 4
Contested Airspace: 5 Ships | 2,176,000 19,635,000 32,780,000 | ||
---|---|---|---|
Platoon | Platoon List | 176,000 (x4) + 264,000 (x2) | 1,232,000 |
Combat | Dark Side | 526,000 | 26,300,000 |
Special | Dark Side |
20 | 1000 |
Power Generator: 5 Characters | 5,220,000 36,435,000 85,910,000 | ||
Platoon | Platoon List | 176,000 (x6) | 1,056,000 |
Combat | Dark Side | 95,000 ⇛ 165,000 ⇛ 285,000 ⇛ 466,000 | 23,300,000 |
Combat | Empire |
95,000 ⇛ 165,000 ⇛ 285,000 ⇛ 466,000 | 23,300,000 |
Rear Trenches: 5 Characters | 5,220,000 36,435,000 68,860,000 | ||
Platoon | Platoon List | 176,000 (x6) | 1,056,000 |
Combat | Dark Side | 95,000 ⇛ 165,000 ⇛ 285,000 ⇛ 466,000 | 23,300,000 |
Zone Totals | |||
Ships | 27,532,000 Missions | 5,248,000 to Deploy | |
Characters | 72,012,000 Missions | 82,758,000 to Deploy | |
Total Galactic Power | 88,006,000 |
Zone 5
Forward Airspace: 6 Ships | 18,000,000 35,700,000 57,500,000 | ||
---|---|---|---|
Platoon | Platoon List | 207,000 (x4) + 310,500 (x2) | 1,449,000 |
Combat | Dark Side | 616,000 | 30,800,000 |
Forward Trenches: 6 Characters | 14,100,000 51,765,000 103,270,000 | ||
Platoon | Platoon List | 207,000 (x6) | 1,242,000 |
Combat | Dark Side | 116,000 ⇛ 195,000 ⇛ 333,000 ⇛ 541,000 | 27,050,000 |
Special | Bounty Hunters |
0 + 25 | 1250 |
Forward Stronghold: 6 Characters | 11,100,000 43,050,000 82,340,000 | ||
Platoon | Platoon List | 207,000 (x6) | 1,242,000 |
Combat | Dark Side | 116,000 ⇛ 195,000 ⇛ 333,000 ⇛ 541,000 | 27,050,000 |
Combat | Empire | 116,000 ⇛ 195,000 ⇛ 333,000 ⇛ 541,000 | 27,050,000 |
Zone Totals | |||
Ships | 32,231,000 Missions | 25,269,000 to Deploy | |
Characters | 83,634,000 Missions | 101,976,000 to Deploy | |
Total Galactic Power | 127,245,000 |
Zone 6
Rear Airspace: 7 Ships | 21,600,000 44,800,000 78,000,000 | ||
---|---|---|---|
Platoon | Platoon List | 260,000 (x4) + 390,000 (x2) | 1,820,000 |
Combat | Dark Side | 798,000 | 39,900,000 |
Rebel Base (Main Entrance): 7 Characters | 31,000,000 79,200,000 130,000,000 | ||
Platoon | Platoon List | 260,000 (x6) | 1,560,000 |
Combat | Dark Side | 212,000 ⇛ 304,000 ⇛ 463,000 ⇛ 703,000 | 35,150,000 |
Combat | Empire | 212,000 ⇛ 304,000 ⇛ 463,000 ⇛ 703,000 | 35,150,000 |
Rebel Base (South Entrance): 7 Characters | 26,400,000 65,230,000 105,950,000 | ||
Platoon | Platoon List | 260,000 (x6) | 1,560,000 |
Combat | Dark Side | 212,000 ⇛ 304,000 ⇛ 463,000 ⇛ 703,000 | 35,150,000 |
Special | Empire |
0 + 0 + 30 | 1500 |
Zone Totals | |||
Ships | 41,720,000 Missions | 36,280,000 to Deploy | |
Characters | 108,570,000 Missions | 127,380,000 to Deploy | |
Total Galactic Power | 163,660,000 |
Platoons
Dark Side Imperial Retaliation platoon requirements are always the same.
AT-AT Assault - Zone 1
Platoon 1 | Platoon 4 | |
---|---|---|
Platoon 2 | Platoon 5 | Enable Abilities |
Level 1: Deal bonus damage to target enemy equal to 40% of the target's Maximum Health. Inflict Healing Immunity to target with a 50% chance to inflict to other enemies.
