Geonosis Republic Offensive
Gameplay
For detailed information on how Territory Battles function see the overview on Territory Battles.
Heroes
All of your Geonosis Heroes gain the following ability:
Whenever this character uses an ability, they deal bonus damage equal to 5% of their target's Max Health if the target does not have Droid Battalion active on them, which can't be evaded. Also, whenever this character uses and ability targeting an enemy with Droid Battalion during their turn, they attack again using their Basic ability (limited once per turn).
Star Goals
Zone | Area | Units | 1-star | 2-star | 3-star | CMs | SMs | Platoons |
---|---|---|---|---|---|---|---|---|
1 | Top | Fleet | 42,475,000 | 84,950,000 | 141,580,000 | 1 | 0 | 208,333 |
1 | Middle | Squad | 110,240,000 | 166,640,000 | 256,370,000 | 2 | 1 | 208,333 |
1 | Bottom | Squad | 86,275,000 | 120,425,000 | 179,740,000 | 2 | 0 | 208,333 |
2 | Top | Fleet | 71,075,000 | 133,535,000 | 215,380,000 | 1 | 1 | 208,333 |
2 | Middle | Squad | 96,220,000 | 174,235,000 | 260,055,000 | 3 | 0 | 208,333 |
2 | Bottom | Squad | 121,030,000 | 217,235,000 | 310,335,000 | 2 | 1 | 208,333 |
3 | Top | Fleet | 91,395,000 | 152,325,000 | 217,610,000 | 1 | 1 | 250,000 |
3 | Middle | Squad | 132,310,000 | 257,065,000 | 378,035,000 | 3 | 0 | 250,000 |
3 | Bottom | Squad | 110,615,000 | 165,925,000 | 221,230,000 | 1 | 1 | 250,000 |
4 | Top | Fleet | 122,490,000 | 340,255,000 | 453,670,000 | 1 | 1 | 333,333 |
4 | Middle | Squad | 152,945,000 | 270,930,000 | 436,980,000 | 2 | 1 | 333,333 |
4 | Bottom | Squad | 117,510,000 | 268,600,000 | 335,750,000 | 3 | 0 | 333,333 |
Required Factions and units
- All units specified in heroes except R2-D2, Mace Windu, and Grand Master Yoda
- CC-2224 "Cody" and Clone Sergeant - Phase I
- Jedi
- Galactic Republic
- Galactic Republic Jedi
- Clone Troopers
- 501st
Zone Information
Territory name: Unit type & star requirement | Territory Points for | |||
---|---|---|---|---|
Mission Type | Requirements and allowed units Portraits indicate required unit |
Mission Rewards per Wave/Platoon |
Max Guild Reward/Territory Points |
Zone 1
Galactic Republic Fleet: 7 Ships | 42,475,000 84,950,000 141,580,000 | |||
---|---|---|---|---|
Platoon | Platoon List | 208,333 (x6) | 1,249,998 | |
Combat | Light Side | 523,900 | 26,195,000 | |
Count Dooku's Hangar: 7 Characters | 110,240,000 166,640,000 256,370,000 | |||
Platoon | Platoon List | 208,333 (x6) | 1,249,998 | |
Combat | Light Side | 403,000 ⇛ 573,500 ⇛ 840,000 ⇛ 1,155,000 | 57,750,000 | |
Combat | Jedi | 403,000 ⇛ 573,500 ⇛ 840,000 ⇛ 1,155,000 | 57,750,000 | |
Special | Galactic Republic 16.5K GP |
0 + 0 + 0 + 15 | 750 | |
Rear Flank: 7 Characters | 86,275,000 120,425,000 179,740,000 | |||
Platoon | Platoon List | 208,333 (x6) | 1,249,998 | |
Combat | Light Side | 403,000 ⇛ 573,500 ⇛ 840,000 ⇛ 1,155,000 | 57,750,000 | |
Combat | Jedi | 523,900 ⇛ 745,550 ⇛ 1,092,000 ⇛ 1,501,500 | 75,075,000 | |
Zone Totals | ||||
Ships | 27,444,998 Missions | 114,135,002 to Deploy | ||
Characters | 250,824,996 Missions | 185,285,004 to Deploy | ||
Total Galactic Power | 299,420,006 |
Zone 2
Contested Air Space (Republic): 7 Ships | 71,075,000 133,535,000 215,380,000 | ||
---|---|---|---|
Platoon | Platoon List | 208,333 (x6) | 1,249,998 |
