Operations
Given the aligment of the planets,
Light Side and Dark Side can only be stationed on the respective Planets (Left = Dark Side; Right = Light Side),
while the mixed Planet in the middle is open for both.
Ops Zone 1 - Mustafar - Corellia - Coruscant
Orbital Bombardment (Enable Abilities)
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Level 1: Deal Physical damage to all enemies and inflict Ability Block for 1 turn.
Level 2: +35% Damage.
Level 3: +30 Cooldown Speed.
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Platoon 1 |
Platoon 4
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Platoon 2 |
Platoon 5
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Platoon 3 |
Platoon 6
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Shipyards (Disable Abilities)
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Level 1: All enemy ships have +15% Max Health and Speed. At the start of battle, the cooldown of Call Reinforcement on the enemy Capital Ship is reduced by 1.
Level 2: -15% Max Health
Level 3: -15% Speed.
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Platoon 1 |
Platoon 4
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Platoon 2 |
Platoon 5
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Platoon 3 |
Platoon 6
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The Path (Enable Abilities)
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Level 1: Jedi allies have +40% Tenacity and a 40% chance to gain Foresight for 2 turns at the start of their turn.
Level 2: Add +25% Tenacity and +20% Critical Avoidance
Level 3: Add +25% Tenacity and +20% Critical Avoidance
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Platoon 1 |
Platoon 4
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Platoon 2 |
Platoon 5
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Platoon 3 |
Platoon 6
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Ops Zone 2 - Geonosis - Felucia - Bracca
Stolen Droid Factory (Enable Abilities)
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 Level 1: The allied Capital Ship gains two abilities,Assault Formation and Defensive Formation. Allied ships start in Defensive Formation.
- Assault Formation: Reduce allied non-Capital ships' cooldowns by 2 and they gain 50% Turn Meter. This ship takes a bonus turn without reducing its cooldowns.This ability starts on cooldown and shares a cooldown with Defensive Formation. (Cooldown:2)
- Defensive Formation: Until a new Formation is issued, allied Tanks Taunt at the start of each turn if they don't already have it. This ship takes a bonus turn without reducing its cooldowns.This ability starts on cooldown and shares a cooldown with Assault Formation. (Cooldown:2)
Level 2: Add to Defensive Format on: Allied non-Capitalships recover 25% of their Max Health and all of their Protection.
Level 3: Add to Assault Formation:Until a new Formation is issued,allied non-Capital ships deal 100% more damage.
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Platoon 1 |
Platoon 4
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Platoon 2 |
Platoon 5
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Platoon 3 |
Platoon 6
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Profitable Ventures (Enable Abilities)
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 Level 1: Whenever an ally uses a Special ability,they gain a stack of Profit for 2 turns. Profit :+10% Critical Chance and Critical Damage per stack
Level 2: Add at the start of battle, grant all allies 2 stacks of Profit for 2 turns.
Level 3: At the start of battle, grant all allies 4 stacks of Profit for 2 turns.
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Platoon 1 |
Platoon 4
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Platoon 2 |
Platoon 5
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Platoon 3 |
Platoon 6
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Rebel Strafing Run (Enable Abilities)
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 Level 1: Deal Physical damage to all enemies, Dispel all buffs on them and remove 30% Turn Meter. In addition, inflict Defense Down on target enemy for 3 turns.
Level 2: +35% Damage.
Level 3: +30 Cooldown Speed
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Platoon 1 |
Platoon 4
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Platoon 2 |
Platoon 5
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Platoon 3 |
Platoon 6
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Ops Zone 3 - Dathomir - Tatooine - Kashyyyk - Zeffo
Formations (Enable Abilities)
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 Level 1: The allied Capital Ship gains two abilities,Assault Formation and Defensive Formation. Allied ships start in Defensive Formation.
- Assault Formation: Reduce allied non-Capital ships' cooldowns by 2 and they gain 50% Turn Meter. This ship takes a bonus turn without reducing its cooldowns.This ability starts on cooldown and shares a cooldown with Defensive Formation. (Cooldown:2)
- Defensive Formation: Until a new Formation is issued,allied Tanks Taunt at the start of each turn if they don't already have it. This ship takes a bonus turn without reducing its cooldowns.This ability starts on cooldown and shares a cooldown with Assault Formation. (Cooldown:2)
Level 2: Add to Defensive Format on: Allied non-Capitalships recover 25% of their Max Health and all of their Protection.