Level 2: +50 Cooldown Speed. Level 3: +45% bonus damage. | ||
Platoon 3 | Platoon 6 | |
Rebel Guerrilla Strike - Zone 1
Platoon 1 | Platoon 4 | |
---|---|---|
Platoon 2 | Platoon 5 | Disable Abilities |
Starts at Level 3
Level 3: All enemies have +10% Critical Chance and a 25% chance to gain Advantage at the start of each Encounter. In addition, each ally's first successful attack each encounter has a 35% chance to also Daze the target for 2 turns. Level 2: Remove 35% chance to Daze target with first attack each encounter. Level 1: Remove 25% chance to gain Advantage at start of encounter. Disabled: (Rebel Guerrilla Strike Destroyed) | ||
Platoon 3 | Platoon 6 | |
Rebel Supply Lines - Zone 2
Platoon 1 | Platoon 4 | |
---|---|---|
Platoon 2 | Platoon 5 | Disable Abilities |
Starts at Level 3
Level 3: All enemies have +50% Defense and +10% Critical Avoidance. In addition, they recover 20% Health at the start of their turn with a 60% chance to Dispel all debuffs from themselves. Level 2: -20% Health recovery per turn and -20% Dispel chance. Level 1: -25% Defense and -10% Critical Avoidance. Disabled: (Supply Lines Destroyed) | ||
Platoon 3 | Platoon 6 | |
AT-AT Assault - Zone 2
Platoon 1 | Platoon 4 | |
---|---|---|
Platoon 2 | Platoon 5 | Enable Abilities |
Level 1: Deal bonus damage to target enemy equal to 40% of the target's Maximum Health. Inflict Healing Immunity to target with a 50% chance to inflict to other enemies.
Level 2: +50 Cooldown Speed. Level 3: +45% bonus damage. | ||
Platoon 3 | Platoon 6 | |
Orbital Bombardment - Zone 3
Platoon 1 | Platoon 4 | |
---|---|---|
Platoon 2 | Platoon 5 | Enable Abilities |
Level 1: Deal Physical damage to all enemies with a 75% chance to inflict Ability Block for 1 turn. This ability starts on cooldown. In addition, this ability is disabled in territories protected by the Planetary Shield ability.
Level 2: +35% Damage. Level 3: +30 Cooldown Speed. | ||
Platoon 3 | Platoon 6 | |
Ion Cannon Blast - Zone 3
Platoon 1 | Platoon 4 | |
---|---|---|
Platoon 2 | Platoon 5 | Disable Abilities |
Starts at Level 3
Level 3: Deal Special damage to target enemy, remove 100% Turn Meter, and Stun them for 1 turn. This ability starts without cooldown. Level 2: -30 Cooldown Speed. No longer reduces Turn Meter. Level 1: -20 Cooldown Speed. This ability starts on cooldown. Disabled: (Ion Cannon Destroyed) | ||
Platoon 3 | Platoon 6 | |
Rebel Supply Lines - Zone 3
Platoon 1 | Platoon 4 | |
---|---|---|
Platoon 2 | Platoon 5 | Disable Abilities |
Starts at Level 3
Level 3: All enemies have +50% Defense and +10% Critical Avoidance. In addition, they recover 20% Health at the start of their turn with a 60% chance to Dispel all debuffs from themselves. Level 2: -20% Health recovery per turn and -20% Dispel chance. Level 1: -25% Defense and -10% Critical Avoidance. Disabled: (Supply Lines Destroyed) | ||
Platoon 3 | Platoon 6 | |
Rebel Strafing Run - Zone 4
Platoon 1 | Platoon 4 | |
---|---|---|
Platoon 2 | Platoon 5 | Disable Abilities |
Starts at Level 3
Level 3: Deal bonus damage to all enemies equal to 60% of their Maximum Health, Dispel all buffs on them, and remove 30% Turn Meter. In addition, inflict Defense Down on target enemy for 3 turns. This ability starts on cooldown. Level 2: -30 Cooldown Speed. Level 1: -20% bonus damage. Disabled: (Rebel Strafing Run Destroyed) | ||
Platoon 3 | Platoon 6 | |
Planetary Shield - Zone 4
Platoon 1 | Platoon 4 | |
---|---|---|
Platoon 2 | Platoon 5 | Disable Abilities |
Starts at Level 3
Level 3: Planetary Shield ability is active in the Rebel Base (Main Entrance), Rebel Base (South Entrance), Forward Trenches, Overlook, Power Generator, and Rear Trenches territories. Orbital Bombardment is disabled. Level 2: Planetary Shield ability is active in the Rebel Base (Main Entrance), Rebel Base (South Entrance), Forward Trenches, and Overlook territories. Orbital Bombardment is enabled on the Power Generator and Rear Trenches. Level 1: Planetary Shield ability is active in the Rebel Base (Main Entrance) and Rebel Base (South Entrance) territories. Orbital Bombardment is enabled on the Forward Trenches, Overlook, Power Generator, and Rear Trenches. Disabled: Planetary Shield ability is inactive in all territories. Orbital Bombardment is enabled on the Rebel Base (Main Entrance), Rebel Base (South Entrance), Forward Trenches, Overlook, Power Generator, and Rear Trenches territories. | ||
Platoon 3 | Platoon 6 | |
AT-AT Assault - Zone 4
Platoon 1 | Platoon 4 | |
---|---|---|
Platoon 2 | Platoon 5 | Enable Abilities |
Level 1: Deal bonus damage to target enemy equal to 40% of the target's Maximum Health. Inflict Healing Immunity to target with a 50% chance to inflict to other enemies.