Combat | Light Side | 900,000 | 45,000,000 |
Special | Galactic Republic | 21 | 1050 |
Battleground: 7 Characters | 96,220,000 174,235,000 260,055,000 | ||
Platoon | Platoon List | 208,333 (x6) | 1,249,998 |
Combat | Light Side | 434,000 ⇛ 704,000 ⇛ 1,014,750 ⇛ 1,377,000 | 68,850,000 |
Combat | Galactic Republic 21K GP | 434,000 ⇛ 704,000 ⇛ 1,014,750 ⇛ 1,377,000 | 68,850,000 |
Combat | Specific characters only 21K GP |
564,200 ⇛ 915,200 ⇛ 1,319,175 ⇛ 1,790,100 | 89,505,000 |
Sand Dunes: 7 Characters | 121,030,000 217,235,000 310,335,000 | ||
Platoon | Platoon List | 208,333 (x6) | 1,249,998 |
Combat | Light Side | 434,000 ⇛ 704,000 ⇛ 1,014,750 ⇛ 1,377,000 | 68,850,000 |
Combat | Jedi 21K GP | 434,000 ⇛ 704,000 ⇛ 1,014,750 ⇛ 1,377,000 | 68,850,000 |
Special | Specific characters only 21K GP |
0 + 0 + 0 + 21 | 1050 |
Zone Totals | |||
Ships | 46,249,998 Missions | 169,130,002 to Deploy | |
Characters | 367,404,996 Missions | 202,985,004 to Deploy | |
Total Galactic Power | 372,115,006 |
Zone 3
Contested Air Space (Separatist): 7 Ships | 91,395,000 152,325,000 217,610,000 | ||
---|---|---|---|
Platoon | Platoon List | 250,000 (x6) | 1,500,000 |
Combat | Light Side | 1,800,000 | 90,000,000 |
Special | Galactic Republic |
32 | 1600 |
Separatist Command: 7 Characters | 132,310,000 257,065,000 378,035,000 | ||
Platoon | Platoon List | 250,000 (x6) | 1,500,000 |
Combat | Light Side | 464,000 ⇛ 775,500 ⇛ 1,105,000 ⇛ 1,627,500 | 81,375,000 |
Combat | Light Side | 464,000 ⇛ 775,500 ⇛ 1,105,000 ⇛ 1,627,500 | 81,375,000 |
Combat | Galactic Republic Jedi 22K GP |
603,200 ⇛ 1,008,150 ⇛ 1,436,500 ⇛ 2,115,750 | 105,787,500 |
Petranaki Arena: 7 Characters | 110,615,000 165,925,000 221,230,000 | ||
Platoon | Platoon List | 250,000 (x6) | 1,500,000 |
Combat | Jedi 22K GP | 464,000 ⇛ 775,500 ⇛ 1,105,000 ⇛ 1,627,500 | 81,375,000 |
Special | Clone Troopers 22K GP Shaak Ti 22K GP |
1 | 50 |
Zone Totals | |||
Ships | 91,500,000 Missions | 126,110,000 to Deploy | |
Characters | 352,912,500 Missions | 246,352,500 to Deploy | |
Total Galactic Power | 372,462,500 |
Zone 4
Separatist Armada: 7 Ships | 122,490,000 340,255,000 453,670,000 | ||
---|---|---|---|
Platoon | Platoon List | 333,333 (x6) | 1,999,998 |
Combat | Light Side | 2,750,000 | 137,500,000 |
Special | Galactic Republic |
20 | 1000 |
Factory Waste: 7 Characters | 152,945,000 270,930,000 436,980,000 | ||
Platoon | Platoon List | 333,333 (x6) | 1,999,998 |
Combat | Light Side | 511,500 ⇛ 867,000 ⇛ 1,242,500 ⇛ 1,837,500 | 91,875,000 |
Combat | Jedi 23K GP | 511,500 ⇛ 867,000 ⇛ 1,242,500 ⇛ 1,837,500 | 91,875,000 |
Special | Galactic Republic Jedi 23K GP |
0 + 0 + 0 + 25 | 1250 |
Canyons: 7 Characters | 117,510,000 268,600,000 335,750,000 | ||
Platoon | Platoon List | 333,333 (x6) | 1,999,998 |
Combat | Light Side | 511,500 ⇛ 867,000 ⇛ 1,242,500 ⇛ 1,837,500 | 91,875,000 |
Combat | Galactic Republic 23K GP |
867,000 ⇛ 1,837,500 | 91,875,000 |
Combat | 501st 23K GP |
664,950 ⇛ 1,127,100 ⇛ 1,615,250 ⇛ 2,388,750 | 119,437,500 |
Zone Totals | |||
Ships | 139,499,998 Missions | 314,170,002 to Deploy | |
Characters | 490,937,496 Missions | 281,792,504 to Deploy | |
Total Galactic Power | 595,962,506 |
Platoons
Light Side Republic Offensive platoon requirements are always the same.