Level 3: Add to Assault Formation:Until a new Formation is issued, allied non-Capital ships deal 100% more damage.
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Platoon 1 |
Platoon 4
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Platoon 2 |
Platoon 5
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Platoon 3 |
Platoon 6
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Wretched Hive (Disable Abilities)
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 Level 3: At the start of the encounter, summon a random Pirate if the ally slot is available. Whenever an ally is defeated (excluding summons), summon a random Pirate to take their place if the ally slot is available and grant all allies 25% Turn Meter.
Level 2: Remove grant all allies 25% Turn Meter.
Level 1: Remove whenever an ally is defeated (excluding summons), summon a random Pirate to take their place.
Disabled: (Wretched Hive disabled)
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Platoon 1 |
Platoon 4
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Platoon 2 |
Platoon 5
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Platoon 3 |
Platoon 6
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Formations (Enable Abilities)
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 Level 1: The allied Capital Ship gains two abilities,Assault Formation and Defensive Formation. Allied ships start in Defensive Formation.
- Assault Formation: Reduce allied non-Capital ships' cooldowns by 2 and they gain 50% Turn Meter. This ship takes a bonus turn without reducing its cooldowns.This ability starts on cooldown and shares a cooldown with Defensive Formation. (Cooldown:2)
- Defensive Formation: Until a new Formation is issued,allied Tanks Taunt at the start of each turn if they don't already have it. This ship takes a bonus turn without reducing its cooldowns.This ability starts on cooldown and shares a cooldown with Assault Formation. (Cooldown:2)
Level 2: Add to Defensive Format on: Allied non-Capitalships recover 25% of their Max Health and all of their Protection.
Level 3: Add to Assault Formation:Until a new Formation is issued,allied non-Capital ships deal 100% more damage.
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Platoon 1 |
Platoon 4
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Platoon 2 |
Platoon 5
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Platoon 3 |
Platoon 6
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Legacy of the Sages (Enable Abilities)
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 Level 1: Grant the target ally Boon of Eilram until the end of battle, which cant't be dispelled.
Level 2: If an ally already has Boon of Eilram, grant Boon of Eilram and Boon of Miktrull until the end of battle, which can't be dispelled.
Level 3: If an ally alreaddy has boon of Miktrull, grant Boon of Eilram, Boon of Miktrull, and Boon of Kujet. If an ally already has Boon of Kujet, grant all allies all three Boons. All Boons last until the end of battle and can't be dispelled.
This mission can grant the following skills:
Boon of Eilram: Gain 10% Mastery each time an ally uses a Special Abilty.
(Maximum 100%)
Boon of Miktrull At the start of this character's turn, grant each ally every non-unique buff they have (excluding Stealth and Taunt) for 2 turns.
Boon of Kujet: At the start of this unit's turn, Stun all enemy units that are below 10% health for 1 turn. When uzsing a basic abilty, infliect Massive Damage if the target unit is Stunned.
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Platoon 1 |
Platoon 4
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Platoon 2 |
Platoon 5
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Platoon 3 |
Platoon 6
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Ops Zone 4 - Medical Station - Kessel - Lothal - Mandalore
Hope (Disable Abilities)
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 Level 1: At the start of encounter,grant all allies 100% Turn Meter and all Morale buffs for 2 turns.
Morale I: +100% Defense Penetration
Morale II: +25% Speed
Morale III: +50% Critical Damage
Level 2: Instead, grant 50% Turn Meter and 2 random Morale buffs.
Level 3: Instead, grant 25% Turn Meter and 1 random Morale buff.
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Platoon 1 |
Platoon 4
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Platoon 2 |
Platoon 5
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Platoon 3 |
Platoon 6
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Smuggling (Enable Abilities)
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 Level 1: Whenever an ally uses a Special ability, grant them Stealth for 2 turns.
Level 2: Add Stealthed allies deal an additional 15% damage.
Level 3: Add Stealthed allies recieve 15% less damage from all sources.