Level 2: +50 Cooldown Speed. Level 3: +45% bonus damage. | ||
Platoon 3 | Platoon 6 | |
Rebel Strafing Run - Zone 5
Platoon 1 | Platoon 4 | |
---|---|---|
Platoon 2 | Platoon 5 | Disable Abilities |
Starts at Level 3
Level 3: Deal bonus damage to all enemies equal to 60% of their Maximum Health, Dispel all buffs on them, and remove 30% Turn Meter. In addition, inflict Defense Down on target enemy for 3 turns. This ability starts on cooldown. Level 2: -30 Cooldown Speed. Level 1: -20% bonus damage. Disabled: (Rebel Strafing Run Destroyed) | ||
Platoon 3 | Platoon 6 | |
Rebel Supply Lines - Zone 5
Platoon 1 | Platoon 4 | |
---|---|---|
Platoon 2 | Platoon 5 | Disable Abilities |
Starts at Level 3
Level 3: All enemies have +50% Defense and +10% Critical Avoidance. In addition, they recover 20% Health at the start of their turn with a 60% chance to Dispel all debuffs from themselves. Level 2: -20% Health recovery per turn and -20% Dispel chance. Level 1: -25% Defense and -10% Critical Avoidance. Disabled: (Supply Lines Destroyed) | ||
Platoon 3 | Platoon 6 | |
Rebel Guerrilla Strike - Zone 5
Platoon 1 | Platoon 4 | |
---|---|---|
Platoon 2 | Platoon 5 | Disable Abilities |
Starts at Level 3
Level 3: All enemies have +10% Critical Chance and a 25% chance to gain Advantage at the start of each Encounter. In addition, each ally's first successful attack each encounter has a 35% chance to also Daze the target for 2 turns. Level 2: Remove 35% chance to Daze target with first attack each encounter. Level 1: Remove 25% chance to gain Advantage at start of encounter. Disabled: (Rebel Guerrilla Strike Destroyed) | ||
Platoon 3 | Platoon 6 | |
Rebel Strafing Run - Zone 6
Platoon 1 | Platoon 4 | |
---|---|---|
Platoon 2 | Platoon 5 | Disable Abilities |
Starts at Level 3
Level 3: Deal bonus damage to all enemies equal to 60% of their Maximum Health, Dispel all buffs on them, and remove 30% Turn Meter. In addition, inflict Defense Down on target enemy for 3 turns. This ability starts on cooldown. Level 2: -30 Cooldown Speed. Level 1: -20% bonus damage. Disabled: (Rebel Strafing Run Destroyed) | ||
Platoon 3 | Platoon 6 | |
Rebel Guerrilla Strike - Zone 6
Platoon 1 | Platoon 4 | |
---|---|---|
Platoon 2 | Platoon 5 | Disable Abilities |
Starts at Level 3
Level 3: All enemies have +10% Critical Chance and a 25% chance to gain Advantage at the start of each Encounter. In addition, each ally's first successful attack each encounter has a 35% chance to also Daze the target for 2 turns. Level 2: Remove 35% chance to Daze target with first attack each encounter. Level 1: Remove 25% chance to gain Advantage at start of encounter. Disabled: (Rebel Guerrilla Strike Destroyed) | ||
Platoon 3 | Platoon 6 | |
Rebel Supply Lines - Zone 6
Platoon 1 | Platoon 4 | |
---|---|---|
Platoon 2 | Platoon 5 | Disable Abilities |
Starts at Level 3
Level 3: All enemies have +50% Defense and +10% Critical Avoidance. In addition, they recover 20% Health at the start of their turn with a 60% chance to Dispel all debuffs from themselves. Level 2: -20% Health recovery per turn and -20% Dispel chance. Level 1: -25% Defense and -10% Critical Avoidance. Disabled: (Supply Lines Destroyed) | ||
Platoon 3 | Platoon 6 | |
Rewards
Every guild member that participated in the event will receive the same reward when the event is over. Guilds must achieve at least 1 star to earn rewards and players must earn at least 1 Territory Point to be considered as participating. Rewards are based on the total number of stars reached.