Formations - Zone 1
Platoon 1 | Platoon 4 | |
---|---|---|
Platoon 2 | Platoon 5 | Enable Abilities |
Level 1: The allied Capital Ship gains two abilities, Assault Formation and Defensive Formation. Allied ships start in Defensive Formation.
Level 2: Add to Defensive Formation: Allied non-Capital ships recover 25% of their Max Health and all of their Protection. Level 3: Add to Assault Formation: Until a new Formation is issued, allied non-Capital ships deal 100% more damage. | ||
Platoon 3 | Platoon 6 | |
Republic Resolve - Zone 1
Platoon 1 | Platoon 4 | |
---|---|---|
Platoon 2 | Platoon 5 | Enable Abilities |
Level 1: All Galactic Republic characters have +10% Tenacity and Potency.
Level 2: All Galactic Republic characters have +10% Tenacity and Potency, deal 25% more damage when they use an ability targeting an Elite enemy and are immune to Stun. Level 3: All Galactic Republic characters have +25% Tenacity and Potency, deal 25% more damage when they use an ability targeting an Elite enemy, are immune to Stun, and take a bonus turn whenever they defeat an enemy. | ||
Platoon 3 | Platoon 6 | |
AT-TE - Zone 1
Platoon 1 | Platoon 4 | |
---|---|---|
Platoon 2 | Platoon 5 | Enable Abilities |
Granted to Galactic Republic characters only
Level 1: Deal Physical damage to all enemies and inflict Healing Immunity for 2 turns.This attack can't be evaded. This ability starts on cooldown. Level 2: Deal Physical damage to all enemies dealing 25% more damage, and inflict Healing Immunity for 2 turns. Remove 10 stacks of Droid Battalion from all B1s and 3 stacks of Droid Battalion from all B2s. This attack can't be evaded. This ability starts on cooldown. Level 3: Deal Physical damage to all enemies, dealing 50% more damage, and inflict Healing Immunity for 2 turns. Deal massive damage to target non-Elite enemy. Remove 10 stacks of Droid Battalion from all B1s and 3 stacks of Droid Battalion from all B2s. This attack can't be evaded. This ability starts on cooldown. | ||
Platoon 3 | Platoon 6 | |
Core Ship - Zone 2
Platoon 1 | Platoon 4 | |
---|---|---|
Platoon 2 | Platoon 5 | Disable Abilities |
Starts on Level 3.
Level 3: All Separatist characters have +15% Offense and Speed, and call another random Separatist ally to assist, dealing 40% less damage, whenever they use an ability during their turn. This damage penalty excludes attacks based on Health. Level 2: Remove Separatist characters call an ally to assist whenever they use an ability during their turn. Level 1: -15% Speed. Disabled: (Core Ship destroyed) | ||
Platoon 3 | Platoon 6 | |
Hailfire Tank - Zone 2
Platoon 1 | Platoon 4 | |
---|---|---|
Platoon 2 | Platoon 5 | Disable Abilities |
Starts at Level 3
Level 3: Deal Physical damage to all enemies and inflict Defense Down, Offense Down, Stagger, Tenacity Down, and 3 Damage Over Time debuffs for 2 turns. Level 2: -20% damage; instead deals damage to target enemy and two random enemies; remove inflict Defense Down, Offense Down, and Tenacity Down for 2 turns. Level 1: -20% damage; remove damage to two random enemies; remove inflict Stagger for 2 turns. Disabled: (Hailfire Tank destroyed) | ||
Platoon 3 | Platoon 6 | |
AT-TE - Zone 2
Platoon 1 | Platoon 4 | |
---|---|---|
Platoon 2 | Platoon 5 | Enable Abilities |
Granted to Galactic Republic characters only
Level 1: Deal Physical damage to all enemies and inflict Healing Immunity for 2 turns.This attack can't be evaded. This ability starts on cooldown. Level 2: Deal Physical damage to all enemies dealing 25% more damage, and inflict Healing Immunity for 2 turns. Remove 10 stacks of Droid Battalion from all B1s and 3 stacks of Droid Battalion from all B2s. This attack can't be evaded. This ability starts on cooldown. Level 3: Deal Physical damage to all enemies, dealing 50% more damage, and inflict Healing Immunity for 2 turns. Deal massive damage to target non-Elite enemy. Remove 10 stacks of Droid Battalion from all B1s and 3 stacks of Droid Battalion from all B2s. This attack can't be evaded. This ability starts on cooldown. | ||
Platoon 3 | Platoon 6 | |
LAAT - Zone 3
Platoon 1 | Platoon 4 | |
---|---|---|
Platoon 2 | Platoon 5 | Enable Abilities |
Level 1: Deal Physical damage to all enemies and dispel all buffs on them.