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Platoon 1 |
Platoon 4
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Platoon 2 |
Platoon 5
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Platoon 3 |
Platoon 6
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Guerilla Strike (Enable Abilities)
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 Level 1: All allies have +30% Critical Chance and Critical Damage and a 35% chance to Daze the target with their first attack each turn
Level 2: Add allies gain Advantage for 2 turns at the start of their turn
Level 3: Add whenever an ally critically hits on their turn, call a random ally to assist
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Platoon 1 |
Platoon 4
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Platoon 2 |
Platoon 5
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Platoon 3 |
Platoon 6
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Way of the Mandalore (Enable Abilities)
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 Level 1:All Allies recover 10% Health and Protection at the start of their turn.
Level 2: Whenever an ally has Turn Meter removed they gain Retribution for 2 turns, which can't be dispelled.
Level 3: Allies gain 20% Max Health, 10% Offense, and 10 speed for each active Mandalorian ally at the start of battle.
The First time a Mandalorian ally would be defeated, they gain Damage Immunity for 2 turns instead, which can't be dispelled.
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Platoon 1 |
Platoon 4
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Platoon 2 |
Platoon 5
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Platoon 3 |
Platoon 6
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Ops Zone 5 - Malachor - Vandor - Ring of Kafrene
Sinister Presence (Enable Abilities)
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 Level 1: At the start of battle,inflict Fear for 1 turn on a random enemy, which can't be evaded or resisted .
Level 2: Instead, inflict Fear on 3 random enemies.
Level 3: Instead, inflict Fear on all enemies.
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Platoon 1 |
Platoon 4
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Platoon 2 |
Platoon 5
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Platoon 3 |
Platoon 6
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Profitable Ventures (Enable Abilities)
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 Level 1: Whenever an ally uses a Special abilty,they gain a stack of Profit for 2 turns.
Profit :+10% Critical Chance and Critical Damage per stack (max 50%)
Level 2: At the start of battle, grant all allies 2 stacks of Profit for 2 turns.
Level 3: At the start of battle, grant all allies 4 stacks of Profit for 2 turns.
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Platoon 1 |
Platoon 4
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Platoon 2 |
Platoon 5
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Platoon 3 |
Platoon 6
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Unreliable Informant (Disable Abilities)
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 Level 1: At the start of the encounter, Stun all enemies for 1 turn and inflict Defense Down, Offense Down, Stagger and Tenacity Down for 2 turns which can't be resisted .
Level 2: Instead Stun three random enemies; remove inflict Defense Down and Offense Down.
Level 3: Instead Stun one random enemy; remove inflict Stagger.
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Platoon 1 |
Platoon 4
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Platoon 2 |
Platoon 5
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Platoon 3 |
Platoon 6
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Ops Zone 6 - Death Star - Hoth - Scarif
Hope (Disable Abilities)
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 Level 1: At the start of encounter, grant all allies 100% Turn Meter and 3 Morale buffs until the end of the encounter, which can't be dispelled.
Level 2: Instead, grant 50% Turn Meter and 2 Morale buffs.
Level 3: Instead, grant 25% Turn Meter and 1 Morale buff.
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Platoon 1 |
Platoon 4
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Platoon 2 |
Platoon 5
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Platoon 3 |
Platoon 6
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Smuggling (Enable Abilities)
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 Level 1: Whenever a non-Tank ally uses a Special ability, grant them Stealth for 2 turns.
Level 2: Add Stealthed allies deal an additional 15% damage.
Level 3: Add Stealthed allies recieve 15% less damage from all sources.
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Platoon 1 |
Platoon 4
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Platoon 2 |
Platoon 5
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Platoon 3 |
Platoon 6
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Guerilla Strike (Enable Abilities)
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 Level 1: All allies have +30% Critical Chance and Critical Damage and a 35% chance to Daze the target with their first attack each turn.
Level 2: Add allies gain Advantage for 2 turns at the start of their turn.
Level 3: Add whenever an ally critically hits on their turn, call a random ally to assist.
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Platoon 1 |
Platoon 4
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Platoon 2 |
Platoon 5
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Platoon 3 |
Platoon 6
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