- DATA FOR GEAR AND LOOT BOX IS INCORRECT WILL BE UPDATED WHEN EVENT STARTS. TOKENS AND CRYSTALS ARE CORRECT.
Gear | ||||
---|---|---|---|---|
48 | 9000 | 800 | 750 | T2-01 |
47 | 8700 | 800 | 700 | T2-02 |
46 | 8500 | 800 | 650 | T2-03 |
45 | 8300 | 800 | 600 | T2-04 |
44 | 8100 | 800 | 550 | T2-05 |
43 | 7900 | 800 | 500 | T2-06 |
42 | 7600 | 800 | 450 | T2-07 |
41 | 7300 | 800 | 400 | T2-07 |
40 | 7100 | 700 | 350 | T2-08 |
39 | 6800 | 700 | 300 | T2-08 |
38 | 6600 | 700 | 250 | T2-09 |
37 | 6400 | 700 | 200 | T2-09 |
36 | 6100 | 700 | 200 | T2-09 |
35 | 5900 | 600 | 200 | T2-10 |
34 | 5700 | 600 | 200 | T2-10 |
33 | 5500 | 600 | 200 | T2-10 |
32 | 5400 | 600 | 150 | T2-11 |
31 | 5200 | 600 | 150 | T2-11 |
30 | 5100 | 500 | 150 | T2-11 |
29 | 4900 | 500 | 150 | T2-11 |
28 | 4800 | 500 | 150 | T2-12 |
27 | 4700 | 500 | 100 | T2-12 |
26 | 4600 | 500 | 100 | T2-12 |
25 | 4500 | 500 | 100 | T2-12 |
Gear | ||||
---|---|---|---|---|
24 | 4400 | 500 | 100 | T2-13 |
23 | 4300 | 500 | 100 | T2-13 |
22 | 4200 | 500 | 100 | T2-13 |
21 | 4100 | 500 | 100 | T2-13 |
20 | 4000 | - | 100 | T2-14 |
19 | 3900 | - | - | T2-14 |
18 | 3800 | - | - | T2-14 |
17 | 3700 | - | - | T2-14 |
16 | 3600 | - | - | T2-15 |
15 | 3500 | - | - | T2-15 |
14 | 3400 | - | - | T2-15 |
13 | 3300 | - | - | T2-15 |
12 | 3200 | - | - | T2-16 |
11 | 3100 | - | - | T2-16 |
10 | 3000 | - | - | T2-16 |
9 | 3000 | - | - | T2-16 |
8 | 2900 | - | - | T2-17 |
7 | 2900 | - | - | T2-17 |
6 | 2800 | - | - | T2-17 |
5 | 2800 | - | - | T2-17 |
4 | 2700 | - | - | T2-18 |
3 | 2700 | - | - | T2-18 |
2 | 2600 | - | - | T2-18 |
1 | 2600 | - | - | T2-18 |
Guides
External Tools
- Echobase - A collection of guild leader/officer tools for the game Star Wars: Galaxy of Heroes, and is built with a responsive design that fits any size screen, from mobile to full desktop.
- HotUtils, the web app version for subscribers to HotBot, has tools for assigning Platoons and closely monitoring guild member participation and mission success.
Videos
Username | Details | Link |
---|---|---|
Valaha | All combat and special missions except Phase 6 which has a special mission missing. | Youtube: Phase 1, Phase 2, Phase 3, Phase 4, Phase 5, Phase 6 |
Notes
References
- The full list of platoon requirements can be found here.
Trivia
Imperial Retaliation was originally called Imperial Invasion and was officially started on November 23rd 2017