Level 2: Deal Physical damage to all enemies, dealing 20% more damage, inflict 2 Damage Over Time debuffs for 2 turns, and dispel all buffs on them. Level 3: Deal Physical damage to all enemies, dealing 40% more damage, and inflict 2 Damage Over Time, Defense Down, and Offense Down debuffs for 2 turns, and dispel all buffs on them. | ||
Platoon 3 | Platoon 6 | |
Metal Mayhem - Zone 3
Platoon 1 | Platoon 4 | |
---|---|---|
Platoon 2 | Platoon 5 | Disable Abilities |
Starts on Level 3
Level 3: All Droid allies have 35% Critical CHance and Critical Damage. Whenever they critically hit an enemy, they inflict a Damage Over Time debuff for 2 turns, which can't be evaded or resisted, and gain 10% Turn Meter. Level 2: -15% Critical Chance and 35% Critical Damage; remove whenever they critically hit an enemy, they gain 10% Turn Meter. Level 1: -10% Critical Chance; remove whenever they critically hit an enemy, they inflict a Damage Over Time debuff for 2 turns, which can't be evaded or resisted. Disabled: (Metal Mayhem destroyed) | ||
Platoon 3 | Platoon 6 | |
Republic Resolve - Zone 3
Platoon 1 | Platoon 4 | |
---|---|---|
Platoon 2 | Platoon 5 | Enable Abilities |
Level 1: All Galactic Republic characters have +10% Tenacity and Potency.
Level 2: All Galactic Republic characters have +10% Tenacity and Potency, deal 25% more damage when they use an ability targeting an Elite enemy and are immune to Stun. Level 3: All Galactic Republic characters have +25% Tenacity and Potency, deal 25% more damage when they use an ability targeting an Elite enemy, are immune to Stun, and take a bonus turn whenever they defeat an enemy. | ||
Platoon 3 | Platoon 6 | |
Droid Factory - Zone 4
Platoon 1 | Platoon 4 | |
---|---|---|
Platoon 2 | Platoon 5 | Disable Abilities |
Starts at Level 3 Level 3: Summon a B2 Rocket Trooper to the ally slot if it's available. This B2 Rocket Trooper Taunts for 1 turn at the end of each of its turns. Droid allies reset their cooldowns at the start of their turn for 2 turns, and Separatist allies gain 50% Turn Meter. Dispel all buffs on all enemies, which can't be evaded. Level 2: Instead summon a Geonosis B1 Droid Commander to the ally slot if it is available; remove Droid allies reset their cooldowns at the start of their turn for 2 turns. Level 1: Instead summon a Geonosis B1 Battle Droid to the ally slot if it is available; remove Separatist allies gain 50% Turn Meter. Disabled: (Droid Factory destroyed) | ||
Platoon 3 | Platoon 6 | |
Hailfire Tank - Zone 4
Platoon 1 | Platoon 4 | |
---|---|---|
Platoon 2 | Platoon 5 | Disable Abilities |
Starts at Level 3
Level 3: Deal Physical damage to all enemies and inflict Defense Down, Offense Down, Stagger, Tenacity Down, and 3 Damage Over Time debuffs for 2 turns. Level 2: -20% damage; instead deals damage to target enemy and two random enemies; remove inflict Defense Down, Offense Down, and Tenacity Down for 2 turns. Level 1: -20% damage; remove damage to two random enemies; remove inflict Stagger for 2 turns. Disabled: (Hailfire Tank destroyed) | ||
Platoon 3 | Platoon 6 | |
AT-TE - Zone 4
Platoon 1 | Platoon 4 | |
---|---|---|
Platoon 2 | Platoon 5 | Enable Abilities |
Granted to Galactic Republic characters only
Level 1: Deal Physical damage to all enemies and inflict Healing Immunity for 2 turns.This attack can't be evaded. This ability starts on cooldown. Level 2: Deal Physical damage to all enemies dealing 25% more damage, and inflict Healing Immunity for 2 turns. Remove 10 stacks of Droid Battalion from all B1s and 3 stacks of Droid Battalion from all B2s. This attack can't be evaded. This ability starts on cooldown. Level 3: Deal Physical damage to all enemies, dealing 50% more damage, and inflict Healing Immunity for 2 turns. Deal massive damage to target non-Elite enemy. Remove 10 stacks of Droid Battalion from all B1s and 3 stacks of Droid Battalion from all B2s. This attack can't be evaded. This ability starts on cooldown. | ||
Platoon 3 | Platoon 6 | |
Rewards
Every guild member that participated in the event will receive the same reward when the event is over. Guilds must achieve at least 1 star to earn rewards and players must earn at least 1 Territory Point to be considered as participating. Rewards are based on the total number of stars reached.
Gear | ||||
---|---|---|---|---|
36 | 7400 | 8600 | 1000 | T4-01 |
35 | 7200 | 8400 | 1000 | T4-02 |
34 | 7000 | 8200 | 1000 | T4-03 |
33 | 6800 | 8000 | 900 | T4-04 |
32 | 6700 | 7800 | 900 | T4-05 |
31 | 6600 | 7550 | 900 | T4-06 |
30 | 6500 | 7350 | 900 | T4-07 |
29 | 6400 | 7150 | 900 | T4-07 |
28 | 6300 | 6950 | 900 | T4-08 |
27 | 6200 | 6750 | 750 | T4-08 |
26 | 6100 | 6600 | 750 | T4-09 |
25 | 6000 | 6450 | 750 | T4-09 |
24 | 5900 | 6300 | 750 | T4-09 |
23 | 5800 | 6150 | 750 | T4-10 |
22 | 5700 | 6000 | 600 | T4-10 |
21 | 5600 | 5850 | 600 | T4-10 |
20 | 5500 | 5700 | 600 | T4-11 |
19 | 5400 | 5550 | 600 | T4-11 |
Gear | ||||
---|---|---|---|---|
18 | 5300 | 5400 | 600 | T4-11 |
17 | 5200 | 5250 | 450 | T4-12 |
16 | 5050 | 5050 | 450 | T4-12 |
15 | 4900 | 4850 | 450 | T4-12 |
14 | 4750 | 4650 | 450 | T4-13 |
13 | 4600 | 4450 | 450 | T4-13 |
12 | 4450 | 4250 | 300 | T4-13 |
11 | 4300 | 4050 | 300 | T4-14 |
10 | 4150 | 3850 | 300 | T4-14 |
9 | 4000 | 3650 | 300 | T4-14 |
8 | 3850 | 3450 | 300 | T4-15 |
7 | 3700 | 3250 | 200 | T4-15 |
6 | 3500 | 3000 | 200 | T4-15 |
5 | 3300 | 2750 | 200 | T4-16 |
4 | 3100 | 2500 | 200 | T4-16 |
3 | 2900 | 2250 | 200 | T4-16 |
2 | 2700 | 2000 | 100 | T4-17 |
1 | 2500 | 1750 | 100 | T4-17 |
Guides and Resources
External Tools
- Echobase - A collection of guild leader/officer tools for the game Star Wars: Galaxy of Heroes, and is built with a responsive design that fits any size screen, from mobile to full desktop.
- Interactive LS Geo Map - An interactive map that shows all Missions, Platoons, Rewards, recommended teams, and more.
- HotUtils, the web app version for subscribers to HotBot, has tools for assigning Platoons and closely monitoring guild member participation and mission success.
Notes
References
- Official forums list of Republic Offensive: Schedule and Encounters
- The full list of platoon requirements can be found here.
Trivia
Republic Offensive was officially announced on November 19th 2019 and started on December 2nd 2019. The event was stopped on December 4th 2019 due to technical issues with the way Phase 2 territories were unlocking.